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Triggers
Battle of the Chiefs! v2.35 prot.w3x
Variables
Beginning
Resources
Meh
Meh for Team 2
Bounty On
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy Copy
Messages
Awsmoe
Awsmoe Copy
After TIME
For music Copy 2
For music Copy 3
For music Copy 4
For music Copy
For music Copy 2 Copy
For music Copy 2 Copy 2
Lose
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
Untitled Trigger 001 Copy 8
Untitled Trigger 001 Copy 9
Victory
Victory Copy
Commands
Panic
Hero Glory
Dont copy this map plz. It is not for copying. If you wish to edit it. Whisper to me at Chef-Nightmare.
Name
Type
is_array
initial_value
EnteringUnit
unit
No
Player_Win
player
No
Win_Array
integer
No
Resources
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 500 to (Picked player) . Current gold
Player - Add 500 to (Picked player) . Current lumber
Meh
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_000 <gen>)
Meh for Team 2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_001 <gen>)
Bounty On
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Untitled Trigger 002 Copy
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: An Ally of Team 1 has left. All other players on the team now have bonus Health for all there units. THIS CAN ONLY HAPPEN ONCE THOUGH SO IF AN ALLY LEAVES AGAIN YOU WILL NOT RECIEVE A BONUS
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Set (Picked player) handicap to 120.00 %
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 002 Copy Copy
Events
Player - Player 6 (Orange) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: An Ally of Team 2 has left. All other players on the team now have bonus Health for all there units. THIS CAN ONLY HAPPEN ONCE THOUGH SO IF AN ALLY LEAVES AGAIN YOU WILL NOT RECIEVE A BONUS
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Player - Set (Picked player) handicap to 140.00 %
Wait 2 seconds
Trigger - Turn off (This trigger)
Awsmoe
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Sound - Play QuestNew <gen>
Game - Display to (All players) the text: |c004C0ACFB|r|c004C12CEa|r|c004C1ACEt|r|c004C22CDt|r|c004C2ACDl|r|c004C31CCe|r|c004C39CC|r |c004C41CBo|r|c004B49CAf|r|c004B50CA|r |c004B58C9t|r|c004B60C9h|r|c004B68C8e|r|c004B70C8|r |c004B77C7C|r|c004B7FC7h|r|c004A87C6i|r|c004A8FC5e|r|c004A97C5f|r|c004A9FC4s|r|c004AA6C4!|r|c004AAEC3|r |c004AB6C32|r|c004ABEC2.|r|c0049C6C13|r
Wait 20.00 seconds
Game - Display to (All players) for 30 seconds the text: Build a town hall first. Once it's finished, train harvesters to harvest resources from your Harvesting District which can be built with your main builder and harvest wood. Then start building an army with multiple upgrades. Attack your foes then with your army and Thwrat there Chief Builders and rise to victory. Good Luck and Have Fun..
Awsmoe Copy
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If you want to change modes type-panic (Which gives you tonnes of resources)-heroes glory (which gives your hero a faster exp rate)
After TIME
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If you noticed. I have finnaly mastered and figured out how to skin models. Train a Hero if you would like to see some awesome skins. Ty to NiRVaNa_87,OlofMoleman and THE_END for the great skins.
For music Copy 2
Events
Player - Player 1 (Red) types a chat message containing -music3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Sound - Play Mainscreen <gen>
For music Copy 3
Events
Player - Player 1 (Red) types a chat message containing -music4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Sound - Play UndeadX1 <gen>
For music Copy 4
Events
Player - Player 1 (Red) types a chat message containing -music5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Sound - Play SadMystery <gen>
For music Copy
Events
Player - Player 1 (Red) types a chat message containing -music2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Sound - Play PH1 <gen>
For music Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -music6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Sound - Play Orc1 <gen>
For music Copy 2 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -music7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Sound - Play DarkVictory <gen>
Untitled Trigger 001
Events
Unit - Chief Builder 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: U lost Noob...
Untitled Trigger 001 Copy
Events
Unit - Chief Builder 0011 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: U lost Noob...
Untitled Trigger 001 Copy 2
Events
Unit - Chief Builder 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: U lost Noob...
Untitled Trigger 001 Copy 3
Events
Unit - Chief Builder 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: U lost Noob...
Untitled Trigger 001 Copy 4
Events
Unit - Chief Builder 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: U lost Noob...
Untitled Trigger 001 Copy 5
Events
Unit - Chief Builder 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: U lost Noob...
Untitled Trigger 001 Copy 6
Events
Unit - Chief Builder 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: U lost Noob...
Untitled Trigger 001 Copy 7
Events
Unit - Chief Builder 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: U lost Noob...
Untitled Trigger 001 Copy 8
Events
Unit - Chief Builder 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: ((Name of (Triggering player)) + , u got pwned)
Untitled Trigger 001 Copy 9
Events
Unit - Chief Builder 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: ((Name of (Triggering player)) + , u got pwned)
Victory
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living Chief Builder units owned by Player 1 (Red)) Equal to 0
(Number of living Chief Builder units owned by Player 2 (Blue)) Equal to 0
(Number of living Chief Builder units owned by Player 3 (Teal)) Equal to 0
(Number of living Chief Builder units owned by Player 4 (Purple)) Equal to 0
(Number of living Chief Builder units owned by Player 5 (Yellow)) Equal to 0
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Victory (Picked player) (Show dialogs, Show scores))
Victory Copy
Events
Time - Every 1.20 seconds of game time
Conditions
(Number of living Chief Builder units owned by Player 6 (Orange)) Equal to 0
(Number of living Chief Builder units owned by Player 7 (Green)) Equal to 0
(Number of living Chief Builder units owned by Player 8 (Pink)) Equal to 0
(Number of living Chief Builder units owned by Player 9 (Gray)) Equal to 0
(Number of living Chief Builder units owned by Player 10 (Light Blue)) Equal to 0
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Panic
Events
Player - Player 1 (Red) types a chat message containing -panic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 8000 to (Picked player) . Current gold
Player - Add 10000 to (Picked player) . Current gold
Game - Display to (All players) the text: PANIC MODE ENGAGED. ALL PLAYERS RECIEVE A LARGE AMOUNT OF RESOURCES.
Sound - Play ArthasPissed3 <gen>
Wait 1.90 seconds
Sound - Play ArthasPissed301 <gen>
Hero Glory
Events
Player - Player 1 (Red) types a chat message containing -hero glory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: HERO GLORY ACTIVATED. ALL HEROES GAIN EXPERIENCE AT TWICE THE SPEED.
Sound - Play DruidOfTheTalonPissed2 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 200.00 % experience from future kills
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