Model validation: BESpearmanV2

BESpearmanV2.mdx

0 errors 7 severe 54 warnings 184 unused
  • 1 2 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 131200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
    • Zero faces
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 131200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 131200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 131200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 131200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 2 2 Bone 156 - "Bone_MatrixEaterDummy1826703356"
    • 2 1 Rotation
      • Missing opening track for sequence "Attack 1" at frame 2433 where it is needed
      • Missing opening track for sequence "Attack Defend 1" at frame 133900 where it is needed
      • Track 3 at frame 2836 has exactly the same value as tracks 2 and 4
    • 1 Translation
      • Track 8 at frame 3359 has exactly the same value as tracks 7 and 9
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 151 - "shield_strap_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 152 - "shield_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 153 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 157 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 158 - "L_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 159 - "L_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 160 - "L_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 161 - "L_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 162 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 163 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 164 - "R_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 165 - "R_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 166 - "R_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 167 - "R_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 168 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 169 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 170 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 171 - "L_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 172 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 173 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 174 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 175 - "M_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 176 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 177 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 178 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 179 - "R_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 180 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 181 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 182 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 183 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 6 GeosetAnimation 0
    • 6 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 28 at frame 137233 is not in any sequence
      • Track 29 at frame 138233 is not in any sequence
      • Track 30 at frame 138533 is not in any sequence
      • Track 31 at frame 139533 is not in any sequence
  • 6 GeosetAnimation 1
    • 6 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 28 at frame 137233 is not in any sequence
      • Track 29 at frame 138233 is not in any sequence
      • Track 30 at frame 138533 is not in any sequence
      • Track 31 at frame 139533 is not in any sequence
  • 6 GeosetAnimation 2
    • 6 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 28 at frame 137233 is not in any sequence
      • Track 29 at frame 138233 is not in any sequence
      • Track 30 at frame 138533 is not in any sequence
      • Track 31 at frame 139533 is not in any sequence
  • 6 GeosetAnimation 3
    • 6 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 28 at frame 137233 is not in any sequence
      • Track 29 at frame 138233 is not in any sequence
      • Track 30 at frame 138533 is not in any sequence
      • Track 31 at frame 139533 is not in any sequence
  • 6 GeosetAnimation 4
    • 6 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 28 at frame 137233 is not in any sequence
      • Track 29 at frame 138233 is not in any sequence
      • Track 30 at frame 138533 is not in any sequence
      • Track 31 at frame 139533 is not in any sequence
  • 6 GeosetAnimation 5
    • 6 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 28 at frame 137233 is not in any sequence
      • Track 29 at frame 138233 is not in any sequence
      • Track 30 at frame 138533 is not in any sequence
      • Track 31 at frame 139533 is not in any sequence
  • 6 GeosetAnimation 6
    • 6 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 2 GeosetAnimation 7
    • 2 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
  • 2 GeosetAnimation 8
    • 2 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
  • 2 GeosetAnimation 9
    • 2 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
  • 2 GeosetAnimation 10
    • 2 Alpha
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
  • 1 Bone 10 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 2167 has roughly the same value as tracks 12 and 14
  • 1 Bone 11 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 10267 has roughly the same value as tracks 15 and 17
  • 1 Bone 12 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 10267 has roughly the same value as tracks 15 and 17
  • 1 Bone 15 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 10534 has roughly the same value as tracks 42 and 44
  • 1 Bone 21 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 10534 has roughly the same value as tracks 45 and 47
  • 1 Bone 22 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 10534 has roughly the same value as tracks 45 and 47
  • 1 Bone 24 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 10534 has roughly the same value as tracks 43 and 45
  • 1 Bone 25 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 10534 has roughly the same value as tracks 43 and 45
  • 1 Bone 29 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 177 at frame 133200 has roughly the same value as tracks 176 and 178
  • 5 Bone 32 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 43 at frame 3700 has roughly the same value as tracks 42 and 44
      • Track 55 at frame 4367 has roughly the same value as tracks 54 and 56
      • Track 121 at frame 10634 has roughly the same value as tracks 120 and 122
      • Track 130 at frame 131467 has roughly the same value as tracks 129 and 131
      • Track 142 at frame 132134 has roughly the same value as tracks 141 and 143
  • 5 Bone 33 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 37 at frame 3700 has roughly the same value as tracks 36 and 38
      • Track 49 at frame 4367 has roughly the same value as tracks 48 and 50
      • Track 115 at frame 10634 has roughly the same value as tracks 114 and 116
      • Track 124 at frame 131467 has roughly the same value as tracks 123 and 125
      • Track 136 at frame 132134 has roughly the same value as tracks 135 and 137
  • 3 Bone 35 - "R_tmb_01_bind_jnt"
    • 3 Rotation
      • Track 47 at frame 4300 has roughly the same value as tracks 46 and 48
      • Track 103 at frame 10834 has roughly the same value as tracks 102 and 104
      • Track 136 at frame 132067 has roughly the same value as tracks 135 and 137
  • 1 Bone 36 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 10834 has roughly the same value as tracks 100 and 102
  • 1 Bone 37 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 106 at frame 10834 has roughly the same value as tracks 105 and 107
  • 2 Bone 38 - "R_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 4300 has roughly the same value as tracks 50 and 52
      • Track 130 at frame 132067 has roughly the same value as tracks 129 and 131
  • 2 Bone 42 - "R_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 43 at frame 4433 has roughly the same value as tracks 42 and 44
      • Track 118 at frame 132200 has roughly the same value as tracks 117 and 119
  • 2 Bone 45 - "R_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 4567 has roughly the same value as tracks 46 and 48
      • Track 124 at frame 132334 has roughly the same value as tracks 123 and 125
  • 2 Bone 46 - "R_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 4567 has roughly the same value as tracks 46 and 48
      • Track 124 at frame 132334 has roughly the same value as tracks 123 and 125
  • 1 Bone 51 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 226 at frame 136567 has roughly the same value as tracks 225 and 227
  • 1 Bone 53 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 5917 has roughly the same value as tracks 47 and 49
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 66 at frame 4367 has roughly the same value as tracks 65 and 67
  • 6 Bone 60 - "M_skirt_A_01_bind_jnt"
    • 6 Rotation
      • Track 56 at frame 3700 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 4100 has roughly the same value as tracks 60 and 62
      • Track 66 at frame 4533 has roughly the same value as tracks 65 and 67
      • Track 125 at frame 131467 has roughly the same value as tracks 124 and 126
      • Track 130 at frame 131867 has roughly the same value as tracks 129 and 131
      • Track 135 at frame 132300 has roughly the same value as tracks 134 and 136
  • 6 Bone 61 - "M_skirt_A_02_bind_jnt"
    • 6 Rotation
      • Track 56 at frame 3767 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 4167 has roughly the same value as tracks 60 and 62
      • Track 66 at frame 4600 has roughly the same value as tracks 65 and 67
      • Track 138 at frame 131534 has roughly the same value as tracks 137 and 139
      • Track 143 at frame 131934 has roughly the same value as tracks 142 and 144
      • Track 148 at frame 132367 has roughly the same value as tracks 147 and 149
  • 1 Bone 67 - "L_skirt_A_02_02_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 499 has roughly the same value as tracks 1 and 3
  • 1 Bone 68 - "L_skirt_A_02_03_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 499 has roughly the same value as tracks 1 and 3
  • 1 Bone 72 - "R_skirt_A_02_01_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 499 has roughly the same value as tracks 0 and 2
  • 3 Bone 75 - "R_skirt_A_01_01_bind_jnt"
    • 3 Rotation
      • Track 70 at frame 4400 has roughly the same value as tracks 69 and 71
      • Track 175 at frame 132167 has roughly the same value as tracks 174 and 176
      • Track 243 at frame 135767 has roughly the same value as tracks 242 and 244
  • 1 Bone 76 - "R_skirt_A_01_02_bind_jnt"
    • 1 Translation
      • Track 181 at frame 19767 has roughly the same value as tracks 180 and 182
  • 1 Bone 100 - "R_sleeve_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 867 has roughly the same value as tracks 12 and 14
  • 6 Attachment 0 - "Head Ref"
    • 6 Visibility
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 6 Attachment 1 - "Hand Left Ref"
    • 6 Visibility
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 6 Attachment 2 - "Hand Right Ref"
    • 6 Visibility
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 6 Attachment 3 - "Chest Ref"
    • 6 Visibility
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 6 Attachment 4 - "Foot Left Ref"
    • 6 Visibility
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 6 Attachment 5 - "Foot Right Ref"
    • 6 Visibility
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 6 Attachment 8 - "SPNxHBSB"
    • 6 Visibility
      • Track 10 at frame 6200 is not in any sequence
      • Track 11 at frame 9100 is not in any sequence
      • Track 26 at frame 137233 is not in any sequence
      • Track 27 at frame 138233 is not in any sequence
      • Track 28 at frame 138533 is not in any sequence
      • Track 29 at frame 139533 is not in any sequence
  • 2 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 301 at frame 80534 has roughly the same value as tracks 300 and 302
    • 1 Rotation
      • Track 323 at frame 94800 has roughly the same value as tracks 322 and 324
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 128 at frame 10467 has roughly the same value as tracks 127 and 129
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 137 at frame 10600 has roughly the same value as tracks 136 and 138
  • unused Texture 0 - "Human_Spellbreaker_Main_Diffuse.tif"
  • unused Texture 1 - "Human_Spellbreaker_Main_Normal.tif"
  • unused Texture 2 - "Human_Spellbreaker_Main_ORM.tif"
  • unused Texture 3 - "Human_Spellbreaker_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Spellbreaker_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_Spellbreaker_Hair_Normal.tif"
  • unused Texture 8 - "Human_Spellbreaker_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 11 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 12 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 13 - "Bloodfiend_Main_diffuse.tif"
  • unused Texture 14 - "Bloodfiend_Main_Normal.tif"
  • unused Texture 15 - "Bloodfiend_Main_orm.tif"
  • unused Texture 16 - "Bloodfiend_Main_Emissive.tif"
  • unused Texture 17 - "Human_Spellbreaker_Weapon_Diffuse.tif"
  • unused Texture 18 - "Human_Spellbreaker_Weapon_Normal.tif"
  • unused Texture 19 - "Human_Spellbreaker_Weapon_ORM.tif"
  • unused Texture 20 - "Human_Spellbreaker_Weapon_Emissive.tif"
  • unused Texture 21 - "Human_BloodElfLieutenant_Main_diffuse.tif"
  • unused Texture 22 - "Human_BloodElfLieutenant_Main_Normal.tif"
  • unused Texture 23 - "Human_BloodElfLieutenant_Main_ORM.tif"
  • unused Texture 24 - "Human_BloodElfLieutenant_Main_Emissive.tif"
  • unused Texture 25 - "Human_BloodElfLieutenant_Main_Diffuse.tif"
  • unused Texture 26 - "Human_BloodElfLieutenant_Shield_Diffuse.tif"
  • unused Texture 27 - "Human_BloodElfLieutenant_Shield_Normal.tif"
  • unused Texture 28 - "Human_BloodElfLieutenant_Shield_ORM.tif"
  • unused Texture 29 - "Human_BloodElfLieutenant_Shield_Emissive.tif"
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