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Model validation: Battleship (Undead, Optimized)

UndeadShipBattleShipV2.00.mdx

0 errors 0 severe 6 warnings 12 unused
  • 1 Model
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Sequence 3 - "Decay"
    • 1 Extent
      • Negative extents
  • 2 Geoset 0
    • Number of sequence extents (4) does not match the number of sequences (7)
    • 1 Extent
      • Negative extents
  • 2 Geoset 1
    • Number of sequence extents (4) does not match the number of sequences (7)
    • 1 Extent
      • Negative extents
  • 1 ParticleEmitter2 2 - "BlizParticle01"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 3 - "BlizParticle02"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 4 - "BlizParticle03"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 5 - "BlizParticle04"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 6 - "BlizParticle05"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 7 - "BlizParticle06"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 8 - "BlizParticle01x"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 9 - "BlizParticle02x"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 10 - "BlizParticle03x"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 11 - "BlizParticle04x"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 12 - "BlizParticle05x"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
  • 1 ParticleEmitter2 13 - "BlizParticle06x"
    • 1 Visibility
      • Track 6 at frame 83200 is not in any sequence
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