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Model validation: Battleship
Battleship3.mdx
0errors10severe7warnings51unused
1
Geoset 0
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
19
ParticleEmitter2 11 - "BlizParticle01walk"
1
11
Rotation
Missing opening track for sequence "decay bones" at frame 48000 where it is needed
Track 0 at frame 17175 is not in any sequence
Track 2 at frame 34858 is not in any sequence
Track 6 at frame 46033 is not in any sequence
Track 9 at frame 50400 is not in any sequence
Track 10 at frame 52400 is not in any sequence
Track 11 at frame 53733 is not in any sequence
Track 12 at frame 55233 is not in any sequence
Track 13 at frame 56700 is not in any sequence
Track 14 at frame 59033 is not in any sequence
Track 15 at frame 60167 is not in any sequence
Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
8
Translation
Track 3 at frame 46033 is not in any sequence
Track 4 at frame 50400 is not in any sequence
Track 5 at frame 52400 is not in any sequence
Track 6 at frame 53733 is not in any sequence
Track 7 at frame 55233 is not in any sequence
Track 8 at frame 56700 is not in any sequence
Track 9 at frame 59033 is not in any sequence
Track 10 at frame 60167 is not in any sequence
1
19
ParticleEmitter2 12 - "BlizParticle01walk"
1
11
Rotation
Missing opening track for sequence "decay bones" at frame 48000 where it is needed
Track 0 at frame 17175 is not in any sequence
Track 2 at frame 34858 is not in any sequence
Track 6 at frame 46033 is not in any sequence
Track 9 at frame 50400 is not in any sequence
Track 10 at frame 52400 is not in any sequence
Track 11 at frame 53733 is not in any sequence
Track 12 at frame 55233 is not in any sequence
Track 13 at frame 56700 is not in any sequence
Track 14 at frame 59033 is not in any sequence
Track 15 at frame 60167 is not in any sequence
Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
8
Translation
Track 3 at frame 46033 is not in any sequence
Track 4 at frame 50400 is not in any sequence
Track 5 at frame 52400 is not in any sequence
Track 6 at frame 53733 is not in any sequence
Track 7 at frame 55233 is not in any sequence
Track 8 at frame 56700 is not in any sequence
Track 9 at frame 59033 is not in any sequence
Track 10 at frame 60167 is not in any sequence
7
Model
Attachment 0 "WeaponLeft1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 1 "WeaponLeft2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 2 "WeaponLeft3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "WeaponRight1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 4 "WeaponRight2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "WaterFront Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
5
Bone 0 - "BoneOrigin"
4
Translation
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 4 at frame 3200 has exactly the same value as tracks 3 and 5
Track 28 at frame 24500 has exactly the same value as tracks 27 and 29
Track 29 at frame 25000 has exactly the same value as tracks 28 and 30
1
Rotation
Track 19 at frame 16000 has exactly the same value as tracks 18 and 20
2
Bone 4 - "BoneSailsBase"
1
Translation
Track 8 at frame 6539 is not in any sequence
1
Rotation
Track 19 at frame 16000 has exactly the same value as tracks 18 and 20
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