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Triggers
Battle Warz v.1.4e.w3x
Variables
Initialization
AI BUY ITEMS
HIDE ITEMS
AI BUY ITEMS P2
AI BUY ITEMS P2 w2w
AI BUY ITEMS P3
AI BUY ITEMS P3 w2w
AI BUY ITEMS P4
AI BUY ITEMS P4 w2w
AI BUY ITEMS P5
AI BUY ITEMS P5 w2w
AI BUY ITEMS P8
AI BUY ITEMS P8 w2w
AI BUY ITEMS P9
AI BUY ITEMS P9 w2w
AI BUY ITEMS P10
AI BUY ITEMS P10 w2w
AI BUY ITEMS P11
AI BUY ITEMS P11 w2w
Initialization
Initialization
Victory/Deafeat Conditions
T1 D
T2 D
Heros
TEAM 1
Sarge 1
Marine 1
Medic 1
Sniper 1
Technican 1
Siege Engine 1
Assasin 1
Rocket Mage 1
Nature Lover 1
Spy 1
Double Blade 1
Shocker 1
TEAM 2
Sarge 2
Marine 2
Medic 2
Sniper 2
Technican 2
Siege Engine 2
Assasin 2
Rocket Mage 2
Nature Lover 2
Spy 2
Double Blade 2
Shocker 2
Waypoints
TEAM 1
TEAM 1 BASE U 1
TEAM 1 BASE U 2
TEAM 1 BASE C
TEAM 1 BASE B 1
TEAM 1 BASE B 2
TEAM 2
TEAM 2 BASE U 1
TEAM 2 BASE U 2
TEAM 2 BASE M
TEAM 2 BASE B 1
TEAM 2 BASE B 2
AI
TEAM 1
P2
Hero Choose P2
HERO START P2
HERO RETREAT P2
HERO REVIVE ATTACK P2
HERO LEARN SKILL P2
HERO LEARN SKILL P2 w2w
HERO LEARN SKILL P2 w2w 2
HERO LEARN SKILL P2 w2w 3
HERO LEARN SKILL P2 w3w
HERO LEARN SKILL P2 w4w
HERO LEARN SKILL P2 w5w
HERO CONTINUE ATTACK P2
MERCY TALK P2
HAHAHA TALK P2
P3
Hero Choose P3
HERO START P3
HERO RETREAT P3
HERO REVIVE ATTACK P3
HERO LEARN SKILL P3
HERO LEARN SKILL P3 w2w
HERO LEARN SKILL P3 w2w 2
HERO LEARN SKILL P3 w2w 3
HERO LEARN SKILL P3 w3w
HERO LEARN SKILL P3 w4w
HERO LEARN SKILL P3 w5w
HERO CONTINUE ATTACK P3
MERCY TALK P3
HAHAHA TALK P3
P4
Hero Choose P4
HERO START P4
HERO RETREAT P4
HERO REVIVE ATTACK P4
HERO LEARN SKILL P4
HERO LEARN SKILL P4 w2w
HERO LEARN SKILL P4 w2w 2
HERO LEARN SKILL P4 w2w 3
HERO LEARN SKILL P4 w3w
HERO LEARN SKILL P4 w4w
HERO LEARN SKILL P4 w5w
HERO CONTINUE ATTACK P4
MERCY TALK P4
HAHAHA TALK P4
P5
Hero Choose P5
HERO START P5
HERO RETREAT P5
HERO REVIVE ATTACK P5
HERO LEARN SKILL P5
HERO LEARN SKILL P5 w2w
HERO LEARN SKILL P5 w2w 2
HERO LEARN SKILL P5 w2w 3
HERO LEARN SKILL P5 w3w
HERO LEARN SKILL P5 w4w
HERO LEARN SKILL P5 w4w Copy
HERO CONTINUE ATTACK P5
MERCY TALK P5
HAHAHA TALK P5
TEAM 2
P8
Hero Choose P8
HERO START P8
HERO RETREAT P8
HERO REVIVE ATTACK P8
HERO LEARN SKILL P8
HERO LEARN SKILL P8 w2w
HERO LEARN SKILL P8 w2w 2
HERO LEARN SKILL P8 w2w 3
HERO LEARN SKILL P8 w3w
HERO LEARN SKILL P8 w4w
HERO LEARN SKILL P8 w5w
HERO CONTINUE ATTACK P8
MERCY TALK P8
HAHAHA TALK P8
P9
Hero Choose P9
HERO START P9
HERO RETREAT P9
HERO REVIVE ATTACK P9
HERO LEARN SKILL P9
HERO LEARN SKILL P9 w2w
HERO LEARN SKILL P9 w2w 2
HERO LEARN SKILL P9 w2w 3
HERO LEARN SKILL P9 w3w
HERO LEARN SKILL P9 w4w
HERO LEARN SKILL P9 w5w
HERO CONTINUE ATTACK P9
MERCY TALK P9
HAHAHA TALK P9
P10
Hero Choose P10
HERO START P10
HERO RETREAT P10
HERO REVIVE ATTACK P10
HERO LEARN SKILL P10
HERO LEARN SKILL P10 w2w
HERO LEARN SKILL P10 w2w 2
HERO LEARN SKILL P10 w2w 3
HERO LEARN SKILL P10 w3w
HERO LEARN SKILL P10 w4w
HERO LEARN SKILL P10 w5w
HERO CONTINUE ATTACK P10
MERCY TALK P10
HAHAHA TALK P10
P11
Hero Choose P11
HERO START P11
HERO RETREAT P11
HERO REVIVE ATTACK P11
HERO LEARN SKILL P11
HERO LEARN SKILL P11 w2w
HERO LEARN SKILL P11 w2w 2
HERO LEARN SKILL P11 w2w 3
HERO LEARN SKILL P11 w3w
HERO LEARN SKILL P11 w4w
HERO LEARN SKILL P11 w5w
HERO CONTINUE ATTACK P11
MERCY TALK P11
HAHAHA TALK P11
Other
GOLD
Starting Gold
AI STUCK UP FIX
Shotgunner Machinegunner Gold
Falconet Jet Plane Gold
Tank Gold
KILL PENALTY
KILL
EXTRA
Fox Hole Enrtrance
Fox Hole Exit
Creeps Upgrade
STARTING CHEER
STARTING CHEER 2
WARNING
Pirate Spawn 1
Pirate Spawn 2
ORDER
Revival T1
Revival T2
Command FM
FM
COMMAND MS
Command MS 2
Command MS 3
Command MS 4
Command MS 5
Command MS 8
Command MS 9
Command MS 10
Command MS 11
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
PLAYERGROUP1
force
No
PLAYERGROUP2
force
No
HIDE ITEMS
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Item - Pick every item in IR_1 <gen> and do (Actions)
Loop - Actions
Item - Hide (Picked item)
Item - Pick every item in IR_2 <gen> and do (Actions)
Loop - Actions
Item - Hide (Picked item)
AI BUY ITEMS P2
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Item - Pick every item in Sarge_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Sarge) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0152 to (Picked unit)
Hero - Give gg_item_I00U_0116 to (Picked unit)
Hero - Give gg_item_I006_0135 to (Picked unit)
Hero - Give gg_item_I00B_0143 to (Picked unit)
Hero - Give gg_item_I00C_0126 to (Picked unit)
AI BUY ITEMS P2 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Item - Pick every item in Sarge_Item_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Sarge) and do (Actions)
Loop - Actions
Hero - Give gg_item_I00Z_0206 to (Picked unit)
AI BUY ITEMS P3
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Item - Pick every item in Marine_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Marine) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0148 to (Picked unit)
Hero - Give gg_item_I00C_0127 to (Picked unit)
Hero - Give gg_item_I006_0139 to (Picked unit)
Hero - Give gg_item_I00B_0147 to (Picked unit)
Hero - Give gg_item_I00U_0117 to (Picked unit)
AI BUY ITEMS P3 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Item - Pick every item in Marine_Items_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Marine) and do (Actions)
Loop - Actions
Hero - Give gg_item_I010_0205 to (Picked unit)
AI BUY ITEMS P4
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Item - Pick every item in Sniper_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Sniper) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0154 to (Picked unit)
Hero - Give gg_item_I00D_0128 to (Picked unit)
Hero - Give gg_item_I00V_0118 to (Picked unit)
Hero - Give gg_item_I00B_0141 to (Picked unit)
Hero - Give gg_item_I006_0133 to (Picked unit)
AI BUY ITEMS P4 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Item - Pick every item in Sniper_Item_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Sniper) and do (Actions)
Loop - Actions
Hero - Give gg_item_I00Y_0207 to (Picked unit)
AI BUY ITEMS P5
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Item - Pick every item in Medic_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Medic) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0150 to (Picked unit)
Hero - Give gg_item_I00E_0130 to (Picked unit)
Hero - Give gg_item_I006_0137 to (Picked unit)
Hero - Give gg_item_I00B_0145 to (Picked unit)
Hero - Give gg_item_I00W_0121 to (Picked unit)
AI BUY ITEMS P5 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Item - Pick every item in Medic_Item_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Medic) and do (Actions)
Loop - Actions
Hero - Give gg_item_I013_0208 to (Picked unit)
AI BUY ITEMS P8
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Item - Pick every item in SE_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Siege Engine) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0149 to (Picked unit)
Hero - Give gg_item_I00D_0131 to (Picked unit)
Hero - Give gg_item_I006_0138 to (Picked unit)
Hero - Give gg_item_I00B_0146 to (Picked unit)
Hero - Give gg_item_I00V_0120 to (Picked unit)
AI BUY ITEMS P8 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Item - Pick every item in Siege_Engine_Item_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Siege Engine) and do (Actions)
Loop - Actions
Hero - Give gg_item_I00Z_0201 to (Picked unit)
AI BUY ITEMS P9
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Item - Pick every item in RM_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Rocket Mage) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0155 to (Picked unit)
Hero - Give gg_item_I00E_0125 to (Picked unit)
Hero - Give gg_item_I00W_0122 to (Picked unit)
Hero - Give gg_item_I00B_0140 to (Picked unit)
Hero - Give gg_item_I006_0132 to (Picked unit)
AI BUY ITEMS P9 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Item - Pick every item in Rocket_Mage_Item_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Rocket Mage) and do (Actions)
Loop - Actions
Hero - Give gg_item_I010_0204 to (Picked unit)
AI BUY ITEMS P10
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Item - Pick every item in Assa_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Spy) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0151 to (Picked unit)
Hero - Give gg_item_I00D_0129 to (Picked unit)
Hero - Give gg_item_I006_0136 to (Picked unit)
Hero - Give gg_item_I00B_0144 to (Picked unit)
Hero - Give gg_item_I00V_0119 to (Picked unit)
AI BUY ITEMS P10 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Item - Pick every item in Assasin_Item_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Spy) and do (Actions)
Loop - Actions
Hero - Give gg_item_I00Y_0202 to (Picked unit)
AI BUY ITEMS P11
Events
Player - Player 11 (Dark Green) 's Current gold becomes Greater than or equal to 14750.00
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Item - Pick every item in Techni_Items <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Technican) and do (Actions)
Loop - Actions
Hero - Give gg_item_I004_0153 to (Picked unit)
Hero - Give gg_item_I00W_0123 to (Picked unit)
Hero - Give gg_item_I00E_0124 to (Picked unit)
Hero - Give gg_item_I006_0134 to (Picked unit)
Hero - Give gg_item_I00B_0142 to (Picked unit)
AI BUY ITEMS P11 w2w
Events
Time - Elapsed game time is 7.01 seconds
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Item - Pick every item in Technican_Item_2 <gen> and do (Actions)
Loop - Actions
Item - Show (Picked item)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Technican) and do (Actions)
Loop - Actions
Hero - Give gg_item_I013_0203 to (Picked unit)
Initialization
Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Melee Game - Use melee time of day (for all players)
T1 D
Events
Unit - Shipment Hall 0010 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Congratulations!! Team 2 has won!!
Wait 2 seconds
Game - Defeat Player 2 (Blue) with the message: Thank you for Playing!!
Game - Defeat Player 3 (Teal) with the message: Thank you for Playing!!
Game - Defeat Player 4 (Purple) with the message: Thank you for Playing!!
Game - Defeat Player 5 (Yellow) with the message: Thank you for Playing!!
Game - Defeat Player 8 (Pink) with the message: Thank you for Playing!!
Game - Defeat Player 9 (Gray) with the message: Thank you for Playing!!
Game - Defeat Player 10 (Light Blue) with the message: Thank you for Playing!!
Game - Defeat Player 11 (Dark Green) with the message: Thank you for Playing!!
T2 D
Events
Unit - Shipment Hall 0011 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Congratulations!! Team 1 has won!!
Wait 2 seconds
Game - Defeat Player 2 (Blue) with the message: Thank you for Playing!!
Game - Defeat Player 3 (Teal) with the message: Thank you for Playing!!
Game - Defeat Player 4 (Purple) with the message: Thank you for Playing!!
Game - Defeat Player 5 (Yellow) with the message: Thank you for Playing!!
Game - Defeat Player 8 (Pink) with the message: Thank you for Playing!!
Game - Defeat Player 9 (Gray) with the message: Thank you for Playing!!
Game - Defeat Player 10 (Light Blue) with the message: Thank you for Playing!!
Game - Defeat Player 11 (Dark Green) with the message: Thank you for Playing!!
Sarge 1
Events
Unit - A unit enters Sarge <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Unit - Create 1 . Sarge for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Marine 1
Events
Unit - A unit enters Marine <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Unit - Create 1 . Marine for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Medic 1
Events
Unit - A unit enters Medic <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Medic for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Sniper 1
Events
Unit - A unit enters Sniper <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Sniper for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Technican 1
Events
Unit - A unit enters Technican <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Technican for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Siege Engine 1
Events
Unit - A unit enters Siege_Engine <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Siege Engine for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Assasin 1
Events
Unit - A unit enters Assasin <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Assasin for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Rocket Mage 1
Events
Unit - A unit enters Rocket_Mage <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Rocket Mage for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Nature Lover 1
Events
Unit - A unit enters Nature_Lover <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Nature Lover for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Spy 1
Events
Unit - A unit enters Spy <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Spy for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Double Blade 1
Events
Unit - A unit enters Blade <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Blade for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Shocker 1
Events
Unit - A unit enters Shocker <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Shocker for (Owner of (Entering unit)) at (Center of Team_1_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 2.00 seconds
Sarge 2
Events
Unit - A unit enters Sarge <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Sarge for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Marine 2
Events
Unit - A unit enters Marine <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Marine for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Medic 2
Events
Unit - A unit enters Medic <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Medic for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Sniper 2
Events
Unit - A unit enters Sniper <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Sniper for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Technican 2
Events
Unit - A unit enters Technican <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Technican for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Siege Engine 2
Events
Unit - A unit enters Siege_Engine <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Siege Engine for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Assasin 2
Events
Unit - A unit enters Assasin <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Assasin for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Rocket Mage 2
Events
Unit - A unit enters Rocket_Mage <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Rocket Mage for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Nature Lover 2
Events
Unit - A unit enters Nature_Lover <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Nature Lover for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Spy 2
Events
Unit - A unit enters Spy <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Spy for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Double Blade 2
Events
Unit - A unit enters Blade <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Blade for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
Shocker 2
Events
Unit - A unit enters Shocker <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Create 1 . Shocker for (Owner of (Entering unit)) at (Center of Team_2_BASE <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 2.00 seconds
TEAM 1 BASE U 1
Events
Unit - A unit enters T1_UP <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T2_UP <gen>)
TEAM 1 BASE U 2
Events
Unit - A unit enters T2_UP <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
TEAM 1 BASE C
Events
Unit - A unit enters T1_WP <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T2_WP <gen>)
TEAM 1 BASE B 1
Events
Unit - A unit enters T1_BOTTOM <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T2_BOTTOM <gen>)
TEAM 1 BASE B 2
Events
Unit - A unit enters T2_BOTTOM <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T2_WP <gen>)
TEAM 2 BASE U 1
Events
Unit - A unit enters T2_UP <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T1_UP <gen>)
TEAM 2 BASE U 2
Events
Unit - A unit enters T1_UP <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T1_WP <gen>)
TEAM 2 BASE M
Events
Unit - A unit enters T2_WP <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T1_WP <gen>)
TEAM 2 BASE B 1
Events
Unit - A unit enters T2_BOTTOM <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T1_BOTTOM <gen>)
TEAM 2 BASE B 2
Events
Unit - A unit enters T1_BOTTOM <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of T1_WP <gen>)
Hero Choose P2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Move To.(Center of Sarge <gen>))
HERO START P2
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
HERO RETREAT P2
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_1 <gen>)
HERO REVIVE ATTACK P2
Events
Unit - A unit enters Revival_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
HERO LEARN SKILL P2
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 2 (Blue)
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P2 w2w
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 2 (Blue)
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Critical Strike
HERO LEARN SKILL P2 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 2 (Blue)
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Critical Strike
HERO LEARN SKILL P2 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 2 (Blue)
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Critical Strike
HERO LEARN SKILL P2 w3w
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 2 (Blue)
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Shockwave (Sarge)
Hero - Learn skill for (Leveling Hero) : Shockwave (Sarge)
Hero - Learn skill for (Leveling Hero) : Shockwave (Sarge)
Hero - Learn skill for (Leveling Hero) : Shockwave (Sarge)
HERO LEARN SKILL P2 w4w
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 2 (Blue)
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Pulverize,Pulverize
Hero - Learn skill for (Leveling Hero) : Pulverize,Pulverize
Hero - Learn skill for (Leveling Hero) : Pulverize,Pulverize
Hero - Learn skill for (Leveling Hero) : Pulverize,Pulverize
HERO LEARN SKILL P2 w5w
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 2 (Blue)
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Speed Aura
Hero - Learn skill for (Leveling Hero) : Speed Aura
Hero - Learn skill for (Leveling Hero) : Speed Aura
Hero - Learn skill for (Leveling Hero) : Speed Aura
HERO CONTINUE ATTACK P2
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
MERCY TALK P2
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Sarge: Please have MERCY, Sir!!!!
HAHAHA TALK P2
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Sarge: Wahahah, I'm gonna kill you!!
Hero Choose P3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Move To.(Center of Marine <gen>))
HERO START P3
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
HERO RETREAT P3
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_1 <gen>)
HERO REVIVE ATTACK P3
Events
Unit - A unit enters Revival_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
HERO LEARN SKILL P3
Events
Unit - A unit Gains a level
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 3 (Teal)
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : AP Bullets
Hero - Learn skill for (Leveling Hero) : AP Bullets
Hero - Learn skill for (Leveling Hero) : AP Bullets
Hero - Learn skill for (Leveling Hero) : AP Bullets
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P3 w2w
Events
Unit - A unit Gains a level
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 3 (Teal)
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Bomb Strike
HERO LEARN SKILL P3 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 3 (Teal)
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Bomb Strike
HERO LEARN SKILL P3 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 3 (Teal)
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Bomb Strike
HERO LEARN SKILL P3 w3w
Events
Unit - A unit Gains a level
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 3 (Teal)
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Bullet Time
Hero - Learn skill for (Leveling Hero) : Bullet Time
Hero - Learn skill for (Leveling Hero) : Bullet Time
Hero - Learn skill for (Leveling Hero) : Bullet Time
HERO LEARN SKILL P3 w4w
Events
Unit - A unit Gains a level
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 3 (Teal)
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Flamethrower
Hero - Learn skill for (Leveling Hero) : Flamethrower
Hero - Learn skill for (Leveling Hero) : Flamethrower
Hero - Learn skill for (Leveling Hero) : Flamethrower
HERO LEARN SKILL P3 w5w
Events
Unit - A unit Gains a level
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 3 (Teal)
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Rocket Launcher
Hero - Learn skill for (Leveling Hero) : Rocket Launcher
Hero - Learn skill for (Leveling Hero) : Rocket Launcher
Hero - Learn skill for (Leveling Hero) : Rocket Launcher
HERO CONTINUE ATTACK P3
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
MERCY TALK P3
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Marine: Wag po KUYA!!!
HAHAHA TALK P3
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Marine: Wahahah, takbu kayu!!
Hero Choose P4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Move To.(Center of Sniper <gen>))
HERO START P4
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
HERO RETREAT P4
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_1 <gen>)
HERO REVIVE ATTACK P4
Events
Unit - A unit enters Revival_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
HERO LEARN SKILL P4
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 4 (Purple)
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P4 w2w
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 4 (Purple)
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Bush Dress
HERO LEARN SKILL P4 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 4 (Purple)
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Bush Dress
HERO LEARN SKILL P4 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 4 (Purple)
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Bush Dress
HERO LEARN SKILL P4 w3w
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 4 (Purple)
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Homing Missile
Hero - Learn skill for (Leveling Hero) : Homing Missile
Hero - Learn skill for (Leveling Hero) : Homing Missile
Hero - Learn skill for (Leveling Hero) : Homing Missile
HERO LEARN SKILL P4 w4w
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 4 (Purple)
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Poison Bullet
Hero - Learn skill for (Leveling Hero) : Poison Bullet
Hero - Learn skill for (Leveling Hero) : Poison Bullet
Hero - Learn skill for (Leveling Hero) : Poison Bullet
HERO LEARN SKILL P4 w5w
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 4 (Purple)
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
Hero - Learn skill for (Leveling Hero) : Tranquilizer Gun
HERO CONTINUE ATTACK P4
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
MERCY TALK P4
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Sniper: Ayaw kug patya bai!!
HAHAHA TALK P4
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Sniper: Ayaw'g dagan bayuT!!!
Hero Choose P5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Move To.(Center of Medic <gen>))
HERO START P5
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
HERO RETREAT P5
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_1 <gen>)
HERO REVIVE ATTACK P5
Events
Unit - A unit enters Revival_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
HERO LEARN SKILL P5
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 5 (Yellow)
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P5 w2w
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 5 (Yellow)
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Feedback
HERO LEARN SKILL P5 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 5 (Yellow)
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Feedback
HERO LEARN SKILL P5 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 5 (Yellow)
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Feedback
HERO LEARN SKILL P5 w3w
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 5 (Yellow)
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Spell Book
Hero - Learn skill for (Leveling Hero) : Spell Book
Hero - Learn skill for (Leveling Hero) : Spell Book
Hero - Learn skill for (Leveling Hero) : Spell Book
HERO LEARN SKILL P5 w4w
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 5 (Yellow)
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Resurrection
Hero - Learn skill for (Leveling Hero) : Resurrection
Hero - Learn skill for (Leveling Hero) : Resurrection
Hero - Learn skill for (Leveling Hero) : Resurrection
HERO LEARN SKILL P5 w4w Copy
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 5 (Yellow)
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Life Regeneration Aura
Hero - Learn skill for (Leveling Hero) : Life Regeneration Aura
Hero - Learn skill for (Leveling Hero) : Life Regeneration Aura
Hero - Learn skill for (Leveling Hero) : Life Regeneration Aura
HERO CONTINUE ATTACK P5
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_2_BASE <gen>)
MERCY TALK P5
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Medic: WAAAAA!!!!
HAHAHA TALK P5
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Medic: ESHTA ME SHIZEM!!
Hero Choose P8
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Move To.(Center of Siege_Engine <gen>))
HERO START P8
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
HERO RETREAT P8
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 8 (Pink)
(Life of (Attacked unit)) Less than or equal to 300.00
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_2 <gen>)
HERO REVIVE ATTACK P8
Events
Unit - A unit enters Revival_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
HERO LEARN SKILL P8
Events
Unit - A unit Gains a level
Conditions
(Owner of (Leveling Hero)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P8 w2w
Events
Unit - A unit Gains a level
Conditions
(Owner of (Leveling Hero)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Hyper Defence
HERO LEARN SKILL P8 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Owner of (Leveling Hero)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Hyper Defence
HERO LEARN SKILL P8 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Owner of (Leveling Hero)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Hyper Defence
HERO LEARN SKILL P8 w3w
Events
Unit - A unit Gains a level
Conditions
(Owner of (Leveling Hero)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Trigger
Hero - Learn skill for (Leveling Hero) : Trigger
Hero - Learn skill for (Leveling Hero) : Trigger
Hero - Learn skill for (Leveling Hero) : Trigger
HERO LEARN SKILL P8 w4w
Events
Unit - A unit Gains a level
Conditions
(Owner of (Leveling Hero)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Fire Boulder
Hero - Learn skill for (Leveling Hero) : Fire Boulder
Hero - Learn skill for (Leveling Hero) : Fire Boulder
Hero - Learn skill for (Leveling Hero) : Fire Boulder
HERO LEARN SKILL P8 w5w
Events
Unit - A unit Gains a level
Conditions
(Owner of (Leveling Hero)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Bash
Hero - Learn skill for (Leveling Hero) : Bash
Hero - Learn skill for (Leveling Hero) : Bash
Hero - Learn skill for (Leveling Hero) : Bash
HERO CONTINUE ATTACK P8
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
MERCY TALK P8
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Siege Tank: Please don kill me man!
HAHAHA TALK P8
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Siege Tank: Revenge!!
Hero Choose P9
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Move To.(Center of Rocket_Mage <gen>))
HERO START P9
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
HERO RETREAT P9
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 9 (Gray)
(Life of (Attacked unit)) Less than or equal to 300.00
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_2 <gen>)
HERO REVIVE ATTACK P9
Events
Unit - A unit enters Revival_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
HERO LEARN SKILL P9
Events
Unit - A unit Gains a level
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 9 (Gray)
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P9 w2w
Events
Unit - A unit Gains a level
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 9 (Gray)
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Rocket Swarm
HERO LEARN SKILL P9 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 9 (Gray)
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Rocket Swarm
HERO LEARN SKILL P9 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 9 (Gray)
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Rocket Swarm
HERO LEARN SKILL P9 w3w
Events
Unit - A unit Gains a level
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 9 (Gray)
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Reinforcements
Hero - Learn skill for (Leveling Hero) : Reinforcements
Hero - Learn skill for (Leveling Hero) : Reinforcements
Hero - Learn skill for (Leveling Hero) : Reinforcements
HERO LEARN SKILL P9 w4w
Events
Unit - A unit Gains a level
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 9 (Gray)
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Napalm Bomb
Hero - Learn skill for (Leveling Hero) : Napalm Bomb
Hero - Learn skill for (Leveling Hero) : Napalm Bomb
Hero - Learn skill for (Leveling Hero) : Napalm Bomb
HERO LEARN SKILL P9 w5w
Events
Unit - A unit Gains a level
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 9 (Gray)
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Do or Die
Hero - Learn skill for (Leveling Hero) : Do or Die
Hero - Learn skill for (Leveling Hero) : Do or Die
Hero - Learn skill for (Leveling Hero) : Do or Die
HERO CONTINUE ATTACK P9
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
MERCY TALK P9
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Rocket Mage: Don't Kill me you SISSY!!
HAHAHA TALK P9
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Rocket Mage: Yeehaww!!
Hero Choose P10
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Move To.(Center of Spy <gen>))
HERO START P10
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
HERO RETREAT P10
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 10 (Light Blue)
(Life of (Attacked unit)) Less than or equal to 300.00
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_2 <gen>)
HERO REVIVE ATTACK P10
Events
Unit - A unit enters Revival_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
Hero - Learn skill for (Leveling Hero) : Long Slice
Hero - Learn skill for (Leveling Hero) : Long Slice
Hero - Learn skill for (Leveling Hero) : Long Slice
Hero - Learn skill for (Leveling Hero) : Long Slice
HERO LEARN SKILL P10
Events
Unit - A unit Gains a level
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 10 (Light Blue)
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P10 w2w
Events
Unit - A unit Gains a level
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 10 (Light Blue)
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Deep Slice
HERO LEARN SKILL P10 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 10 (Light Blue)
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Deep Slice
HERO LEARN SKILL P10 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 10 (Light Blue)
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Deep Slice
HERO LEARN SKILL P10 w3w
Events
Unit - A unit Gains a level
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 10 (Light Blue)
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Long Slice
Hero - Learn skill for (Leveling Hero) : Long Slice
Hero - Learn skill for (Leveling Hero) : Long Slice
Hero - Learn skill for (Leveling Hero) : Long Slice
HERO LEARN SKILL P10 w4w
Events
Unit - A unit Gains a level
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 10 (Light Blue)
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Confusion
Hero - Learn skill for (Leveling Hero) : Confusion
Hero - Learn skill for (Leveling Hero) : Confusion
Hero - Learn skill for (Leveling Hero) : Confusion
HERO LEARN SKILL P10 w5w
Events
Unit - A unit Gains a level
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 10 (Light Blue)
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Stab
Hero - Learn skill for (Leveling Hero) : Stab
Hero - Learn skill for (Leveling Hero) : Stab
Hero - Learn skill for (Leveling Hero) : Stab
HERO CONTINUE ATTACK P10
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
MERCY TALK P10
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Spy: T_T
HAHAHA TALK P10
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Spy: :-)
Hero Choose P11
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Picked unit) to Move To.(Center of Technican <gen>))
HERO START P11
Events
Time - Elapsed game time is 7.00 seconds
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
HERO RETREAT P11
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 11 (Dark Green)
(Life of (Attacked unit)) Less than or equal to 300.00
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Attacked unit) to Move To . (Center of Revival_2 <gen>)
HERO REVIVE ATTACK P11
Events
Unit - A unit enters Revival_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
HERO LEARN SKILL P11
Events
Unit - A unit Gains a level
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 11 (Dark Green)
(Hero level of (Leveling Hero)) Equal to 25
Actions
Hero - Learn skill for (Leveling Hero) : Robo Wolves
Hero - Learn skill for (Leveling Hero) : Robo Wolves
Hero - Learn skill for (Leveling Hero) : Robo Wolves
Hero - Learn skill for (Leveling Hero) : Robo Wolves
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
Hero - Learn skill for (Leveling Hero) : Attribute Bonus
HERO LEARN SKILL P11 w2w
Events
Unit - A unit Gains a level
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 11 (Dark Green)
(Hero level of (Leveling Hero)) Equal to 16
Actions
Hero - Learn skill for (Leveling Hero) : Auto Repair
HERO LEARN SKILL P11 w2w 2
Events
Unit - A unit Gains a level
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 11 (Dark Green)
(Hero level of (Leveling Hero)) Equal to 11
Actions
Hero - Learn skill for (Leveling Hero) : Auto Repair
HERO LEARN SKILL P11 w2w 3
Events
Unit - A unit Gains a level
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 11 (Dark Green)
(Hero level of (Leveling Hero)) Equal to 6
Actions
Hero - Learn skill for (Leveling Hero) : Auto Repair
HERO LEARN SKILL P11 w3w
Events
Unit - A unit Gains a level
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 11 (Dark Green)
(Hero level of (Leveling Hero)) Equal to 7
Actions
Hero - Learn skill for (Leveling Hero) : Lightning Barrage
Hero - Learn skill for (Leveling Hero) : Lightning Barrage
Hero - Learn skill for (Leveling Hero) : Lightning Barrage
Hero - Learn skill for (Leveling Hero) : Lightning Barrage
HERO LEARN SKILL P11 w4w
Events
Unit - A unit Gains a level
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 11 (Dark Green)
(Hero level of (Leveling Hero)) Equal to 8
Actions
Hero - Learn skill for (Leveling Hero) : Electricute
Hero - Learn skill for (Leveling Hero) : Electricute
Hero - Learn skill for (Leveling Hero) : Electricute
Hero - Learn skill for (Leveling Hero) : Electricute
HERO LEARN SKILL P11 w5w
Events
Unit - A unit Gains a level
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Leveling Hero)) Equal to Player 11 (Dark Green)
(Hero level of (Leveling Hero)) Equal to 15
Actions
Hero - Learn skill for (Leveling Hero) : Robo Wolves
Hero - Learn skill for (Leveling Hero) : Robo Wolves
Hero - Learn skill for (Leveling Hero) : Robo Wolves
Hero - Learn skill for (Leveling Hero) : Robo Wolves
HERO CONTINUE ATTACK P11
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Team_1_BASE <gen>)
MERCY TALK P11
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Game - Display to (All players) the text: Technican: Am P00ooTAAAA MO!!!!
HAHAHA TALK P11
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is A Hero) Equal to True
(Life of (Attacked unit)) Less than or equal to 300.00
(Owner of (Attacking unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Game - Display to (All players) the text: Technican: Awwwsss ka!!
Starting Gold
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Hero_Choose <gen>) over 0 seconds
Player - Add 1500 to Player 2 (Blue) . Current gold
Player - Add 1500 to Player 4 (Purple) . Current gold
Player - Add 1500 to Player 5 (Yellow) . Current gold
Player - Add 1500 to Player 8 (Pink) . Current gold
Player - Add 1500 to Player 3 (Teal) . Current gold
Player - Add 1500 to Player 10 (Light Blue) . Current gold
Player - Add 1500 to Player 9 (Gray) . Current gold
Player - Add 1500 to Player 11 (Dark Green) . Current gold
AI STUCK UP FIX
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2_BASE <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1_BASE <gen>))
Else - Actions
Do nothing
Shotgunner Machinegunner Gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Shotgunner
(Unit-type of (Dying unit)) Equal to Machinegunner
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Falconet Jet Plane Gold
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Falconet
(Unit-type of (Dying unit)) Equal to Jet Plane
Actions
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tank Gold
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tank (Barrage)
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
KILL PENALTY
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 8 (Pink)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 9 (Gray)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Then - Actions
Game - Display to (All players) the text: ((OMFG!!! + ((Name of (Owner of (Killing unit))) + just killed his ally )) + ((Name of (Owner of (Dying unit))) + !! Giving him/her punishment by losing 500 gold.))
Player - Add -1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
KILL
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + |cffffcc00just killed|r ) + ((Name of (Owner of (Dying unit))) + |cffffcc00giving him/her +500 gold.|r))
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Fox Hole Enrtrance
Events
Unit - A unit enters Fox_Hole_6 <gen>
Unit - A unit enters Fox_Hole_5 <gen>
Unit - A unit enters Fox_Hole_4 <gen>
Unit - A unit enters Fox_Hole_3 <gen>
Unit - A unit enters Fox_Hole_2 <gen>
Unit - A unit enters Fox_Hole_1 <gen>
Conditions
Actions
Unit - Add Hidden in Fox Hole to (Triggering unit)
Fox Hole Exit
Events
Unit - A unit leaves Fox_Hole_1 <gen>
Unit - A unit leaves Fox_Hole_2 <gen>
Unit - A unit leaves Fox_Hole_3 <gen>
Unit - A unit leaves Fox_Hole_4 <gen>
Unit - A unit leaves Fox_Hole_5 <gen>
Unit - A unit leaves Fox_Hole_6 <gen>
Conditions
Actions
Unit - Remove Hidden in Fox Hole from (Triggering unit)
Creeps Upgrade
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Shipment Hall) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to research R000 (Unexpected type: 'techcode')
STARTING CHEER
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Animation - Play Spy 0115 <gen> 's stand victory animation
Animation - Play Rocket Mage 0108 <gen> 's channel animation
Animation - Play Assasin 0106 <gen> 's channel animation
Animation - Play Nature Lover 0112 <gen> 's stand victory animation
Animation - Play Dummy Unit 0210 <gen> 's stand victory animation
Animation - Play Dummy Unit 0209 <gen> 's stand victory animation
Animation - Play Blade 0195 <gen> 's victory animation
STARTING CHEER 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Sarge 0009 <gen> 's slam animation
Animation - Play Sniper 0042 <gen> 's spell animation
Animation - Play Technican 0102 <gen> 's spell one animation
Animation - Play Marine 0043 <gen> 's spell animation
Animation - Play Siege Engine 0104 <gen> 's spell animation
Animation - Play Shocker 0198 <gen> 's spell animation
Animation - Play Medic 0041 <gen> 's slam animation
WARNING
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: WARNING: If you choose Technican. Do not buy any items with passive attacks like the bullets and some more beacuse it will malfunction his lightning barrage.
Pirate Spawn 1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate Lord for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Enforcer for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Enforcer for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Brigand for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Brigand for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Brigand for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Bandit for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Bandit for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Bandit for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Bandit for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Pirates has come to steal some gold!
Pirate Spawn 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate Lord for Neutral Hostile at (Center of Pirate_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Enforcer for Neutral Hostile at (Center of Pirate_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Enforcer for Neutral Hostile at (Center of Pirate_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Brigand for Neutral Hostile at (Center of Pirate_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Brigand for Neutral Hostile at (Center of Pirate_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Brigand for Neutral Hostile at (Center of Pirate_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Pirate Bandit for Neutral Hostile at (Center of Pirate_Spawn_2 <gen>) facing Default building facing degrees
ORDER
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Tent (Left)) and do (Order (Picked unit) to train/upgrade to a Shotgunner)
Unit Group - Pick every unit in (Units of type Tent (Left)) and do (Order (Picked unit) to train/upgrade to a Shotgunner)
Unit Group - Pick every unit in (Units of type Tent (Left)) and do (Order (Picked unit) to train/upgrade to a Shotgunner)
Unit Group - Pick every unit in (Units of type Tent (Left)) and do (Order (Picked unit) to train/upgrade to a Machinegunner)
Unit Group - Pick every unit in (Units of type Tent (Left)) and do (Order (Picked unit) to train/upgrade to a Falconet)
Unit Group - Pick every unit in (Units of type Tent (Left)) and do (Order (Picked unit) to train/upgrade to a Jet Plane)
Unit Group - Pick every unit in (Units of type Tent (Left)) and do (Order (Picked unit) to train/upgrade to a Tank (Barrage))
Unit Group - Pick every unit in (Units of type Tent (Right)) and do (Order (Picked unit) to train/upgrade to a Shotgunner)
Unit Group - Pick every unit in (Units of type Tent (Right)) and do (Order (Picked unit) to train/upgrade to a Shotgunner)
Unit Group - Pick every unit in (Units of type Tent (Right)) and do (Order (Picked unit) to train/upgrade to a Shotgunner)
Unit Group - Pick every unit in (Units of type Tent (Right)) and do (Order (Picked unit) to train/upgrade to a Machinegunner)
Unit Group - Pick every unit in (Units of type Tent (Right)) and do (Order (Picked unit) to train/upgrade to a Falconet)
Unit Group - Pick every unit in (Units of type Tent (Right)) and do (Order (Picked unit) to train/upgrade to a Jet Plane)
Unit Group - Pick every unit in (Units of type Tent (Right)) and do (Order (Picked unit) to train/upgrade to a Tank (Barrage))
Revival T1
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Wait 30.00 seconds
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_1 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revival_1 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Revival_1 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Revival_1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.70 seconds
Special Effect - Destroy (Last created special effect)
Revival T2
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 8 (Pink)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
((Dying unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revival_2 <gen>) over 0.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revival_2 <gen>) , Show revival graphics
Special Effect - Create a special effect at (Center of Revival_2 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Revival_2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.70 seconds
Special Effect - Destroy (Last created special effect)
Command FM
Events
Player - Player 2 (Blue) types a chat message containing -fm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -fm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run FM <gen> (checking conditions)
Trigger - Turn on FM <gen>
Wait 0.01 seconds
Trigger - Turn off (This trigger)
FM
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1500 to (Picked player).Current gold)
Command MS 2
Events
Player - Player 2 (Blue) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP1 = (All allies of Player 1 (Red).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Marine is 290.
Else - Actions
Do nothing
Command MS 3
Events
Player - Player 3 (Teal) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP1 = (All allies of Player 1 (Red).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Marine is 290.
Else - Actions
Do nothing
Command MS 4
Events
Player - Player 4 (Purple) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP1 = (All allies of Player 1 (Red).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Marine is 290.
Else - Actions
Do nothing
Command MS 5
Events
Player - Player 5 (Yellow) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP1 = (All allies of Player 1 (Red).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP1 the text: Movespeed BASE of Marine is 290.
Else - Actions
Do nothing
Command MS 8
Events
Player - Player 8 (Pink) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP2 = (All allies of Player 7 (Green).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Marine is 290.
Else - Actions
Do nothing
Command MS 9
Events
Player - Player 9 (Gray) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP2 = (All allies of Player 7 (Green).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 9 (Gray) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Marine is 290.
Else - Actions
Do nothing
Command MS 10
Events
Player - Player 10 (Light Blue) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP2 = (All allies of Player 7 (Green).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 10 (Light Blue) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Marine is 290.
Else - Actions
Do nothing
Command MS 11
Events
Player - Player 11 (Dark Green) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set PLAYERGROUP2 = (All allies of Player 7 (Green).)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Sarge)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sarge is 280.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Medic)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Medic is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Rocket Mage)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Rocket Mage is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Nature Lover)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Nature Lover is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Sniper)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Sniper is 270.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Assasin)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Assasin is 320.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Siege Engine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Siege Engine is 310.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Technican)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Technican is 300.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 11 (Dark Green) of type Marine)) Equal to 1
Then - Actions
Game - Display to PLAYERGROUP2 the text: Movespeed BASE of Marine is 290.
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