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Model validation: Battleship

Battleship3.mdx

0 errors 10 severe 7 warnings 51 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "decay bones" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 19 ParticleEmitter2 11 - "BlizParticle01walk"
    • 1 11 Rotation
      • Missing opening track for sequence "decay bones" at frame 48000 where it is needed
      • Track 0 at frame 17175 is not in any sequence
      • Track 2 at frame 34858 is not in any sequence
      • Track 6 at frame 46033 is not in any sequence
      • Track 9 at frame 50400 is not in any sequence
      • Track 10 at frame 52400 is not in any sequence
      • Track 11 at frame 53733 is not in any sequence
      • Track 12 at frame 55233 is not in any sequence
      • Track 13 at frame 56700 is not in any sequence
      • Track 14 at frame 59033 is not in any sequence
      • Track 15 at frame 60167 is not in any sequence
      • Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
    • 8 Translation
      • Track 3 at frame 46033 is not in any sequence
      • Track 4 at frame 50400 is not in any sequence
      • Track 5 at frame 52400 is not in any sequence
      • Track 6 at frame 53733 is not in any sequence
      • Track 7 at frame 55233 is not in any sequence
      • Track 8 at frame 56700 is not in any sequence
      • Track 9 at frame 59033 is not in any sequence
      • Track 10 at frame 60167 is not in any sequence
  • 1 19 ParticleEmitter2 12 - "BlizParticle01walk"
    • 1 11 Rotation
      • Missing opening track for sequence "decay bones" at frame 48000 where it is needed
      • Track 0 at frame 17175 is not in any sequence
      • Track 2 at frame 34858 is not in any sequence
      • Track 6 at frame 46033 is not in any sequence
      • Track 9 at frame 50400 is not in any sequence
      • Track 10 at frame 52400 is not in any sequence
      • Track 11 at frame 53733 is not in any sequence
      • Track 12 at frame 55233 is not in any sequence
      • Track 13 at frame 56700 is not in any sequence
      • Track 14 at frame 59033 is not in any sequence
      • Track 15 at frame 60167 is not in any sequence
      • Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
    • 8 Translation
      • Track 3 at frame 46033 is not in any sequence
      • Track 4 at frame 50400 is not in any sequence
      • Track 5 at frame 52400 is not in any sequence
      • Track 6 at frame 53733 is not in any sequence
      • Track 7 at frame 55233 is not in any sequence
      • Track 8 at frame 56700 is not in any sequence
      • Track 9 at frame 59033 is not in any sequence
      • Track 10 at frame 60167 is not in any sequence
  • 7 Model
    • Attachment 0 "WeaponLeft1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 1 "WeaponLeft2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 2 "WeaponLeft3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "WeaponRight1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 4 "WeaponRight2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "WaterFront Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 5 Bone 0 - "BoneOrigin"
    • 4 Translation
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 3200 has exactly the same value as tracks 3 and 5
      • Track 28 at frame 24500 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 25000 has exactly the same value as tracks 28 and 30
    • 1 Rotation
      • Track 19 at frame 16000 has exactly the same value as tracks 18 and 20
  • 2 Bone 4 - "BoneSailsBase"
    • 1 Translation
      • Track 8 at frame 6539 is not in any sequence
    • 1 Rotation
      • Track 19 at frame 16000 has exactly the same value as tracks 18 and 20
  • 1 ParticleEmitter2 0 - "AttackDust"
    • 1 Emission Rate
      • Track 2 at frame 34967 is not in any sequence
  • 1 ParticleEmitter2 2 - "AttackDust2"
    • 1 Emission Rate
      • Track 2 at frame 34967 is not in any sequence
  • 1 ParticleEmitter2 4 - "AttackDust3"
    • 1 Emission Rate
      • Track 2 at frame 34967 is not in any sequence
  • 1 ParticleEmitter2 6 - "AttackDust4"
    • 1 Emission Rate
      • Track 2 at frame 34967 is not in any sequence
  • 1 ParticleEmitter2 8 - "AttackDust5"
    • 1 Emission Rate
      • Track 2 at frame 34967 is not in any sequence
  • unused Material 5
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