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Triggers
Battle grounds vo.1 ( Free mapz o.2 --my game ).w3x
Variables
Map starts
Map starts
spawns
-------
100%
^*#
Red
Bad ass guys
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
UnitSP
unit
No
Map starts
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
And - All (Conditions) are true
Conditions
(Triggering unit) Equal to (Triggering unit)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Visibility - Disable fog of war
Quest - Display to (All players) the Quest Update message: |cffFF0080Wellcome|r |cff0000FFto|r |cff00FF00Battle grounds vo.1|r
Visibility - Disable black mask
Else - Actions
Trigger - Turn off (This trigger)
Your the good guy
______________100%
Triggers
Red
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set UnitSP = (Last created unit)
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Good_guys_yay <gen>) facing (X of (Center of Good_guys_yay <gen>)) degrees
Quest - Display to (All players) the Quest Update message: |cffFF8000You have got a worker|r|cffffcc00Footmen spawn every 20 second's in game time|r|cff00FF00New units come every 60 seconds|r
Wait 60.00 seconds
Unit - Create 1 . Rifleman for Player 1 (Red) at (Center of Good_guys_yay <gen>) facing (X of (Center of Good_guys_yay <gen>)) degrees
Wait 60.00 seconds
Unit - Create 1 . Spellbreaker for Player 1 (Red) at (Center of Good_guys_yay <gen>) facing (X of (Center of Good_guys_yay <gen>)) degrees
Wait 60.00 seconds
Unit - Create 1 . Mortar Team for Player 1 (Red) at (Center of Good_guys_yay <gen>) facing (X of (Center of Good_guys_yay <gen>)) degrees
Wait 60.00 seconds
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Good_guys_yay <gen>) facing (X of (Center of Good_guys_yay <gen>)) degrees
Bad ass guys
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 20.00 seconds of game time
Conditions
Actions
Set Variable Set UnitSP = (Last created unit)
Unit - Create 1 . Grunt for Neutral Hostile at (Center of Bass_ass_guys <gen>) facing (Radians(0)) degrees
Wait 60.00 seconds
Unit - Create 1 . Witch Doctor for Neutral Hostile at (Center of Bass_ass_guys <gen>) facing (Radians(0)) degrees
Wait 60.00 seconds
Unit - Create 1 . Headhunter for Neutral Hostile at (Center of Bass_ass_guys <gen>) facing (Radians(0)) degrees
Wait 60.00 seconds
Unit - Create 1 . Witch Doctor for Neutral Hostile at (Center of Bass_ass_guys <gen>) facing (Radians(0)) degrees
Wait 60.00 seconds
Unit - Create 1 . Tauren for Neutral Hostile at (Center of Bass_ass_guys <gen>) facing (Radians(0)) degrees
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