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Triggers
BattleCraft Legends Final v.0.7b.w3x
Variables
Initialization
map by blackwing
Untitled Trigger 003
ini
lumber
typed help
Money
money red
Cheats! Yeah!
Money cheat P1
Cheat p1
spawn
spawn human
spawn human Copy
spawn human Copy 2
spawn human Copy 3
spawn human Copy 3 Copy
spawn human Copy 3 Copy Copy
spawn human Copy 3 Copy Copy 2
random things
Untitled Trigger 006
vision
Untitled Trigger 008
victory/defeat
player 1 def
player 1 def Copy
player 1 def Copy 2
player 1 def Copy 3
player 1 def Copy 4
player 1 def Copy 4 Copy
player 1 def Copy 4 Copy 2
spawn creeps
spawn wave 1
spawn wave 2
spawn 1
spawn 1 Copy
spawn 1 Copy 2
spawn 1 Copy 3
spawn 1 Copy 4
spawn 1 Copy 5
survival mode
enter s mode
destructtrouns1
entersurvivelevel2
he has beaten gate 02 we all dead now lol
finishsurvival
go back
writing stuffs
water world
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
This map was made by Black-Wing.
Feel free to edit this map and post it on other places!
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing seeall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Enable (Last created visibility modifier)
ini
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcoem to BattleCraft v.0.1. by BlackWingtype ' help' for help. send bugs and suggestions to [email protected] or /w Black-Wing on the us east server on b.net TFT.
Quest - Create a Required quest titled Destroy The Crystals! with the description Destroy the other team`s Race Crystals! And defend yours! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Game - Display to (All players) the text: New Quest For All Players : |cff0000FF Destroy The Crystals!
Wait 10.00 seconds
Game - Display to (All players) the text: |cff0000FF Enemies Spawn in your base so your going to have to protect your base from them, too.
Destructible - Kill Demon Storm 3735 <gen>
lumber
Events
Player - Player 1 (Red) types a chat message containing lumber (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing lumber (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing lumber (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing lumber (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing lumber (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set (Triggering player) . Current lumber to 1000
Trigger - Turn off (This trigger)
typed help
Events
Player - Player 1 (Red) types a chat message containing help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: - if you see a small circle of power it means that thats a secret passage to a place where you can bring peasents to grow your forces in peace!
money red
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 8 (Pink) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 1000
Player - Set Player 2 (Blue) . Current lumber to 1000
Player - Set Player 3 (Teal) . Current lumber to 1000
Player - Set Player 4 (Purple) . Current lumber to 1000
Player - Set Player 5 (Yellow) . Current lumber to 1000
Player - Set Player 6 (Orange) . Current lumber to 1000
Player - Set Player 8 (Pink) . Current lumber to 1000
Money cheat P1
Events
Player - Player 1 (Red) types a chat message containing moneyissexy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000000000
Cheat p1
Events
Player - Player 1 (Red) types a chat message containing needhealth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Set life of Explorer 0046 <gen> to 100000000.00
spawn human
Events
Unit - Explorer 0045 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Hero - Instantly revive Explorer 0045 <gen> at (Center of Region_007 <gen>) , Hide revival graphics
Camera - Pan camera for (Triggering player) to (Center of Region_007 <gen>) over 2.00 seconds
spawn human Copy
Events
Unit - Explorer 0048 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Hero - Instantly revive Explorer 0048 <gen> at (Center of Region_008 <gen>) , Hide revival graphics
Camera - Pan camera for (Triggering player) to (Center of Region_007 <gen>) over 2.00 seconds
spawn human Copy 2
Events
Unit - Explorer 0047 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Hero - Instantly revive Explorer 0047 <gen> at (Center of Region_009 <gen>) , Hide revival graphics
Camera - Pan camera for (Triggering player) to (Center of Region_007 <gen>) over 2.00 seconds
spawn human Copy 3
Events
Unit - Explorer 0046 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Hero - Instantly revive Explorer 0046 <gen> at (Center of Region_007 <gen>) , Hide revival graphics
Camera - Pan camera for (Triggering player) to (Center of Region_007 <gen>) over 2.00 seconds
spawn human Copy 3 Copy
Events
Unit - Explorer 0050 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Hero - Instantly revive Explorer 0050 <gen> at (Center of Region_010 <gen>) , Hide revival graphics
Camera - Pan camera for (Triggering player) to (Center of Region_007 <gen>) over 2.00 seconds
spawn human Copy 3 Copy Copy
Events
Unit - Explorer 0229 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Hero - Instantly revive Explorer 0229 <gen> at (Center of Region_024 <gen>) , Hide revival graphics
Camera - Pan camera for (Triggering player) to (Center of Region_007 <gen>) over 2.00 seconds
spawn human Copy 3 Copy Copy 2
Events
Unit - Explorer 0023 <gen> Dies
Conditions
Actions
Wait 20.00 seconds
Hero - Instantly revive Explorer 0023 <gen> at (Center of Region_010 <gen>) , Hide revival graphics
Camera - Pan camera for (Triggering player) to (Center of Region_007 <gen>) over 2.00 seconds
Untitled Trigger 006
Events
Unit - A unit Gains a level
Conditions
Actions
Game - Display to (All players) the text: A unit has |cff0000FF Gained a level!
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
player 1 def
Events
Unit - Race Crystal 0032 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
player 1 def Copy
Events
Unit - Race Crystal 0033 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
player 1 def Copy 2
Events
Unit - Race Crystal 0097 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
player 1 def Copy 3
Events
Unit - Race Crystal 0127 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
player 1 def Copy 4
Events
Unit - Race Crystal 0175 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
player 1 def Copy 4 Copy
Events
Unit - Race Crystal 0230 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
player 1 def Copy 4 Copy 2
Events
Unit - Race Crystal 0218 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
spawn wave 1
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Lightning Lizard for Neutral Hostile at (Center of spawn_enemies <gen>) facing Default building facing degrees
Wait 85.00 seconds
Unit - Create 1 Murloc Huntsman for Neutral Hostile at (Center of spawn_enemies <gen>) facing (Position of (Triggering unit))
Wait 85.00 seconds
Unit - Create 1 . Mur'gul Reaver for Neutral Hostile at (Center of spawn_enemies <gen>) facing Default building facing degrees
Trigger - Run (This trigger) (ignoring conditions)
spawn wave 2
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Green Dragon Whelp for Neutral Hostile at (Center of spawning_leves <gen>) facing Default building facing degrees
Wait 85.00 seconds
Unit - Create 1 . Couatl for Neutral Hostile at (Center of spawning_leves <gen>) facing Default building facing degrees
Wait 85.00 seconds
Unit - Create 1 . Satyr Soulstealer for Neutral Hostile at (Center of spawning_leves <gen>) facing Default building facing degrees
Wait 85.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
spawn 1
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of yellow_creep <gen>) facing Default building facing degrees
Wait 60.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
spawn 1 Copy
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of blue_creep <gen>) facing Default building facing degrees
Wait 60.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
spawn 1 Copy 2
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of teal_creep <gen>) facing Default building facing degrees
Wait 60.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
spawn 1 Copy 3
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of orange_creep <gen>) facing Default building facing degrees
Wait 60.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
spawn 1 Copy 4
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of purp_creeps <gen>) facing Default building facing degrees
Wait 60.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
spawn 1 Copy 5
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Dark Troll Shadow Priest for Neutral Hostile at (Center of pink_creeps <gen>) facing Default building facing degrees
Wait 60.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
enter s mode
Events
Unit - A unit enters enter_survival <gen>
Conditions
Actions
Floating Text - Create floating text that reads Survival Mode at (Center of enter_survival <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
destructtrouns1
Events
Destructible - Iron Gate 2500 <gen> dies
Conditions
Actions
Unit - Create 10 . Dark Troll Berserker for Neutral Hostile at (Center of first_survive <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Round 1: 10 Dark Troll Berserkers(level 4)
entersurvivelevel2
Events
Unit - A unit enters beat_1 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff0000FF Congratulations! You beat round 1. Please proceed if you want to continue.
he has beaten gate 02 we all dead now lol
Events
Destructible - Iron Gate 2499 <gen> dies
Conditions
Actions
Unit - Create 10 . Thunder Lizard 2 for Neutral Hostile at (Center of surv_spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Round 2: Thunder Lizards(level 6)
finishsurvival
Events
Unit - A unit enters finish_space <gen>
Conditions
Actions
Destructible - Resurrect Iron Gate 2497 <gen> with (Max life of Cityscape Fall Tree Wall 1247 <gen>) life and Show birth animation
Destructible - Resurrect Iron Gate 2500 <gen> with (Max life of Cityscape Fall Tree Wall 1247 <gen>) life and Show birth animation
Destructible - Resurrect Iron Gate 2498 <gen> with (Max life of Cityscape Fall Tree Wall 1247 <gen>) life and Show birth animation
Destructible - Resurrect Iron Gate 2499 <gen> with (Max life of Cityscape Fall Tree Wall 1247 <gen>) life and Show birth animation
Destructible - Resurrect Iron Gate 2503 <gen> with (Max life of Cityscape Fall Tree Wall 1247 <gen>) life and Show birth animation
Game - Display to (All players) the text: Congratulations you beat the survival challenge.Go forward to go back to where you started.
go back
Events
Unit - A unit enters go_back <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of spawning_leves <gen>)
water world
Events
Unit - A unit enters enter_water_world <gen>
Conditions
Actions
Game - Display to (All players) the text: You are now Entering/Exiting The World Of Water.
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