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Model validation: BE Warlock
BE Warlock1.mdx
0errors0severe48warnings44unused
3
Model
Attachment 1 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Foot Right Ref " is duplicated by attachments 5, 6; only one will be reachable in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
6
3
Bone 0 - "hero2"
6
3
Scaling
Track 1 has the same frame 0 as track 0
Track 2 has the same frame 0 as track 1
Track 4 has the same frame 1100 as track 3
Track 5 has the same frame 1100 as track 4
Track 7 has the same frame 1600 as track 6
Track 8 has the same frame 1600 as track 7
Track 1 at frame 0 has exactly the same value as tracks 0 and 2
Track 4 at frame 1100 has exactly the same value as tracks 3 and 5
Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
10
5
Bone 1 - "hero3"
10
5
Scaling
Track 1 has the same frame 0 as track 0
Track 2 has the same frame 0 as track 1
Track 4 has the same frame 833 as track 3
Track 5 has the same frame 833 as track 4
Track 7 has the same frame 1600 as track 6
Track 8 has the same frame 1600 as track 7
Track 10 has the same frame 4233 as track 9
Track 11 has the same frame 4233 as track 10
Track 13 has the same frame 5167 as track 12
Track 14 has the same frame 5167 as track 13
Track 1 at frame 0 has exactly the same value as tracks 0 and 2
Track 4 at frame 833 has exactly the same value as tracks 3 and 5
Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
Track 10 at frame 4233 has exactly the same value as tracks 9 and 11
Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
10
5
Bone 2 - "hero05"
10
5
Scaling
Track 1 has the same frame 0 as track 0
Track 2 has the same frame 0 as track 1
Track 4 has the same frame 833 as track 3
Track 5 has the same frame 833 as track 4
Track 7 has the same frame 1600 as track 6
Track 8 has the same frame 1600 as track 7
Track 10 has the same frame 4233 as track 9
Track 11 has the same frame 4233 as track 10
Track 13 has the same frame 5167 as track 12
Track 14 has the same frame 5167 as track 13
Track 1 at frame 0 has exactly the same value as tracks 0 and 2
Track 4 at frame 833 has exactly the same value as tracks 3 and 5
Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
Track 10 at frame 4233 has exactly the same value as tracks 9 and 11
Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
10
5
Bone 3 - "hero06"
10
5
Scaling
Track 1 has the same frame 0 as track 0
Track 2 has the same frame 0 as track 1
Track 4 has the same frame 833 as track 3
Track 5 has the same frame 833 as track 4
Track 7 has the same frame 1600 as track 6
Track 8 has the same frame 1600 as track 7
Track 10 has the same frame 4233 as track 9
Track 11 has the same frame 4233 as track 10
Track 13 has the same frame 5167 as track 12
Track 14 has the same frame 5167 as track 13
Track 1 at frame 0 has exactly the same value as tracks 0 and 2
Track 4 at frame 833 has exactly the same value as tracks 3 and 5
Track 7 at frame 1600 has exactly the same value as tracks 6 and 8
Track 10 at frame 4233 has exactly the same value as tracks 9 and 11
Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
1
ParticleEmitter2 0 - "lightning balls"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 1 - "star"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 2 - "attack1"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 3 - "LB black"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 4 - "Lightning balls R"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 5 - "Star R"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 8 - "arm fire1"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 9 - "Arm fire2"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 10 - "Arm fire3"
1
Visibility
Interpolation type not set to None
1
Bone 4 - "Bone_Chest"
1
Rotation
Track 5 at frame 3433 has roughly the same value as tracks 4 and 6
2
Bone 5 - "Object06"
2
Rotation
Track 22 at frame 15100 has roughly the same value as tracks 21 and 23
Track 23 at frame 16233 has roughly the same value as tracks 22 and 24
1
Bone 6 - "Mesh15"
1
Rotation
Track 27 at frame 16267 has roughly the same value as tracks 26 and 28
4
Bone 19 - "Bone_Hand_L"
4
Rotation
Track 4 at frame 3600 has roughly the same value as tracks 3 and 5
Track 36 at frame 26800 has roughly the same value as tracks 35 and 37
Track 37 at frame 27167 has roughly the same value as tracks 36 and 38
Track 51 at frame 40500 has roughly the same value as tracks 50 and 52
18
Bone 22 - "Bone_Hand_R"
18
Rotation
Track 14 at frame 14967 has roughly the same value as tracks 13 and 15
Track 15 at frame 15067 has roughly the same value as tracks 14 and 16
Track 16 at frame 15133 has roughly the same value as tracks 15 and 17
Track 17 at frame 15233 has roughly the same value as tracks 16 and 18
Track 18 at frame 15367 has roughly the same value as tracks 17 and 19
Track 19 at frame 15500 has roughly the same value as tracks 18 and 20
Track 20 at frame 15633 has roughly the same value as tracks 19 and 21
Track 21 at frame 15733 has roughly the same value as tracks 20 and 22
Track 22 at frame 15867 has roughly the same value as tracks 21 and 23
Track 23 at frame 16000 has roughly the same value as tracks 22 and 24
Track 24 at frame 16133 has roughly the same value as tracks 23 and 25
Track 25 at frame 16267 has roughly the same value as tracks 24 and 26
Track 26 at frame 16400 has roughly the same value as tracks 25 and 27
Track 27 at frame 16500 has roughly the same value as tracks 26 and 28
Track 37 at frame 20933 has roughly the same value as tracks 36 and 38
Track 38 at frame 21300 has roughly the same value as tracks 37 and 39
Track 39 at frame 21367 has roughly the same value as tracks 38 and 40
Track 48 at frame 27167 has roughly the same value as tracks 47 and 49
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