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Triggers
BattleRoyale2(AShenvale).w3x
Variables
Interview
Start
Interview All
Map Init
Cinema
Malfurion
Skelly Archer
Hidden Unity
Dis
Alliance
Crab
Battle Orcs
Camp
Undead vs Nightelf
Summon Skelly Archer
Night Elf Run
Banshee Possess
Huntress Reports
Battle
Blink away from arrows
Skelly Versus Ranger
Ranger Versus Acolyte
Druid Versus Skelly Sword
Brother Faces Brother
Brother Faces Brother Copy
Footman Jump
Footman Rush
F up 10 to F up 20
Footman Landing
Polarities
Arrow Go
Arrow Go Copy
Arrow Go Copy 2
BOOM PRIEST
Orc Barbecue
Porker
Roast Pig
Camera Peon 1
Camera Peon 1 Copy
Camera Peon 1 Copy Copy
Camera Peon 1 Copy Copy Copy
Human Assault
Orc Spotted
Peon Boom
Priest Talks
Priest Elev
Footman Looks
Footman vs Grunt
Jumpin Jack
Fly Grunt Fly
Grunt Attack
Grunt Attack Copy
Grunt Attack Copy Copy 2
Grunt Attack Copy Copy 3
Grunt Attack Copy Copy 4
Grunt Attack Copy Copy
Grunt Attack Copy Copy Copy
Grunt Attack Copy Copy Copy Copy
Grunt Attack Copy Copy Copy Copy Copy
Grunt Attack Copy Copy Copy Copy Copy Copy 2
Grunt Attack Copy Copy Copy Copy Copy Copy
Transformation
Transform Shaman
Camera Grunt Follow
Royal Rumble
Huntress Assault
Necro Death
Necro Killed
Oh yeah
Cheat Shot
Camera
Archer gets a kill
Dagan Lang
Ensnare and Kill
Battle Rumble Go
Hoy Kakapoy
Last Na gyud
Grunt Down and Footman Stands Up
Ghoul Down Archer Up
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Interview_Start for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display Good morn...Evening to you all!! And welcome, to Battle Royale!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display I am your host for this evening. And I will be the one declaring who wins this nights event. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display We are here in the great forest of the nightelves.... Ashenvale, to celebrate the second premiere of Battle Royale. . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display It's a good thing Miss Tyrande Whispewind was able to give us permission to use this place for the event. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display Speaking of Tyrande Whisperwind..why don't we interview the lovely Night Elf Princess for info. about this place. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Interview_Tyrande for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display You're on air Miss Tyrande!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Make Priestess of the Moon 0020 <gen> face High Elf 0019 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Priestess of the Moon 0020 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priestess of the Moon 0020 <gen> named Tyrande Whisperwind : Play No sound and display Is...is my hair okay? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for High Elf 0019 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from High Elf 0019 <gen> named Powder Lady : Play No sound and display Ya! . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display Can we get on with this please!! We haven't got all day!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Make Priestess of the Moon 0020 <gen> face Villager 0024 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Priestess of the Moon 0020 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priestess of the Moon 0020 <gen> named Tyrande Whisperwind : Play No sound and display Okay!! I'm ready for the interview!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display We are all thankful for the permission you gave us to use this place Miss Tyrande....Can you tell us how you feel about using this place? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Priestess of the Moon 0020 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priestess of the Moon 0020 <gen> named Tyrande Whisperwind : Play No sound and display Well!! All I can say is that, I'm lucky enough to be on camera...Me and Malfurry baby had such a fuss about the permission issue...but I let it slip out with the use persuasive powers with some of my friends!! . Modify duration: Add 4.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Malfurion for Player 1 (Red) over 0 seconds
Cinematic - Flash a speech indicator for Demon Hunter 0058 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Demon Hunter 0058 <gen> named Illidan : Play No sound and display Mwahahahahahaha!!! . Modify duration: Add 0 seconds and Wait
Wait 1.10 seconds
Camera - . Apply . gg_cam_Interview_Tyrande for Player 1 (Red) over 0 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display Ahh!! Thank you miss Tyrande!! Now can you please tell us a thing or two about this place? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Priestess of the Moon 0020 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priestess of the Moon 0020 <gen> named Tyrande Whisperwind : Play No sound and display This place is Ashenvale!! Many mysteries and danger lurk in every area...Trees swarm the place....and even the boy scouts are afraid to venture here. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display So who're you gonna be rooting for Miss Tyrande? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Priestess of the Moon 0020 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priestess of the Moon 0020 <gen> named Tyrande Whisperwind : Play No sound and display Well there was this cute pri...I mean...I'm rooting for the night-elves of course!! hahaha!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display Can you tell us anything about your sex life with Malfurion? . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Priestess of the Moon 0020 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Flash a speech indicator for Priestess of the Moon 0020 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priestess of the Moon 0020 <gen> named Tyrande Whisperwind : Play No sound and display F**K YOU!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display Forget I asked... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Make Villager 0024 <gen> face Shaman 0003 <gen> over 0 seconds
Camera - . Apply . gg_cam_Interview_Tyrande_2 for Player 1 (Red) over 1.00 seconds
Cinematic - Flash a speech indicator for Villager 0024 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Camera Man : Play No sound and display And there we have it folks!! Tyrande from the night elves!! Back to you Mr. MC!! . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Trigger - Turn on Interview_All <gen>
Trigger - Run Interview_All <gen> (ignoring conditions)
Interview All
Events
Conditions
Actions
Camera - . Apply . gg_cam_Interview_Start for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display And that was Tyrande Whisperwind from Ashenvale...Thank you Tyrande for that impressive interview. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Interview_Eye_View_for_All for Player 1 (Red) over 2.00 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display And now I think it's time we give an interview to the players of today's great event. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display As you can see we have added each team with one new unit member. Let's see what the orcs have to say about this. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Inteview_Orcs for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Grunt 0001 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0001 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0001 <gen> named GRUNT : Play No sound and display We'z gonna wind dis game like we did last time!! Especially dat we 'ave dis new buddy of ours 'ere!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Peon 0002 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Peon 0002 <gen> 's stand - talk gesture animation
Cinematic - Send transmission to (All players) from Peon 0002 <gen> named PEON : Play No sound and display 'Ello mom!! 'ello dad!! Look I'm on camera!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Shaman 0003 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0003 <gen> named SHAMAN : Play No sound and display As yez can see!! Da peoneer we 'ave 'ere is a great carpenter. Wer gonna 'ave less trouble in setting up camp wid 'im. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Grunt 0001 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0001 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0001 <gen> named GRUNT : Play No sound and display Yea!! Wer gonna 'ave a 'ouse party tonight!! With tons of beer bomb!! YAY!! . Modify duration: Add 0 seconds and Wait
Animation - Play Grunt 0001 <gen> 's spell animation
Wait 2 seconds
Camera - . Apply . gg_cam_Interview_Start for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display Thank you orcs...You were the winners at the last Battle Royale I hope you'll win again this time!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display What about you human team? What can your new unit do? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Interview_Humans for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Footman 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named FOOTMAN : Play No sound and display This boy here of ours is the best there is in all fields of machinery. His got himself a diploma of carpentry in Harvard. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Priest 0008 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0008 <gen> named PRIEST : Play No sound and display Our engineer will be the key to our victory in Battle Royale!! He even made some of us his ready made weapons. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Rifleman 0007 <gen> 's attack animation
Cinematic - Flash a speech indicator for Rifleman 0007 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Rifleman 0007 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named RIFLEMAN : Play No sound and display Wooohooo!! It's hunting season baby!! Ima kill all of you guys with me M16 in here!! RATATATATATATAT!!! Wooohooo!!! . Modify duration: Add 0 seconds and Wait
Animation - Play Rifleman 0007 <gen> 's attack animation
Wait 2 seconds
Animation - Play Rifleman 0007 <gen> 's attack animation
Camera - . Apply . gg_cam_Interview_All_3 for Player 1 (Red) over 2.00 seconds
Animation - Play Rifleman 0007 <gen> 's attack animation
Unit - Make Sentry 0012 <gen> face Footman 0005 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Sentry 0012 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0012 <gen> named RANGER : Play No sound and display Please put that thing down you're gonna hurt somebody with it!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Rifleman 0007 <gen> 's attack animation
Cinematic - Flash a speech indicator for Rifleman 0007 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named RIFLEMAN : Play No sound and display That's the point!! Wooohoo!! RATATATATAT!! . Modify duration: Add 0 seconds and Wait
Animation - Play Rifleman 0007 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Rifleman 0007 <gen> 's attack animation
Camera - . Apply . gg_cam_Interview_Eye_View_for_All for Player 1 (Red) over 1.00 seconds
Animation - Play Rifleman 0007 <gen> 's attack animation
Animation - Play Medivh 0017 <gen> 's death animation
Wait 1.00 seconds
Wait 1.00 seconds
Unit - Make Druid of the Talon 0010 <gen> face Footman 0005 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0010 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0010 <gen> named DRUID OF TALON : Play No sound and display OMG!! You just killed the announcer!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Rifleman 0007 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named RIFLEMAN : Play No sound and display Oooops!! . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Cinematic - Flash a speech indicator for Footman 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named FOOTMAN : Play No sound and display Now do you all see the power of our engineers weapons!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Interview_Nightelf for Player 1 (Red) over 1.00 seconds
Unit - Make Archer 0009 <gen> face Footman 0005 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Archer 0009 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0009 <gen> named HUNTRESS : Play No sound and display What? The game's not even begun yet!! And I thought it was the archer that was your ranged unit? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Interview_Humans for Player 1 (Red) over 1.00 seconds
Unit - Make Footman 0005 <gen> face Druid of the Talon 0010 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Footman 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named FOOTMAN : Play No sound and display Honey couldn't come she was out sick!! So I got this guy instead!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Interview_Undead for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Necromancer 0014 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0014 <gen> named NECROMANCER : Play No sound and display Aaaahhh!! The beauty of human excuses!! Always making alibis to escape lifes challenges. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Interview_All_3 for Player 1 (Red) over 1.00 seconds
Unit - Make Footman 0005 <gen> face Necromancer 0014 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Footman 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named FOOTMAN : Play No sound and display Oh yeah you sick old f**k!! Well what can your guy do? I bet he's good at giving your undead ass a blo***ob!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Make Banshee 0016 <gen> face Footman 0005 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Banshee 0016 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Banshee 0016 <gen> named BANSHEE : Play No sound and display What!?! You know what F**K YOU!! You think you can discriminate women like me. Why.... hasn't your wife given you one? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Footman 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named FOOTMAN : Play No sound and display Leave my wife out of this you sick..sick...aaaahh forget it!! I'm sure you won't do much in the game anyway. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0013 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0014 <gen> named NECROMANCER : Play No sound and display At least ours can do better than the new guy in these weakly night elves have in here! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Make Druid of the Talon 0010 <gen> face Necromancer 0014 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0010 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0010 <gen> named DRUID OF TALON : Play No sound and display Don't you dare insult my brother like that!! . Modify duration: Add 0 seconds and Wait
Wait 1.20 seconds
Unit - Make Acolyte 0013 <gen> face Druid of the Claw 0011 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0013 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0013 <gen> named ACOLYTE : Play No sound and display Oh yeah!! And what can your guy do? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Interview_Nightelf for Player 1 (Red) over 1.00 seconds
Cinematic - Flash a speech indicator for Druid of the Claw 0011 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Claw 0011 <gen> named DRUID OF BEAR : Play No sound and display I know how to cook!! Do the laundry!! Wash the dishes!! And lots of things you don't! . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Camera - . Apply . gg_cam_Interview_All_2 for Player 1 (Red) over 1.00 seconds
Cinematic - Flash a speech indicator for Footman 0005 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named FOOTMAN : Play No sound and display Do you know how to shut up you stupid jerk!! . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Camera - . Apply . gg_cam_Interview_Start for Player 1 (Red) over 2.00 seconds
Wait 1.40 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display *grunt* And there we have it folks *ugh* Can we please start this thing now. . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Summon_Skelly_Archer <gen>
Trigger - Run Summon_Skelly_Archer <gen> (ignoring conditions)
Cinema
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Unit - Make Medivh 0017 <gen> face Priest 0008 <gen> over 0 seconds
Animation - Change Footman 0078 <gen> flying height to 0.00 at 0.00
Animation - Change Footman 0005 <gen> flying height to 0.00 at 0.00
Malfurion
Events
Map initialization
Conditions
Actions
Animation - Play Keeper of the Grove 0060 <gen> 's death animation
Animation - Play Skeleton Archer 0066 <gen> 's death animation
Animation - Play Skeleton Archer 0070 <gen> 's death animation
Animation - Play Skeleton Archer 0067 <gen> 's death animation
Animation - Play Skeleton Archer 0069 <gen> 's death animation
Animation - Play Skeleton Archer 0068 <gen> 's death animation
Animation - Play Skeleton Warrior 0089 <gen> 's death animation
Animation - Play Skeleton Warrior 0087 <gen> 's death animation
Animation - Play Skeleton Warrior 0086 <gen> 's death animation
Animation - Play Skeleton Warrior 0088 <gen> 's death animation
Animation - Play Skeleton Warrior 0088 <gen> 's death animation
Hidden Unity
Events
Map initialization
Conditions
Actions
Unit - Hide Demolisher 0079 <gen>
Unit - Hide Arrow 0092 <gen>
Unit - Hide Arrow 0091 <gen>
Unit - Hide Arrow 0090 <gen>
Unit - Hide Priest Flying 0106 <gen>
Unit - Hide Grunt Flying 0107 <gen>
Unit - Hide Riderless Horse 0109 <gen>
Unit - Hide Raider 0110 <gen>
Unit - Hide Archer 0108 <gen>
Unit - Hide Footman 0111 <gen>
Unit - Hide Headhunter 0113 <gen>
Unit - Hide Raider 0112 <gen>
Unit - Hide Shaman 0094 <gen>
Unit - Hide Druid of the Talon 0115 <gen>
Dis
Events
Unit - A unit enters The_Forbidden_Region <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Alliance
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Unit - Make Banshee 0077 <gen> Invulnerable
Crab
Events
Unit - Spider Crab Shorecrawler 0097 <gen> Takes damage
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Spider Crab Shorecrawler 0097 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Camp
Events
Conditions
Actions
Summon Skelly Archer
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display 3 hours later....After our teams have finished setting up camp, the undead were doing another thing. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Delivery_Man for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Villager 0084 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0084 <gen> named FED EX BOY : Play No sound and display Please sign here mister undead!! . Modify duration: Add 0 seconds and Wait
Cinematic - Flash a speech indicator for Villager 0084 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display Are you sure about this delivery? Do any of you even give warranty? Or receipts? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Villager 0084 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0084 <gen> named FED EX BOY : Play No sound and display Are you kidding me! We had to do all of this illegal stuff in Ashenvale and you're asking for a warranty!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display We can't always be sure with FedEx nowadays. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Villager 0084 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Villager 0084 <gen> face (Center of The_Forbidden_Region <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0084 <gen> named FED EX BOY : Play No sound and display *sigh* Alright!! Pleasure doing business with you Mr. Necromancer!! Comeon boys!! Round em up!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_The_Delivery_Machine for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Meat Wagon 0081 <gen> to Move To . (Center of The_Forbidden_Region <gen>)
Unit - Order Meat Wagon 0082 <gen> to Move To . (Center of The_Forbidden_Region <gen>)
Unit - Order Meat Wagon 0083 <gen> to Move To . (Center of The_Forbidden_Region <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Get_Away_Fed_Ex for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Unit - Order Villager 0084 <gen> to Move To . (Center of The_Forbidden_Region <gen>)
Camera - . Apply . gg_cam_The_Summoning for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display *cough* Let's get this over with!! I'm glad Fed Ex corporation made the corpse delivery quick!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Undead_Field for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Necromancer 0075 <gen> 's stand channel animation
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display This graveyard shall be the starting point of my army and victory will come to us like a wind! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_The_Summoning for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display Arise my undead army!! Arise and bow to your master!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Undead_Field for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Skeleton Archer 0066 <gen> 's birth animation
Animation - Play Skeleton Archer 0070 <gen> 's birth animation
Animation - Play Skeleton Archer 0067 <gen> 's birth animation
Animation - Play Skeleton Archer 0069 <gen> 's birth animation
Animation - Play Skeleton Archer 0068 <gen> 's birth animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Skelly_watch_d_master for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display I am your master now!! Bow to me and I shall give you all the victory you have craved for!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Animation - Play Necromancer 0075 <gen> 's stand animation
Camera - . Apply . gg_cam_The_Summoning for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Banshee 0077 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Banshee 0077 <gen> named BANSHEE : Play No sound and display Hahaha!! This game will be a cinch!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display Wait!! What's that? . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Camera - . Apply . gg_cam_Night_Elf_Spotted for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Night_Elf_Close_Up for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display Stop that!! We're on scouting duty!! The undead will spot us if we continue this thing. . Modify duration: Add 0 seconds and Wait
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Wait 2.00 seconds
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display *kiss* comeon baby!! There's nobody here but the two of us *kiss* . Modify duration: Add 0 seconds and Wait
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Wait 2.00 seconds
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Camera - . Apply . gg_cam_The_Summoning for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Banshee 0077 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Banshee 0077 <gen> named BANSHEE : Play No sound and display Hey gooseface we've got intruders in that tree over there!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display What? They dare trespass our sacred summoning ritual!! Attack them my minions!! . Modify duration: Add 0 seconds and Wait
Animation - Play Necromancer 0075 <gen> 's attack animation
Wait 2.00 seconds
Unit - Order Skeleton Archer 0066 <gen> to Attack Ground . (Center of S1 <gen>)
Unit - Order Skeleton Archer 0070 <gen> to Attack Ground . (Center of S1_Copy_2 <gen>)
Unit - Order Skeleton Archer 0067 <gen> to Attack Ground . (Center of S1_Copy_3 <gen>)
Unit - Order Skeleton Archer 0069 <gen> to Attack Ground . (Center of S1_Copy_4 <gen>)
Unit - Order Skeleton Archer 0068 <gen> to Attack Ground . (Center of S1_Copy <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Night_Elf_Close_Up for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Trigger - Turn on Night_Elf_Run <gen>
Trigger - Run Night_Elf_Run <gen> (ignoring conditions)
Night Elf Run
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Night_Elf_Closer for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display Damn!! Didn't I tell you before to stop!! Now look what happened!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display Screw them suckers!! Comeon baby, we've still got enough time!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Night_Elf_Attacked for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display Just....get away from me, you jerk!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Archer 0073 <gen> to Move To . (Center of Huntress_Go_2 <gen>)
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display Comeon baby!! Hey....... *F**K!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Druid of the Talon 0085 <gen> face Archer 0073 <gen> over 1.00 seconds
Animation - Play Druid of the Talon 0085 <gen> 's attack animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Summoning for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display Kill that druid!! And I wan't his corpse!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Undead_Field for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Skeleton Warrior 0089 <gen> 's birth animation
Animation - Play Skeleton Warrior 0087 <gen> 's birth animation
Animation - Play Skeleton Warrior 0086 <gen> 's birth animation
Animation - Play Skeleton Warrior 0088 <gen> 's birth animation
Animation - Play Skeleton Warrior 0086 <gen> 's birth animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Entangle_View for Player 1 (Red) over 2.00 seconds
Unit - Make Druid of the Talon 0085 <gen> face Skeleton Archer 0069 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display Eat my entangles biyach!! . Modify duration: Add 0 seconds and Wait
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Wait 2.00 seconds
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display Oh s**t!! I'm screwed!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Skeleton Warrior 0089 <gen> to Move To . (Center of S1_Copy_3 <gen>)
Unit - Order Skeleton Warrior 0087 <gen> to Move To . (Center of S1 <gen>)
Unit - Order Skeleton Warrior 0086 <gen> to Move To . (Center of S1_Copy_4 <gen>)
Unit - Order Skeleton Warrior 0088 <gen> to Move To . (Center of S1_Copy_2 <gen>)
Unit - Order Skeleton Archer 0066 <gen> to Move To . (Random point in Go_To_Skelly_Aracher <gen>)
Unit - Order Skeleton Archer 0067 <gen> to Move To . (Random point in Go_To_Skelly_Aracher <gen>)
Unit - Order Skeleton Archer 0068 <gen> to Move To . (Random point in Go_To_Skelly_Aracher <gen>)
Unit - Order Skeleton Archer 0069 <gen> to Move To . (Random point in Go_To_Skelly_Aracher <gen>)
Unit - Order Skeleton Archer 0070 <gen> to Move To . (Random point in Go_To_Skelly_Aracher <gen>)
Unit - Order Banshee 0077 <gen> to Move To . (Random point in banshee_go_to <gen>)
Unit - Order Acolyte 0074 <gen> to Move To . (Random point in Druid_go_to <gen>)
Wait 1.00 seconds
Banshee Possess
Events
Unit - A unit enters banshee_go_to <gen>
Conditions
(Triggering unit) Equal to Banshee 0077 <gen>
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in All <gen>) and do (Make (Picked unit) face Druid of the Talon 0085 <gen> over 0 seconds)
Unit - Make Banshee 0077 <gen> face Druid of the Talon 0085 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Night_Elf_Close_Up for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Banshee 0077 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Banshee 0077 <gen> named BANSHEE : Play No sound and display You have got to be kidding me!! Weren't you the one who told be to do BLO****BS in the interview? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Druid of the Talon 0085 <gen> face Banshee 0077 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display Please don't say those words! This is a rated PG map, It'd be a bad example to the children. . Modify duration: Add 1.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Banshee 0077 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Banshee 0077 <gen> named BANSHEE : Play No sound and display I shall enjoy sipping out every life force there is in your body. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display I told you before...This is a rated PG show!! Children are watching.....Don't say such crazy things. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Banshee 0077 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Banshee 0077 <gen> named BANSHEE : Play No sound and display I wasn't talking about that one. . Modify duration: Add 0 seconds and Wait
Wait 1.20 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named DRUID OF TALON : Play No sound and display Oh....I see... .So what were you talking about? . Modify duration: Add 0 seconds and Wait
Wait 1.20 seconds
Cinematic - Flash a speech indicator for Banshee 0077 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Banshee 0077 <gen> named BANSHEE : Play No sound and display THIS!! . Modify duration: Add 0 seconds and Wait
Unit - Set mana of Acolyte 0074 <gen> to 100 %
Unit - Add Possession to Banshee 0077 <gen>
Wait 1.20 seconds
Unit - Change ownership of Banshee 0077 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Druid of the Talon 0085 <gen> to Player 7 (Green) and Retain color
Unit - Order Banshee 0077 <gen> to Undead Banshee - Possession . Druid of the Talon 0085 <gen>
Wait 1.20 seconds
Camera - . Apply . gg_cam_Night_Elf_Close_Up for Player 1 (Red) over 2.00 seconds
Wait 1.20 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named MIND CONTROLLED UNIT : Play No sound and display Mwahahahahahahah!! And now!! WE, are ONE!! Mwahahahahahaha!! . Modify duration: Add 0 seconds and Wait
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Wait 2.00 seconds
Wait 2.00 seconds
Unit - Order Druid of the Talon 0085 <gen> to Move To . (Center of Druid_go_to <gen>)
Trigger - Turn on Huntress_Reports <gen>
Trigger - Run Huntress_Reports <gen> (ignoring conditions)
Huntress Reports
Events
Map initialization
Conditions
Actions
Unit - Order Skeleton Archer 0066 <gen> to Move To . (Center of Skelly_Archer_Copy <gen>)
Unit - Order Acolyte 0074 <gen> to Move To . (Center of acolyte_server <gen>)
Unit - Order Skeleton Archer 0067 <gen> to Move To . (Center of Skelly_Archer_Copy_2 <gen>)
Unit - Order Skeleton Archer 0068 <gen> to Move To . (Center of Skelly_Archer_Copy_3 <gen>)
Unit - Order Skeleton Archer 0069 <gen> to Move To . (Center of Skelly_Archer_Copy_3_Copy <gen>)
Unit - Order Skeleton Archer 0070 <gen> to Move To . (Center of Skelly_Archer <gen>)
Unit - Order Skeleton Warrior 0087 <gen> to Move To . (Center of Skelly_Swords_Man <gen>)
Unit - Order Skeleton Warrior 0088 <gen> to Move To . (Center of Skelly_Swords_Man_Copy <gen>)
Unit - Order Skeleton Warrior 0089 <gen> to Move To . (Center of Skelly_Swords_Man_Copy_2 <gen>)
Unit - Order Skeleton Warrior 0086 <gen> to Move To . (Center of Skelly_Swords_Man_Copy_3 <gen>)
Camera - . Apply . gg_cam_Night_Elf_Base for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Make Archer 0073 <gen> face Sentry 0072 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display It's the undead!! They're amassing a huge army of skeletons!! And they've spotted us. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Druid of the Claw 0071 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Druid of the Claw 0071 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Druid of the Claw 0071 <gen> named DRUID OF CLAW : Play No sound and display Well I'll be damned to the nine hells of the abyss and a thousand imps that reside there.!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display Calm down girl!! Where's the other guy? That maniac who keeps following you around. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Druid of the Claw 0071 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Druid of the Claw 0071 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Druid of the Claw 0071 <gen> named DRUID OF CLAW : Play No sound and display Well scratch my decubitus ulcer! I never thought of my brother to be a maniac!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Archer 0073 <gen> face Druid of the Claw 0071 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display Yes he is!! And thanks to him our cover's been broken...Now we'll have to fight to the death with the undead. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display Damn that guy!! We'll have to think something up...and fast!! . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Unit - Make Archer 0073 <gen> face Acolyte 0074 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display We cannot!! The undead are upon us!! Look!! . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Camera - . Apply . gg_cam_See_Undead for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Night_Elf_Base for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Claw 0071 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Druid of the Claw 0071 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Druid of the Claw 0071 <gen> named DRUID OF CLAW : Play No sound and display Well bake my roasted puddings!! It seems that they really are upon us!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display We have to get out of here!! The undead have us cornered!! . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display No....You, will have to get out of here!! We shall take care of these demons. Don't worry we will not die! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Archer 0073 <gen> face Sentry 0072 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display I cannot accept that!! I...I don't understand!! I can fight too. . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display You hide well with the trees and you are the only hope for winning now!! Take out their necromancer while we kill their fodders!! Do not worry about our deaths!! . Modify duration: Add 2.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Druid of the Claw 0071 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Claw 0071 <gen> named DRUID OF CLAW : Play No sound and display Go girl!! And may the force be with you!! . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Archer 0073 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0073 <gen> named HUNTRESS : Play No sound and display I shall never forget your sacrifices!! My bow will come for the undead...I promise that!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Hide Archer 0073 <gen>
Unit - Order Sentry 0072 <gen> to Move To . (Center of Sentry_Stand <gen>)
Unit - Order Druid of the Claw 0071 <gen> to Move To . (Center of Bear_Go_2 <gen>)
Wait 2.00 seconds
Unit - Make Skeleton Archer 0066 <gen> face Sentry 0072 <gen> over 1.00 seconds
Unit - Make Skeleton Archer 0067 <gen> face Sentry 0072 <gen> over 1.00 seconds
Unit - Make Skeleton Archer 0068 <gen> face Sentry 0072 <gen> over 1.00 seconds
Unit - Make Skeleton Archer 0069 <gen> face Sentry 0072 <gen> over 1.00 seconds
Unit - Make Skeleton Archer 0070 <gen> face Sentry 0072 <gen> over 1.00 seconds
Unit - Make Acolyte 0074 <gen> face Sentry 0072 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Kill_them_all for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display Kill them all!! Send their bodies to the abyss where they belong!! . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Wait 1.60 seconds
Trigger - Turn on Battle <gen>
Trigger - Run Battle <gen> (ignoring conditions)
Battle
Events
Map initialization
Conditions
Actions
Unit - Make Sentry 0072 <gen> face Skeleton Warrior 0088 <gen> over 0 seconds
Unit - Make Druid of the Claw 0071 <gen> face Skeleton Warrior 0088 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Showdown_NE_vs_UD for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_xY for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Druid of the Claw 0071 <gen> to Night Elf Druid Of The Claw - Bear Form .
Animation - Play Skeleton Archer 0067 <gen> 's attack animation
Animation - Play Skeleton Archer 0068 <gen> 's attack animation
Animation - Play Skeleton Archer 0070 <gen> 's attack animation
Wait 3.50 seconds
Game - Pause the game
Unit - Unhide Arrow 0092 <gen>
Unit - Unhide Arrow 0091 <gen>
Unit - Unhide Arrow 0090 <gen>
Camera - . Apply . gg_cam_Slow_Mo for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Game - Unpause the game
Unit - Order Druid of the Claw 0071 <gen> to Attack . Skeleton Warrior 0088 <gen>
Trigger - Turn on Blink_away_from_arrows <gen>
Trigger - Run Blink_away_from_arrows <gen> (ignoring conditions)
Blink away from arrows
Events
Map initialization
Conditions
Actions
Unit - Set life of Skeleton Archer 0070 <gen> to 1.00 %
Unit - Set life of Skeleton Archer 0068 <gen> to 1.00 %
Game - Pause the game
Camera - . Apply . gg_cam_Arrow_Close_Up for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Game - Unpause the game
Trigger - Turn on Arrow_Go <gen>
Trigger - Turn on Arrow_Go_Copy_2 <gen>
Trigger - Turn on Arrow_Go_Copy <gen>
Wait 0.40 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Sentry 0072 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.05 seconds
Unit - Hide Sentry 0072 <gen>
Camera - . Apply . gg_cam_Showdown_NE_vs_UD for Player 1 (Red) over 1.50 seconds
Wait 3.50 seconds
Unit - Move Sentry 0072 <gen> instantly to (Center of Skelly_Archer <gen>)
Special Effect - Create a special effect at (Center of Skelly_Archer <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.05 seconds
Unit - Unhide Sentry 0072 <gen>
Wait 0.05 seconds
Unit - Order Sentry 0072 <gen> to Attack . Skeleton Archer 0070 <gen>
Wait 2.00 seconds
Skelly Versus Ranger
Events
Unit - A unit Is attacked
Conditions
(Triggering unit) Equal to Skeleton Archer 0070 <gen>
Actions
Wait 1.00 seconds
Unit - Make Sentry 0072 <gen> face Skeleton Archer 0068 <gen> over 0.50 seconds
Wait 2.00 seconds
Game - Pause the game
Wait 1.00 seconds
Camera - . Apply . gg_cam_SKelly_VS_Ranger for Player 1 (Red) over 2.00 seconds
Wait 3.50 seconds
Game - Unpause the game
Wait 1.30 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Sentry 0072 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move Sentry 0072 <gen> instantly to (Center of Skelly_Archer_Copy_3 <gen>)
Special Effect - Create a special effect at (Center of Skelly_Archer_Copy_3 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Make Sentry 0072 <gen> face Acolyte 0074 <gen> over 0 seconds
Wait 1.30 seconds
Unit - Kill Skeleton Archer 0068 <gen>
Unit - Kill Skeleton Archer 0067 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Death_Touch for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Make Acolyte 0074 <gen> face Sentry 0072 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display Big deal!! So you killed some of my skeletons!! So what....what're you gonna do next!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display This!! . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Unit - Order Sentry 0072 <gen> to Attack . Acolyte 0074 <gen>
Ranger Versus Acolyte
Events
Unit - Acolyte 0074 <gen> Takes damage
Conditions
Actions
Unit - Order Sentry 0072 <gen> to Right-Click . Acolyte 0074 <gen>
Animation - Play Acolyte 0074 <gen> 's death animation
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display You've got a big mouth for somebody who didn't even put up a fight bub!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display Hehehehe!! Think again nigga!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Sentry 0072 <gen> using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display What!?! *ugh* What have you done to me!...I'm....I'm getting weaker........*ugh* . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display To touch me is poison....I am poison itself!! And eye for an eye...A tooth for a tooth!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Sentry 0072 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Sentry 0072 <gen> named RANGER : Play No sound and display *ugh* Impossible....*ugh* You...you did...suicide...*ugh* . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Animation - Play Sentry 0072 <gen> 's death animation
Cinematic - Flash a speech indicator for Acolyte 0074 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0074 <gen> named ACOLYTE : Play No sound and display And so we die....I shall meet you in the nine hells nigga!! Hahahahaha *ugh* *dies* . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Trigger - Turn on Druid_Versus_Skelly_Sword <gen>
Trigger - Run Druid_Versus_Skelly_Sword <gen> (ignoring conditions)
Druid Versus Skelly Sword
Events
Map initialization
Conditions
Actions
Unit - Order Druid of the Claw 0071 <gen> to Attack . Skeleton Warrior 0088 <gen>
Camera - . Apply . gg_cam_Brother for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Trigger - Turn on Brother_Faces_Brother <gen>
Trigger - Run Brother_Faces_Brother <gen> (ignoring conditions)
Brother Faces Brother
Events
Unit - Skeleton Warrior 0088 <gen> Takes damage
Conditions
Actions
Unit - Order Skeleton Warrior 0086 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Druid of the Claw 0071 <gen> to Attack . Skeleton Warrior 0088 <gen>
Unit - Order Skeleton Warrior 0087 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Skeleton Warrior 0088 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Skeleton Warrior 0089 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Skeleton Archer 0069 <gen> to Attack . Druid of the Claw 0071 <gen>
Wait 4.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Claw 0071 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Order Druid of the Claw 0071 <gen> to Night Elf Druid Of The Claw - Roar .
Unit - Kill Skeleton Archer 0069 <gen>
Unit - Kill Skeleton Warrior 0086 <gen>
Unit - Kill Skeleton Warrior 0087 <gen>
Unit - Kill Skeleton Warrior 0088 <gen>
Unit - Kill Skeleton Warrior 0089 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Brother_VS_Brother for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Make Druid of the Claw 0071 <gen> face Druid of the Talon 0085 <gen> over 1.00 seconds
Unit - Make Druid of the Talon 0085 <gen> face Druid of the Claw 0071 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Claw 0071 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Claw 0071 <gen> named DRUID OF CLAW : Play No sound and display Brother? Is that you....? I thought the undead have killed you....brother!? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named MIND CONTROLLED UNIT : Play No sound and display Mwahahaahhahaha!! I am not your brother you naive fool!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named MIND CONTROLLED UNIT : Play No sound and display *chanting * Boom Tarat Tarat!! Boom Tarat Tarat!! PArarat!! Pararat Boom Boom Boom!! . Modify duration: Add 0 seconds and Wait
Wait 2.30 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Druid of the Claw 0071 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Claw 0071 <gen> using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Animation - Play Druid of the Claw 0071 <gen> 's death animation
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Druid of the Claw 0071 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Claw 0071 <gen> named DRUID OF CLAW : Play No sound and display *urfgh!!& Brother...? Why? *grunt* . Modify duration: Add 0 seconds and Wait
Wait 2.30 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named MIND CONTROLLED UNIT : Play No sound and display Nyahahahaha!! I LOVE THIS BODY!! Wahahahaha!! Magical torture is so fun!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Animation - Play Druid of the Talon 0085 <gen> 's attack animation
Special Effect - Create a special effect at (Center of lightning_strike <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Claw 0071 <gen> using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 2.00 seconds
Animation - Play Druid of the Talon 0085 <gen> 's attack animation
Special Effect - Create a special effect at (Center of lightning_strike <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Claw 0071 <gen> using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Unit - Explode Druid of the Claw 0071 <gen> .
Wait 5.50 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0085 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0085 <gen> named MIND CONTROLLED UNIT : Play No sound and display *phew* Well....That was refreshing!! hahahahaha!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Trigger - Turn on Porker <gen>
Trigger - Run Porker <gen> (ignoring conditions)
Brother Faces Brother Copy
Events
Unit - Skeleton Warrior 0088 <gen> Takes damage
Conditions
Actions
Unit - Order Skeleton Warrior 0086 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Druid of the Claw 0071 <gen> to Attack . Skeleton Warrior 0088 <gen>
Unit - Order Skeleton Warrior 0087 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Skeleton Warrior 0088 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Skeleton Warrior 0089 <gen> to Attack . Druid of the Claw 0071 <gen>
Unit - Order Skeleton Archer 0069 <gen> to Attack . Druid of the Claw 0071 <gen>
Footman Rush
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Jump for Player 1 (Red) over 2.00 seconds
Unit - Order Footman 0078 <gen> to Move To . (Center of Footman_On_cliff <gen>)
F up 10 to F up 20
Events
Unit - A unit enters Footman_On_cliff <gen>
Conditions
(Triggering unit) Equal to Footman 0078 <gen>
Actions
Unit - Hide Footman 0078 <gen>
Unit - Order Demolisher 0079 <gen> to Attack . Witch Doctor 0080 <gen>
Footman Landing
Events
Unit - Witch Doctor 0080 <gen> Takes damage
Conditions
(Triggering unit) Equal to Witch Doctor 0080 <gen>
Actions
Unit - Remove Witch Doctor 0080 <gen> from the game
Unit - Move Footman 0078 <gen> instantly to (Center of Footman_Lands <gen>)
Special Effect - Create a special effect at (Center of Footman_Lands <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 5.00 seconds
Unit - Unhide Footman 0078 <gen>
Unit - Make Footman 0078 <gen> face Grunt 0061 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display OMG!! I think I've broken an ankle or two!! I have to think fast whether I'll fight or not! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Footman_Versus_Orcs for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display Nevermind that!! I think I can still fight one of you greenskins shilegans!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Grunt 0061 <gen> to Move To . (Center of Grunt_Face_Off <gen>)
Arrow Go
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Unit - Move Arrow 0092 <gen> instantly to ((Position of Arrow 0092 <gen>) offset by 10.00 towards 320.00 degrees.)
Arrow Go Copy
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Unit - Move Arrow 0091 <gen> instantly to ((Position of Arrow 0091 <gen>) offset by 10.00 towards 320.00 degrees.)
Arrow Go Copy 2
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Unit - Move Arrow 0090 <gen> instantly to ((Position of Arrow 0090 <gen>) offset by 10.00 towards 320.00 degrees.)
BOOM PRIEST
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Porker
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Orc_camp_1 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0061 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display 'Ew!! It was such a 'ard time setting up dis campfire!! Now it's time ta do de beer bomb party!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Shaman 0064 <gen> face Grunt 0061 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Wot are ye talkin 'bout? You never 'elped!! All ye did was lie down in da grass all day!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Ya mon!! We were the one who picked up the firewood and started da fire...while you.... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Grunt 0061 <gen> face Headhunter 0062 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Wot!! 'O asked ye!! Yer not even an orc.. Yer not even part of da team !! Why do ya keep joinin us!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Coz you're useless mon!! You haven't got the skills for this s**t!! You're the laziest orc I've known!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Dat is enough ye two!! 'Eve gotta 'ave teamwork....Remember...Teamwok's the key to winning. . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Newayz!! Way don't we make us a feast for da night!! Let's say a roast pork!! That'd be good for da party!! . Modify duration: Add 0 seconds and Wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_Kill_da_pig for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Make Headhunter 0062 <gen> face Pig 0065 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Ya mon!! Why don't we kill that pig over there!! And make ourselves a roast pig!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Orc_camp_1 for Player 1 (Red) over 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0061 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Okay!! Let's make roast pork!! I'm gonna 'ave a big feast tanayt!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Grunt 0061 <gen> face Peon 0063 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display 'Ey runt!! Kill da pig fer us!! Will ya.... . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Wot? Why me!? Why do I 'ave to do all d job around 'ere!? . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Coz I said so!! Now get 'em pork now or I'll ring yar neck ya little punk!! . Modify duration: Add 0 seconds and Wait
Animation - Play Grunt 0061 <gen> 's spell animation
Wait 2 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Ohhhh!! Okay!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Peon 0063 <gen> to Attack . Pig 0065 <gen>
Roast Pig
Events
Unit - Pig 0065 <gen> Takes damage
Conditions
Actions
Unit - Kill Pig 0065 <gen>
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Orc_Camp_2 for Player 1 (Red) over 0.00 seconds
Unit - Replace Campfire 0095 <gen> with a Campfire with Pig using The old unit's relative life and mana
Wait 1.00 seconds
Unit - Make Grunt 0061 <gen> face (Center of CF <gen>) over 0 seconds
Unit - Make Peon 0063 <gen> face (Center of CF <gen>) over 0 seconds
Unit - Make Headhunter 0062 <gen> face (Center of CF <gen>) over 0 seconds
Unit - Make Shaman 0064 <gen> face (Center of CF <gen>) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Wow!! This has gotta be the greatest roast pork ever made mon!! It's so...so...red!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Datz coz I wuz d one who cooked it!! I'm da best cooker der is in da orc tribes!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Yez!! Dat's me boy!! Always da resourceful one!! Yer really good with cooking aren't ye! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Ha!! I've even got meself a degree of cooking in Oxford University.... . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Okay!! Now allz wez need ta do is share da pork to equal rations for all o us!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Replace (Last replaced unit) with a Campfire using The old unit's relative life and mana
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Hey!! Mon!! Whosa da guy who turned off da lights!? We can't see a thing in this!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display *chomp* *chomp* *chew* *chomp* *chew* . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Shaman 0064 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Wat da!?!? Wat happened to our pig!?..........Whoz da wise guy who eaten it!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Wasn't me mon!! I wuz standing here all da time!! . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Wuzn't me!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display And it's damn sure wasn't me!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Wuzn't me!!.... *burp* . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Now wot are we going ta do!? 'Eve got no more pork for tanights party!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Ther'r some crabs in the swamp south o us....Maybe wiz could get some in there!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Grunt 0061 <gen> face Peon 0063 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Yez!! Go get some fer us runt....And make it snappy!! . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Peon 0063 <gen> face Grunt 0061 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Wot!? Me again!!? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0061 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Yez got a problem with dat punk!! . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Errrzzz....No....I'm going now!! . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display I'm coming with da little guy mon!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Peon 0063 <gen> to Move To . (Center of Peoneer_Go_to_1 <gen>)
Unit - Order Headhunter 0062 <gen> to Move To . (Center of Peoneer_Go_to_1 <gen>)
Camera Peon 1
Events
Unit - A unit enters Camera_Peon_1 <gen>
Conditions
(Triggering unit) Equal to Peon 0063 <gen>
Actions
Camera - . Apply . gg_cam_Camera_Peon_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera Peon 1 Copy
Events
Unit - A unit enters Camera_Peon_2 <gen>
Conditions
(Triggering unit) Equal to Peon 0063 <gen>
Actions
Camera - . Apply . gg_cam_Camera_Peon_2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera Peon 1 Copy Copy
Events
Unit - A unit enters Peoneer_Go_to_1 <gen>
Conditions
(Triggering unit) Equal to Peon 0063 <gen>
Actions
Camera - . Apply . gg_cam_Camera_Peon_3 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Peon 0063 <gen> to Move To . (Center of Pen_Go_to_2 <gen>)
Unit - Order Headhunter 0062 <gen> to Move To . (Center of Pen_Go_to_2 <gen>)
Camera Peon 1 Copy Copy Copy
Events
Unit - A unit enters Pen_Go_to_2 <gen>
Conditions
(Triggering unit) Equal to Peon 0063 <gen>
Actions
Camera - . Apply . gg_cam_Camera_Peon_Crabs for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Here mon!! These crabs are so big!! I doubt if we could catch any of them....Have you got anything in there we could use? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display I've got nets!! Let's net em to get dem!! . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Unit - Add Ensnare to Peon 0063 <gen>
Wait 0.50 seconds
Unit - Order Peon 0063 <gen> to Attack Once . Spider Crab Shorecrawler 0097 <gen>
Wait 1.40 seconds
Wait 1.40 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Headhunter 0062 <gen> 's stand alternate animation
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Oh yeah... This is so great mon!! Hurry get the crab before it breaks through the nettings!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Peon 0063 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peon 0063 <gen> named PEONEER : Play No sound and display Ize cant!! Its too strong fer me!! Get some 'elp before it gets away. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Already goin mon!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Headhunter 0062 <gen> to Follow . Shaman 0064 <gen>
Wait 1.00 seconds
Trigger - Turn on Orc_Spotted <gen>
Trigger - Run Orc_Spotted <gen> (ignoring conditions)
Orc Spotted
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Human_Base_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display It looks like the orcs are really having a party....Damn...It's a shame we cannot join them!! . Modify duration: Add 0 seconds and Wait
Animation - Play Footman 0078 <gen> 's attack animation
Wait 2 seconds
Cinematic - Flash a speech indicator for Rifleman 0101 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0101 <gen> named RIFLEMAN : Play No sound and display Heh!! I'll bet them orcs don't know a thing or two about this battle...They're so confident about winning that they don't even get plans on it., . Modify duration: Add 2.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Priest 0102 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0102 <gen> named PRIEST : Play No sound and display I think it's time they see the potential of our new unit....The engineer!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Rifleman 0101 <gen> face Peasant 0103 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Rifleman 0101 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0101 <gen> named RIFLEMAN : Play No sound and display Hokay brother!! Let's see what this invention of you can do. . Modify duration: Add 2.00 seconds and Wait
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Peasant 0103 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peasant 0103 <gen> named ENGINEER : Play No sound and display This tank here's one of my best works!! It's called...........The SEPTIC TANK!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Priest 0102 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0102 <gen> named PRIEST : Play No sound and display Very well then....Show us what It can do!! . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Peasant 0103 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peasant 0103 <gen> named ENGINEER : Play No sound and display There's really nothin to it....Just a little bit of controls and you can spot and annihilate enemies from a distance. . Modify duration: Add 2.00 seconds and Wait
Wait 2.30 seconds
Camera - . Apply . gg_cam_I_see_the_orcs for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display Gogogogo bmy friend!! Attack that worker of theirs!! . Modify duration: Add 0 seconds and Wait
Animation - Play Footman 0078 <gen> 's attack animation
Wait 2 seconds
Animation - Play Peasant 0103 <gen> 's attack animation
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Peasant 0103 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peasant 0103 <gen> named ENGINEER : Play No sound and display Okay...Just wait a second while I operate the controls in this thing. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Peon_Close_Up for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Peon_Missiled for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Siege Engine 0100 <gen> to Attack . Peon 0063 <gen>
Peon Boom
Events
Unit - Peon 0063 <gen> Takes damage
Conditions
Actions
Special Effect - Create a special effect at (Center of E <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_2 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_3_and_Grunt_Tele_2 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_4 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_5 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_6 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_7 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_10 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_11 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_13 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_14 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_15 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_18 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_16 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_17 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_20 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Center of E_Copy_Copy_21 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Unit - Explode Peon 0063 <gen> .
Unit - Explode Spider Crab Shorecrawler 0097 <gen> .
Wait 2 seconds
Camera - . Apply . gg_cam_Human_Base_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Rifleman 0101 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0101 <gen> named RIFLEMAN : Play No sound and display Wooohooo!! That's gotta be the most uberpawnage I've seen in the whole wide world!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Move Grunt 0061 <gen> instantly to (Center of Grunt_Teleport <gen>) , facing (Position of Spider Crab Shorecrawler 0096 <gen>)
Unit - Move Headhunter 0062 <gen> instantly to (Center of Grunt_Teleport <gen>) , facing (Position of Spider Crab Shorecrawler 0096 <gen>)
Unit - Move Shaman 0064 <gen> instantly to (Center of Grunt_Teleport <gen>) , facing (Position of Spider Crab Shorecrawler 0096 <gen>)
Cinematic - Flash a speech indicator for Priest 0102 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0102 <gen> named PRIEST : Play No sound and display I must say...It really was totally awesome!! We've got ourselves a talented engineer in here!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Human_Base_2_Run_through for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display Wait!! There's still more of them orcs coming to the aid of their teammate!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Peon_Close_Up for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Grunts_and_Friends for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Human_Base_2_Run_through for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Priest 0102 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0102 <gen> named PRIEST : Play No sound and display Then well just have to kill them again with this machine of ours!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Make Rifleman 0101 <gen> face Siege Engine 0100 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Rifleman 0101 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0101 <gen> named RIFLEMAN : Play No sound and display Wooohooo!! I love this game!! Can I try!! Can I try!! Pleeeeaaaasssee!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Peasant 0103 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Peasant 0103 <gen> face Rifleman 0101 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0103 <gen> named ENGINEER : Play No sound and display Are you sure you know about the controls of this thing? . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Rifleman 0101 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0101 <gen> named RIFLEMAN : Play No sound and display Don't worry!! I'm a dwarf!! I deal with contraptions all the time!! The mechanics in this thing are easy to read!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Rifleman 0101 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0101 <gen> named RIFLEMAN : Play No sound and display For example!! All I have to do is push this button......and....*pushes button* . Modify duration: Add 2.00 seconds and Wait
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of EB_1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_7 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_9 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_8 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_14 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_13 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_12 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_11 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15_Copy_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15_Copy_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15_Copy_8 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of EB_1_Copy_15_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Explode Peasant 0103 <gen> .
Unit - Explode Rifleman 0101 <gen> .
Unit - Explode Siege Engine 0100 <gen> .
Unit - Hide Priest 0102 <gen>
Unit - Unhide Priest Flying 0106 <gen>
Animation - Play Priest Flying 0106 <gen> 's death animation
Animation - Change Priest Flying 0106 <gen> flying height to 100.00 at 1000000000.00
Wait 0.10 seconds
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Wait 0.10 seconds
Animation - Change Priest Flying 0106 <gen> flying height to 150.00 at 1000000000.00
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Wait 0.01 seconds
Animation - Change Priest Flying 0106 <gen> flying height to 200.00 at 1000000000.00
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Wait 0.01 seconds
Animation - Change Priest Flying 0106 <gen> flying height to 250.00 at 1000000000.00
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Wait 0.01 seconds
Animation - Change Priest Flying 0106 <gen> flying height to 300.00 at 1000000000.00
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Wait 0.01 seconds
Animation - Change Priest Flying 0106 <gen> flying height to 350.00 at 1000000000.00
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Wait 0.01 seconds
Animation - Change Priest Flying 0106 <gen> flying height to 400.00 at 1000000000.00
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Wait 0.01 seconds
Animation - Change Priest Flying 0106 <gen> flying height to 450.00 at 1000000000.00
Unit - Move Priest Flying 0106 <gen> instantly to ((Position of Priest Flying 0106 <gen>) offset by 36.00 towards 90.00 degrees.)
Trigger - Turn on BOOM_PRIEST <gen>
Priest Talks
Events
Unit - A unit enters Priest_Asshole <gen>
Conditions
(Triggering unit) Equal to Priest Flying 0106 <gen>
Actions
Animation - Change (Triggering unit) flying height to 0.00 at 0.00
Trigger - Turn off BOOM_PRIEST <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Priest_AHOLE for Player 1 (Red) over 2.00 seconds
Wait 3.50 seconds
Animation - Play Priest Flying 0106 <gen> 's stand animation
Wait 1.00 seconds
Unit - Make Priest Flying 0106 <gen> face 270.00 over 1.00 seconds
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Priest 0102 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0102 <gen> named PRIEST : Play No sound and display What an asshole!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Kill Priest Flying 0106 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_I_see_the_orcs for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Trigger - Turn on Footman_Looks <gen>
Trigger - Run Footman_Looks <gen> (ignoring conditions)
Priest Elev
Events
Unit - A unit enters Elev <gen>
Conditions
Actions
Animation - Change (Triggering unit) flying height to 200.00 at 1000000000.00
Footman Looks
Events
Map initialization
Conditions
Actions
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display To the fight my friends!! Attack I say!! Attack!! . Modify duration: Add 0 seconds and Wait
Animation - Play Footman 0078 <gen> 's attack animation
Wait 2.00 seconds
Unit - Make Footman 0078 <gen> face (Center of EB_1_Copy_15_Copy <gen>) over 1.00 seconds
Camera - . Apply . gg_cam_Human_Base_2_Run_through for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display What? Where are you guys?? Where are my teammates? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Grunt_Taunt for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0061 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Get down 'ere ya lil punk!! . Modify duration: Add 0 seconds and Wait
Wait 1.40 seconds
Camera - . Apply . gg_cam_Human_Base_1 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Footman 0078 <gen> face Grunt 0061 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display Oh I thought you'd never asked!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Trigger - Turn on Footman_Rush <gen>
Trigger - Run Footman_Rush <gen> (ignoring conditions)
Jumpin Jack
Events
Unit - A unit enters Grunt_Face_Off <gen>
Conditions
(Triggering unit) Equal to Grunt 0061 <gen>
Actions
Camera - . Apply . gg_cam_Footman_Versus_Grunt for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Yer gonna pay to wat ya did ta lil Johnny punk!! Ima screw you in and out till yar eyes come off!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Footman 0078 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0078 <gen> named FOOTMAN : Play No sound and display You know what...You are soooo Brokeback!! Just bring it on greenskin!! . Modify duration: Add 0 seconds and Wait
Animation - Play Footman 0078 <gen> 's stand defend animation
Wait 2 seconds
Animation - Play Grunt 0061 <gen> 's spell animation
Wait 1.00 seconds
Unit - Order Grunt 0061 <gen> to Move To . (Center of Grunt_Jumps <gen>)
Fly Grunt Fly
Events
Unit - A unit enters Grunt_Jumps <gen>
Conditions
(Triggering unit) Equal to Grunt 0061 <gen>
Actions
Unit - Hide Grunt 0061 <gen>
Unit - Unhide Grunt Flying 0107 <gen>
Animation - Change Grunt Flying 0107 <gen> flying height to 10.00 at 1000000000.00
Animation - Change Grunt Flying 0107 <gen> 's animation speed to 210.00 % of its original speed
Unit - Move Grunt Flying 0107 <gen> instantly to ((Position of Grunt Flying 0107 <gen>) offset by 13.00 towards 270.00 degrees.)
Grunt Attack Copy
Events
Unit - A unit enters Region_102 <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 20.00 at 1000000000.00
Animation - Change Grunt Flying 0107 <gen> 's animation speed to 3.00 % of its original speed
Grunt Attack Copy Copy 2
Events
Unit - A unit enters Region_103 <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 30.00 at 1000000000.00
Animation - Change Grunt Flying 0107 <gen> 's animation speed to 3.00 % of its original speed
Grunt Attack Copy Copy 3
Events
Unit - A unit enters Region_104 <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 40.00 at 1000000000.00
Animation - Change Grunt Flying 0107 <gen> 's animation speed to 3.00 % of its original speed
Grunt Attack Copy Copy 4
Events
Unit - A unit enters Region_105 <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 50.00 at 1000000000.00
Animation - Change Grunt Flying 0107 <gen> 's animation speed to 3.00 % of its original speed
Grunt Attack Copy Copy
Events
Unit - A unit enters Region_106 <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 60.00 at 1000000000.00
Game - Pause the game
Wait 2 seconds
Camera - . Apply . gg_cam_Explosive_Battle for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Game - Unpause the game
Grunt Attack Copy Copy Copy
Events
Unit - A unit enters Region_106_Copy <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 50.00 at 1000000000.00
Grunt Attack Copy Copy Copy Copy
Events
Unit - A unit enters Region_106_Copy_Copy <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 40.00 at 9999.00
Grunt Attack Copy Copy Copy Copy Copy
Events
Unit - A unit enters Region_106_Copy_Copy_2 <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 30.00 at 9999.00
Grunt Attack Copy Copy Copy Copy Copy Copy 2
Events
Unit - A unit enters Region_106_Copy_Copy_3 <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> flying height to 20.00 at 9999.00
Grunt Attack Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Splash_Kaboom <gen>
Conditions
(Triggering unit) Equal to Grunt Flying 0107 <gen>
Actions
Animation - Change Grunt Flying 0107 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Grunt Flying 0107 <gen> flying height to -20.00 at 100.00
Special Effect - Create a special effect at (Center of Footman_Lands <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Trigger - Turn off Grunt_Attack <gen>
Unit - Hide Grunt Flying 0107 <gen>
Unit - Move Grunt 0061 <gen> instantly to (Random point in Footman_Lands <gen>)
Camera - . Apply . gg_cam_Footman_Knockback for Player 1 (Red) over 2.00 seconds
Unit - Unhide Grunt 0061 <gen>
Special Effect - Create a special effect at (Center of Footman_Lands <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Move Footman 0078 <gen> instantly to ((Position of Footman 0078 <gen>) offset by 15.00 towards 270.00 degrees.)
Wait 0.01 seconds
Unit - Move Footman 0078 <gen> instantly to ((Position of Footman 0078 <gen>) offset by 15.00 towards 270.00 degrees.)
Wait 0.01 seconds
Unit - Move Footman 0078 <gen> instantly to ((Position of Footman 0078 <gen>) offset by 15.00 towards 270.00 degrees.)
Wait 0.01 seconds
Unit - Move Footman 0078 <gen> instantly to ((Position of Footman 0078 <gen>) offset by 15.00 towards 270.00 degrees.)
Wait 0.01 seconds
Unit - Remove Grunt Flying 0107 <gen> from the game
Unit - Unhide Grunt 0061 <gen>
Unit - Move Grunt 0061 <gen> instantly to (Center of Footman_Lands <gen>)
Unit - Make Grunt 0061 <gen> face Footman 0078 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Ye wan some more punk!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Footman 0078 <gen> to Move To . (Center of Footman_Runs <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Grunt_Calls for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Unit - Make Grunt 0061 <gen> face Footman 0078 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0061 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Come back 'ere ya lil punk!! Or are ye chicken!! . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Camera - . Apply . gg_cam_Transformation for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Don't ya worry Oz..He wontz be goin anywer, Come 'ere and I'll give ya a boost!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Grunt_Calls for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Grunt 0061 <gen> face Shaman 0064 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Nyehehe!! Ize likez yer idea buddy!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Grunt 0061 <gen> to Move To . (Center of Grunt_Back <gen>)
Trigger - Turn on Camera_Grunt_Follow <gen>
Trigger - Turn off (This trigger)
Transform Shaman
Events
Unit - A unit enters Grunt_Back <gen>
Conditions
(Triggering unit) Equal to Grunt 0061 <gen>
Actions
Camera - . Apply . gg_cam_Transformation for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Make Grunt 0061 <gen> face Shaman 0064 <gen> over 1.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display What did ye 'ave in mind buddy!? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Wait....Lemme work my magic first!! And after dat....Let's go get the sonofab***h!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Shaman 0064 <gen> 's spell 2 animation
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Riderless Horse 0109 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Shaman 0064 <gen> 's spell 2 animation
Cinematic - Send transmission to (All players) from Riderless Horse 0109 <gen> named SHAMAN : Play No sound and display *chanting* Uuuuuuuuu.......I...U...A...A..Wengweng...wedewedewongwong!! Uuuuuuuuu.......I...U...A...A..Wedewedewongwongweng!! *chanting* . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Shaman_Teleport <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Shaman_Teleport <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Shaman_Teleport <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_10 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_2 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_3 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_4 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_5 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_6 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_7 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_8 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy_9 <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Special Effect - Create a special effect at (Center of TOOn_Copy <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 2 seconds
Unit - Hide Shaman 0064 <gen>
Unit - Unhide Riderless Horse 0109 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Lets_Ride for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Shaman 0064 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0064 <gen> named SHAMAN : Play No sound and display Be'old!! I am wolf!! And wolf and man is one!! And wolf....errr...yea...watever...So..U gonna ride or not? . Modify duration: Add 0.00 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Grunt 0061 <gen> face Riderless Horse 0109 <gen> over 1.00 seconds
Unit - Make Headhunter 0062 <gen> face Riderless Horse 0109 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display That's so cool man!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Grunt 0061 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Grunt 0061 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Grunt 0061 <gen> named GRUNT : Play No sound and display Come on!! LEt's ride!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Grunt 0061 <gen> to Right-Click . Riderless Horse 0109 <gen>
Wait 1.00 seconds
Unit - Hide Grunt 0061 <gen>
Unit - Hide Riderless Horse 0109 <gen>
Unit - Unhide Raider 0110 <gen>
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Raider 0110 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0110 <gen> named GRUNT ON WOLFBACK : Play No sound and display *enthusiastic* Chaaaarrrrgggghhhee!!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Headhunter 0062 <gen> face Raider 0110 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display What about me mon!! What should I do? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Raider 0110 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Make Raider 0110 <gen> face Headhunter 0062 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Raider 0110 <gen> named GRUNT ON WOLFBACK : Play No sound and display You......You should get a life!!...........Gidddyyyaaapp!! Weeee!! . Modify duration: Add 0 seconds and Wait
Unit - Order Raider 0110 <gen> to Move To . (Center of Footman_Runs <gen>)
Wait 2.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Headhunter 0062 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Flash a speech indicator for Headhunter 0062 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Headhunter 0062 <gen> named TROLL : Play No sound and display Bummer!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Huntress_Assault <gen>
Trigger - Run Huntress_Assault <gen> (ignoring conditions)
Camera Grunt Follow
Events
Unit - A unit enters Region_102 <gen>
Conditions
(Triggering unit) Equal to Grunt 0061 <gen>
Actions
Camera - . Apply . gg_cam_Grunt_Go_Back for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Transform_Shaman <gen>
Huntress Assault
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Night_Elf_Spy for Player 1 (Red) over 0.00 seconds
Unit - Unhide Archer 0108 <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Flash a speech indicator for Archer 0108 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0108 <gen> named HUNTRESS : Play No sound and display You shall pay for what you did to the sacred land of Ashenvale!! Die you scourge!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Order Archer 0108 <gen> to Attack Once . Necromancer 0075 <gen>
Necro Death
Events
Unit - Necromancer 0075 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Necromancer_Fight for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Make Necromancer 0075 <gen> face Archer 0108 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Necromancer 0075 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display What!! You dare trespass my sacred summoning chamber!! You are nothing night elf!! NOthing!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Necromancer 0075 <gen> face Ghoul 0076 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display You....infidel!! I command you to kill that hopeless creature you see before your eyes. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Flash a speech indicator for Ghoul 0076 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Ghoul 0076 <gen> 's stand channel animation
Cinematic - Send transmission to (All players) from Ghoul 0076 <gen> named GHOUL : Play No sound and display !@^(&@$%!&@@#()*$@#^!()#$@$^!$##% . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Unit - Set life of (Triggering unit) to 100.00 %
Unit - Order Ghoul 0076 <gen> to Attack Once . Necromancer 0075 <gen>
Trigger - Turn on Necro_Killed <gen>
Necro Killed
Events
Unit - Necromancer 0075 <gen> Takes damage
Conditions
Actions
Animation - Play Necromancer 0075 <gen> 's death animation
Camera - . Apply . gg_cam_Necro_Order for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Necromancer 0075 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named NECROMANCER : Play No sound and display I wasn't talking about me you idiot!! *ugh* . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Ghoul 0076 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ghoul 0076 <gen> named GHOUL : Play No sound and display !@^(&@$%!&@@#()*$@#^!()#$@$^!$##% . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Camera - . Apply . gg_cam_Free_Kill_View for Player 1 (Red) over 2.00 seconds
Unit - Unhide Footman 0111 <gen>
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Footman 0111 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named FOOTMAN : Play No sound and display Free kill!! Oh yeah!! This must be my lucky day!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Footman 0111 <gen> to Attack Once . Archer 0108 <gen>
Oh yeah
Events
Unit - Archer 0108 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Animation - Play Archer 0108 <gen> 's death animation
Camera - . Apply . gg_cam_Night_Elf_Border for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Move Footman 0111 <gen> instantly to (Center of Gogogo <gen>)
Unit - Make Footman 0111 <gen> face Archer 0108 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Footman 0111 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named FOOTMAN : Play No sound and display Wahey!! Oh yeah!! I got a kill!! I've got a kill!! How'd ya like that b***h!! Bet that hurt didn't it b***h!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Night_Elf_Spy for Player 1 (Red) over 2.00 seconds
Unit - Make Footman 0111 <gen> face Ghoul 0076 <gen> over 1.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Footman 0111 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named FOOTMAN : Play No sound and display Uh oh!! Looks like we've still got more fights in this place than before...I just hope that grunt doesn't follow me. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Archer 0108 <gen> 's stand animation
Unit - Order Archer 0108 <gen> to Attack Once . Footman 0111 <gen>
Wait 1.00 seconds
Animation - Play Footman 0111 <gen> 's death animation
Cinematic - Flash a speech indicator for Archer 0108 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0108 <gen> named HUNTRESS : Play No sound and display BOOYA!! Who's the b***h now!! B***H!! . Modify duration: Add 0 seconds and Wait
Unit - Unhide Raider 0112 <gen>
Unit - Unhide Headhunter 0113 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Da_Orcs_Join_the_game for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Raider 0112 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0112 <gen> named GIDDYAP GRUNT : Play No sound and display You are ya lil punk!! Get em buddy!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Headhunter 0113 <gen> to Attack Ground . (Center of Cheap_Shot <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Night_Elf_Border for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Archer 0108 <gen> to Move To . (Center of Region_134 <gen>)
Trigger - Turn on Battle_Rumble__Go <gen>
Cheat Shot
Events
Unit - A unit enters Region_134 <gen>
Conditions
(Triggering unit) Equal to Archer 0108 <gen>
Actions
Camera - . Apply . gg_cam_Da_Orcs_Join_the_game for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Raider 0112 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0112 <gen> named GIDDYAP GRUNT : Play No sound and display 'Eshiz gettin away!! Get 'er!! 'Ger 'Er!! . Modify duration: Add 0 seconds and Wait
Unit - Order Headhunter 0113 <gen> to Move To . (Center of Cheap_Shot <gen>)
Wait 1.00 seconds
Camera
Events
Unit - A unit enters Region_131 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0113 <gen>
Actions
Camera - . Apply . gg_cam_Giddyap_2x for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Archer gets a kill
Events
Unit - A unit enters Cheap_Shot <gen>
Conditions
(Triggering unit) Equal to Headhunter 0113 <gen>
Actions
Camera - . Apply . gg_cam_Night_Elf_Hit for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order Archer 0108 <gen> to Attack Once . Headhunter 0113 <gen>
Dagan Lang
Events
Unit - Headhunter 0113 <gen> Takes damage
Conditions
Actions
Animation - Play Headhunter 0113 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Archer 0108 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0108 <gen> named HUNTRESS : Play No sound and display Yahoo!! I got you!! I got!! Who's your mama dork!! Woohoo!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Move Raider 0112 <gen> instantly to (Center of Region_131 <gen>)
Unit - Order Raider 0112 <gen> to Move To . (Center of Gogogo <gen>)
Unit - Set life of Archer 0108 <gen> to 100 %
Ensnare and Kill
Events
Unit - A unit enters Gogogo <gen>
Conditions
(Triggering unit) Equal to Raider 0112 <gen>
Actions
Unit - Add Ensnare to Raider 0112 <gen>
Unit - Add Ensnare to Raider 0112 <gen>
Unit - Add Ensnare (Neutral Hostile) to Raider 0112 <gen>
Unit - Order Raider 0112 <gen> to Orc Raider - Ensnare . Archer 0108 <gen>
Wait 1.00 seconds
Unit - Order Raider 0112 <gen> to Attack Once . Archer 0108 <gen>
Battle Rumble Go
Events
Unit - Archer 0108 <gen> Takes damage
Conditions
Actions
Animation - Play Archer 0108 <gen> 's death animation
Camera - . Apply . gg_cam_Royal_Rumble for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Flash a speech indicator for Raider 0112 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0112 <gen> named GIDDYAP GRUNT : Play No sound and display Ha!! Die ya stupid nut!! Nyahahahaha!! . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Special Effect - Create a special effect at (Center of Night_Elf_Teleport <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.50 seconds
Unit - Unhide Druid of the Talon 0115 <gen>
Wait 1.00 seconds
Unit - Make Druid of the Talon 0115 <gen> face Raider 0112 <gen> over 0 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0115 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0115 <gen> named MIND CONTROLLED UNIT : Play No sound and display Ha!! I don't think so greenskin...You've forgotten about my magic!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0115 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Druid of the Talon 0085 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Druid of the Talon 0115 <gen> named MIND CONTROLLED UNIT : Play No sound and display *chanting* Boom Tarat Tarat!! Boom Tarat Tarat!! Pararat Pararat Boom Boom Boom *chanting* . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Druid of the Talon 0115 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Druid of the Talon 0115 <gen> named MIND CONTROLLED UNIT : Play No sound and display What? What happened!! Why aren't my spells working!? . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Order Raider 0112 <gen> to Attack Once . Druid of the Talon 0115 <gen>
Hoy Kakapoy
Events
Unit - Druid of the Talon 0115 <gen> Takes damage
Conditions
Actions
Animation - Play Druid of the Talon 0115 <gen> 's death animation
Camera - . Apply . gg_cam_Royal_Rumble_Second_View for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Make Raider 0112 <gen> face Ghoul 0076 <gen> over 1.00 seconds
Cinematic - Flash a speech indicator for Raider 0112 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0112 <gen> named GIDDYAP GRUNT : Play No sound and display Now it's just da two o' us punk!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Make Ghoul 0076 <gen> face Raider 0112 <gen> over 1.00 seconds
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Ghoul 0076 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ghoul 0076 <gen> named GHOUL : Play No sound and display !@^(&@$%!&@@#()*$@#^!()#$@$^!$##% . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Raider 0112 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0112 <gen> named GIDDYAP GRUNT : Play No sound and display Wot!? I dun understandz wat ya said!? . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Ghoul 0076 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ghoul 0076 <gen> named GHOUL : Play No sound and display !@^(&@$%!&@@#()*$@#^!()#$@$^!$##% . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Flash a speech indicator for Raider 0112 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0112 <gen> named GIDDYAP GRUNT : Play No sound and display Come 'ere!! Come closer soz dat Ize can 'ear ya bones!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Ghoul 0076 <gen> to Move To . (Center of Footman_In_the_Royal_Rumble <gen>)
Last Na gyud
Events
Unit - A unit enters Footman_In_the_Royal_Rumble <gen>
Conditions
(Triggering unit) Equal to Ghoul 0076 <gen>
Actions
Cinematic - Flash a speech indicator for Raider 0112 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Raider 0112 <gen> named GIDDYAP GRUNT : Play No sound and display Canz ya whispe it closer ta my ear!! Soz dat Ize can 'ear ya!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Ghoul 0076 <gen> to Attack Once . Raider 0112 <gen>
Grunt Down and Footman Stands Up
Events
Unit - Raider 0112 <gen> Takes damage
Conditions
Actions
Animation - Play Raider 0112 <gen> 's death animation
Cinematic - Flash a speech indicator for Ghoul 0076 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ghoul 0076 <gen> named GHOUL : Play No sound and display !@^(&@$%!&@@#()*$@#^!()#$@$^!$##% ( I THINK I'VE WON THE GAME!!) . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Footman 0111 <gen> 's stand animation
Cinematic - Flash a speech indicator for Footman 0111 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named FOOTMAN : Play No sound and display Think again you fiend!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Footman 0111 <gen> to Attack Once . Ghoul 0076 <gen>
Ghoul Down Archer Up
Events
Unit - Ghoul 0076 <gen> Takes damage
Conditions
Actions
Animation - Play Ghoul 0076 <gen> 's death animation
Wait 1.00 seconds
Unit - Move Footman 0111 <gen> instantly to (Center of Region_135 <gen>)
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Footman 0111 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0111 <gen> named FOOTMAN : Play No sound and display I won!! Yeah!! Wooohooo!! I won!! Wee!! Wee!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Footman_In_the_Royal_Rumble <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 0.05 seconds
Unit - Unhide Shaman 0094 <gen>
Cinematic - Flash a speech indicator for Shaman 0094 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0094 <gen> named SHAMAN : Play No sound and display Oze yea!! Thinkz again bub!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Shaman 0094 <gen> to Attack Once . Footman 0111 <gen>
Wait 1.00 seconds
Animation - Play Footman 0111 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Shaman 0094 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0094 <gen> named SHAMAN : Play No sound and display Weee!! Ize won!! Ize won!! Weeeheee!! Woooo!! We da best!! We da best Wooo!! . Modify duration: Add 0 seconds and Wait
Animation - Play Shaman 0094 <gen> 's spell animation
Wait 2.00 seconds
Animation - Play Archer 0108 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Archer 0108 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archer 0108 <gen> named HUNTRESS : Play No sound and display Think again... . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Cinematic - Flash a speech indicator for Shaman 0094 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Shaman 0094 <gen> named SHAMAN : Play No sound and display Aaaah Shaddap!! . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Unit - Make Shaman 0094 <gen> face Archer 0108 <gen> over 1.00 seconds
Wait 1.00 seconds
Animation - Play Shaman 0094 <gen> 's attack animation
Wait 0.50 seconds
Animation - Play Archer 0108 <gen> 's death animation
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Shaman 0094 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Shaman 0094 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Shaman 0094 <gen> named SHAMAN : Play No sound and display Woooohooo!! Weeee!! Weeee!! Wooohoooo!! Ize won!! Ize won!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display And the winner for Battle Royale 2 are the orcs!! The same as before!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Animation - Play Shaman 0094 <gen> 's spell animation
Wait 1.00 seconds
Cinematic - Flash a speech indicator for Medivh 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0017 <gen> named MC : Play No sound and display This map is made by creyzi4zb12 yo!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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