Model validation: BESpearmanV3_portrait

BESpearmanV3_portrait.mdx

0 errors 2 severe 15 warnings 71 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 3 Bone 63 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 11 at frame 2300 has roughly the same value as tracks 10 and 12
      • Track 24 at frame 4667 has roughly the same value as tracks 23 and 25
      • Track 37 at frame 7033 has roughly the same value as tracks 36 and 38
  • 1 3 Bone 64 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 11 at frame 2300 has roughly the same value as tracks 10 and 12
      • Track 24 at frame 4667 has roughly the same value as tracks 23 and 25
      • Track 37 at frame 7033 has roughly the same value as tracks 36 and 38
  • 1 Bone 118 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 12300 has roughly the same value as tracks 38 and 40
  • 3 Bone 48 - "pelvis_bind_jnt"
    • 3 Rotation
      • Track 11 at frame 2300 has roughly the same value as tracks 10 and 12
      • Track 24 at frame 4667 has roughly the same value as tracks 23 and 25
      • Track 37 at frame 7033 has roughly the same value as tracks 36 and 38
  • 3 Bone 49 - "L_leg_01_bind_jnt"
    • 3 Rotation
      • Track 16 at frame 2267 has roughly the same value as tracks 15 and 17
      • Track 35 at frame 4633 has roughly the same value as tracks 34 and 36
      • Track 54 at frame 7000 has roughly the same value as tracks 53 and 55
  • 3 Bone 51 - "bone_leg_left"
    • 3 Rotation
      • Track 12 at frame 2233 has roughly the same value as tracks 11 and 13
      • Track 26 at frame 4600 has roughly the same value as tracks 25 and 27
      • Track 40 at frame 6967 has roughly the same value as tracks 39 and 41
  • 3 Bone 57 - "L_loincloth_bind_jnt"
    • 3 Rotation
      • Track 11 at frame 2300 has roughly the same value as tracks 10 and 12
      • Track 24 at frame 4667 has roughly the same value as tracks 23 and 25
      • Track 37 at frame 7033 has roughly the same value as tracks 36 and 38
  • 4 Bone 58 - "M_loincloth_01_bind_jnt"
    • 4 Rotation
      • Track 11 at frame 2300 has roughly the same value as tracks 10 and 12
      • Track 24 at frame 4667 has roughly the same value as tracks 23 and 25
      • Track 37 at frame 7033 has roughly the same value as tracks 36 and 38
      • Track 63 at frame 13200 has roughly the same value as tracks 62 and 64
  • 3 Bone 60 - "R_loincloth_bind_jnt"
    • 3 Rotation
      • Track 11 at frame 2300 has roughly the same value as tracks 10 and 12
      • Track 24 at frame 4667 has roughly the same value as tracks 23 and 25
      • Track 37 at frame 7033 has roughly the same value as tracks 36 and 38
  • 3 Bone 61 - "B_loincloth_01_bind_jnt"
    • 3 Rotation
      • Track 11 at frame 2300 has roughly the same value as tracks 10 and 12
      • Track 24 at frame 4667 has roughly the same value as tracks 23 and 25
      • Track 37 at frame 7033 has roughly the same value as tracks 36 and 38
  • 3 Bone 102 - "R_cheek_02_bind_jnt"
    • 3 Translation
      • Track 10 at frame 1767 has roughly the same value as tracks 9 and 11
      • Track 23 at frame 4133 has roughly the same value as tracks 22 and 24
      • Track 36 at frame 6500 has roughly the same value as tracks 35 and 37
  • 1 Bone 121 - "B_hair_03_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 8333 has roughly the same value as tracks 38 and 40
  • 1 Bone 122 - "B_hair_04_bind_jnt"
    • 1 Rotation
      • Track 41 at frame 7967 has roughly the same value as tracks 40 and 42
  • 2 Attachment 8 - "OverHead Ref"
    • 2 Visibility
      • Track 10 at frame 14433 is not in any sequence
      • Track 11 at frame 17767 is not in any sequence
  • 5 CollisionShape 0 - "B_KGS_Torso"
    • 5 Rotation
      • Track 35 at frame 10500 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 10533 has roughly the same value as tracks 35 and 37
      • Track 37 at frame 10567 has roughly the same value as tracks 36 and 38
      • Track 38 at frame 10600 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 10667 has roughly the same value as tracks 38 and 40
  • 3 CollisionShape 1 - "B_KGS_Head"
    • 3 Rotation
      • Track 2 at frame 600 has roughly the same value as tracks 1 and 3
      • Track 9 at frame 2967 has roughly the same value as tracks 8 and 10
      • Track 16 at frame 5333 has roughly the same value as tracks 15 and 17
  • 3 CollisionShape 4 - "B_KGS_Leg_L"
    • 3 Rotation
      • Track 4 at frame 867 has roughly the same value as tracks 3 and 5
      • Track 14 at frame 3233 has roughly the same value as tracks 13 and 15
      • Track 24 at frame 5600 has roughly the same value as tracks 23 and 25
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Translation
      • Track 140 at frame 7167 has roughly the same value as tracks 139 and 141
  • unused Texture 0 - "Human_BloodElfLieutenant_Main_Diffuse.tif"
  • unused Texture 1 - "Human_BloodElfLieutenant_Main_Normal.tif"
  • unused Texture 2 - "Human_BloodElfLieutenant_Main_ORM.tif"
  • unused Texture 3 - "Human_BloodElfLieutenant_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_BloodElfLieutenant_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_BloodElfLieutenant_Hair_Normal.tif"
  • unused Texture 8 - "Human_BloodElfLieutenant_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Human_BloodElfLieutenant_Weapon_Diffuse.tif"
  • unused Texture 11 - "Human_BloodElfLieutenant_Weapon_Normal.tif"
  • unused Texture 12 - "Human_BloodElfLieutenant_Weapon_ORM.tif"
  • unused Texture 13 - "Human_BloodElfLieutenant_Shield_Diffuse.tif"
  • unused Texture 14 - "Human_BloodElfLieutenant_Shield_Normal.tif"
  • unused Texture 15 - "Human_BloodElfLieutenant_Shield_ORM.tif"
  • unused Texture 16 - "Human_BloodElfLieutenant_Shield_Emissive.tif"
  • unused Texture 17 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 18 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 19 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 20 - "Portrait_BG_Diffuse.tif"
  • unused Texture 21 - "normal.blp"
  • unused Texture 22 - "Portrait_BG_ORM.tif"
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