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Triggers
Battle of Mjelvar.w3x
Variables
Gates
Quest gate help
Gate Command 1
Gate Command 2
Gate Command 1 close
Gate Command 2 close
King gate
king gate 2
Untitled Trigger 001
castle gate
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
open town gate 1
open town gate 2
close town gate 1
close town gate 2
---------------------------
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy Copy
Spawns
orc Spawns
Orc spawn 1
Human spawns
human spawn 1
Bli en orc spawn
Stoppa spawn
orc spawna varje minut
stoppa spawna humans
Thrall kommer
Untitled Trigger 008
Flame
Timer
Create timer window
Untitled Trigger 007
king dies
Ska användas?
King dies
under bron
red teleport
Teal teleportr
Control
Brown controls dark green
Brown controls dark green Copy
Brown leaves
Dark green leaves
Untitled Trigger 006
Untitled Trigger 006 Copy
LOL
LOL
Red inte attackera gul
start skit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
iuoj
multiboard
Yes
k
leaderboard
No
timeremaining
timer
No
timerwindow
timerdialog
No
villagers
leaderboard
No
villremain
location
No
Quest gate help
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Human Commands with the description -open gate 1 -close gate 1 -open gate 2 -close gate 2 -open king gates -close king gates -open castle gate 1 -close castle gate 1 -open castle gate 2 -close castle gate 2 -open town gate 1 -close town gate 1 -open town gate 2 -close town gate 2 , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Quest - Create a Optional quest titled Orc Commands with the description any orc player type -open or -close to either open or close the gates at the base at upper left corner , using icon path ReplaceableTextures\CommandButtons\BTNThoriumMelee.blp
Gate Command 1
Events
Player - Player 1 (Red) types a chat message containing -open gate 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Elven Gate 0001 <gen>
Gate Command 2
Events
Player - Player 1 (Red) types a chat message containing -open gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0002 <gen>
Destructible - Open Elven Gate 0003 <gen>
Gate Command 1 close
Events
Player - Player 1 (Red) types a chat message containing -close gate 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0000 <gen>
Destructible - Close Elven Gate 0001 <gen>
Gate Command 2 close
Events
Player - Player 1 (Red) types a chat message containing -close gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0002 <gen>
Destructible - Close Elven Gate 0003 <gen>
King gate
Events
Player - Player 1 (Red) types a chat message containing -open king gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0147 <gen>
Destructible - Open Elven Gate 0146 <gen>
king gate 2
Events
Player - Player 1 (Red) types a chat message containing -close king gates (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0146 <gen>
Destructible - Close Elven Gate 0147 <gen>
Untitled Trigger 001
Events
Conditions
Actions
castle gate
Events
Player - Player 1 (Red) types a chat message containing -open castle gate 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0145 <gen>
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -open castle gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0144 <gen>
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing -close castle gate 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0145 <gen>
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing -close castle gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0144 <gen>
open town gate 1
Events
Player - Player 1 (Red) types a chat message containing -open town gate 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0199 <gen>
open town gate 2
Events
Player - Player 1 (Red) types a chat message containing -open town gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0198 <gen>
close town gate 1
Events
Player - Player 1 (Red) types a chat message containing -close town gate 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0199 <gen>
close town gate 2
Events
Player - Player 1 (Red) types a chat message containing -close town gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0198 <gen>
Untitled Trigger 005
Events
Player - Player 11 (Dark Green) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0392 <gen>
Destructible - Open Demonic Gate 0393 <gen>
Untitled Trigger 005 Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0392 <gen>
Destructible - Close Demonic Gate 0393 <gen>
Untitled Trigger 005 Copy 2
Events
Player - Player 12 (Brown) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0392 <gen>
Destructible - Open Demonic Gate 0393 <gen>
Untitled Trigger 005 Copy Copy
Events
Player - Player 12 (Brown) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0392 <gen>
Destructible - Close Demonic Gate 0393 <gen>
Orc spawn 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warlock for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
human spawn 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Bli en orc spawn
Events
Unit - Castle 0263 <gen> Dies
Conditions
Actions
Unit - Create 1 . Great Hall for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn on orc_spawna_varje_minut <gen>
Stoppa spawn
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Trigger - Turn off orc_spawna_varje_minut <gen>
orc spawna varje minut
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
stoppa spawna humans
Events
Unit - Castle 0263 <gen> Dies
Conditions
Actions
Trigger - Turn off human_spawn_1 <gen>
Untitled Trigger 008
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 1 . Orc King for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Create 8 . Orc Berserk for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Create timer window
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for timeremaining with title Time Remaining:
Countdown Timer - Start timeremaining as a One-shot timer that will expire in 2400.00 seconds
Untitled Trigger 007
Events
Time - timeremaining expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
King dies
Events
Unit - King 0173 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The King has fallen!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
red teleport
Events
Unit - A unit enters 2_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 2_2_2 <gen>)
Teal teleportr
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Brown controls dark green
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: dark greens Units are now controlled by brown!!
Brown controls dark green Copy
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Display to (All players) the text: Browns Units are now controlled by dark green!!
Brown leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Display to (All players) the text: Browns Units are now controlled by dark green!!
Dark green leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Game - Display to (All players) the text: dark greens Units are now controlled by brown!!
Untitled Trigger 006
Events
Time - Every 2 seconds of game time
Conditions
(Player 12 (Brown) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Untitled Trigger 006 Copy
Events
Time - Every 2 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
LOL
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 5 (Yellow)
Red inte attackera gul
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
Actions
Unit - Pause (Attacking unit)
Unit - Unpause (Attacking unit)
start skit
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 150
Player - Set Player 11 (Dark Green) . Current gold to 80
Player - Set Player 12 (Brown) . Current gold to 80
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