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Triggers
(6)Battlefield.w3x
Variables
Initialization
Melee Initialization
Victory/ Loss
Victory Loss One
Victory Loss Two
Alarms
Team 1 Alarms
Team 2 Alarms
Creep Spawn
Creep Spawn 1
Creep Spawn 1 Patrol
Creep Spawn 2
Creep Spawn 2 Patrol
Suicide
Suicide Player 1
Suicide Player 2
Suicide Player 3
Suicide Player 4
Suicide Player 5
Suicide Player 6
Acknowledements
Creator
Invulnerable
Invulnerable
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 1 (Red) . Current gold to 50
Player - Set Player 2 (Blue) . Current gold to 50
Player - Set Player 3 (Teal) . Current gold to 50
Player - Set Player 4 (Purple) . Current gold to 50
Player - Set Player 5 (Yellow) . Current gold to 50
Player - Set Player 6 (Orange) . Current gold to 50
Victory Loss One
Events
Unit - Scout Tower 0007 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Victory Loss Two
Events
Unit - Scout Tower 0006 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Team 1 Alarms
Events
Unit - A unit enters Entrance_1_Team_1 <gen>
Unit - A unit enters Entrance_2_Team_1 <gen>
Unit - A unit enters Entrance_3_Team_1 <gen>
Conditions
(Player 2 (Blue) controller) Equal to User
(Player 4 (Purple) controller) Equal to User
(Player 6 (Orange) controller) Equal to User
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Whoop! Whoop! Your base has been breached!
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: BeeP! Your base is under attack!
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: Better get back to your base! It's been breached!
Team 2 Alarms
Events
Unit - A unit enters Entrance_1_Team_2 <gen>
Unit - A unit enters Entrance_2_Team_2 <gen>
Unit - A unit enters Entrance_3_Team_2 <gen>
Conditions
(Player 1 (Red) controller) Equal to User
(Player 3 (Teal) controller) Equal to User
(Player 5 (Yellow) controller) Equal to User
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Whoop! Whoop! Your base has been breached!
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: BeeP! Your base is under attack!
Quest - Display to Player Group - Player 6 (Orange) the Quest Update message: You better get back to your base! It's been breached!
Creep Spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Dark Troll Trapper for Neutral Hostile at (Center of Creep_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Troll Warlord for Neutral Hostile at (Center of Creep_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of Creep_Spawn_1 <gen>) facing Default building facing degrees
Creep Spawn 1 Patrol
Events
Unit - A unit enters Creep_Spawn_1 <gen>
Conditions
(Neutral Hostile controller) Equal to User
Actions
Unit - Order (Triggering unit) to Move To . (Center of Creep_Spawn_2 <gen>)
Creep Spawn 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Furbolg for Neutral Hostile at (Center of Creep_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Murloc Tiderunner for Neutral Hostile at (Center of Creep_Spawn_2 <gen>) facing Default building facing degrees
Creep Spawn 2 Patrol
Events
Unit - A unit enters Creep_Spawn_2 <gen>
Conditions
(Neutral Hostile controller) Equal to User
Actions
Unit - Order (Triggering unit) to Move To . (Center of Creep_Spawn_1 <gen>)
Suicide Player 1
Events
Player - Player 1 (Red) types a chat message containing suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Last created unit)
Suicide Player 2
Events
Player - Player 2 (Blue) types a chat message containing suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Last created unit)
Suicide Player 3
Events
Player - Player 3 (Teal) types a chat message containing Suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Last created unit)
Suicide Player 4
Events
Player - Player 4 (Purple) types a chat message containing suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Suicide Player 5
Events
Player - Player 5 (Yellow) types a chat message containing suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Last created unit)
Suicide Player 6
Events
Player - Player 6 (Orange) types a chat message containing suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Last created unit)
Creator
Events
Conditions
Actions
Quest - Create a Required quest titled Map Acknowledments with the description Map and Units created by d_o_u_b_l_e. , using icon path ReplaceableTextures\CommandButtons\BTNDaggerOfEscape.blp
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