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Triggers
Battle Royale 3 (Heroes).w3x
Variables
Initialization
Melee Initialization
Hidden Units
Skelly
Explosion
Fly
Fly INit
Carnage
Carnage Copy
Parug
Wards
Start
Part 1
Jaina Summon
Water Come
Malganis Come
Illidan Blink Multi
Poof
Lich Move
Hellscream
Flying
Fly Copy
Fly Copy Copy
Fly Copy Copy 2
Fly Copy Copy 3
Fly Copy Copy 4
Fly Copy Copy 5
Fly Copy Copy 6
Fly Copy Copy 6 Copy
Fly Copy Copy 6 Copy Copy
Fly Copy Copy 6 Copy Copy Copy
Part 2
Paladin Blue
Malganis
Bumper
Rhasta Go
Lich Infernal
Infernal Go
Blaze
Blaze
Blaze Copy
Blaze Copy 2
Blaze Copy 3
Blaze Copy 4
Blaze Copy 5
Blaze Copy 5 Copy
Blaze Copy 5 Copy 2
Blaze Copy 5 Copy 3
Kill Rasta
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Hidden Units
Events
Map initialization
Conditions
Actions
Unit - Hide Water Elemental 0008 <gen>
Unit - Hide Skeleton Archer 0022 <gen>
Unit - Hide Skeleton Warrior 0016 <gen>
Unit - Hide Skeleton Archer 0019 <gen>
Unit - Hide Skeleton Warrior 0017 <gen>
Unit - Hide Skeleton Warrior 0015 <gen>
Unit - Hide Skeleton Warrior 0014 <gen>
Unit - Hide Skeleton Warrior 0013 <gen>
Unit - Hide Skeleton Warrior 0018 <gen>
Unit - Hide Skeleton Archer 0020 <gen>
Unit - Hide Skeleton Archer 0021 <gen>
Unit - Hide Serpent Ward 0023 <gen>
Unit - Hide Serpent Ward 0025 <gen>
Unit - Hide Serpent Ward 0026 <gen>
Unit - Hide Serpent Ward 0024 <gen>
Unit - Hide Serpent Ward 0027 <gen>
Skelly
Events
Map initialization
Conditions
Actions
Unit - Unhide Skeleton Archer 0022 <gen>
Unit - Unhide Skeleton Warrior 0016 <gen>
Unit - Unhide Skeleton Archer 0019 <gen>
Unit - Unhide Skeleton Warrior 0017 <gen>
Unit - Unhide Skeleton Warrior 0015 <gen>
Unit - Unhide Skeleton Warrior 0014 <gen>
Unit - Unhide Skeleton Warrior 0013 <gen>
Unit - Unhide Skeleton Warrior 0018 <gen>
Unit - Unhide Skeleton Archer 0020 <gen>
Unit - Unhide Skeleton Archer 0021 <gen>
Unit - Unhide Skeleton Archer 0020 <gen>
Animation - Play Skeleton Archer 0022 <gen> 's birth animation
Animation - Play Skeleton Warrior 0016 <gen> 's birth animation
Animation - Play Skeleton Archer 0019 <gen> 's birth animation
Animation - Play Skeleton Warrior 0017 <gen> 's birth animation
Animation - Play Skeleton Warrior 0015 <gen> 's birth animation
Animation - Play Skeleton Warrior 0014 <gen> 's birth animation
Animation - Play Skeleton Warrior 0013 <gen> 's birth animation
Animation - Play Skeleton Warrior 0018 <gen> 's birth animation
Animation - Play Skeleton Archer 0020 <gen> 's birth animation
Animation - Play Skeleton Archer 0021 <gen> 's birth animation
Explosion
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Explode <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_10 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_11 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_12 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_13 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_14 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_15 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_16 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_17 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_18 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_19 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_2 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_21 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_20 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_22 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_23 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_3 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_4 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_5 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_6 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_7 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_8 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_9 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Fly
Events
Unit - A unit enters Fly_Grom <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> flying height to 15.00 at 999.00
Trigger - Turn on Fly_INit <gen>
Fly INit
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0000 <gen> instantly to ((Position of Blademaster 0000 <gen>) offset by 12.00 towards 360.00 degrees.)
Carnage
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Explode_Copy <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_10 <gen>) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_11 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_12 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_14 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_9 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_20 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_22 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Carnage Copy
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Explode_Copy <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_10 <gen>) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_11 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_12 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_14 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_9 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_20 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_22 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_5 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_8 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_6 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_17 <gen>) using Objects\Spawnmodels\Undead\UndeadLargeDeathExplode\UndeadLargeDeathExplode.mdl
Parug
Events
Unit - Keeper of the Grove 0004 <gen> Takes damage
Conditions
Actions
Unit - Make Keeper of the Grove 0004 <gen> face (Center of Malganis_Teleport <gen>) over 0 seconds
Unit - Move Keeper of the Grove 0004 <gen> instantly to ((Position of Keeper of the Grove 0004 <gen>) offset by 14.00 towards 180.00 degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Keeper of the Grove 0004 <gen> using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Wards
Events
Map initialization
Conditions
Actions
Unit - Unhide Serpent Ward 0027 <gen>
Unit - Unhide Serpent Ward 0023 <gen>
Unit - Unhide Serpent Ward 0024 <gen>
Unit - Unhide Serpent Ward 0025 <gen>
Unit - Unhide Serpent Ward 0026 <gen>
Animation - Play Serpent Ward 0023 <gen> 's birth animation
Animation - Play Serpent Ward 0024 <gen> 's birth animation
Animation - Play Serpent Ward 0025 <gen> 's birth animation
Animation - Play Serpent Ward 0026 <gen> 's birth animation
Animation - Play Serpent Ward 0027 <gen> 's birth animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Rasta_Deny for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Wards <gen>) and do (Order (Picked unit) to Attack.(Last created unit))
Wait 1.30 seconds
Unit - Kill (Last created unit)
Wait 1.30 seconds
Camera - . Apply . gg_cam_Lightning_Fury for Player 1 (Red) over 1.00 seconds
Wait 1.30 seconds
Unit - Make Keeper of the Grove 0004 <gen> face (Center of Lightning_Copy_3 <gen>) over 1.00 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's spell animation
Wait 1.30 seconds
Special Effect - Create a special effect at (Center of Lightning <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Lightning_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Lightning_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Lightning_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Wards <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Lightning_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Lightning_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Lightning_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill Serpent Ward 0023 <gen>
Unit - Kill Serpent Ward 0024 <gen>
Unit - Kill Serpent Ward 0025 <gen>
Unit - Kill Serpent Ward 0026 <gen>
Unit - Kill Serpent Ward 0027 <gen>
Destructible - Kill Barrel 0012 <gen>
Destructible - Kill Barrel 0006 <gen>
Destructible - Kill Cage 0024 <gen>
Destructible - Kill Barricade 0018 <gen>
Wait 1.00 seconds
Unit - Order Shadow Hunter 0001 <gen> to Attack Once . Keeper of the Grove 0004 <gen>
Wait 1.00 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's death animation
Wait 2.00 seconds
Trigger - Turn on Lich_Infernal <gen>
Trigger - Run Lich_Infernal <gen> (ignoring conditions)
Start
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display Good Morning!! And welcome to Battle Royale season 3!! . Modify duration: Add 0 seconds and Wait
Wait 1.20 seconds
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display I am your MC for today!! And without futher ado' let's get this thing going. . Modify duration: Add 0 seconds and Wait
Wait 1.60 seconds
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display But first...Let's take a look at the arena. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Pan_1 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_3 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_4 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_5 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_7 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pan_8 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display Okay!! I'm sure all of you are waiting for the match to start!! Let's get this thing going people!! . Modify duration: Add 0 seconds and Wait
Animation - Play Medivh 0218 <gen> 's spell attack animation
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display Oh yeah!! I forgot one thing........MUSIC!! . Modify duration: Add 0 seconds and Wait
Animation - Play Medivh 0218 <gen> 's spell attack animation
Wait 2.00 seconds
Sound - Play AltarOfKingsWhat1 <gen>
Wait 4.00 seconds
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display Oh yeah!! Don't ya just love Black Eyed Peas!! Feel that nigga!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Trigger - Turn on Jaina_Summon <gen>
Trigger - Run Jaina_Summon <gen> (ignoring conditions)
Jaina Summon
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Summon_Water for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order Archmage 0003 <gen> to Move To . (Center of Jaina_Summon <gen>)
Water Come
Events
Unit - A unit enters Jaina_Summon <gen>
Conditions
(Triggering unit) Equal to Archmage 0003 <gen>
Actions
Camera - . Apply . gg_cam_Summon_Water for Player 1 (Red) over 4.00 seconds
Unit - Make Archmage 0003 <gen> face (Center of Summon_Water <gen>) over 0.50 seconds
Wait 1.00 seconds
Animation - Play Archmage 0003 <gen> 's spell animation
Wait 1.00 seconds
Unit - Unhide Water Elemental 0008 <gen>
Animation - Play Water Elemental 0008 <gen> 's birth animation
Wait 1.00 seconds
Unit - Make Archmage 0003 <gen> face (Center of Summon_Water <gen>) over 0.50 seconds
Animation - Play Archmage 0003 <gen> 's stand victory animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Malganis_Attack_1 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Dreadlord 0006 <gen> to Move To . (Center of Malganis_vs_Jaina <gen>)
Camera - . Apply . gg_cam_Malganis_Attack_1 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Malganis Come
Events
Unit - A unit enters Trap <gen>
Conditions
(Triggering unit) Equal to Dreadlord 0006 <gen>
Actions
Camera - . Apply . gg_cam_Illidan for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0005 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Hide Demon Hunter 0005 <gen>
Wait 1.00 seconds
Unit - Move Demon Hunter 0005 <gen> instantly to (Center of Go_Illidan <gen>)
Special Effect - Create a special effect at (Center of Go_Illidan <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Unhide Demon Hunter 0005 <gen>
Wait 0.05 seconds
Camera - . Apply . gg_cam_Malganis_Illidan_2 for Player 1 (Red) over 6.00 seconds
Unit - Order Demon Hunter 0005 <gen> to Attack . Dreadlord 0006 <gen>
Wait 0.05 seconds
Unit - Order Dreadlord 0006 <gen> to Attack . Demon Hunter 0005 <gen>
Illidan Blink Multi
Events
Unit - Demon Hunter 0005 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Demon Hunter 0005 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Blink_Part_2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.05 seconds
Unit - Move Demon Hunter 0005 <gen> instantly to (Center of Blink_Part_2 <gen>)
Wait 0.10 seconds
Unit - Order Demon Hunter 0005 <gen> to Attack . Dreadlord 0006 <gen>
Unit - Order Dreadlord 0006 <gen> to Attack . Demon Hunter 0005 <gen>
Wait 1.40 seconds
Wait 0.05 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0005 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Blink_Part_3 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.10 seconds
Unit - Move Demon Hunter 0005 <gen> instantly to (Center of Blink_Part_3 <gen>)
Wait 0.10 seconds
Unit - Order Demon Hunter 0005 <gen> to Attack . Dreadlord 0006 <gen>
Unit - Order Dreadlord 0006 <gen> to Attack . Demon Hunter 0005 <gen>
Wait 2.00 seconds
Game - Pause the game
Camera - . Apply . gg_cam_Malganis_Strike for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Dreadlord 0006 <gen> 's spell slam animation
Wait 1.30 seconds
Camera - . Apply . gg_cam_Go_Fire for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Game - Unpause the game
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Fire <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Center of Fire_Copy_10 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_11 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_12 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_13 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Center of Fire_Copy_14 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Center of Fire_Copy_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_7 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Fire_Copy_8 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Center of Fire_Copy_9 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Demon Hunter 0005 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.05 seconds
Camera - . Apply . gg_cam_Burn for Player 1 (Red) over 1.00 seconds
Unit - Order Demon Hunter 0005 <gen> to Move To . (Center of Summon_Water <gen>)
Wait 1.00 seconds
Poof
Events
Unit - A unit enters Summon_Water <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0005 <gen>
Actions
Animation - Play Demon Hunter 0005 <gen> 's death animation
Wait 0.40 seconds
Animation - Play Demon Hunter 0005 <gen> 's death animation
Camera - . Apply . gg_cam_Poof for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Summon_Water <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 0.05 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Joiner for Player 1 (Red) over 1.00 seconds
Wait 0.70 seconds
Unit - Make Archmage 0003 <gen> face Water Elemental 0008 <gen> over 0.50 seconds
Unit - Make Paladin 0002 <gen> face Water Elemental 0008 <gen> over 0.50 seconds
Wait 0.70 seconds
Animation - Play Archmage 0003 <gen> 's stand victory animation
Wait 0.40 seconds
Unit - Order Water Elemental 0008 <gen> to Attack . Dreadlord 0006 <gen>
Wait 0.70 seconds
Unit - Order Dreadlord 0006 <gen> to Attack . Water Elemental 0008 <gen>
Unit - Order Archmage 0003 <gen> to Attack . Dreadlord 0006 <gen>
Wait 1.00 seconds
Trigger - Turn on Lich_Move <gen>
Trigger - Run Lich_Move <gen> (ignoring conditions)
Lich Move
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Lich_View_Nova for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Nova_Strike for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Archmage 0003 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 1.00 seconds
Unit - Order Archmage 0003 <gen> to Right-Click . (Center of Kabuang_ni_Aay <gen>)
Wait 1.00 seconds
Animation - Play Archmage 0003 <gen> 's death animation
Unit - Make Paladin 0002 <gen> face Lich 0007 <gen> over 0.40 seconds
Camera - . Apply . gg_cam_Look_Paladin for Player 1 (Red) over 0.04 seconds
Wait 1.00 seconds
Animation - Play Paladin 0002 <gen> 's stand victory animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Lich_vs_Paladin for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Lich_Army for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Trigger - Turn on Skelly <gen>
Trigger - Run Skelly <gen> (ignoring conditions)
Wait 1.50 seconds
Camera - . Apply . gg_cam_Look_Paladin for Player 1 (Red) over 1.00 seconds
Wait 1.40 seconds
Animation - Play Paladin 0002 <gen> 's stand victory animation
Wait 1.40 seconds
Camera - . Apply . gg_cam_Lich_Army for Player 1 (Red) over 7.00 seconds
Wait 1.50 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Wait 1.00 seconds
Unit - Order Paladin 0002 <gen> to Attack . Skeleton Warrior 0017 <gen>
Unit Group - Pick every unit in (Units in Skellys <gen>) and do (Order (Picked unit) to Attack.Paladin 0002 <gen>)
Camera - . Apply . gg_cam_Druid_Summon_1 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's spell animation
Wait 1.00 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's spell animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Druid_Summon_2 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Summon_Treant <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Summon_Treant <gen>) using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Summon_Treant <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Treant for Player 3 (Teal) at (Center of Summon_Treant <gen>) facing (Position of Lich 0007 <gen>)
Wait 0.10 seconds
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack . Skeleton Warrior 0014 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Rumble for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Hellscream
Events
Unit - Skeleton Warrior 0014 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Look_to_Hellscream for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Blademaster 0000 <gen> 's stand victory animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Hellscream for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Blademaster 0000 <gen> 's stand victory animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Hellscream_2 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Animation - Play Blademaster 0000 <gen> 's stand victory animation
Wait 1.00 seconds
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Fly_Grom <gen>)
Fly Copy
Events
Unit - A unit enters Fly_Elev <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Camera - . Apply . gg_cam_Hellscream_Leap_1 for Player 1 (Red) over 2.00 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play Blademaster 0000 <gen> 's attack slam animation
Wait 1.00 seconds
Animation - Change Blademaster 0000 <gen> flying height to 40.00 at 999.00
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy
Events
Unit - A unit enters Fly_Elev_Copy <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Camera - . Apply . gg_cam_Hellscream_Leap_2 for Player 1 (Red) over 2.00 seconds
Animation - Change Blademaster 0000 <gen> flying height to 80.00 at 999.00
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 2
Events
Unit - A unit enters Fly_Elev_Copy_2 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> flying height to 120.00 at 999.00
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 3
Events
Unit - A unit enters Fly_Elev_Copy_3 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> flying height to 160.00 at 999.00
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 4
Events
Unit - A unit enters Fly_Elev_Copy_4 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> flying height to 180.00 at 999.00
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 5
Events
Unit - A unit enters Fly_Elev_Copy_5 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> flying height to 160.00 at 999.00
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 6
Events
Unit - A unit enters Fly_Elev_Copy_6 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> flying height to 140.00 at 999.00
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 6 Copy
Events
Unit - A unit enters Fly_Elev_Copy_7 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Camera - . Apply . gg_cam_Hellscream_Leap_3 for Player 1 (Red) over 2.00 seconds
Animation - Change Blademaster 0000 <gen> flying height to 120.00 at 999.00
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 6 Copy Copy
Events
Unit - A unit enters Fly_Elev_Copy_8 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Blademaster 0000 <gen> flying height to 80.00 at 999.00
Trigger - Turn on Fly_INit <gen>
Fly Copy Copy 6 Copy Copy Copy
Events
Unit - A unit enters Grom_Land <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Animation - Change Blademaster 0000 <gen> flying height to -10.00 at 999.00
Trigger - Turn off Fly_INit <gen>
Trigger - Turn on Explosion <gen>
Trigger - Run Explosion <gen> (ignoring conditions)
Unit - Kill Skeleton Warrior 0015 <gen>
Unit - Kill Skeleton Warrior 0017 <gen>
Unit - Kill Skeleton Archer 0019 <gen>
Unit - Kill Skeleton Archer 0022 <gen>
Unit - Kill Skeleton Archer 0020 <gen>
Unit - Kill Skeleton Archer 0020 <gen>
Unit - Kill Skeleton Warrior 0018 <gen>
Unit - Kill Skeleton Warrior 0016 <gen>
Wait 0.10 seconds
Unit - Order Paladin 0002 <gen> to Attack . Blademaster 0000 <gen>
Unit - Order Blademaster 0000 <gen> to Attack . (Last created unit)
Unit - Order (Last created unit) to Attack . Blademaster 0000 <gen>
Wait 0.10 seconds
Animation - Play Blademaster 0000 <gen> 's attack walk stand spin animation
Wait 1.00 seconds
Animation - Play Blademaster 0000 <gen> 's attack walk stand spin animation
Wait 1.00 seconds
Trigger - Turn on Carnage <gen>
Trigger - Run Carnage <gen> (ignoring conditions)
Wait 2.00 seconds
Trigger - Turn on Paladin_Blue <gen>
Trigger - Run Paladin_Blue <gen> (ignoring conditions)
Paladin Blue
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Paladin_Shine for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Paladin 0002 <gen> 's stand victory animation
Wait 1.00 seconds
Animation - Play Paladin 0002 <gen> 's stand victory animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Paladin_Shine_2 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Paladin 0002 <gen> 's stand victory animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Skeleton Warrior 0014 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Unit - Kill Skeleton Archer 0022 <gen>
Unit - Kill Skeleton Archer 0019 <gen>
Unit - Kill Skeleton Warrior 0016 <gen>
Unit - Kill Skeleton Warrior 0015 <gen>
Unit - Kill Skeleton Warrior 0014 <gen>
Unit - Kill Skeleton Warrior 0018 <gen>
Unit - Kill Skeleton Archer 0021 <gen>
Unit - Kill Skeleton Warrior 0017 <gen>
Unit - Kill Skeleton Warrior 0013 <gen>
Unit - Kill Skeleton Warrior 0018 <gen>
Unit - Kill Skeleton Archer 0020 <gen>
Unit - Order Blademaster 0000 <gen> to Attack . Paladin 0002 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Bronx for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Bronx_2 for Player 1 (Red) over 1.00 seconds
Trigger - Turn off Carnage <gen>
Wait 1.00 seconds
Trigger - Turn on Malganis <gen>
Trigger - Run Malganis <gen> (ignoring conditions)
Malganis
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Malganis_Kill_Water for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Kill Water Elemental 0008 <gen>
Wait 1.00 seconds
Animation - Play Dreadlord 0006 <gen> 's spell slam animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Malganis_Teleport for Player 1 (Red) over 2.00 seconds
Animation - Play Dreadlord 0006 <gen> 's spell slam animation
Wait 1.00 seconds
Unit - Kill Dreadlord 0006 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Malganis_vs_Druid for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Malganis_Teleport <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Wait 1.00 seconds
Unit - Create 1 Malganis Part 2 for Player 4 (Purple) at (Center of Malganis_Teleport <gen>) facing (Position of Keeper of the Grove 0004 <gen>)
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack . Keeper of the Grove 0004 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Malganis_vs_Furion_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Bumper
Events
Unit - A unit enters Bump1 <gen>
Conditions
(Triggering unit) Equal to Keeper of the Grove 0004 <gen>
Actions
Wait 1.00 seconds
Destructible - Kill Crates 0002 <gen>
Destructible - Kill Crates 0000 <gen>
Destructible - Kill Crates 0001 <gen>
Destructible - Kill Barrel 0010 <gen>
Destructible - Kill Crates 0003 <gen>
Destructible - Kill Barrel 0011 <gen>
Rhasta Go
Events
Unit - A unit enters Bump_2 <gen>
Conditions
(Triggering unit) Equal to Keeper of the Grove 0004 <gen>
Actions
Unit - Order (Last created unit) to Right-Click . Keeper of the Grove 0004 <gen>
Animation - Play Keeper of the Grove 0004 <gen> 's death animation
Trigger - Turn off Parug <gen>
Camera - . Apply . gg_cam_Rasta for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Animation - Play Shadow Hunter 0001 <gen> 's stand channel animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Rasta_Deny for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Trigger - Turn on Wards <gen>
Trigger - Run Wards <gen> (ignoring conditions)
Lich Infernal
Events
Map initialization
Conditions
Actions
Unit - Make Lich 0007 <gen> face Paladin 0002 <gen> over 0 seconds
Camera - . Apply . gg_cam_Lich_Move for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Wait 1.00 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Camera - . Apply . gg_cam_Infernal_Storm for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Explode_Copy_20 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Explode Blademaster 0000 <gen> .
Special Effect - Create a special effect at (Center of Explode_Copy_15 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Explode_Copy_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Explode Paladin 0002 <gen> .
Special Effect - Create a special effect at (Center of Grom_Land <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit - Create 1 Infernal for Player 4 (Purple) at (Center of Grom_Land <gen>) facing (Position of Keeper of the Grove 0004 <gen>)
Animation - Play (Last created unit) 's birth animation
Camera - . Apply . gg_cam_Infernal_Blaze for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Trigger - Turn on Infernal_Go <gen>
Trigger - Run Infernal_Go <gen> (ignoring conditions)
Infernal Go
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Lich_Victory for Player 1 (Red) over 1.00 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Unit - Make Lich 0007 <gen> face (Last created unit) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Infernal_Blaze for Player 1 (Red) over 2.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Infernal_Go <gen>)
Wait 1.00 seconds
Unit - Order Shadow Hunter 0001 <gen> to Attack . (Last created unit)
Trigger - Turn on Blaze_Copy_3 <gen>
Trigger - Turn on Blaze_Copy_2 <gen>
Trigger - Turn on Blaze_Copy_4 <gen>
Trigger - Turn on Blaze_Copy_5 <gen>
Trigger - Turn on Blaze_Copy_5_Copy_2 <gen>
Trigger - Turn on Blaze_Copy_5_Copy_3 <gen>
Trigger - Turn on Blaze_Copy_5_Copy <gen>
Trigger - Turn on Blaze_Copy <gen>
Blaze
Events
Unit - A unit enters Fly_Elev_Copy_8 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Order Shadow Hunter 0001 <gen> to Attack . (Last created unit)
Camera - . Apply . gg_cam_Infernal_Blaze for Player 1 (Red) over 2.00 seconds
Blaze Copy
Events
Unit - A unit enters Fly_Elev_Copy_7 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Blaze Copy 2
Events
Unit - A unit enters Fly_Elev_Copy_6 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Blaze Copy 3
Events
Unit - A unit enters Fly_Elev_Copy_5 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Blaze Copy 4
Events
Unit - A unit enters Fly_Elev_Copy_4 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Camera - . Apply . gg_cam_Infernal_Blaze_2 for Player 1 (Red) over 2.00 seconds
Blaze Copy 5
Events
Unit - A unit enters Fly_Elev_Copy_3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Camera - . Apply . gg_cam_Infernal_Blaze_2 for Player 1 (Red) over 2.00 seconds
Blaze Copy 5 Copy
Events
Unit - A unit enters Fly_Elev_Copy_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Blaze Copy 5 Copy 2
Events
Unit - A unit enters Fly_Elev_Copy <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Blaze Copy 5 Copy 3
Events
Unit - A unit enters Fly_Grom <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Kill Rasta
Events
Unit - A unit enters Infernal_Go <gen>
Conditions
(Triggering unit) Equal to (Last created unit)
Actions
Wait 2 seconds
Special Effect - Create a special effect at (Center of Boom <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_10 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_11 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Kill Shadow Hunter 0001 <gen>
Special Effect - Create a special effect at (Center of Boom_Copy_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_7 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_8 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Boom_Copy_9 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 4.00 seconds
Camera - . Apply . gg_cam_Lich_Victory for Player 1 (Red) over 1.00 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Wait 2.00 seconds
Animation - Play Lich 0007 <gen> 's spell animation
Wait 3.00 seconds
Sound - Stop AltarOfKingsWhat1 <gen> Immediately
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display Battle Royale 3 winners!!.............THE UNDEAD!! . Modify duration: Add 0 seconds and Wait
Animation - Play Lich 0007 <gen> 's spell animation
Wait 2.00 seconds
Wait 2.00 seconds
Cinematic - Flash a speech indicator for Medivh 0218 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Play Lich 0007 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Medivh 0218 <gen> named MC : Play No sound and display This map is made by creyzi4zb12 yo!! . Modify duration: Add 0 seconds and Wait
Animation - Play Lich 0007 <gen> 's spell animation
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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