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Triggers
Battle of Liu Biao Final.w3x
Variables
Initialization
Melee Initialization
GateCaptain
Ownership
Unit Spawning
Gate Commands
Open
Close
Unit Control
Player 1 Leaves
Player 6 Leaves
Wu Players Leave
Liu Players Leave
Wu Victory_Defeat
Wu Victory
Wu Victory2
Wu Defeat
Wu Defeat2
Liu Victory_Defeat
Liu Victory
Liu Victory2
Liu Defeat
In Game Messages
Quest Guide
Gatecaptain Warning
Gate Commands
Clan UiTe
Quest Guide
Guide
Money Rate
Gold
GateCaptain Handicap
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Light Blue
Gray
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
-------- Team Colors --------
-------- Wu --------
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
-------- Liu Baio --------
Player - Change color of Player 6 (Orange) to Yellow , Changing color of existing units
Player - Change color of Player 7 (Green) to Yellow , Changing color of existing units
Player - Change color of Player 8 (Pink) to Yellow , Changing color of existing units
Player - Change color of Player 9 (Gray) to Yellow , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Yellow , Changing color of existing units
-------- Clan/Creator Signature --------
Floating Text - Create floating text that reads Map Created by: United-Vertigo Clan UiTe at (Center of Signature <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Signature <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Signature <gen>
Ownership
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Gate Captain
Actions
If ((Life of (Attacked unit)) Less than or equal to 50.00) then do (Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color) else do (Do nothing)
Unit Spawning
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
-------- Swordsman Spawning --------
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0324 <gen>) at (Position of Gate Captain 0324 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0154 <gen>) at (Position of Gate Captain 0154 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0677 <gen>) at (Position of Gate Captain 0677 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0802 <gen>) at (Position of Gate Captain 0802 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0832 <gen>) at (Position of Gate Captain 0832 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0900 <gen>) at (Position of Gate Captain 0900 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0905 <gen>) at (Position of Gate Captain 0905 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0910 <gen>) at (Position of Gate Captain 0910 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for (Owner of Gate Captain 0915 <gen>) at (Position of Gate Captain 0915 <gen>) facing Default building facing degrees
-------- Archer Spawning --------
Unit - Create 2 . Archer for (Owner of Gate Captain 0324 <gen>) at (Position of Gate Captain 0324 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0154 <gen>) at (Position of Gate Captain 0154 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0677 <gen>) at (Position of Gate Captain 0677 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0802 <gen>) at (Position of Gate Captain 0802 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0832 <gen>) at (Position of Gate Captain 0832 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0900 <gen>) at (Position of Gate Captain 0900 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0905 <gen>) at (Position of Gate Captain 0905 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0910 <gen>) at (Position of Gate Captain 0910 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for (Owner of Gate Captain 0915 <gen>) at (Position of Gate Captain 0915 <gen>) facing Default building facing degrees
Open
Events
Player - Player 6 (Orange) types a chat message containing -Open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 3214 <gen>
Destructible - Open Gate 3238 <gen>
Close
Events
Player - Player 6 (Orange) types a chat message containing -Close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 3214 <gen>
Destructible - Close Gate 3214 <gen>
Player 1 Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 1 (Red)) and do (Change ownership of (Picked unit) to Player 2 (Blue) and Change color)) else do (Do nothing)
Game - Display to (All players) the text: Player 1 has left like a coward, Player 2 has been given command of the Wu Army.
Player 6 Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 6 (Orange)) and do (Change ownership of (Picked unit) to Player 7 (Green) and Change color)) else do (Do nothing)
Game - Display to (All players) the text: Player 6 has left like a coward, Player 7 has been given command of the Liu Army.
Wu Players Leave
Events
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 2 (Blue)) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 3 (Teal)) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 4 (Purple)) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 5 (Yellow)) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)) else do (Do nothing)
Liu Players Leave
Events
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 7 (Green)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 8 (Pink)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 9 (Gray)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units in Game_Area <gen> owned by Player 10 (Light Blue)) and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)) else do (Do nothing)
Wu Victory
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Liu Commander 0228 <gen> Equal to (Dying unit)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Wu Victory2
Events
Unit - A unit Dies
Conditions
Liu General 0227 <gen> Equal to (Dying unit)
Liu General 0229 <gen> Equal to (Dying unit)
Liu General 0230 <gen> Equal to (Dying unit)
Liu General 0231 <gen> Equal to (Dying unit)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Wu Defeat
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Wu Commander 0023 <gen> Equal to (Dying unit)
Actions
Game - Defeat Player 1 (Red) with the message: Your Commander has fallen!
Game - Defeat Player 2 (Blue) with the message: Your Commander has fallen!
Game - Defeat Player 3 (Teal) with the message: Your Commander has fallen!
Game - Defeat Player 4 (Purple) with the message: Your Commander has fallen!
Game - Defeat Player 5 (Yellow) with the message: Your Commander has fallen!
Wu Defeat2
Events
Unit - A unit Dies
Conditions
Wu General 0233 <gen> Equal to (Dying unit)
Wu General 0232 <gen> Equal to (Dying unit)
Wu General 0471 <gen> Equal to (Dying unit)
Wu General 0410 <gen> Equal to (Dying unit)
Actions
Game - Defeat Player 1 (Red) with the message: Wu has lost the battle!
Game - Defeat Player 2 (Blue) with the message: Wu has lost the battle!
Game - Defeat Player 3 (Teal) with the message: Wu has lost the battle!
Game - Defeat Player 4 (Purple) with the message: Wu has lost the battle!
Game - Defeat Player 5 (Yellow) with the message: Wu has lost the battle!
Liu Victory
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Wu Commander 0023 <gen> Equal to (Dying unit)
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Liu Victory2
Events
Unit - A unit Dies
Conditions
Wu General 0233 <gen> Equal to (Dying unit)
Wu General 0232 <gen> Equal to (Dying unit)
Wu General 0471 <gen> Equal to (Dying unit)
Wu General 0410 <gen> Equal to (Dying unit)
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Liu Defeat
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Liu Commander 0228 <gen> Equal to (Dying unit)
Actions
Game - Defeat Player 6 (Orange) with the message: Your Commander has fallen!
Game - Defeat Player 7 (Green) with the message: Your Commander has fallen!
Game - Defeat Player 8 (Pink) with the message: Your Commander has fallen!
Game - Defeat Player 9 (Gray) with the message: Your Commander has fallen!
Game - Defeat Player 10 (Light Blue) with the message: Your Commander has fallen!
Quest Guide
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Beginners should view the quest guide for a detailed description of the game.
Gatecaptain Warning
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Guard your gatecaptains, they spawn units every 90 seconds. Attack enemy gatecaptains to gain control over them.
Gate Commands
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Liu Commands are: -Open and -Close
Clan UiTe
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Join Clan UiTe Today, we play Europa, B.net and Dynasty Warriors!
Guide
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Conditions of Wu with the description Wu:Victory-Liu Biao is killedDefeat-Sun Jian is killed; All generals are killed , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Quest - Create a Required quest titled Conditions of Liu with the description Liu Biao:Victory-Sun Jian is killed; All Wu generals are killedDefeat-Liu Biao is killed , using icon path ReplaceableTextures\CommandButtons\BTNRaider.blp
Quest - Create a Optional quest titled Liu Commands with the description Open and Closing Gates:-Open-Close , using icon path ReplaceableTextures\WorldEditUI\Doodad-Destructible.blp
Quest - Create a Optional quest titled Clan UiTe with the description Join us today! We are a New B.neting clan, which also plays Europa and different Dynasty Warrior games. Skill doesn't matter, so help create a solid community! , using icon path UI\Glues\ScoreScreen\scorescreen-hero-thrall.blp
Gold
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Red
Events
Unit - A unit leaves Region_003 <gen>
Conditions
Gate Captain 0154 <gen> Equal to Gate Captain 0154 <gen>
Actions
Unit - Move Gate Captain 0154 <gen> instantly to (Center of Region_003 <gen>)
Blue
Events
Unit - A unit leaves Region_002 <gen>
Conditions
Gate Captain 0910 <gen> Equal to Gate Captain 0910 <gen>
Actions
Unit - Move Gate Captain 0910 <gen> instantly to (Center of Region_002 <gen>)
Teal
Events
Unit - A unit leaves Region_006 <gen>
Conditions
Gate Captain 1093 <gen> Equal to Gate Captain 1093 <gen>
Actions
Unit - Move Gate Captain 1093 <gen> instantly to (Center of Region_006 <gen>)
Purple
Events
Unit - A unit leaves Region_004 <gen>
Conditions
Gate Captain 0905 <gen> Equal to Gate Captain 0905 <gen>
Actions
Unit - Move Gate Captain 0905 <gen> instantly to (Center of Region_004 <gen>)
Yellow
Events
Unit - A unit leaves Region_005 <gen>
Conditions
Gate Captain 0677 <gen> Equal to Gate Captain 0677 <gen>
Actions
Unit - Move Gate Captain 0677 <gen> instantly to (Center of Region_005 <gen>)
Orange
Events
Unit - A unit leaves Region_010 <gen>
Conditions
Gate Captain 0915 <gen> Equal to Gate Captain 0915 <gen>
Actions
Unit - Move Gate Captain 0915 <gen> instantly to (Center of Region_010 <gen>)
Green
Events
Unit - A unit leaves Region_008 <gen>
Conditions
Gate Captain 0832 <gen> Equal to Gate Captain 0832 <gen>
Actions
Unit - Move Gate Captain 0832 <gen> instantly to (Center of Region_008 <gen>)
Pink
Events
Unit - A unit leaves Region_009 <gen>
Conditions
Gate Captain 0900 <gen> Equal to Gate Captain 0900 <gen>
Actions
Unit - Move Gate Captain 0900 <gen> instantly to (Center of Region_009 <gen>)
Light Blue
Events
Unit - A unit leaves Region_011 <gen>
Conditions
Gate Captain 0324 <gen> Equal to Gate Captain 0324 <gen>
Actions
Unit - Move Gate Captain 0324 <gen> instantly to (Center of Region_011 <gen>)
Gray
Events
Unit - A unit leaves Region_007 <gen>
Conditions
Gate Captain 0802 <gen> Equal to Gate Captain 0802 <gen>
Actions
Unit - Move Gate Captain 0802 <gen> instantly to (Center of Region_007 <gen>)
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