Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model BelShirCanopyTreeIsland_01 of the bundle BelShirCanopyTreeIsland_01. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Doodads Pack 1 (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing BelShirCanopyTreeIsland_01.mdx
Now Click the "Import File" Button:
Next select 'BelShirCanopyTreeIsland_01.mdx' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
templecolumn_diffuse.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
Done, you have imported the file BelShirCanopyTreeIsland_01.mdx.
Importing belshiralienshrubs_diffuse.blp
Now Click the "Import File" Button:
Next select 'belshiralienshrubs_diffuse.blp' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
templecolumn_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
war3mapimported/belshiralienshrubs_diffuse.blp
Double-click the file belshiralienshrubs_diffuse.blp:
belshiralienshrubs_diffuse.blp
Image / Texture
31
war3mapimported/belshiralienshrubs_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
Done, you have imported the file belshiralienshrubs_diffuse.blp.
Importing belshiralienshrubs_emissive.blp
Now Click the "Import File" Button:
Next select 'belshiralienshrubs_emissive.blp' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
templecolumn_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
war3mapimported/belshiralienshrubs_emissive.blp
Double-click the file belshiralienshrubs_emissive.blp:
belshiralienshrubs_emissive.blp
Image / Texture
17
war3mapimported/belshiralienshrubs_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
Done, you have imported the file belshiralienshrubs_emissive.blp.
Importing belshircanopytreeislandchaz.blp
Now Click the "Import File" Button:
Next select 'belshircanopytreeislandchaz.blp' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
templecolumn_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
war3mapimported/belshircanopytreeislandchaz.blp
Double-click the file belshircanopytreeislandchaz.blp:
belshircanopytreeislandchaz.blp
Image / Texture
296
war3mapimported/belshircanopytreeislandchaz.blp
Tick the box "Use Custom Path" and type in the correct path:
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
Done, you have imported the file belshircanopytreeislandchaz.blp.
Importing belshirlushgrass.blp
Now Click the "Import File" Button:
Next select 'belshirlushgrass.blp' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
templecolumn_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
war3mapimported/belshirlushgrass.blp
Double-click the file belshirlushgrass.blp:
belshirlushgrass.blp
Image / Texture
32
war3mapimported/belshirlushgrass.blp
Tick the box "Use Custom Path" and type in the correct path:
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
Done, you have imported the file belshirlushgrass.blp.
Importing belshirtreea_diffuse.blp
Now Click the "Import File" Button:
Next select 'belshirtreea_diffuse.blp' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
jarbanminor_treea2.blp
templecolumn_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
belshirtreea_diffuse.blp
Image / Texture
303
war3mapimported/belshirtreea_diffuse.blp
Double-click the file belshirtreea_diffuse.blp:
belshirtreea_diffuse.blp
Image / Texture
303
war3mapimported/belshirtreea_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
belshirtreea_diffuse.blp
Image / Texture
303
belshirtreea_diffuse.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
belshirtreea_diffuse.blp
Image / Texture
303
belshirtreea_diffuse.blp
Done, you have imported the file belshirtreea_diffuse.blp.
Importing jarbanminor_treea2.blp
Now Click the "Import File" Button:
Next select 'jarbanminor_treea2.blp' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
belshirtreea_diffuse.blp
templecolumn_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
belshirtreea_diffuse.blp
Image / Texture
303
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
Image / Texture
343
war3mapimported/jarbanminor_treea2.blp
Double-click the file jarbanminor_treea2.blp:
jarbanminor_treea2.blp
Image / Texture
343
war3mapimported/jarbanminor_treea2.blp
Tick the box "Use Custom Path" and type in the correct path:
jarbanminor_treea2.blp
Image / Texture
343
jarbanminor_treea2.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
belshirtreea_diffuse.blp
Image / Texture
303
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
Image / Texture
343
jarbanminor_treea2.blp
Done, you have imported the file jarbanminor_treea2.blp.
Importing templecolumn_diffuse.blp
Now Click the "Import File" Button:
Next select 'templecolumn_diffuse.blp' in the folder which you extracted from the zip archive:
BelShirCanopyTreeIsland_01
BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
belshirtreea_diffuse.blp
Image / Texture
303
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
Image / Texture
343
jarbanminor_treea2.blp
templecolumn_diffuse.blp
Image / Texture
110
war3mapimported/templecolumn_diffuse.blp
Double-click the file templecolumn_diffuse.blp:
templecolumn_diffuse.blp
Image / Texture
110
war3mapimported/templecolumn_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
templecolumn_diffuse.blp
Image / Texture
110
templecolumn_diffuse.blp
The file has been properly added to the map archive:
BelShirCanopyTreeIsland_01.mdx
Model
302
war3mapimported/BelShirCanopyTreeIsland_01.mdx
belshiralienshrubs_diffuse.blp
Image / Texture
31
belshiralienshrubs_diffuse.blp
belshiralienshrubs_emissive.blp
Image / Texture
17
belshiralienshrubs_emissive.blp
belshircanopytreeislandchaz.blp
Image / Texture
296
belshircanopytreeislandchaz.blp
belshirlushgrass.blp
Image / Texture
32
belshirlushgrass.blp
belshirtreea_diffuse.blp
Image / Texture
303
belshirtreea_diffuse.blp
jarbanminor_treea2.blp
Image / Texture
343
jarbanminor_treea2.blp
templecolumn_diffuse.blp
Image / Texture
110
templecolumn_diffuse.blp
Done, you have imported the file templecolumn_diffuse.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.