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Triggers
Battlefield.w3x
Variables
Inizializzazione
Visibilita
Nomi
Colori
Unita
Unita
Unita 2
Unita 3
Unita 4
Unita 5
Cadaveri
Cadaveri Orchi
Cadaveri Orchi 2
Cadaveri Orchi 3
Cadaveri Orchi 5
Cadaveri Orchi 4
Cadaveri Elfi della Notte
Cadaveri Alti Elfi
Cadaveri Umani
Cadaveri Umani 2
Cadaveri Umani 3
Cadaveri Umani 4
Cadaveri Umani 5
Cadavere Arthas
Cadavere Sylvanas
Cadaveri Unita Alate
Cadaveri Unita Alate 2
Cadaveri Unita Alate 3
Arthas Sylvanas Vashj
Mietitore
Suggerimenti
Togliere Mietitore
Mietitore
Non Possibile
Crea Naga
Crea Naga Disattivato
Crea Naga Disattivato 2
Crea Naga Attivato
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Classifica
leaderboard
No
ClassificaUmani
leaderboard
No
Umani
race
No
RaceHuman
Visibilita
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Nomi
Events
Map initialization
Conditions
Actions
Player - Set name of Player 3 (Teal) to Horde
Player - Set name of Player 2 (Blue) to Alliance
Player - Set name of Player 4 (Purple) to scourge
Player - Set name of Player 5 (Yellow) to Night Elf
Player - Set name of Player 1 (Red) to Reaper
Player - Set name of Player 6 (Orange) to Night Elf
Player - Set name of Player 7 (Green) to Naga
Colori
Events
Map initialization
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Light Blue , Changing color of existing units
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Blue , Changing color of existing units
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Player - Change color of Player 6 (Orange) to Blue , Changing color of existing units
Player - Change color of Player 7 (Green) to Blue , Changing color of existing units
Unita
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Random point in Umani <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Orchi <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unita 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Random point in Umani <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Orchi <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unita 3
Events
Time - Every 125.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unita 4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unita 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sentry
Actions
Wait 1.75 seconds
Unit - Create 1 . Spirit of Revenge (Vulnerabile) for Player 5 (Yellow) at (Position of (Dying unit)) facing Default building facing degrees
Cadaveri Orchi
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Grunt
Actions
Unit - Create 1 . Orc Skeleton for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Witch Doctor
Actions
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fel Orc Grunt
Actions
Unit - Create 1 . Orc Skeleton for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Red Dragon
Actions
Unit - Create 1 . Frost Wyrm for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gar'thok
Actions
Unit - Create 1 . Champion Skeleton of the Grunt for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Elfi della Notte
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Archer
Actions
Unit - Create 1 . Skeleton Archer for Player 4 (Purple) at (Center of Arcieri_Scheletri <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Alti Elfi
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Archer
Actions
Unit - Create 1 . Skeleton Archer for Player 4 (Purple) at (Center of Arcieri_Scheletri <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Umani
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Priest
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Swordsman
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Captain
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Knight
Actions
Unit - Create 1 . Skeleton Knight for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadavere Arthas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Paladin 0414 <gen>)
Actions
Unit - Unhide Death Knight 0248 <gen>
Unit - Unpause Death Knight 0248 <gen>
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadavere Sylvanas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Ranger 0079 <gen>)
Actions
Unit - Unhide Dark Ranger 0532 <gen>
Unit - Unpause Dark Ranger 0532 <gen>
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Unita Alate
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dragonhawk Rider
Actions
Unit - Create 1 . Flying Skeleton for Player 4 (Purple) at (Center of Scheletri_Volanti <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Unita Alate 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wind Rider
Actions
Unit - Create 1 . Flying Skeleton for Player 4 (Purple) at (Center of Scheletri_Volanti <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Unita Alate 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hippogryph Rider
Actions
Unit - Create 1 . Flying Skeleton for Player 4 (Purple) at (Center of Scheletri_Volanti <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Arthas Sylvanas Vashj
Events
Map initialization
Conditions
Actions
Unit - Hide Dark Ranger 0532 <gen>
Unit - Hide Death Knight 0248 <gen>
Unit - Pause Death Knight 0248 <gen>
Unit - Pause Dark Ranger 0532 <gen>
Unit - Hide Sea Witch 0596 <gen>
Unit - Pause Sea Witch 0596 <gen>
Suggerimenti
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Type:"-reaper" for delete the Reaper from the game
Togliere Mietitore
Events
Player - Player 1 (Red) types a chat message containing -Mietitore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Reaper 0940 <gen> from the game
Mietitore
Events
Time - Every 3.25 seconds of game time
Conditions
Actions
Unit - Add Blight Growth Small to Reaper 0940 <gen>
Wait 2.00 seconds
Unit - Remove Blight Growth Small from Reaper 0940 <gen>
Crea Naga
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Couatl for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 4 . Snap Dragon for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 6 . Mur'gul Reaver for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Myrmidon for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Royal Guard for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 4 . Dragon Turtle for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 7 . Mur'gul Slave for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
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