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Triggers
Battle of Northrend v1.1 Cinematic.w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spell_Effects
effect
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set time of day speed to 0.00 % of the default speed
Unit - Hide Prophet 0002 <gen>
Sound - Play ArthasTheme <gen>
Cinematic - Turn cinematic mode On for (All players)
Animation - Play Lich King 0001 <gen> 's stand animation, using only Common animations
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play No sound and display Where are you guardian? I know youre trying to assasinate me... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Prophet 0002 <gen> using war3mapImported\WarpDarkTarget.mdx
Wait 0.50 seconds
Unit - Unhide Prophet 0002 <gen>
Cinematic - Send transmission to (All players) from Prophet 0002 <gen> named Medivh the Last Guardian : Play No sound and display Stop it Arthas, put frostmourne down and try to revive Lordearon as it one time was! . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play EvilArthasPissed1 <gen> and display I was a fool to trust the light. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play EvilArthasPissed2 <gen> and display The lich king has given me true power... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play EvilArthasPissed3 <gen> and display Il be twice the king my father ever was. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Prophet 0002 <gen> named Medivh the last Guardian : Play No sound and display Listen arthas, your kingdom lies in ruins, thats not the twice... Stop thi... . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play U04AArthas09 <gen> and display Shut up you damd ghost! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Prophet 0002 <gen> named Medivh the Last Guardian : Play No sound and display I really hoped it was not going this way... Come on! . Modify duration: Add 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play U03AArthas10 <gen> and display It be a pleasure. . Modify duration: Add 0 seconds and Wait
Unit - Order Prophet 0002 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Lich King 0001 <gen> to Move To . (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.50 seconds
Wait 0.75 seconds
Animation - Play Lich King 0001 <gen> 's attack animation
Sound - Play BristleBackMissileLaunch1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Animation - Play Prophet 0002 <gen> 's attack animation
Sound - Play HarpyMissileHit1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Wait 0.75 seconds
Animation - Play Prophet 0002 <gen> 's attack slam animation
Sound - Play BristleBackMissileLaunch1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Animation - Play Lich King 0001 <gen> 's attack 2 animation
Sound - Play HarpyMissileHit1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Wait 0.75 seconds
Animation - Play Prophet 0002 <gen> 's Spell Stand Channel animation, using only Common animations
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Prophet 0002 <gen> using Abilities\Weapons\DragonHawkMissile\DragonHawkMissile.mdl
Set Variable Set Spell_Effects[1] = (Last created special effect)
Animation - Play Lich King 0001 <gen> 's Attack Off 2 animation
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Lich King 0001 <gen> using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Sound - Play LichMissileHit3 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Set Variable Set Spell_Effects[2] = (Last created special effect)
Wait 0.60 seconds
Animation - Change Lich King 0001 <gen> 's animation speed to 0.00 % of its original speed
Wait 3.00 seconds
Unit - Create 1 . Electricity Force for Player 1 (Red) at (Position of Prophet 0002 <gen>) facing 360.00 degrees
Animation - Change Lich King 0001 <gen> 's animation speed to 100 % of its original speed
Animation - Reset Lich King 0001 <gen> 's animation
Unit - Move Lich King 0001 <gen> instantly to ((Position of Lich King 0001 <gen>) offset by (0, 25.00))
Wait 0.15 seconds
Unit - Move Lich King 0001 <gen> instantly to ((Position of Lich King 0001 <gen>) offset by (0, 25.00))
Special Effect - Destroy Spell_Effects[1]
Special Effect - Destroy Spell_Effects[2]
Unit - Kill (Last created unit)
Sound - Play L04Arthas36 <gen> at 100 % volume, attached to Lich King 0001 <gen>
Animation - Play Lich King 0001 <gen> 's Stand Hit 2 animation
Wait 0.15 seconds
Unit - Move Lich King 0001 <gen> instantly to ((Position of Lich King 0001 <gen>) offset by (0, 25.00))
Wait 0.15 seconds
Unit - Move Lich King 0001 <gen> instantly to ((Position of Lich King 0001 <gen>) offset by (0, 25.00))
Wait 0.15 seconds
Unit - Move Lich King 0001 <gen> instantly to ((Position of Lich King 0001 <gen>) offset by (0, 25.00))
Wait 0.15 seconds
Unit - Move Lich King 0001 <gen> instantly to ((Position of Lich King 0001 <gen>) offset by (0, 25.00))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lich King 0001 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Animation - Play Prophet 0002 <gen> 's stand animation, using only Common animations
Set Variable Set Spell_Effects[1] = (Last created special effect)
Wait 0.40 seconds
Animation - Reset Lich King 0001 <gen> 's animation
Wait 2 seconds
Special Effect - Destroy Spell_Effects[1]
Cinematic - Send transmission to (All players) from Prophet 0002 <gen> named Medivh the last guardian : Play No sound and display Give up Arthas, You cannot win... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play L08Arthas38 <gen> and display Never! . Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Animation - Play Lich King 0001 <gen> 's spell animation
Environment - Change terrain type at (Position of Lich King 0001 <gen>) to Icecrown Glacier - Ice using variation -1 in an area of size 4 and shape Circle
Unit - Create 1 . Remove Snow and Replace with Ice Effect for Player 1 (Red) at (Position of Lich King 0001 <gen>) facing Default building facing degrees
Wait 0.20 seconds
Environment - Change terrain type at (Position of Lich King 0001 <gen>) to Icecrown Glacier - Ice using variation -1 in an area of size 5 and shape Circle
Wait 0.20 seconds
Environment - Change terrain type at (Position of Lich King 0001 <gen>) to Icecrown Glacier - Ice using variation -1 in an area of size 6 and shape Circle
Wait 0.20 seconds
Environment - Change terrain type at (Position of Lich King 0001 <gen>) to Icecrown Glacier - Ice using variation -1 in an area of size 7 and shape Circle
Wait 0.20 seconds
Environment - Change terrain type at (Position of Lich King 0001 <gen>) to Icecrown Glacier - Ice using variation -1 in an area of size 8 and shape Circle
Animation - Play Prophet 0003 <gen> 's Death animation
Wait 0.20 seconds
Animation - Change Prophet 0003 <gen> 's animation speed to 0.00 % of its original speed
Environment - Change terrain type at (Position of Lich King 0001 <gen>) to Icecrown Glacier - Ice using variation -1 in an area of size 9 and shape Circle
Animation - Reset Lich King 0001 <gen> 's animation
Wait 0.33 seconds
Unit - Remove (Last created unit) from the game
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Prophet 0002 <gen> named Medivh the Last Guardian : Play No sound and display Arthas... You have to return and reborn Lordearon. The remaining units of the Legion are gonna make the world suffer. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play U04AArthas02 <gen> and display We will see about that... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Lich King 0001 <gen> 's spell ready animation, using only Common animations
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Lich King 0001 <gen> using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Set Variable Set Spell_Effects[2] = (Last created special effect)
Animation - Play Prophet 0002 <gen> 's spell stand channel animation, using only Common animations
Unit - Create 1 . Magic Meeting for Player 1 (Red) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Kill (Last created unit)
Special Effect - Destroy Spell_Effects[2]
Animation - Reset Lich King 0001 <gen> 's animation
Animation - Reset Prophet 0002 <gen> 's animation
Unit - Order Lich King 0001 <gen> to Move To . (Center of Region_000 <gen>)
Wait 1.00 seconds
Animation - Play Lich King 0001 <gen> 's Attack 3 animation
Sound - Play ZigguratMissileLaunch1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Animation - Play Prophet 0002 <gen> 's death animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Prophet 0002 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Sound - Play EvilArthasYes4 <gen>
Wait 0.50 seconds
Animation - Reset Lich King 0001 <gen> 's animation
Animation - Lock Lich King 0001 <gen> 's Head to face Prophet 0002 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Prophet 0002 <gen> named Medivh the Last Guardian : Play No sound and display N- No... It can't happend... I... Ive failed Master... . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play EvilArthasYesAttack5 <gen> and display I will make sure you suffer... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0001 <gen> named Arthas the Lich King : Play No sound and display And who is your Master, Youve soon dead and no can punish you... . Modify duration: Set to 6.59 seconds and Wait
Cinematic - Send transmission to (All players) from Prophet 0002 <gen> named Medivh the Last Guardian : Play No sound and display You know him... My last minutes of my life, is't my last. We will soon meet each other again... The lords of time is my masters. . Modify duration: Set to 9.50 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Prophet 0002 <gen> using war3mapImported\WarpDarkCaster.mdx
Wait 0.50 seconds
Unit - Hide Prophet 0002 <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.25 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 1.25 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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