• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: BE Warlock

BE Warlock1.mdx

0 errors 0 severe 48 warnings 44 unused
  • 3 Model
    • Attachment 1 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Foot Right Ref " is duplicated by attachments 5, 6; only one will be reachable in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 6 3 Bone 0 - "hero2"
    • 6 3 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 4 has the same frame 1100 as track 3
      • Track 5 has the same frame 1100 as track 4
      • Track 7 has the same frame 1600 as track 6
      • Track 8 has the same frame 1600 as track 7
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1100 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
  • 10 5 Bone 1 - "hero3"
    • 10 5 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 4 has the same frame 833 as track 3
      • Track 5 has the same frame 833 as track 4
      • Track 7 has the same frame 1600 as track 6
      • Track 8 has the same frame 1600 as track 7
      • Track 10 has the same frame 4233 as track 9
      • Track 11 has the same frame 4233 as track 10
      • Track 13 has the same frame 5167 as track 12
      • Track 14 has the same frame 5167 as track 13
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 833 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 4233 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
  • 10 5 Bone 2 - "hero05"
    • 10 5 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 4 has the same frame 833 as track 3
      • Track 5 has the same frame 833 as track 4
      • Track 7 has the same frame 1600 as track 6
      • Track 8 has the same frame 1600 as track 7
      • Track 10 has the same frame 4233 as track 9
      • Track 11 has the same frame 4233 as track 10
      • Track 13 has the same frame 5167 as track 12
      • Track 14 has the same frame 5167 as track 13
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 833 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 4233 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
  • 10 5 Bone 3 - "hero06"
    • 10 5 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 4 has the same frame 833 as track 3
      • Track 5 has the same frame 833 as track 4
      • Track 7 has the same frame 1600 as track 6
      • Track 8 has the same frame 1600 as track 7
      • Track 10 has the same frame 4233 as track 9
      • Track 11 has the same frame 4233 as track 10
      • Track 13 has the same frame 5167 as track 12
      • Track 14 has the same frame 5167 as track 13
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 833 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 4233 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
  • 1 ParticleEmitter2 0 - "lightning balls"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "star"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "attack1"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 3 - "LB black"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 4 - "Lightning balls R"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 5 - "Star R"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 8 - "arm fire1"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 9 - "Arm fire2"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 10 - "Arm fire3"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 4 - "Bone_Chest"
    • 1 Rotation
      • Track 5 at frame 3433 has roughly the same value as tracks 4 and 6
  • 2 Bone 5 - "Object06"
    • 2 Rotation
      • Track 22 at frame 15100 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 16233 has roughly the same value as tracks 22 and 24
  • 1 Bone 6 - "Mesh15"
    • 1 Rotation
      • Track 27 at frame 16267 has roughly the same value as tracks 26 and 28
  • 4 Bone 19 - "Bone_Hand_L"
    • 4 Rotation
      • Track 4 at frame 3600 has roughly the same value as tracks 3 and 5
      • Track 36 at frame 26800 has roughly the same value as tracks 35 and 37
      • Track 37 at frame 27167 has roughly the same value as tracks 36 and 38
      • Track 51 at frame 40500 has roughly the same value as tracks 50 and 52
  • 18 Bone 22 - "Bone_Hand_R"
    • 18 Rotation
      • Track 14 at frame 14967 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 15067 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 15133 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 15233 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 15367 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 15500 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 15633 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 15733 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 15867 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 16000 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 16133 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 16267 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 16400 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 16500 has roughly the same value as tracks 26 and 28
      • Track 37 at frame 20933 has roughly the same value as tracks 36 and 38
      • Track 38 at frame 21300 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 21367 has roughly the same value as tracks 38 and 40
      • Track 48 at frame 27167 has roughly the same value as tracks 47 and 49
Back
Top