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Triggers
Battlefront.w3x
Variables
Initialization
Rain
Map Intilization
Map Intilizaton 2
Sounds
Cinematic
Intro
Battle Start
Skip Cine
Orc Boss
Orc Boss Move
Main Battle
Wizard
Tornado
Final Battle
Kill Units
Kill Units 1
Kill Units 1 Copy
Kill Units 1 Copy 2
Kill Units 1 Copy 3
Kill Units 1 Copy 4
Kill Units 1 Copy 5
Kill Units 1 Copy 6
Kill Units 1 Copy 7
Kill Units 1 Copy 8
Kill Units 1 Copy 9
Kill Grunts
Other Triggers
Tornado Kill
Kill Tornado
Name
Type
is_array
initial_value
Fire_1
effect
No
Fire_2
effect
No
Fire_3
effect
No
Spell
effect
No
Rain
Events
Time - Every 1.26 seconds of game time
Conditions
Actions
Sound - Play MonsoonRainLoop <gen>
Map Intilization
Events
Map initialization
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Play empty32 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Intro_1 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Wall_North <gen>) to Hold Position
Unit - Hide Tornado 0019 <gen>
Unit - Hide Blademaster 0028 <gen>
Unit - Hide Meteror 0029 <gen>
Unit - Hide Meteror 0033 <gen>
Unit - Hide Meteror 0034 <gen>
Unit - Hide Meteror 0036 <gen>
Unit - Hide Meteror 0035 <gen>
Unit - Hide Meteror 0037 <gen>
Unit - Hide Meteror 0030 <gen>
Unit - Hide Meteror 0031 <gen>
Unit - Hide Meteror 0032 <gen>
Unit - Hide Meteror 0038 <gen>
Environment - Set sky to Felwood Sky
Map Intilizaton 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Archmage 0020 <gen>
Sounds
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play edgen_kandk_dragons <gen>
Intro
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Intro_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Intro_2 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Credits\intro1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2 seconds using texture Credits\intro1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Credits\intro2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Credits\intro2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Battle_Start <gen> (ignoring conditions)
Battle Start
Events
Conditions
Actions
Camera - . Apply . gg_cam_Battle_1 for Player 1 (Red) over 0 seconds
Unit - Create 6 . Orc Gate Orc for Player 12 (Brown) at (Center of Orc_Army_1 <gen>) facing 0.00 degrees
Unit - Create 6 . Orc Gate Orc for Player 12 (Brown) at (Center of Orc_Army_2 <gen>) facing 0.00 degrees
Camera - . Apply . gg_cam_Battle_2 for Player 1 (Red) over 2.50 seconds
Wait 2.50 seconds
Unit - Order Invilible Units 0024 <gen> to Attack . Gate 0180 <gen>
Unit - Order Invilible Units 0025 <gen> to Attack . Gate 0180 <gen>
Unit - Order Invilible Units 0026 <gen> to Attack . Gate 0180 <gen>
Unit - Order Invilible Units 0027 <gen> to Attack . Gate 0180 <gen>
Wait 2.50 seconds
Destructible - Kill Gate 0180 <gen>
Sound - Play GateEpicBash <gen>
Sound - Stop edgen_kandk_dragons <gen> After fading
Wait 1.00 seconds
Sound - Play edgen_kandk_battlefront <gen> at 100 % volume, skipping the first 12.50 seconds
Unit Group - Order (Units in Orc_Army_1 <gen>) to Attack-Move To . (Center of Orc_Charge <gen>)
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Soldior named |c000080C0Captain|r at (Center of (Playable map area)) : Play charge2_1_u <gen> and display Charge! . Modify duration: Set to 1.50 seconds and Wait
Wait 0.50 seconds
Unit Group - Order (Units in Orc_Army_2 <gen>) to Attack-Move To . (Center of Orc_Charge <gen>)
Unit Group - Order (Units in Orc_Army_3 <gen>) to Attack-Move To . (Center of Orc_Charge <gen>)
Wait 1.00 seconds
Unit - Unhide Meteror 0036 <gen>
Animation - Play Meteror 0034 <gen> 's WESTRING_ANIMATION_BIRTH animation
Unit - Unhide Meteror 0035 <gen>
Animation - Play Meteror 0035 <gen> 's WESTRING_ANIMATION_BIRTH animation
Unit - Unhide Meteror 0034 <gen>
Animation - Play Meteror 0034 <gen> 's WESTRING_ANIMATION_BIRTH animation
Unit - Unhide Meteror 0037 <gen>
Animation - Play Meteror 0037 <gen> 's WESTRING_ANIMATION_BIRTH animation
Trigger - Turn on Kill_Units_1 <gen>
Trigger - Turn on Kill_Units_1_Copy <gen>
Trigger - Turn on Kill_Units_1_Copy_2 <gen>
Trigger - Turn on Kill_Units_1_Copy_3 <gen>
Camera - . Apply . gg_cam_Gate_Fight_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Gate_Fight_2 for Player 1 (Red) over 8.00 seconds
Wait 6.00 seconds
Unit - Create 1 . Big Fire for Neutral Passive at (Center of Fire <gen>) facing Default building facing degrees
Wait 2.00 seconds
Trigger - Turn off Kill_Units_1 <gen>
Trigger - Turn off Kill_Units_1_Copy <gen>
Trigger - Turn off Kill_Units_1_Copy_2 <gen>
Trigger - Turn off Kill_Units_1_Copy_3 <gen>
Sound - Play WoodLightBashMetal2 <gen>
Sound - Play WoodMediumBashMetal3 <gen>
Sound - Play MetalMediumChopStone2 <gen>
Sound - Play MetalMediumChopMetal2 <gen>
Trigger - Run Orc_Boss <gen> (ignoring conditions)
Skip Cine
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Orc Boss
Events
Conditions
Actions
Camera - . Apply . gg_cam_Orc_Hero for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0018 <gen> to Move To . (Center of Rect_035 <gen>)
Wait 2.00 seconds
Orc Boss Move
Events
Unit - A unit enters Rect_035 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0018 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Neutral Passive . Blademaster named |c000080C0Orc Chieften|r at (Center of (Playable map area)) : Play Cinematic_contest_project___orc_captain_line1 <gen> and display Move into the city. My hour has come! . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Trigger - Run Main_Battle <gen> (ignoring conditions)
Main Battle
Events
Conditions
Actions
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_011 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Hour_Fire <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of House_Fire_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of House_Fire_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Unhide Meteror 0029 <gen>
Unit - Change color of (Triggering unit) to Red
Animation - Play Meteror 0032 <gen> 's WESTRING_ANIMATION_BIRTH animation
Unit - Unhide Meteror 0031 <gen>
Animation - Play Meteror 0031 <gen> 's WESTRING_ANIMATION_BIRTH animation
Unit - Unhide Meteror 0038 <gen>
Animation - Play Meteror 0038 <gen> 's WESTRING_ANIMATION_BIRTH animation
Unit - Unhide Meteror 0030 <gen>
Animation - Play Meteror 0030 <gen> 's WESTRING_ANIMATION_BIRTH animation
Trigger - Turn on Kill_Units_1_Copy_4 <gen>
Trigger - Turn on Kill_Units_1_Copy_5 <gen>
Trigger - Turn on Kill_Units_1_Copy_6 <gen>
Trigger - Turn on Kill_Units_1_Copy_7 <gen>
Camera - . Apply . gg_cam_Main_Battle_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Main_Battle_2 for Player 1 (Red) over 5.00 seconds
Sound - Play RockHeavyBashMetal1 <gen>
Wait 2.00 seconds
Unit Group - Order (Units in Orc_Charge <gen>) to Attack-Move To . (Center of Rect_044 <gen>)
Unit Group - Order (Units in Orc_Army_1 <gen>) to Attack-Move To . (Center of Rect_044 <gen>)
Unit Group - Order (Units in Orc_Army_2 <gen>) to Attack-Move To . (Center of Rect_044 <gen>)
Unit Group - Order (Units in Orc_Army_3 <gen>) to Attack-Move To . (Center of Rect_044 <gen>)
Sound - Play WoodMediumBashMetal2 <gen>
Unit - Create 1 . Big Fire for Neutral Passive at (Center of Second_Fire <gen>) facing Default building facing degrees
Unit - Create 1 . Big Fire for Neutral Passive at (Center of House_Fire_2 <gen>) facing Default building facing degrees
Trigger - Turn off Kill_Units_1_Copy_4 <gen>
Trigger - Turn off Kill_Units_1_Copy_5 <gen>
Trigger - Turn off Kill_Units_1_Copy_6 <gen>
Trigger - Turn off Kill_Units_1_Copy_7 <gen>
Sound - Play RockHeavyBashMetal3 <gen>
Wait 3.00 seconds
Sound - Play MetalMediumSliceStone3 <gen>
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Rect_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldior for Player 2 (Blue) at (Center of Rect_033 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Main_Battle_3 for Player 1 (Red) over 0 seconds
Unit - Unhide Meteror 0033 <gen>
Animation - Play Meteror 0033 <gen> 's WESTRING_ANIMATION_BIRTH animation
Animation - Play Meteror 0029 <gen> 's WESTRING_ANIMATION_BIRTH animation
Trigger - Turn on Kill_Units_1_Copy_8 <gen>
Trigger - Turn on Kill_Units_1_Copy_9 <gen>
Sound - Play BridgeDeath <gen>
Sound - Play MetalMediumChopStone1 <gen>
Camera - . Apply . gg_cam_Main_Battle_4 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Sound - Play MetalMediumChopStone1 <gen>
Trigger - Turn off Kill_Units_1_Copy_8 <gen>
Trigger - Turn off Kill_Units_1_Copy_9 <gen>
Sound - Play MetalMediumChopStone2 <gen>
Wait 3.00 seconds
Sound - Play WaterLakeLoop1 <gen>
Sound - Play MetalMediumChopMetal3 <gen>
Trigger - Run Wizard <gen> (ignoring conditions)
Wizard
Events
Conditions
Actions
Unit - Create 6 . Grunt for Player 12 (Brown) at (Center of Rect_042 <gen>) facing Default building facing degrees
Unit - Create 6 . Grunt for Player 12 (Brown) at (Center of Rect_041 <gen>) facing Default building facing degrees
Unit - Create 6 . Grunt for Player 12 (Brown) at (Center of Rect_040 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Rect_042 <gen>) to Move To . (Center of Blademaster_Move <gen>)
Unit Group - Order (Units in Rect_041 <gen>) to Move To . (Center of Blademaster_Move <gen>)
Unit Group - Order (Units in Rect_040 <gen>) to Move To . (Center of Blademaster_Move <gen>)
Sound - Stop edgen_kandk_battlefront <gen> After fading
Wait 1.00 seconds
Sound - Play edgen_kandk_betrayal <gen> at 100 % volume, skipping the first 14.00 seconds
Unit - Unhide Archmage 0020 <gen>
Camera - . Apply . gg_cam_Main_Battle_Hero_Zoom for Player 1 (Red) over 0.00 seconds
Animation - Play Archmage 0020 <gen> 's WESTRING_ANIMATION_SPELL animation
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_CHEST of Archmage 0020 <gen> using war3mapImported\MegaBlast.mdx
Set Variable Set Spell = (Last created special effect)
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Archmage named |c000080C0Wizard|r at (Center of (Playable map area)) : Play ws1_1_u <gen> and display Leave this place now! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 3.00 seconds
Trigger - Run Tornado <gen> (ignoring conditions)
Tornado
Events
Conditions
Actions
Unit - Unhide Tornado 0019 <gen>
Camera - . Apply . gg_cam_Tornado_1 for Player 1 (Red) over 0 seconds
Trigger - Turn on Tornado_Kill <gen>
Unit - Order Tornado 0019 <gen> to Move To . (Center of Tornado_Move <gen>)
Trigger - Turn on Kill_Tornado <gen>
Camera - . Apply . gg_cam_Tornado_2 for Player 1 (Red) over 12.50 seconds
Wait 12.50 seconds
Trigger - Run Final_Battle <gen> (ignoring conditions)
Final Battle
Events
Conditions
Actions
Trigger - Turn off Kill_Units_1 <gen>
Trigger - Turn off Kill_Units_1_Copy_2 <gen>
Trigger - Turn off Kill_Units_1_Copy_3 <gen>
Trigger - Turn off Kill_Units_1_Copy_4 <gen>
Trigger - Turn off Kill_Units_1_Copy_5 <gen>
Trigger - Turn off Kill_Units_1_Copy_6 <gen>
Trigger - Turn off Kill_Units_1_Copy_7 <gen>
Trigger - Turn off Kill_Units_1_Copy_8 <gen>
Trigger - Turn off Kill_Units_1_Copy_9 <gen>
Trigger - Turn off Kill_Units_1_Copy <gen>
Trigger - Turn off Tornado_Kill <gen>
Animation - Lock Archmage 0020 <gen> 's Head to face Blademaster 0028 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Blademaster 0028 <gen> 's Head to face Archmage 0020 <gen> , offset by ( 0 , 0 , 90 )
Unit - Kill Tornado 0019 <gen>
Unit - Unhide Blademaster 0028 <gen>
Camera - . Apply . gg_cam_Orc_Main_Hero for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Blademaster named |c000080C0Orc Chieften|r at (Center of (Playable map area)) : Play Cinematic_contest_project___orc_captain_line2 <gen> and display You are a fool, Wizard . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Blademaster named |c000080C0Orc Chieften|r at (Center of (Playable map area)) : Play Cinematic_contest_project___orc_captain_line3 <gen> and display Do you really think you can stop me? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Main_Battle_Hero_Zoom for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Archmage named |c000080C0Wizard|r at (Center of (Playable map area)) : Play ws2 <gen> and display You and your army will not survive if you linger here much longer! . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Orc_Main_Hero for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0028 <gen> to Move To . (Center of Blademaster_Move <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Final_Battle for Player 1 (Red) over 0 seconds
Animation - Play Blademaster 0028 <gen> 's WESTRING_ANIMATION_ATTACK animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0028 <gen> using war3mapImported\AntiMagicShell.mdx
Unit - Order Archmage 0020 <gen> to Attack . Blademaster 0028 <gen>
Wait 0.50 seconds
Unit - Kill Blademaster 0028 <gen>
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Kill Units 1
Events
Unit - A unit comes within 256 of Meteror 0037 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy
Events
Unit - A unit comes within 256 of Meteror 0034 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 2
Events
Unit - A unit comes within 256 of Meteror 0035 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 3
Events
Unit - A unit comes within 256 of Meteror 0036 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 4
Events
Unit - A unit comes within 256 of Meteror 0033 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 5
Events
Unit - A unit comes within 256 of Meteror 0029 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 6
Events
Unit - A unit comes within 256 of Meteror 0030 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 7
Events
Unit - A unit comes within 256 of Meteror 0031 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 8
Events
Unit - A unit comes within 256 of Meteror 0038 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Units 1 Copy 9
Events
Unit - A unit comes within 256 of Meteror 0032 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Kill Grunts
Events
Unit - A unit enters Kill_Off_Orcs <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Kill (Triggering unit)
Tornado Kill
Events
Unit - A unit comes within 200.00 of Tornado 0019 <gen>
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