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Triggers
Battle Royale 7 (Mage War).w3x
Variables
Initialization
Init
Melee Initialization
Sorc 1 alternative
Evade
fire 1
fire 1 Copy
Evade Copy
Evade Copy Copy
Evade Copy Copy Copy
Jump it up
Jump Obelisk
Jump shaman
Evade Copy Copy 2
Run from dragon
Run from dragon Copy
Run from dragon 2
Run from dragon 3
Run from dragon 4
Run last
Warlock buff
Reflect 1
Reflect 1 Copy 2
Reflect 1 Copy
Warlock vs UDmage 1
Sham lol
eant close
Untitled Trigger 001
Eant eats
Untitled Category
Untitled Trigger 002
Far
Priest attack
Undead comes again
Heal effect
apasa
boom ud
Initialization
Untitled Trigger 002 Copy
AW
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
new
effect
No
r
unit
No
sblue
unit
No
sgreen
unit
No
skellys
group
No
sred
unit
No
syellow
unit
No
wblue
unit
No
wgreen
unit
No
wred
unit
No
wyellow
unit
No
Init
Events
Map initialization
Conditions
Actions
Unit - Hide Red Dragon 0021 <gen>
Unit - Hide Sorceress 0068 <gen>
Environment - Set sky to Lordaeron Summer Sky
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
Unit - Hide Headhunter 0005 <gen>
Unit - Hide Warden 0004 <gen>
Unit - Hide Tree of Life 0028 <gen>
Unit - Hide Red Dragon 0018 <gen>
Unit - Hide Infernal 0029 <gen>
Unit - Hide Shaman 0026 <gen>
Unit - Hide Missile dweomer 0008 <gen>
Unit - Hide Missile dweomer 0007 <gen>
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_start_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_start_1_slow for Player 1 (Red) over 7.00 seconds
Wait 1.50 seconds
Trigger - Turn on Sorc_1_alternative <gen>
Game - Display to (All players) the text: creyzi4zb12 presents..................
Wait 1.50 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_start_2_slow for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Make Shaman 0006 <gen> face Missile dweomer 0008 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_start_3_slow for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Game - Display to (All players) the text: Battle Royale 7 (Mage War)
Camera - . Apply . gg_cam_start_4_slow for Player 1 (Red) over 3.00 seconds
Sound - Play Toni_Gonzaga___Kapag_Tumibok_ang_Puso <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_battle_1 for Player 1 (Red) over 2.00 seconds
Animation - Play Shaman 0006 <gen> 's spell animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Unhide Missile dweomer 0007 <gen>
Unit - Unhide Missile dweomer 0008 <gen>
Camera - . Apply . gg_cam_battle_1_slow for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Hide Shaman 0006 <gen>
Unit - Unhide Headhunter 0005 <gen>
Animation - Play Headhunter 0005 <gen> 's birth animation
Wait 0.30 seconds
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in Region_010 <gen>))
Unit - Order Priest 0003 <gen> to Stop .
Unit - Order Priest 0002 <gen> to Stop .
Unit - Order Missile dweomer 0007 <gen> to Stop .
Unit - Order Missile dweomer 0008 <gen> to Stop .
Trigger - Turn on fire_1 <gen>
Trigger - Run fire_1 <gen> (ignoring conditions)
Wait 0.30 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of Region_011 <gen>)
Sorc 1 alternative
Events
Time - Every 1.30 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in sorc_1 <gen>) and do (Play (Picked unit)'s spell animation)
Evade
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Trigger - Turn on fire_1_Copy <gen>
Trigger - Run fire_1_Copy <gen> (ignoring conditions)
Unit Group - Pick every unit in (Units in sorc_1 <gen>) and do (Make (Picked unit) face (Center of Region_011 <gen>) over 0 seconds)
Camera - . Apply . gg_cam_battle_2 for Player 1 (Red) over 2.00 seconds
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in Region_011 <gen>))
Unit - Order Priest 0003 <gen> to Stop .
Unit - Order Priest 0002 <gen> to Stop .
Unit - Order Missile dweomer 0007 <gen> to Stop .
Unit - Order Missile dweomer 0008 <gen> to Stop .
Wait 0.30 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of Region_012 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_battle_2_slow for Player 1 (Red) over 2.00 seconds
fire 1
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_003_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_003_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_003_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_003_Copy_3_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Destructible - Pick every destructible in Region_013 <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
fire 1 Copy
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of sorc_1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Destructible - Pick every destructible in Region_021 <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Animation - Play the death animation for all doodads of type ZPsh (Unexpected type: 'doodadcode') within Region_022 <gen> .
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.06 seconds
Evade Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Unit Group - Pick every unit in (Units in sorc_1 <gen>) and do (Make (Picked unit) face (Center of Region_012 <gen>) over 0 seconds)
Camera - . Apply . gg_cam_battle_3_slow for Player 1 (Red) over 3.00 seconds
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in Region_012 <gen>))
Unit - Order Priest 0003 <gen> to Stop .
Unit - Order Priest 0002 <gen> to Stop .
Unit - Order Missile dweomer 0007 <gen> to Stop .
Unit - Order Missile dweomer 0008 <gen> to Stop .
Wait 0.30 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of Region_014 <gen>)
Destructible - Pick every destructible in Region_037 <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Evade Copy Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Unit Group - Pick every unit in (Units in sorc_1 <gen>) and do (Make (Picked unit) face (Center of Region_014 <gen>) over 0 seconds)
Camera - . Apply . gg_cam_battle_3_slow for Player 1 (Red) over 3.00 seconds
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in Region_014 <gen>))
Unit - Order Priest 0003 <gen> to Stop .
Unit - Order Priest 0002 <gen> to Stop .
Unit - Order Missile dweomer 0007 <gen> to Stop .
Unit - Order Missile dweomer 0008 <gen> to Stop .
Wait 0.30 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Animation - Play the death animation for all doodads of type YS04 (Unexpected type: 'doodadcode') within Region_023 <gen> .
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Trigger - Turn off (This trigger)
Evade Copy Copy Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Camera - . Apply . gg_cam_battle_4_slow for Player 1 (Red) over 1.00 seconds
Unit Group - Pick every unit in (Units in sorc_1 <gen>) and do (Make (Picked unit) face (Center of Region_015 <gen>) over 0 seconds)
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in Region_015 <gen>))
Unit - Order Priest 0003 <gen> to Stop .
Unit - Order Priest 0002 <gen> to Stop .
Unit - Order Missile dweomer 0007 <gen> to Stop .
Unit - Order Missile dweomer 0008 <gen> to Stop .
Wait 0.30 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of Region_016 <gen>)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off Sorc_1_alternative <gen>
Jump it up
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Unit - Make Headhunter 0005 <gen> face (Center of Region_024 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Battle_4_slower for Player 1 (Red) over 3.00 seconds
Unit Group - Pick every unit in (Units in sorc_1 <gen>) and do (Make (Picked unit) face Headhunter 0005 <gen> over 0.30 seconds)
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in Region_017 <gen>))
Unit - Order Priest 0003 <gen> to Stop .
Unit - Order Priest 0002 <gen> to Stop .
Unit - Order Missile dweomer 0007 <gen> to Stop .
Unit - Order Missile dweomer 0008 <gen> to Stop .
Unit - Add Crow Form to Headhunter 0005 <gen>
Animation - Change Headhunter 0005 <gen> flying height to 300.00 at 300.00
Unit - Order Headhunter 0005 <gen> to Move To . (Center of Region_024 <gen>)
Trigger - Turn on Jump_shaman <gen>
Wait 1.30 seconds
Unit - Remove Crow Form from Headhunter 0005 <gen>
Animation - Change Headhunter 0005 <gen> flying height to 0.00 at 300.00
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Stop.)
Trigger - Turn off (This trigger)
Jump Obelisk
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Magic Lantern 0022 <gen> instantly to ((Position of Magic Lantern 0022 <gen>) offset by 12.00 towards 220.19 degrees.)
Jump shaman
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Shaman 0006 <gen> instantly to ((Position of Headhunter 0005 <gen>) offset by 12.00 towards 62.79 degrees.)
Evade Copy Copy 2
Events
Unit - A unit enters sorc_1 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Camera - . Apply . gg_cam_battle_5_slow for Player 1 (Red) over 1.00 seconds
Unit - Explode Priest 0002 <gen> .
Unit - Remove Missile dweomer 0008 <gen> from the game
Unit - Remove Missile dweomer 0007 <gen> from the game
Unit - Order Headhunter 0005 <gen> to Stop .
Unit Group - Pick every unit in (Units in Missile_barrage_sorc_1 <gen>) and do (Order (Picked unit) to Stop.)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in sorc_1 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_025 <gen>))
Unit - Order Sorceress 0000 <gen> to Stop .
Camera - . Apply . gg_cam_battle_5_slow for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Unit - Make Headhunter 0005 <gen> face Sorceress 0000 <gen> over 0 seconds
Camera - . Apply . gg_cam_battle_5_slower for Player 1 (Red) over 16.00 seconds
Unit - Make Sorceress 0000 <gen> face Headhunter 0005 <gen> over 0.50 seconds
Animation - Play Sorceress 0000 <gen> 's spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Wait 0.03 seconds
Unit - Hide Sorceress 0000 <gen>
Wait 0.03 seconds
Unit - Unhide Red Dragon 0018 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Red Dragon 0018 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Make Red Dragon 0018 <gen> face Orc Warlock 0019 <gen> over 0 seconds
Wait 1.00 seconds
Animation - Play Red Dragon 0018 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Unit - Order Headhunter 0005 <gen> to Move To . (Center of run_from_dragon <gen>)
Wait 0.03 seconds
Animation - Reset Red Dragon 0018 <gen> 's animation
Trigger - Turn on Run_from_dragon <gen>
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of run_from_dragon <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.50 seconds
Destructible - Pick every destructible in run_from_dragon <gen> and do (Kill (Picked destructible))
Special Effect - Create a special effect at (Center of run_from_dragon_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of run_from_dragon_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of run_from_dragon_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of run_from_dragon_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of run_from_dragon_Copy_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of run_from_dragon_Copy_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.50 seconds
Animation - Play the death animation for all doodads of type XOcl (Unexpected type: 'doodadcode') within run_from_dragon_Copy_6 <gen> .
Animation - Play the death animation for all doodads of type YOob (Unexpected type: 'doodadcode') within run_from_dragon_Copy_6 <gen> .
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.03 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Magic Lantern 0022 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.03 seconds
Unit - Remove Magic Lantern 0022 <gen> from the game
Trigger - Turn off (This trigger)
Run from dragon
Events
Unit - A unit enters run_from_dragon <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Trigger - Turn on Run_from_dragon_Copy <gen>
Camera - . Apply . gg_cam_Run_from_dragon for Player 1 (Red) over 3.00 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of run_from_dragon_Copy <gen>)
Trigger - Turn off (This trigger)
Run from dragon Copy
Events
Unit - A unit enters run_from_dragon_Copy <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Trigger - Turn on Run_from_dragon_2 <gen>
Unit - Order Headhunter 0005 <gen> to Move To . (Center of run_from_dragon_Copy_2 <gen>)
Trigger - Turn off (This trigger)
Run from dragon 2
Events
Unit - A unit enters run_from_dragon_Copy_2 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Trigger - Turn on Run_from_dragon_3 <gen>
Camera - . Apply . gg_cam_Run_from_dragon_Copy for Player 1 (Red) over 3.00 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of run_from_dragon_Copy_3 <gen>)
Trigger - Turn off (This trigger)
Run from dragon 3
Events
Unit - A unit enters run_from_dragon_Copy_3 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Trigger - Turn on Run_from_dragon_4 <gen>
Camera - . Apply . gg_cam_Run_from_dragon_Copy_Copy for Player 1 (Red) over 3.00 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of run_from_dragon_Copy_4 <gen>)
Trigger - Turn off (This trigger)
Run from dragon 4
Events
Unit - A unit enters run_from_dragon_Copy_4 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Trigger - Turn on Run_last <gen>
Camera - . Apply . gg_cam_warlock_buff for Player 1 (Red) over 3.00 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of run_from_dragon_Copy_5 <gen>)
Unit - Hide Priest 0003 <gen>
Unit - Hide Priest 0002 <gen>
Trigger - Turn off (This trigger)
Run last
Events
Unit - A unit enters run_from_dragon_Copy_5 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Trigger - Turn on Warlock_buff <gen>
Camera - . Apply . gg_cam_warlock_buff for Player 1 (Red) over 3.00 seconds
Unit - Order Headhunter 0005 <gen> to Move To . (Center of run_from_dragon_Copy_6 <gen>)
Trigger - Turn off (This trigger)
Warlock buff
Events
Unit - A unit enters run_from_dragon_Copy_6 <gen>
Conditions
(Triggering unit) Equal to Headhunter 0005 <gen>
Actions
Camera - . Apply . gg_cam_warlock_talk for Player 1 (Red) over 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Headhunter 0005 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Wait 0.04 seconds
Unit - Hide Headhunter 0005 <gen>
Unit - Unhide Shaman 0006 <gen>
Unit - Move Shaman 0006 <gen> instantly to (Center of run_from_dragon_Copy_6 <gen>)
Wait 0.04 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Animation - Play Orc Warlock 0019 <gen> 's spell animation
Animation - Reset Shaman 0006 <gen> 's animation
Wait 0.04 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl
Unit - Make Shaman 0006 <gen> face Orc Warlock 0019 <gen> over 0.30 seconds
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Unit - Order Skeletal Mage 0020 <gen> to Attack Once . Shaman 0006 <gen>
Reflect 1
Events
Unit - Shaman 0006 <gen> 's life becomes Less than or equal to 970.00
Conditions
Actions
Unit - Create 1 . Skeletal Mage for Player 1 (Red) at (Position of Shaman 0006 <gen>) facing (Facing of Skeletal Mage 0023 <gen>) degrees
Set Variable Set r = (Last created unit)
Unit - Order r to Attack Once . Skeletal Mage 0023 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Unit - Make Shaman 0006 <gen> face Skeletal Mage 0020 <gen> over 0.30 seconds
Camera - . Apply . gg_cam_o_v_u_1 for Player 1 (Red) over 3.00 seconds
Unit - Make Orc Warlock 0019 <gen> face Skeletal Mage 0020 <gen> over 0.30 seconds
Unit - Set life of Shaman 0006 <gen> to 900.00
Wait 3.00 seconds
Camera - . Apply . gg_cam_o_v_u_1_slow for Player 1 (Red) over 12.00 seconds
Unit - Order Skeletal Mage 0020 <gen> to Attack Once . Shaman 0006 <gen>
Reflect 1 Copy 2
Events
Unit - Shaman 0006 <gen> 's life becomes Less than or equal to 860.00
Conditions
Actions
Unit - Create 1 . Skeletal Mage for Player 1 (Red) at (Position of Shaman 0006 <gen>) facing (Facing of Skeletal Mage 0025 <gen>) degrees
Set Variable Set r = (Last created unit)
Unit - Order r to Attack Once . Skeletal Mage 0025 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Unit - Set life of Shaman 0006 <gen> to 800.00
Wait 1.00 seconds
Unit - Order Skeletal Mage 0020 <gen> to Attack Once . Shaman 0006 <gen>
Reflect 1 Copy
Events
Unit - Shaman 0006 <gen> 's life becomes Less than or equal to 760.00
Conditions
Actions
Unit - Create 1 . Skeletal Mage for Player 1 (Red) at (Position of Shaman 0006 <gen>) facing (Facing of Skeletal Mage 0024 <gen>) degrees
Set Variable Set r = (Last created unit)
Unit - Order r to Attack Once . Skeletal Mage 0024 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0006 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Wait 1.50 seconds
Animation - Play Shaman 0006 <gen> 's spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_044 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Animation - Reset Shaman 0006 <gen> 's animation
Camera - . Apply . gg_cam_o_v_u_2 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of fire_from_lightning <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Skeletal Mage 0020 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Animation - Play Skeletal Mage 0020 <gen> 's death animation
Wait 0.02 seconds
Special Effect - Create a special effect at (Random point in Region_044 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at (Random point in Region_044 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in fire_from_lightning_Copy <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.02 seconds
Destructible - Kill Cityscape Summer Tree Wall 0287 <gen>
Special Effect - Create a special effect at (Random point in fire_from_lightning_Copy <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.02 seconds
Animation - Play the death animation for all doodads of type YS00 (Unexpected type: 'doodadcode') within fire_from_lightning_Copy <gen> .
Special Effect - Create a special effect at (Random point in fire_from_lightning_Copy_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.02 seconds
Camera - . Apply . gg_cam_o_v_u_3 for Player 1 (Red) over 3.00 seconds
Destructible - Kill Cityscape Summer Tree Wall 0289 <gen>
Destructible - Kill Cityscape Summer Tree Wall 0288 <gen>
Special Effect - Create a special effect at (Random point in fire_from_lightning_Copy_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 2.50 seconds
Destructible - Kill Cityscape Summer Tree Wall 0292 <gen>
Animation - Play Skeletal Mage 0020 <gen> 's birth animation
Wait 2.60 seconds
Destructible - Kill Cityscape Summer Tree Wall 0291 <gen>
Unit - Order Skeletal Mage 0020 <gen> to Move To . (Center of Region_043 <gen>)
Camera - . Apply . gg_cam_o_v_u_4 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order Orc Warlock 0019 <gen> to Move To . (Center of warlock_goto <gen>)
Wait 0.01 seconds
Camera - . Apply . gg_cam_o_v_u_5 for Player 1 (Red) over 10.00 seconds
Warlock vs UDmage 1
Events
Unit - A unit enters warlock_goto <gen>
Conditions
(Triggering unit) Equal to Orc Warlock 0019 <gen>
Actions
Wait 1.00 seconds
Unit - Make Orc Warlock 0019 <gen> face Skeletal Mage 0020 <gen> over 0.30 seconds
Unit - Make Skeletal Mage 0020 <gen> face Orc Warlock 0019 <gen> over 0.30 seconds
Unit - Hide Shaman 0006 <gen>
Unit - Unhide Shaman 0026 <gen>
Unit - Order Shaman 0026 <gen> to Move To . (Center of C__WINDOWS_hinhem_scr <gen>)
Wait 1.00 seconds
Unit - Order Orc Warlock 0019 <gen> to Attack Once . Skeletal Mage 0020 <gen>
Wait 1.00 seconds
Unit - Create 1 Summon Skeletal Mage (Firebolt) for Player 1 (Red) at (Position of Skeletal Mage 0020 <gen>) facing (Position of Orc Warlock 0019 <gen>)
Animation - Play Skeletal Mage 0020 <gen> 's attack animation
Set Variable Set sred = (Last created unit)
Wait 0.01 seconds
Unit - Order sred to Attack Once . Orc Warlock 0019 <gen>
Wait 1.30 seconds
Unit - Create 1 Summon Skeletal Mage (blue) for Player 1 (Red) at (Position of Orc Warlock 0019 <gen>) facing (Position of Skeletal Mage 0020 <gen>)
Animation - Play Orc Warlock 0019 <gen> 's attack animation
Set Variable Set sred = (Last created unit)
Wait 0.01 seconds
Unit - Order sred to Attack Once . Skeletal Mage 0020 <gen>
Wait 1.30 seconds
Unit - Create 1 Summon Skeletal Mage (blue) for Player 1 (Red) at (Position of Skeletal Mage 0020 <gen>) facing (Position of Orc Warlock 0019 <gen>)
Animation - Play Skeletal Mage 0020 <gen> 's attack animation
Set Variable Set sred = (Last created unit)
Wait 0.01 seconds
Camera - . Apply . gg_cam_o_v_u_5_slow for Player 1 (Red) over 9.00 seconds
Unit - Order sred to Attack Once . Orc Warlock 0019 <gen>
Wait 1.30 seconds
Unit - Create 1 Summon Skeletal Mage (greent) for Player 1 (Red) at (Position of Orc Warlock 0019 <gen>) facing (Position of Skeletal Mage 0020 <gen>)
Animation - Play Orc Warlock 0019 <gen> 's attack animation
Set Variable Set sred = (Last created unit)
Wait 0.02 seconds
Unit - Order sred to Attack Once . Skeletal Mage 0020 <gen>
Wait 1.30 seconds
Unit - Create 1 Summon Skeletal Mage (greent) for Player 1 (Red) at (Position of Skeletal Mage 0020 <gen>) facing (Position of Orc Warlock 0019 <gen>)
Animation - Play Skeletal Mage 0020 <gen> 's attack animation
Set Variable Set sred = (Last created unit)
Wait 0.01 seconds
Unit - Order sred to Attack Once . Orc Warlock 0019 <gen>
Wait 1.30 seconds
Unit - Create 1 Summon Skeletal Mage (yellow) for Player 1 (Red) at (Position of Orc Warlock 0019 <gen>) facing (Position of Skeletal Mage 0020 <gen>)
Animation - Play Orc Warlock 0019 <gen> 's attack animation
Set Variable Set sred = (Last created unit)
Wait 0.01 seconds
Unit - Order sred to Attack Once . Skeletal Mage 0020 <gen>
Wait 1.30 seconds
Unit - Create 1 Summon Skeletal Mage (yellow) for Player 1 (Red) at (Position of Skeletal Mage 0020 <gen>) facing (Position of Orc Warlock 0019 <gen>)
Animation - Play Skeletal Mage 0020 <gen> 's attack animation
Set Variable Set sred = (Last created unit)
Wait 0.01 seconds
Unit - Order sred to Attack Once . Orc Warlock 0019 <gen>
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Shaman 0026 <gen> using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Animation - Change Shaman 0026 <gen> 's animation speed to 1.00 % of its original speed
Wait 1.00 seconds
Camera - . Apply . gg_cam_entangled_slow for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_night_elf_intro for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Eant_summon for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Eant_summon_slow for Player 1 (Red) over 3.00 seconds
Environment - Create a 9.00 second Normal ripple deformation at (Center of tree_eruption <gen>) with starting radius 500.00 , ending radius 590.00 , and depth 64 , using 3.00 second ripples spaced 512 apart
Wait 1.00 seconds
Destructible - Pick every destructible in tree_eruption <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Animation - Play the death animation for all doodads of type YS02 (Unexpected type: 'doodadcode') within tree_eruption <gen> .
Wait 1.00 seconds
Unit - Unhide Tree of Life 0028 <gen>
Wait 0.03 seconds
Animation - Play Tree of Life 0028 <gen> 's morph alternate animation
Wait 1.00 seconds
Unit - Make Shaman 0026 <gen> face Tree of Life 0028 <gen> over 0 seconds
Unit - Set life of Shaman 0026 <gen> to 300.00
Wait 2.00 seconds
Unit - Order Tree of Life 0028 <gen> to Attack Once . Shaman 0026 <gen>
Camera - . Apply . gg_cam_Eant_eats for Player 1 (Red) over 4.00 seconds
Untitled Trigger 001
Events
Time - Every 1.30 seconds of game time
Conditions
Actions
Animation - Play Druid of the Talon 0027 <gen> 's spell animation
Default melee game initialization for all players
Eant eats
Events
Unit - Shaman 0026 <gen> 's life becomes Less than or equal to 290.00
Conditions
Actions
Unit - Hide Shaman 0026 <gen>
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Tree of Life 0028 <gen> using units\orc\Shaman\Shaman.mdl
Set Variable Set new = (Last created special effect)
Special Effect - Destroy new
Wait 0.50 seconds
Wait 2.00 seconds
Animation - Play Tree of Life 0028 <gen> 's spell eat tree animation
Wait 0.50 seconds
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Tree of Life 0028 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 1.00 seconds
Animation - Reset Tree of Life 0028 <gen> 's animation
Camera - . Apply . gg_cam_warlock_run_away for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Unit - Make Tree of Life 0028 <gen> face Orc Warlock 0019 <gen> over 0 seconds
Unit - Order Tree of Life 0028 <gen> to Move To . (Center of warlock_goto <gen>)
Animation - Play Necromancer 0030 <gen> 's stand channel animation
Wait 1.00 seconds
Unit - Order Orc Warlock 0019 <gen> to Move To . (Center of Region_050 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_undead_intro for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_undead_intro_slow for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_rain_of_chaos for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Special Effect - Create a special effect at (Center of Region_051 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.03 seconds
Special Effect - Create a special effect at (Center of Region_051 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Animation - Play the death animation for all doodads of type YS02 (Unexpected type: 'doodadcode') within Region_051 <gen> .
Destructible - Pick every destructible in Region_051 <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Special Effect - Create a special effect at (Random point in Region_051 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Environment - Create Blight for Player 1 (Red) across Region_051 <gen>
Wait 0.03 seconds
Unit - Unhide Infernal 0029 <gen>
Animation - Play Infernal 0029 <gen> 's birth animation
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 2.00 seconds
Wait 1.60 seconds
Unit - Make Tree of Life 0028 <gen> face Infernal 0029 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Order Infernal 0029 <gen> to Attack . Tree of Life 0028 <gen>
Unit - Order Tree of Life 0028 <gen> to Attack . Infernal 0029 <gen>
Wait 2.00 seconds
Unit - Make Orc Warlock 0019 <gen> face Infernal 0029 <gen> over 0.20 seconds
Camera - . Apply . gg_cam_enlarge for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_enlarge_slow for Player 1 (Red) over 12.00 seconds
Animation - Play Orc Warlock 0019 <gen> 's spell animation
Wait 1.00 seconds
Animation - Change Orc Warlock 0019 <gen> 's size to ( 340.00 %, 340.00 %, 340.00 %) of its original size
Wait 1.00 seconds
Unit - Order Orc Warlock 0019 <gen> to Move To . (Center of Region_053 <gen>)
Trigger - Turn on Far <gen>
Trigger - Run Far <gen> (ignoring conditions)
Wait 4.00 seconds
Unit - Order Orc Warlock 0019 <gen> to Attack . Infernal 0029 <gen>
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Trigger - Turn off Heal_effect <gen>
Unit - Hide Druid of the Claw 0041 <gen>
Unit - Hide Far Seer 0048 <gen>
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Unit - Hide Missile dweomer 0049 <gen>
Unit - Hide Druid of the Claw 0041 <gen>
Unit Group - Add all units of (Units in undead_summon <gen>) to skellys
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Maroon , Changing color of existing units
Unit Group - Pick every unit in (Units in undead_summon <gen>) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Far
Events
Conditions
Actions
Unit - Unhide Priest 0001 <gen>
Camera - . Apply . gg_cam_far_clip for Player 1 (Red) over 4.00 seconds
Animation - Reset Druid of the Talon 0027 <gen> 's animation
Animation - Reset Druid of the Claw 0040 <gen> 's animation
Wait 3.60 seconds
Camera - . Apply . gg_cam_far_clip_slow for Player 1 (Red) over 3.00 seconds
Wait 2.60 seconds
Camera - . Apply . gg_cam_n_v_u_1 for Player 1 (Red) over 2.00 seconds
Wait 1.60 seconds
Animation - Play Druid of the Claw 0040 <gen> 's spell animation
Wait 0.05 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Claw 0040 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.40 seconds
Unit - Hide Druid of the Claw 0040 <gen>
Wait 0.40 seconds
Camera - . Apply . gg_cam_n_v_u_2 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Unhide Druid of the Claw 0041 <gen>
Wait 0.05 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Claw 0041 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.30 seconds
Camera - . Apply . gg_cam_n_v_u_2_slow for Player 1 (Red) over 13.00 seconds
Wait 1.00 seconds
Unit - Order Druid of the Claw 0041 <gen> to Night Elf Druid Of The Claw - Bear Form .
Wait 1.00 seconds
Unit - Order Druid of the Claw 0041 <gen> to Attack Once . Necromancer 0030 <gen>
Wait 2.00 seconds
Animation - Play Necromancer 0030 <gen> 's death animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Necromancer 0030 <gen> using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 1.00 seconds
Unit - Explode Necromancer 0030 <gen> .
Unit - Kill Druid of the Claw 0041 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_h_v_n for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Priest 0001 <gen> to Move To . (Center of priest_go_to <gen>)
Camera - . Apply . gg_cam_h_v_n_slow for Player 1 (Red) over 15.00 seconds
Priest attack
Events
Unit - A unit enters priest_go_to <gen>
Conditions
(Triggering unit) Equal to Priest 0001 <gen>
Actions
Unit - Order Priest 0001 <gen> to Attack Once . Druid of the Talon 0027 <gen>
Wait 1.00 seconds
Animation - Play Druid of the Talon 0027 <gen> 's death animation
Unit - Explode Druid of the Talon 0027 <gen> .
Wait 1.00 seconds
Unit - Unhide Warden 0004 <gen>
Wait 0.05 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Warden 0004 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.00 seconds
Unit - Order Priest 0001 <gen> to Move To . (Center of priest_retreat <gen>)
Unit - Order Warden 0004 <gen> to Move To . (Center of apasa_hoy <gen>)
Undead comes again
Events
Unit - A unit enters apasa_hoy <gen>
Conditions
(Triggering unit) Equal to Warden 0004 <gen>
Actions
Camera - . Apply . gg_cam_n_and_h_v_u_1 for Player 1 (Red) over 2.60 seconds
Wait 1.70 seconds
Unit - Make Warden 0004 <gen> face (Center of undead_summon <gen>) over 1.00 seconds
Unit - Make Priest 0001 <gen> face (Center of undead_summon <gen>) over 1.00 seconds
Animation - Play Acolyte 0035 <gen> 's stand work gold animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 2.00 seconds
Wait 1.60 seconds
Camera - . Apply . gg_cam_h_and_n_v_u_1_slow for Player 1 (Red) over 12.00 seconds
Unit Group - Pick every unit in skellys and do (Unhide (Picked unit))
Wait 0.03 seconds
Unit Group - Pick every unit in skellys and do (Play (Picked unit)'s birth animation)
Wait 1.00 seconds
Animation - Reset Acolyte 0035 <gen> 's animation
Unit Group - Pick every unit in (Units in undead_summon <gen>) and do (Make (Picked unit) face (Center of apasa_hoy <gen>) over 1.00 seconds)
Wait 0.03 seconds
Unit Group - Pick every unit in (Units in undead_summon <gen>) and do (Order (Picked unit) to Attack.Warden 0004 <gen>)
Unit - Order Skeleton Archer 0047 <gen> to Stop .
Unit - Order Skeleton Archer 0046 <gen> to Stop .
Unit - Order Skeleton Archer 0043 <gen> to Stop .
Unit - Order Skeleton Archer 0042 <gen> to Stop .
Unit - Order Skeleton Archer 0045 <gen> to Stop .
Unit - Order Skeleton Archer 0044 <gen> to Stop .
Wait 1.00 seconds
Unit - Order Skeleton Archer 0046 <gen> to Attack Ground . (Random point in Region_058 <gen>)
Unit - Order Skeleton Archer 0047 <gen> to Attack Ground . (Random point in Region_058 <gen>)
Unit - Order Skeleton Archer 0043 <gen> to Attack Ground . (Random point in Region_058 <gen>)
Unit - Order Skeleton Archer 0042 <gen> to Attack Ground . (Random point in Region_058 <gen>)
Unit - Order Skeleton Archer 0045 <gen> to Attack Ground . (Random point in Region_058 <gen>)
Unit - Order Skeleton Archer 0044 <gen> to Attack Ground . (Random point in Region_058 <gen>)
Wait 2.60 seconds
Unit - Order Warden 0004 <gen> to Attack . Skeleton Warrior 0032 <gen>
Wait 1.00 seconds
Trigger - Turn on Heal_effect <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_orc_in for Player 1 (Red) over 2.00 seconds
Unit - Unhide Far Seer 0048 <gen>
Wait 1.30 seconds
Camera - . Apply . gg_cam_orc_come for Player 1 (Red) over 2.00 seconds
Animation - Play Far Seer 0048 <gen> 's spell animation
Wait 1.30 seconds
Camera - . Apply . gg_cam_orc_come for Player 1 (Red) over 2.00 seconds
Animation - Play Far Seer 0048 <gen> 's spell animation
Wait 1.30 seconds
Unit - Unhide Missile dweomer 0049 <gen>
Camera - . Apply . gg_cam_orc_attak for Player 1 (Red) over 2.00 seconds
Animation - Play Far Seer 0048 <gen> 's spell animation
Wait 1.30 seconds
Unit Group - Pick every unit in (Units in stormreaver <gen>) and do (Order (Picked unit) to Attack Ground.(Random point in Region_058 <gen>))
Unit - Order Far Seer 0048 <gen> to Stop .
Unit - Order Missile dweomer 0049 <gen> to Stop .
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_058 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Region_058 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Region_058 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Region_058 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2.00 seconds
Trigger - Turn off Heal_effect <gen>
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in stormreaver <gen>) and do (Order (Picked unit) to Stop.)
Wait 1.00 seconds
Camera - . Apply . gg_cam_cl for Player 1 (Red) over 2.00 seconds
Unit - Order Far Seer 0048 <gen> to Move To . (Center of Region_061 <gen>)
Unit Group - Pick every unit in (Units in undead_summon <gen>) and do (Order (Picked unit) to Attack.Far Seer 0048 <gen>)
Heal effect
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Unit - Make Priest 0001 <gen> face Warden 0004 <gen> over 1.00 seconds
Animation - Play Priest 0001 <gen> 's spell animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Warden 0004 <gen> using Abilities\Spells\Human\Heal\HealTarget.mdl
apasa
Events
Unit - A unit enters Region_061 <gen>
Conditions
(Triggering unit) Equal to Far Seer 0048 <gen>
Actions
Unit Group - Pick every unit in (Units in Region_060 <gen>) and do (Change ownership of (Picked unit) to Player 3 (Teal) and Retain color)
Wait 1.00 seconds
Camera - . Apply . gg_cam_cl_slow for Player 1 (Red) over 12.00 seconds
Unit - Remove Missile dweomer 0049 <gen> from the game
Animation - Play Far Seer 0048 <gen> 's spell animation
Unit - Make Far Seer 0048 <gen> face Missile 2 0062 <gen> over 0 seconds
Wait 0.50 seconds
Wait 2 seconds
Trigger - Turn on boom_ud <gen>
Animation - Play Far Seer 0048 <gen> 's spell animation
Wait 2.00 seconds
Animation - Play Far Seer 0048 <gen> 's spell animation
Unit Group - Pick every unit in (Units in undead_summon <gen>) and do (Kill (Picked unit))
Unit - Order Acolyte 0035 <gen> to Stop .
Wait 0.50 seconds
Animation - Reset Far Seer 0048 <gen> 's animation
Trigger - Turn off boom_ud <gen>
Unit - Hide Red Dragon 0018 <gen>
Unit - Unhide Red Dragon 0021 <gen>
Unit - Make Far Seer 0048 <gen> face Red Dragon 0021 <gen> over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_dragon_1 for Player 1 (Red) over 3.00 seconds
Wait 2.60 seconds
Camera - . Apply . gg_cam_dragon_2 for Player 1 (Red) over 3.00 seconds
Wait 2.60 seconds
Camera - . Apply . gg_cam_dragon_3 for Player 1 (Red) over 3.00 seconds
Wait 2.60 seconds
Animation - Play Red Dragon 0021 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Region_062 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Camera - . Apply . gg_cam_Fire_Blast for Player 1 (Red) over 7.00 seconds
Animation - Reset Red Dragon 0021 <gen> 's animation
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Kill Guard Tower 0063 <gen>
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_065 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_067 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Destructible - Pick every destructible in Region_066 <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Special Effect - Create a special effect at (Center of Region_067_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_067_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_067_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_067_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_067_Copy_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_069 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_070 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_Storm <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_Storm <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_Storm <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Fire_Storm <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_071 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units in Region_072 <gen>) and do (Kill (Picked unit))
Wait 3.00 seconds
Unit - Unhide Sorceress 0068 <gen>
Trigger - Turn on Untitled_Trigger_002_Copy <gen>
Trigger - Run Untitled_Trigger_002_Copy <gen> (ignoring conditions)
boom ud
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 0.05 seconds
Unit - Hide Acolyte 0035 <gen>
Special Effect - Create a special effect at (Random point in Region_060 <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 0.05 seconds
Untitled Trigger 002 Copy
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Last for Player 1 (Red) over 1.40 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Last_slow for Player 1 (Red) over 15.00 seconds
Unit - Order Sorceress 0068 <gen> to Human Dragonhawk Rider - Aerial Shackles . Red Dragon 0021 <gen>
Wait 2.60 seconds
Animation - Change Red Dragon 0021 <gen> flying height to 600.00 at 500.00
Trigger - Turn on AW <gen>
Wait 1.00 seconds
Unit - Make Sorceress 0068 <gen> face (Center of Region_079 <gen>) over 0 seconds
Animation - Change Red Dragon 0021 <gen> flying height to 0.00 at 400.00
AW
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Red Dragon 0021 <gen> instantly to ((Position of Red Dragon 0021 <gen>) offset by 12.00 towards 175.04 degrees.)
Untitled Trigger 003
Events
Unit - A unit enters Region_079 <gen>
Conditions
(Triggering unit) Equal to Red Dragon 0021 <gen>
Actions
Trigger - Turn off AW <gen>
Special Effect - Create a special effect at (Center of Region_079 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Destructible - Pick every destructible in Region_080 <gen> and do (Kill (Picked destructible))
Trigger - Turn on Untitled_Trigger_004 <gen>
Trigger - Turn on Untitled_Trigger_006 <gen>
Trigger - Run Untitled_Trigger_004 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Conditions
Actions
Wait 2 seconds
Animation - Change Red Dragon 0021 <gen> flying height to 600.00 at 500.00
Trigger - Turn on Untitled_Trigger_005 <gen>
Wait 1.00 seconds
Unit - Make Sorceress 0068 <gen> face (Center of Region_081 <gen>) over 0 seconds
Animation - Change Red Dragon 0021 <gen> flying height to 0.00 at 800.00
Untitled Trigger 005
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Red Dragon 0021 <gen> instantly to ((Position of Red Dragon 0021 <gen>) offset by 12.00 towards 6.35 degrees.)
Untitled Trigger 006
Events
Unit - A unit enters Region_081 <gen>
Conditions
(Triggering unit) Equal to Red Dragon 0021 <gen>
Actions
Trigger - Turn off Untitled_Trigger_005 <gen>
Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Destructible - Pick every destructible in Region_081 <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Unit - Kill Red Dragon 0021 <gen>
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: Battle Royale 7 winners!! The orcs!!
Wait 3.00 seconds
Game - Display to (All players) the text: Triggers: creyzi4zb12Terrain: creyzi4zb12Music: Toni Gonzaga (Kapag Tumibok and Puso)(When the Heart Beats)
Wait 3.00 seconds
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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