Name | Type | is_array | initial_value |
A_movie_is_running | boolean | No | |
Air01_UnitAmount | integer | No | 3 |
Air02_UnitAmount | integer | No | 2 |
Air03_UnitAmount | integer | No | 0 |
Air_Hero | unit | No | |
Air_Hero_Has_Death | boolean | No | |
Air_Hero_Patrol | rect | Yes | |
Alliance_Gold | integer | No | |
Beast_Spawned | boolean | No | |
Center_Effect_Region | rect | Yes | |
Creep_Position | location | Yes | |
Creep_Type | unitcode | Yes | |
Dying_Boss_Angel_Camera | camerasetup | No | |
Dying_Boss_Base_Region | rect | No | |
Dying_Boss_Hero | unit | No | |
Force_Air_Victory | boolean | No | true |
Force_Ground_Victory | boolean | No | true |
Force_Water_Victory | boolean | No | true |
Ground01_UnitAmount | integer | No | 3 |
Ground02_UnitAmount | integer | No | 2 |
Ground03_UnitAmount | integer | No | 0 |
Ground_Hero | unit | No | |
Ground_Hero_Has_Death | boolean | No | |
Ground_Hero_Patrol | rect | Yes | |
Ground_lights | lightning | Yes | |
Ground_Lights_index | integer | No | |
Loop | integer | No | |
Player_Kills | integer | Yes | |
randNumber | integer | No | |
Sea_Beast | unit | No | |
Sea_Beast_Has_Death | boolean | No | true |
TheEye_effect | effect | Yes | |
Trash_Animation_array | effect | Yes | |
Water01_UnitAmount | integer | No | 3 |
Water02_UnitAmount | integer | No | 2 |
Water03_UnitAmount | integer | No | 0 |
Water_effect_index | integer | No | |
Water_Effects | effect | Yes | |
Water_Hero | unit | No | |
Water_Hero_Has_Death | boolean | No | |
Water_Hero_Patrol | rect | Yes |
function Trig_Revive_Creeps_Actions takes nothing returns nothing
local integer CUSTOM
set CUSTOM = GetUnitUserData(GetDyingUnit())
call TriggerSleepAction( 180.00 )
call CreateNUnitsAtLoc( 1, udg_Creep_Type[CUSTOM], Player(PLAYER_NEUTRAL_AGGRESSIVE), udg_Creep_Position[CUSTOM], bj_UNIT_FACING )
call SetUnitUserData( GetLastCreatedUnit(), CUSTOM )
endfunction
//===========================================================================
function InitTrig_Revive_Creeps takes nothing returns nothing
set gg_trg_Revive_Creeps = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_Revive_Creeps, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_DEATH )
call TriggerAddAction( gg_trg_Revive_Creeps, function Trig_Revive_Creeps_Actions )
endfunction