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Triggers
Battlecraft GVE v.2.0.w3m
Variables
Initialization
Initlilization
Select Heroes
Good Selection
Evil Selection
Train Units
Good Training
Evil Training
Portals
Out Of Good
Out Of Evil
Into Good
Into Evil
Add Gold+Money
Seconds30
Random Shit
Kill Everything
Move Units
Spawn Lvl 1 Units
Good Spawn
Evil Spawn
GS2
ES2
Variables
Set Teams
Sight For Teams
Hero Death
Good Death
Evil Death
-MiniGames-
Exit Minigames
Enter Minigames
Maze
Go to Maze
Finish Maze
Dead On Maze
Mirror Battle
Go To MB
Make M
Exit MB
Spawned Leeches
Enter SL
IIIISub SpawnsIIIII
Skeles
Satyrs
Kobolds
Exit SL
Weird Maze
Enter WM
DIe In WM
Finish WM
Info On Minigames
Exiting
IWM
ISL
IMB
IMaze
Victory/Defeat
Victory Light
Victory Light Copy
Name
Type
is_array
initial_value
Evil
force
No
Good
force
No
Initlilization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |c00FF8040Welcome to Battlecraft: Good Versus Evil!|r |c00FF0000To Select Your hero, ATTACK IT!|rYou have 50 seconds. You can`t repick. Plus, theres also some minigames you can play to get extra exp.
Cinematic - Ping minimap for (All players) at (Center of Enter_Minigames <gen>) for 10.00 seconds
Good Selection
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Hero Selector
Actions
Game - Display to (Player group((Owner of (Attacking unit)))) the text: (((You have chosen the + (Name of (Attacked unit))) + as your hero) + !!!)
Unit - Create 1 . (Unit-type of (Attacked unit)) for (Owner of (Attacking unit)) at (Center of Good <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Attacking unit)) to (Center of Good <gen>) over 2.00 seconds
Unit - Kill (Attacking unit)
Evil Selection
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Evil Hero Selector
Actions
Game - Display to (Player group((Owner of (Attacking unit)))) the text: (((You have chosen the + (Name of (Attacked unit))) + as your hero) + !!!)
Unit - Create 1 . (Unit-type of (Attacked unit)) for (Owner of (Attacking unit)) at (Center of Evil <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Attacking unit)) to (Center of Evil <gen>) over 2.00 seconds
Unit - Kill (Attacking unit)
Good Training
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
Actions
Unit - Hide (Trained unit)
Unit - Create 1 . (Unit-type of (Trained unit)) for Player 11 (Dark Green) at (Center of Good_Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Trained unit)))) the text: (You have succesfully trained a + (Name of (Trained unit)))
Evil Training
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
Actions
Unit - Hide (Trained unit)
Unit - Create 1 . (Unit-type of (Trained unit)) for Player 12 (Brown) at (Center of Evil_Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Trained unit)))) the text: (You have succesfully trained a + (Name of (Trained unit)))
Out Of Good
Events
Unit - A unit enters Out_Of_Good <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Good_Spawn <gen>)
Out Of Evil
Events
Unit - A unit enters Out_Of_Evil <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Evil_Spawn <gen>)
Into Good
Events
Unit - A unit enters good1 <gen>
Unit - A unit enters good2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Good <gen>)
Into Evil
Events
Unit - A unit enters evil1 <gen>
Unit - A unit enters evil2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Evil <gen>)
Seconds30
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 250 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 100 to (Picked player).Current lumber)
Player Group - Pick every player in (All players) and do (Add 90 to (Picked player).Food cap)
Kill Everything
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If you havent picked your hero yet, I`m sorry.
Unit Group - Pick every unit in (Units in Centre <gen> owned by Neutral Passive) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Hero Selector) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Evil Hero Selector) and do (Hide (Picked unit))
Trigger - Turn on ES2 <gen>
Trigger - Turn on GS2 <gen>
Trigger - Turn on Good_Spawn <gen>
Trigger - Turn on Evil_Spawn <gen>
Move Units
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Good_Spawn <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Patrol To.(Center of Evil_Spawn <gen>))
Unit Group - Pick every unit in (Units in Evil_Spawn <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Patrol To.(Center of Good_Spawn <gen>))
Good Spawn
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Corrupted Treant for Player 11 (Dark Green) at (Center of Good_Spawn <gen>) facing Default building facing degrees
Evil Spawn
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Center of Evil_Spawn <gen>) facing Default building facing degrees
GS2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Satyr for Player 11 (Dark Green) at (Center of Good_Spawn <gen>) facing Default building facing degrees
ES2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Kobold for Player 12 (Brown) at (Center of Evil_Spawn <gen>) facing Default building facing degrees
Set Teams
Events
Map initialization
Conditions
Actions
Set Variable Set Good = (All allies of Player 1 (Red).)
Set Variable Set Evil = (All allies of Player 6 (Orange).)
Sight For Teams
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Disable fog of war)
Player Group - Pick every player in (All players) and do (Disable black mask)
Good Death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Good <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Good <gen>) over 2.00 seconds
Evil Death
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Evil <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Evil <gen>) over 2.00 seconds
Exit Minigames
Events
Unit - A unit enters Exit_MiniGames <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Finish_Mazes <gen>)
Enter Minigames
Events
Unit - A unit enters Enter_Minigames <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of MG <gen>)
Go to Maze
Events
Unit - A unit enters Start_Maze <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of BeginM <gen>)
Finish Maze
Events
Unit - A unit enters End_Maze <gen>
Conditions
Actions
Hero - Add 250 experience to (Triggering unit) , Show level-up graphics
Unit - Move (Triggering unit) instantly to (Center of Finish_Mazes <gen>)
Dead On Maze
Events
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_043 <gen>
Unit - A unit enters Region_044 <gen>
Unit - A unit enters Region_045 <gen>
Unit - A unit enters Region_046 <gen>
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Go To MB
Events
Unit - A unit enters Mirror_Battle <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_Mirror <gen>)
Make M
Events
Unit - A unit enters Start_Mirror <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of MB <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to (Hero level of (Triggering unit)) , Hide level-up graphics
Game - Display to (Player group((Owner of (Triggering unit)))) the text: START THE BATTLE!!
Exit MB
Events
Unit - A unit enters Exit_MB <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Finish_Mazes <gen>)
Enter SL
Events
Unit - A unit enters Enter_SL <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of SL <gen>)
IIIISub SpawnsIIIII
Events
Conditions
Actions
Skeles
Events
Unit - A unit enters Skeles <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Skeleton Archer for Neutral Hostile at (Center of SL2 <gen>) facing Default building facing degrees
Satyrs
Events
Unit - A unit enters Satyrs <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Satyr for Neutral Hostile at (Center of SL2 <gen>) facing Default building facing degrees
Kobolds
Events
Unit - A unit enters Kobolds <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Kobold for Neutral Hostile at (Center of SL2 <gen>) facing Default building facing degrees
Exit SL
Events
Unit - A unit enters Exit_SL <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Finish_Mazes <gen>)
Enter WM
Events
Unit - A unit enters Enter_WM <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of WM <gen>)
DIe In WM
Events
Unit - A unit leaves Region_064 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Finish WM
Events
Unit - A unit enters Finish_WM <gen>
Conditions
Actions
Hero - Add 350 experience to (Triggering unit) , Show level-up graphics
Unit - Move (Triggering unit) instantly to (Center of Finish_Mazes <gen>)
Exiting
Events
Unit - A unit enters Iexit <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Enter here and you will exit the minigames.
IWM
Events
Unit - A unit enters IWM <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: In here, you will have to pass through the weird maze. The prize is 350 points of experience.
ISL
Events
Unit - A unit enters ISL <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: In this MG you can battle monsters that spawn for your teams to gain some experience.
IMB
Events
Unit - A unit enters IMB <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: This is a mirror battle. You will battle an exact copy of your character . If you win, you will gain alot of exp.
IMaze
Events
Unit - A unit enters IMAZE <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: This is an ordinary maze. Get to the end withgout coming off the path and get 250 points of experience.
Victory Light
Events
Unit - Dark castle 0084 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You have dxestroyed the Drak Castle!
Wait 25.00 seconds
Player Group - Pick every player in Good and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Evil and do (Defeat (Picked player) with the message: Defeat!)
Victory Light Copy
Events
Unit - Light Castle 0083 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You have destroyed the Light Castle!
Wait 25.00 seconds
Player Group - Pick every player in Evil and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Good and do (Defeat (Picked player) with the message: Defeat!)
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