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Triggers
Battle Royale 6 (Binignit).w3x
Variables
Initialization
tree effect
tree effect Copy
tree effect Copy Copy
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
f1 pal actr
f2 lich actr
l0
il 1
il 3
il 4
il 5
s1
s2
s2 fly
s2 slam
s2 land Copy
s3
s2 fly Copy
s2 slam Copy
s2 land Copy Copy
s2roll
s3 final
s3 final Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
bigbingnit
texttag
No
binignit
sound
No
crystala
unit
No
fros2
unit
No
frosmissile
unit
No
pre
texttag
No
prebinignit
texttag
No
rocks
unit
No
skelly
group
No
tree effect
Events
Unit - Lich 0083 <gen> 's life becomes Less than 470.00
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Destructible - Kill Summer Tree Wall 1049 <gen>
tree effect Copy
Events
Unit - Lich 0084 <gen> 's life becomes Less than 470.00
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_014 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_014 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_014 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_014 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Destructible - Kill Summer Tree Wall 1044 <gen>
tree effect Copy Copy
Events
Unit - Lich 0121 <gen> 's life becomes Less than 470.00
Conditions
Actions
Special Effect - Create a special effect at (Random point in il_g_3 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in il_g_3 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in il_g_3 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in il_g_3 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.30 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: creyzi4zb12 presents.......
Wait 1.30 seconds
Game - Display to (All players) the text: Battle Royale 6 (Binignit)
Wait 1.30 seconds
Sound - Play ArthasTheme <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Wait 3.60 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 4.50 seconds
Floating Text - Create floating text that reads Pre....... above Villager 0041 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set pre = (Last created floating text)
Wait 3.30 seconds
Floating Text - Destroy pre
Floating Text - Create floating text that reads Pre.......binignit!! above Villager 0041 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 1.00 seconds
Floating Text - Destroy prebinignit
Floating Text - Create floating text that reads BINIGNIT!! above Villager 0000 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set bigbingnit = (Last created floating text)
Wait 1.00 seconds
Floating Text - Destroy bigbingnit
Floating Text - Create floating text that reads WoW!! above Villager 0041 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 0.60 seconds
Floating Text - Destroy prebinignit
Floating Text - Create floating text that reads Wow!! INIT!! above Villager 0041 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 1.00 seconds
Floating Text - Destroy prebinignit
Floating Text - Create floating text that reads Pre...... above Villager 0041 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 2.60 seconds
Floating Text - Destroy prebinignit
Floating Text - Create floating text that reads Pre......binignit!! above Villager 0041 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 1.00 seconds
Floating Text - Destroy prebinignit
Floating Text - Create floating text that reads BINIGNIT!! above Villager 0000 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 1.00 seconds
Floating Text - Destroy prebinignit
Floating Text - Create floating text that reads AAAAHH!!! above Villager 0000 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 0.60 seconds
Floating Text - Destroy prebinignit
Floating Text - Create floating text that reads INIT!! above Villager 0000 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set prebinignit = (Last created floating text)
Wait 0.50 seconds
Floating Text - Destroy prebinignit
Wait 0.40 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Animation - Play Paladin 0022 <gen> 's stand victory animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Animation - Play Lich 0023 <gen> 's spell animation
Wait 0.50 seconds
Animation - Reset Paladin 0022 <gen> 's animation
Animation - Reset Lich 0023 <gen> 's animation
Animation - Play Paladin 0022 <gen> 's stand victory animation
Camera - . Apply . gg_cam_f1 for Player 1 (Red) over 0 seconds
Unit - Order Paladin 0022 <gen> to Attack . Lich 0023 <gen>
Animation - Play Lich 0023 <gen> 's spell animation
Wait 0.30 seconds
Unit Group - Pick every unit in skelly and do (Unhide (Picked unit))
Unit Group - Pick every unit in skelly and do (Play (Picked unit)'s birth animation)
Wait 0.40 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0022 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Camera - . Apply . gg_cam_f2 for Player 1 (Red) over 5.00 seconds
Wait 0.40 seconds
Unit Group - Pick every unit in skelly and do (Order (Picked unit) to Attack.Paladin 0022 <gen>)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in bm2_stop <gen>) and do (Set VariableSet rocks = (Picked unit))
Unit Group - Pick every unit in (Units in bm2_stop <gen>) and do (Hide (Picked unit))
Unit - Hide Demon Hunter 0085 <gen>
Unit - Hide Blademaster 0124 <gen>
Unit - Hide Demon Hunter 0132 <gen>
Unit - Hide Demon Hunter 0126 <gen>
Unit - Hide Demon Hunter 0125 <gen>
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Patrol To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Picked unit) to Patrol To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Patrol To.(Center of Region_001 <gen>))
Set Variable Set skelly = (Units in Region_006 <gen>)
Wait 0.20 seconds
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Hide (Picked unit))
Untitled Trigger 002
Events
Time - Every 1.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Play (Picked unit)'s attack animation)
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Play (Picked unit)'s attack animation)
f1 pal actr
Events
Unit - A unit enters f1_gpal <gen>
Conditions
(Triggering unit) Equal to Paladin 0022 <gen>
Actions
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0022 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Unit Group - Pick every unit in skelly and do (Kill (Picked unit))
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.01 seconds
f2 lich actr
Events
Unit - Lich 0023 <gen> Takes damage
Conditions
Actions
Camera - . Apply . gg_cam_f3 for Player 1 (Red) over 2.00 seconds
Animation - Play Lich 0023 <gen> 's spell animation
Wait 0.50 seconds
Unit - Order Paladin 0022 <gen> to Stop .
Wait 0.20 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Position of Paladin 0022 <gen>) facing Default building facing degrees
Set Variable Set crystala = (Last created unit)
Animation - Play Lich 0023 <gen> 's spell animation
Wait 0.50 seconds
Camera - . Apply . gg_cam_f3 for Player 1 (Red) over 0.00 seconds
Special Effect - Create a special effect at (Random point in Region_008 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_008 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_008 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in Region_008 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Animation - Play Paladin 0022 <gen> 's attack animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Paladin 0022 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.10 seconds
Wait 0.10 seconds
Unit - Kill crystala
Unit - Kill Paladin 0022 <gen>
Animation - Play Lich 0023 <gen> 's spell animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Wait 3.60 seconds
Trigger - Turn on s1 <gen>
Trigger - Run s1 <gen> (checking conditions)
l0
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_l1 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Unit - Order Demon Hunter 0081 <gen> to Move To . (Center of il_g_1 <gen>)
Unit - Order Lich 0082 <gen> to Attack Once . Demon Hunter 0081 <gen>
Wait 2.00 seconds
Trigger - Turn on il_1 <gen>
il 1
Events
Unit - Demon Hunter 0081 <gen> 's life becomes Less than or equal to 597.00
Conditions
Actions
Animation - Change Demon Hunter 0081 <gen> 's animation speed to 500.00 % of its original speed
Camera - . Apply . gg_cam_l2 for Player 1 (Red) over 2.00 seconds
Unit - Create 1 Lich for Player 1 (Red) at (Position of Demon Hunter 0081 <gen>) facing (Position of Demon Hunter 0081 <gen>)
Set Variable Set frosmissile = (Last created unit)
Unit - Order frosmissile to Attack Once . Lich 0084 <gen>
Animation - Change Demon Hunter 0081 <gen> 's animation speed to 100.00 % of its original speed
Wait 1.00 seconds
Unit - Order frosmissile to Attack Once . Lich 0084 <gen>
Unit - Remove frosmissile from the game
Wait 2.00 seconds
Trigger - Turn on il_3 <gen>
Unit - Set life of Demon Hunter 0081 <gen> to 50.00 %
Trigger - Run il_3 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
il 3
Events
Conditions
Actions
Trigger - Turn on il_4 <gen>
Wait 1.30 seconds
Unit - Order Demon Hunter 0081 <gen> to Move To . (Center of il_g_2 <gen>)
Unit - Order Lich 0082 <gen> to Attack Once . Demon Hunter 0081 <gen>
Wait 1.50 seconds
Trigger - Run il_4 <gen> (checking conditions)
il 4
Events
Unit - Demon Hunter 0081 <gen> 's life becomes Less than or equal to 267.00
Conditions
Actions
Animation - Change Demon Hunter 0081 <gen> 's animation speed to 500.00 % of its original speed
Camera - . Apply . gg_cam_l3 for Player 1 (Red) over 2.00 seconds
Animation - Play Demon Hunter 0081 <gen> 's attack animation
Unit - Create 1 Lich for Player 1 (Red) at (Position of Demon Hunter 0081 <gen>) facing (Position of Demon Hunter 0081 <gen>)
Set Variable Set frosmissile = (Last created unit)
Unit - Order frosmissile to Attack Once . Lich 0083 <gen>
Animation - Change Demon Hunter 0081 <gen> 's animation speed to 100.00 % of its original speed
Wait 1.00 seconds
Unit - Remove frosmissile from the game
Wait 2.00 seconds
Trigger - Turn on il_5 <gen>
Unit - Set life of Demon Hunter 0081 <gen> to 50.00 %
Wait 0.50 seconds
Camera - . Apply . gg_cam_l4 for Player 1 (Red) over 3.00 seconds
Unit - Order Demon Hunter 0081 <gen> to Move To . (Center of il_g_3 <gen>)
Unit - Create 1 Lich for Player 1 (Red) at (Center of il_g_3 <gen>) facing (Position of Lich 0082 <gen>)
Set Variable Set fros2 = (Last created unit)
Trigger - Turn off (This trigger)
il 5
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Unit - Order Lich 0082 <gen> to Attack Once . Lich 0121 <gen>
Wait 0.10 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0081 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.03 seconds
Unit - Hide Demon Hunter 0081 <gen>
Wait 0.10 seconds
Unit - Unhide Demon Hunter 0085 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0085 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.05 seconds
Wait 0.05 seconds
Camera - . Apply . gg_cam_l5 for Player 1 (Red) over 1.00 seconds
Wait 1.50 seconds
Unit - Order Demon Hunter 0085 <gen> to Attack . Lich 0082 <gen>
Unit - Kill Lich 0082 <gen>
Unit - Hide Blademaster 0019 <gen>
Unit - Hide Lich 0020 <gen>
Unit - Hide Paladin 0018 <gen>
Unit - Hide Demon Hunter 0021 <gen>
Unit - Unhide Demon Hunter 0132 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0133 <gen> named creyzi4zb12 : Play No sound and display Battle Royale 6 winner (Nightelf) . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0133 <gen> named creyzi4zb12 : Play No sound and display Thank you for watching!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0133 <gen> named creyzi4zb12 : Play No sound and display Map made by creyzi4zb12 yo!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
s1
Events
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Camera - . Apply . gg_cam_s1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_s1 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Order Blademaster 0122 <gen> to Orc Blademaster - Wind Walk .
Wait 0.50 seconds
Unit - Hide Blademaster 0122 <gen>
Camera - . Apply . gg_cam_s2 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_s2_slw for Player 1 (Red) over 10.00 seconds
Unit - Unhide Blademaster 0124 <gen>
Wait 0.30 seconds
Animation - Play Blademaster 0124 <gen> 's attack animation
Wait 0.10 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0123 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.10 seconds
Unit - Hide Demon Hunter 0123 <gen>
Wait 0.10 seconds
Camera - . Apply . gg_cam_s3 for Player 1 (Red) over 1.00 seconds
Wait 0.10 seconds
Unit - Unhide Demon Hunter 0125 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0125 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.10 seconds
Camera - . Apply . gg_cam_s3_slow for Player 1 (Red) over 10.00 seconds
Wait 0.10 seconds
Trigger - Turn on s2 <gen>
Unit - Order Blademaster 0124 <gen> to Move To . (Center of bm1 <gen>)
s2
Events
Unit - A unit enters bm1 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0124 <gen>
Actions
Unit - Add Crow Form to Blademaster 0124 <gen>
Unit - Remove Crow Form from Blademaster 0124 <gen>
Animation - Change Blademaster 0124 <gen> flying height to 300.00 at 600.00
Wait 0.50 seconds
Animation - Play Blademaster 0124 <gen> 's attack slam animation
Unit - Order Blademaster 0124 <gen> to Move To . (Center of bm1_stop <gen>)
Animation - Change Blademaster 0124 <gen> flying height to 0.00 at 600.00
Trigger - Turn on s2_fly <gen>
Trigger - Turn off (This trigger)
s2 fly
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0124 <gen> instantly to ((Position of Blademaster 0124 <gen>) offset by 12.00 towards 240.46 degrees.)
s2 slam
Events
Unit - A unit enters bm1_slam <gen>
Conditions
(Triggering unit) Equal to Blademaster 0124 <gen>
Actions
s2 land Copy
Events
Unit - A unit enters bm1_stop <gen>
Conditions
(Triggering unit) Equal to Blademaster 0124 <gen>
Actions
Trigger - Turn off s2_fly <gen>
Special Effect - Create a special effect at (Random point in bm1_slam <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in bm1_slam <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in bm1_slam <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in bm1_slam <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Destructible - Pick every destructible in Region_020 <gen> and do (Kill (Picked destructible))
Destructible - Kill (Picked destructible)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0125 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.03 seconds
Unit - Hide Demon Hunter 0125 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_s4 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_s5 for Player 1 (Red) over 2.00 seconds
Wait 1.40 seconds
Unit - Unhide Demon Hunter 0126 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0126 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Make Blademaster 0124 <gen> face Demon Hunter 0126 <gen> over 0 seconds
Wait 1.00 seconds
Unit - Order Blademaster 0124 <gen> to Move To . (Center of bm2_stop <gen>)
Trigger - Turn on s3 <gen>
s3
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0124 <gen>
Actions
Unit - Add Crow Form to Blademaster 0124 <gen>
Unit - Remove Crow Form from Blademaster 0124 <gen>
Animation - Change Blademaster 0124 <gen> flying height to 700.00 at 900.00
Animation - Change Blademaster 0124 <gen> 's animation speed to 70.00 % of its original speed
Wait 0.50 seconds
Animation - Play Blademaster 0124 <gen> 's attack slam animation
Unit - Order Blademaster 0124 <gen> to Right-Click . Demon Hunter 0126 <gen>
Animation - Change Blademaster 0124 <gen> flying height to 0.00 at 400.00
Trigger - Turn on s2_fly_Copy <gen>
Trigger - Turn off (This trigger)
s2 fly Copy
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0124 <gen> instantly to ((Position of Blademaster 0124 <gen>) offset by 12.00 towards 196.46 degrees.)
s2 slam Copy
Events
Unit - A unit enters bm2_slam <gen>
Conditions
(Triggering unit) Equal to Blademaster 0124 <gen>
Actions
Animation - Play Blademaster 0124 <gen> 's attack slam animation
s2 land Copy Copy
Events
Unit - A unit enters bm2_stop <gen>
Conditions
(Triggering unit) Equal to Blademaster 0124 <gen>
Actions
Trigger - Turn off s2_fly_Copy <gen>
Trigger - Turn off s2_land_Copy <gen>
Trigger - Turn off s2_land_Copy_Copy <gen>
Trigger - Turn off s2_slam_Copy <gen>
Trigger - Turn off s2_slam <gen>
Special Effect - Create a special effect at (Random point in bm2_stop <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in bm2_stop <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in bm2_stop <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in bm2_stop <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0126 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.03 seconds
Unit - Hide Demon Hunter 0126 <gen>
Wait 0.50 seconds
Unit - Unhide rocks
Unit - Unhide Rifleman 0131 <gen>
Unit - Unhide Rifleman 0127 <gen>
Unit - Unhide Rifleman 0128 <gen>
Unit - Unhide Rifleman 0129 <gen>
Unit - Unhide Rifleman 0130 <gen>
Unit Group - Pick every unit in (Units in bm2_stop <gen>) and do (Order (Picked unit) to Move To.(Center of rock_region <gen>))
Animation - Play Blademaster 0124 <gen> 's death animation
Trigger - Turn on s2roll <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Region_025 <gen> and do (Kill (Picked destructible))
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 5.00 seconds
Wait 0.30 seconds
Destructible - Pick every destructible in Region_026 <gen> and do (Kill (Picked destructible))
Wait 0.30 seconds
Destructible - Pick every destructible in Region_027 <gen> and do (Kill (Picked destructible))
Wait 0.30 seconds
Trigger - Turn off (This trigger)
s2roll
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0124 <gen> instantly to ((Position of Blademaster 0124 <gen>) offset by 12.00 towards 24.60 degrees.)
s3 final
Events
Unit - A unit enters rock_region <gen>
Conditions
(Triggering unit) Equal to Rifleman 0129 <gen>
Actions
Trigger - Turn off s2roll <gen>
Trigger - Turn off s2roll <gen>
Unit - Hide Rifleman 0130 <gen>
Unit - Hide Rifleman 0129 <gen>
Unit - Hide Rifleman 0128 <gen>
Unit - Hide Rifleman 0127 <gen>
Unit - Hide Rifleman 0131 <gen>
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 3.00 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in rock_region <gen>) facing (Random angle) with scale 1 and variation 0
Wait 0.03 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in rock_region <gen>) facing (Random angle) with scale 1 and variation 0
Wait 0.03 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in rock_region <gen>) facing (Random angle) with scale 1 and variation 2
Wait 0.03 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in rock_region <gen>) facing (Random angle) with scale 1 and variation 3
Wait 0.03 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in rock_region <gen>) facing (Random angle) with scale 1 and variation 2
Wait 0.03 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in rock_region <gen>) facing (Random angle) with scale 1 and variation 3
Wait 0.03 seconds
Wait 2 seconds
Unit - Unhide Demon Hunter 0123 <gen>
Camera - . Apply . gg_cam_s2 for Player 1 (Red) over 2.00 seconds
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