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Triggers
Battle.w3x
Variables
Initialization
Melee Initialization
Powerups
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Respawns
Untitled Trigger 005
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Untitled Category
Untitled Trigger 004
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Untitled Trigger 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Item - Create Speed Powerup at (Random point in (Playable map area))
Item - Create Healing Powerup at (Random point in (Playable map area))
Untitled Trigger 002
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Create Damage Powerup at (Random point in (Playable map area))
Untitled Trigger 003
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Item - Create Summoning Powerup at (Random point in (Playable map area))
Item - Create Outpost Powerup at (Random point in (Playable map area))
Untitled Trigger 005
Events
Unit - Warrior 0001 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0001 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0001 <gen> Hero-level to 1 , Hide level-up graphics
Untitled Trigger 005 Copy
Events
Unit - Warrior 0006 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0006 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0006 <gen> Hero-level to 1 , Hide level-up graphics
Untitled Trigger 005 Copy 2
Events
Unit - Warrior 0002 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0002 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0002 <gen> Hero-level to 1 , Hide level-up graphics
Untitled Trigger 005 Copy 3
Events
Unit - Warrior 0003 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0003 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0003 <gen> Hero-level to 1 , Hide level-up graphics
Untitled Trigger 005 Copy 4
Events
Unit - Warrior 0004 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0004 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0004 <gen> Hero-level to 1 , Hide level-up graphics
Untitled Trigger 005 Copy 5
Events
Unit - Warrior 0005 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0005 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0005 <gen> Hero-level to 1 , Hide level-up graphics
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Events
Unit - Warrior 0007 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0007 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0007 <gen> Hero-level to 1 , Hide level-up graphics
Untitled Trigger 005 Copy 5 Copy 2
Events
Unit - Warrior 0008 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0008 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0008 <gen> Hero-level to 1 , Hide level-up graphics
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Events
Unit - Warrior 0010 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0010 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0010 <gen> experience to 4000 , Hide level-up graphics
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Events
Unit - Warrior 0009 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0009 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0009 <gen> Hero-level to 1 , Hide level-up graphics
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Events
Unit - Warrior 0011 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0011 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0011 <gen> Hero-level to 1 , Hide level-up graphics
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Events
Unit - Warrior 0012 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Warrior 0012 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Hero - Set Warrior 0012 <gen> Hero-level to 1 , Hide level-up graphics
Untitled Trigger 004
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Extra with the description Credits:Warrior Model by: Hornhttp://www.hiveworkshop.com/forums/members/horn/Anhk, spear, and boots models created by: Mataraelhttp://www.hiveworkshop.com/forums/members/matarael/Map created by ScrewSanity, Hive Workshop name is Ninja-Walrus , using icon path ReplaceableTextures\CommandButtons\BTNHeadHunterBerserker.blp
Quest - Create a Required quest titled Extra with the description PowerupsSpeed powerup: increases movement speedDamage powerup: increases damageOutpost Powerup: creates a sentry wardSummoning Powerup: summons a Rat to fight for youHealing Powerup: completely heals you. , using icon path ReplaceableTextures\CommandButtons\BTNBoots.blp
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