Name | Type | is_array | initial_value |
Angle | real | No | |
Arena_Timer | timer | No | |
Attacked | unit | No | |
Attacker | unit | No | |
BlockingNow | boolean | Yes | |
Boss | unit | No | |
BR_Life | real | No | |
BR_Unit | unit | Yes | |
Cap_Effect | effect | No | |
Cap_Life | real | No | |
Cap_On | boolean | No | |
Cap_Total | real | No | |
Cap_Unit | unit | No | |
Casted | unit | No | |
Caster | unit | No | |
CounterSpin_Damage | real | No | |
CounterSpin_Unit | unit | No | |
Creep_Positions | location | Yes | |
Creep_Types | unitcode | Yes | |
Customint | integer | Yes | |
Damageunit | unit | No | UnitNull |
DeathFieldPoint | location | No | |
DUmmy | unit | No | |
Feast_Unit | unit | No | |
FeastTarget | unit | No | |
FF_Chance | integer | No | |
FF_Life | real | No | |
FF_Units | unit | Yes | |
Firestorm_Unit | unit | No | |
FirstLife | real | No | |
FlameStrike_Unit | unit | No | |
FlameStrikeFacing | real | No | |
FlameStrikeLimit | integer | No | |
FlameStrikeTarget | unit | No | |
FlameWaveGroup | group | No | |
FlameWavePoint | location | No | |
FlameWaveUnit | unit | No | |
ForceSpinSpeed | real | No | |
ForceSpinUnit | unit | No | |
FrostSpear | unit | No | |
FrostSpear_Point | location | No | |
FrostSpearDamage | real | No | |
FrostSpearSpeed | real | No | |
FrostSpearTarget | unit | No | |
FS_Dist | real | No | |
FS_Target | unit | No | |
FS_Unit | unit | No | |
H_Angle | real | No | |
H_Caster | unit | No | |
H_Count | integer | No | |
H_Group | group | No | |
H_Point | location | Yes | |
H_Target | unit | No | |
H_Units | unit | Yes | |
Harpoon_Point | location | Yes | |
Hellfire_damage | integer | No | |
Hellfire_Effects | group | No | |
Hellfire_Range | real | No | |
Hellfire_target | unit | No | |
Hellfire_unit | unit | No | |
HeroUnit | unit | Yes | |
Hostile_Revive_Time | integer | No | 20 |
Hurricane_Angle | real | No | |
Hurricane_Target | unit | No | |
Hurricane_Unit | unit | No | |
Inc_Units | unit | Yes | |
JumpingCrashCheck | boolean | No | |
JumpingCrashPoint | location | No | |
JumpingCrashUnit | unit | No | |
JumpingCrushHits | group | No | |
JumpingPoint | location | No | |
JumpingPoint2 | location | No | |
JumpingReal | real | Yes | |
JumpingUnit | unit | Yes | |
KBA_Caster | unit | No | |
KBA_DestroyTrees | boolean | No | |
KBA_DistancePerLevel | real | No | |
KBA_Level | integer | No | |
KBA_SpecialEffects | string | Yes | |
KBA_Speed | real | No | |
KBA_StartingPosition | location | No | |
KBA_TargetUnit | unit | No | |
Lock_Cam | boolean | No | |
LoopCreep | integer | No | |
ManaBall | effect | Yes | |
NS_Caster | unit | No | |
NS_Effects | effect | No | |
NS_Target | unit | No | |
omnislashtarget | unit | No | |
omnislashunit | unit | No | |
Player_Gold | integer | Yes | |
Rape_Height | real | No | |
Rape_Target | unit | No | |
Rape_Unit | unit | No | |
RasenganTarget | unit | No | |
RasenganUnit | unit | No | |
Real_Life | real | No | |
RIP_Caster | unit | No | |
RIP_cOUNT | integer | No | |
RIP_Damage | real | No | |
RIP_Dummy | unit | No | |
RIP_GROUP | group | No | |
RIP_Level | integer | No | |
RIP_Point | location | No | |
RIP_Previous | unit | No | |
rip_target | unit | No | |
RIP_Target | unit | No | |
rip_unit | unit | No | |
Sfx | effect | No | |
ShadowFury | unit | No | |
ShadowTarget | unit | No | |
Source | unit | No | |
Stealth_Target | unit | No | |
Stealth_Unit | unit | No | |
StealthAttackLimit | integer | No | |
StealthFacing | real | No | |
StealthLimit | integer | No | |
SW_Caster | unit | No | |
SW_Group | group | No | |
SW_Point | location | No | |
SW_Unit | unit | No | |
Target | unit | No | |
Temp_Point | location | No | |
Temp_Unit | unit | No | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TempUnitGroup | group | No | |
Zap_Group | group | No | |
ZapTarget | unit | No |
function Trig_Revive_Creeps_Actions takes nothing returns nothing
local integer CUSTOM
set CUSTOM = GetUnitUserData(GetDyingUnit())
call TriggerSleepAction( udg_Hostile_Revive_Time )
call CreateNUnitsAtLoc( 1, udg_Creep_Types[CUSTOM], Player(PLAYER_NEUTRAL_AGGRESSIVE), udg_Creep_Positions[CUSTOM], bj_UNIT_FACING )
call SetUnitUserData( GetLastCreatedUnit(), CUSTOM )
endfunction
//===========================================================================
function InitTrig_Revive_Creeps takes nothing returns nothing
set gg_trg_Revive_Creeps = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_Revive_Creeps, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_DEATH )
call TriggerAddAction( gg_trg_Revive_Creeps, function Trig_Revive_Creeps_Actions )
endfunction