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Model validation: BEBallista

BloodElfBallista.mdx

0 errors 10 severe 2 warnings 10 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Helper 0
    • 1 Translation
      • Track 5 at frame 9733 is lower than the track before it at 80167
  • 2 Model
    • Attachment 4 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Bone 2 - "Wheel04"
    • 1 Translation
      • Track 3 at frame 13067 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 13 at frame 13067 has exactly the same value as tracks 12 and 14
  • 2 Bone 3 - "Wheel01"
    • 1 Translation
      • Track 5 at frame 13267 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 16 at frame 13267 has exactly the same value as tracks 15 and 17
  • 2 Bone 4 - "Wheel02"
    • 1 Translation
      • Track 9 at frame 13467 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 17 at frame 13467 has exactly the same value as tracks 16 and 18
  • 1 Helper 1
    • 1 Translation
      • Track 2 at frame 8067 has exactly the same value as tracks 1 and 3
  • 1 EventObject 2 - "FPTxFWR0"
    • Track 9 at frame 6833 is not in any sequence
  • 2 EventObject 3 - "FPTxFWL0"
    • Track 6 at frame 3167 is not in any sequence
    • Track 9 at frame 6500 is not in any sequence
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