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Triggers
Battle at Mount Hyjal Summit.w3x
Variables
Initialization
Melee Initialization
TP
TP Copy
InfoTp
InfoTp Copy
RUne
Gold
RUne Copy
RUne Copy Copy
Double hero Event
BOss
BOss Copy
BOss Copy Copy
Animation
Town
Starting
Sound
Hero Select
Hero Select Copy
Hero Select Copy 2
BattleCry
BattleCry Copy
BattleCry Copy Copy
BattleCry Copy Copy 2
BattleCry Copy Copy 3
BattleCry Copy Copy 4
BattleCry Copy Copy 5
BattleCry Copy Copy 6
BattleCry Copy Copy 7
BattleCry Copy Copy 8
BattleCry Copy Copy 9
SKills
SKills Copy
SKills Copy 2
SKills Copy 3
SKills Copy 4
SKills Copy 5
SKills Copy 6
SKills Copy 7
SKills Copy 8
SKills Copy 9
SKills Copy 10
SKills Copy Copy
BattleCry Copy Copy 10
Under Attack
Under Attack Copy
Battlle SOund
Battlle SOund Copy
Battlle SOund Copy 2
Hero Select Copy 3
Hero Select Copy 4
Hero Select Copy 5
Hero Select Copy 6
Hero Select Copy 7
Hero Select Copy 8
Hero Select Copy 9
Hero Select Copy 10
Hero Select Copy 11
Bounty
Timer
Victory
Map Info
Spawn
Spawn Copy
Spawn Copy 2
Spawn Copy 3
Undead Movement
Undead Spawn
Undead Movement Copy
Turn Off Trigger
Turn Off Trigger Copy
Turn Off Trigger Copy 2
Undead Spawn Copy
Undead Spawn Copy Copy
Undead Spawn special
Movement
MOvement 2
Movement 3
Timer Expires
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Time
timer
No
TimeWindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
TP
Events
Unit - A unit enters TP1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Tpspot1 <gen>)
TP Copy
Events
Unit - A unit enters TP2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Tpspot2 <gen>)
InfoTp
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads To Human Encampment at (Center of TP1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
InfoTp Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads To Orc Encampment at (Center of TP2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
RUne
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Item - Create Rune of Greater Healing at (Center of Rune <gen>)
Item - Create Rune of Greater Healing at (Center of Rune_Copy <gen>)
Item - Create Rune of Greater Healing at (Center of Rune_Copy_2 <gen>)
Gold
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold_Copy_2 <gen>)
Item - Create Gold Coins at (Center of Gold_Copy <gen>)
Item - Create Gold Coins at (Center of Gold_Copy_3 <gen>)
RUne Copy
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Item - Create Rune of Restoration at (Center of Rune <gen>)
Item - Create Rune of Restoration at (Center of Rune_Copy <gen>)
Item - Create Rune of Restoration at (Center of Rune_Copy_2 <gen>)
RUne Copy Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Item - Create Rune of Greater Resurrection at (Center of Rune <gen>)
Item - Create Rune of Speed at (Center of Rune_Copy <gen>)
Item - Create Rune of Spirit Link at (Center of Rune_Copy_2 <gen>)
Double hero Event
Events
Player - Player 1 (Red) types a chat message containing -DualHeroMode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Spirit for Player 1 (Red) at (Center of Double_Hero_MOde <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit for Player 2 (Blue) at (Center of Double_Hero_MOde <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit for Player 3 (Teal) at (Center of Double_Hero_MOde <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit for Player 4 (Purple) at (Center of Double_Hero_MOde <gen>) facing Default building facing degrees
BOss
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Sound - Play O04Mannoroth38 <gen> at 100 % volume, attached to Spirit Tower 0197 <gen>
Unit - Create 1 . Lich King's Pet for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
BOss Copy
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Sound - Play DeathKnightPissed6 <gen> at 100 % volume, attached to Spirit Tower 0197 <gen>
Unit - Create 1 . Lich King's Death Knights for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
BOss Copy Copy
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Unit - Create 1 . Ranger of the Lich King for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Sound - Play L02Sylvanas61 <gen> at 100 % volume, attached to Spirit Tower 0197 <gen>
Animation
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Animation - Play Lich King 0208 <gen> 's Stand Channel (1.667 s) animation
Town
Events
Unit - Barracks 0167 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Archmagi of Ice 0237 <gen> named Jaina : Play N07Jaina19 <gen> and display We're getting swamped here,we could use some back-up! . Modify duration: Add 0 seconds and Wait
Starting
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Night Ranger 0246 <gen> named Shandris : Play N07Shandris09 <gen> and display Priestess Tyrande, the undead have begun to construct a new settlement it wont be long before they start attacking our Allies . Modify duration: Add 0 seconds and Wait
Sound
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Sound - Play PH1 <gen>
Wait 360.00 seconds
Hero Select
Events
Unit - A unit enters Hero_1 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Admiral of the Last Fleet for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy
Events
Unit - A unit enters Hero_1_Copy <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Archmagi of Ice for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 2
Events
Unit - A unit enters Hero_1_Copy_2 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Warchief of the Horde for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
BattleCry
Events
Unit - A unit enters Hero_1 <gen>
Conditions
Actions
Sound - Play HeroPaladinPissed6 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy
Events
Unit - A unit enters Hero_1_Copy <gen>
Conditions
Actions
Sound - Play JainaPissed5 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy
Events
Unit - A unit enters Hero_1_Copy_2 <gen>
Conditions
Actions
Sound - Play ThrallPissed2 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 2
Events
Unit - A unit enters Hero_1_Copy_3 <gen>
Conditions
Actions
Sound - Play ShadowHunterPissed8 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 3
Events
Unit - A unit enters Hero_1_Copy_4 <gen>
Conditions
Actions
Sound - Play HeroWardenPissed8 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 4
Events
Unit - A unit enters Hero_1_Copy_5 <gen>
Conditions
Actions
Sound - Play TyrandePissed3 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 5
Events
Unit - A unit enters Hero_1_Copy_6 <gen>
Conditions
Actions
Sound - Play BloodElfMagePissed6 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 6
Events
Unit - A unit enters Hero_1_Copy_7 <gen>
Conditions
Actions
Sound - Play RiflemanPissed1 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 7
Events
Unit - A unit enters Hero_1_Copy_8 <gen>
Conditions
Actions
Sound - Play CairnePissed5 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 8
Events
Unit - A unit enters Hero_1_Copy_9 <gen>
Conditions
Actions
Sound - Play OgreBeastMasterPissed2 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
BattleCry Copy Copy 9
Events
Unit - A unit enters Hero_1_Copy_10 <gen>
Conditions
Actions
Sound - Play ShandrisPissed3 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
SKills
Events
Unit - A unit enters Skils <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Admiral of the Last Force:Light Strike,Life Force Guard,Battlecry Aura,Mass Resurrection
SKills Copy
Events
Unit - A unit enters Skils_Copy <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Archmagi Of Ice:Hailstorm,Frost Guard,Ice Fissure,Ice Phoenix
SKills Copy 2
Events
Unit - A unit enters Skils_Copy_2 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Warchief of the Horde:Lightning Storm,Spirits of the Orcs,Restoration Wave,Gust
SKills Copy 3
Events
Unit - A unit enters Skils_Copy_3 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Shadow Shaman of the Horde:Snake Spirit Ward,Voodoo,Troll Force Sheild,Soul Sheild
SKills Copy 4
Events
Unit - A unit enters Skils_Copy_4 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Commander of the Night Elf Guard:Blade Spiro,Burning Desire,Reflex,Night Guardian
SKills Copy 5
Events
Unit - A unit enters Skils_Copy_5 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Descendant of Elune:Elune's Tears,Elune's Grace,Aura of Mana,Ashenvale Spirits
SKills Copy 6
Events
Unit - A unit enters Skils_Copy_6 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Prince of Quel'thalas:Phoenix Flame,Burning Breath,Flame Nova,Ultra Flame Beam
SKills Copy 7
Events
Unit - A unit enters Skils_Copy_7 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Dwarfen Rifle Specialist:Divided Force,Aura of Might,Precise Shot,Spirit of Battle
SKills Copy 8
Events
Unit - A unit enters Skils_Copy_8 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Warchief of the Taurens:Earthshock,Swift Strike,Rush Aura,Earth's Fury
SKills Copy 9
Events
Unit - A unit enters Skils_Copy_9 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Beastmaster of the Mok'nathal:Battle Roar,Summon Misha,Vital Strike,Tame
SKills Copy 10
Events
Unit - A unit enters Skils_Copy_10 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Night Ranger:Poison Shot,Summon Blood Elemental,Soul Exchange,Lightning Shot
SKills Copy Copy
Events
Unit - A unit enters Skils_Copy_11 <gen>
Conditions
Actions
Quest - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the Hint message: Keeper of the Glades:Breath of Nature,Root Strike,Mass Healing,Ancient Force of Nature
BattleCry Copy Copy 10
Events
Unit - A unit enters Hero_1_Copy_11 <gen>
Conditions
Actions
Sound - Play FurionPissed5 <gen> at 100 % volume, attached to Fountain of Health 0233 <gen>
Under Attack
Events
Unit - Spirit Lodge 0092 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Warchief of the Horde 0244 <gen> named Thrall : Play N07Thrall10 <gen> and display We're under attack, send reinforcements quickly! . Modify duration: Add 0 seconds and Wait
Under Attack Copy
Events
Unit - Ancient Protector 0009 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Descendant of Elune 0247 <gen> named Tyrande : Play S08Tyrande05 <gen> and display Come forth you mindless wretches and taste the wrath to the Sentinels, Elune's light shall never falther! . Modify duration: Add 0 seconds and Wait
Battlle SOund
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Keeper of the Glades 0249 <gen> named Furion : Play N07Furion32 <gen> and display To arms my bretheren, to arms brave Orcs and Humans twilight falls and the enemy awaits. . Modify duration: Add 0 seconds and Wait
Battlle SOund Copy
Events
Time - Elapsed game time is 3550.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Keeper of the Glades 0249 <gen> named Furion : Play N07Furion30 <gen> and display Yes, now our victory is assured. . Modify duration: Add 0 seconds and Wait
Battlle SOund Copy 2
Events
Time - Elapsed game time is 3541.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Descendant of Elune 0247 <gen> named Tyrande : Play N07Tyrande29 <gen> and display The outlanders held them back as long as they could, were you successful in planning the summit's defence? . Modify duration: Add 0 seconds and Wait
Hero Select Copy 3
Events
Unit - A unit enters Hero_1_Copy_3 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Shadow Shaman of the Horde for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 4
Events
Unit - A unit enters Hero_1_Copy_4 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . CommaderOfTheNightElfGuard for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 5
Events
Unit - A unit enters Hero_1_Copy_5 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Descendant of Elune for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 6
Events
Unit - A unit enters Hero_1_Copy_6 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Prince of Quel'thalas for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 7
Events
Unit - A unit enters Hero_1_Copy_7 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Dwarfen Rifle Specialist for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 8
Events
Unit - A unit enters Hero_1_Copy_8 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Warchief of the Taurens for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 9
Events
Unit - A unit enters Hero_1_Copy_9 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Beastmaster of the Mok'nathal for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 10
Events
Unit - A unit enters Hero_1_Copy_10 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Night Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Hero Select Copy 11
Events
Unit - A unit enters Hero_1_Copy_11 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Keeper of the Glades for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Bounty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 6 (Orange)
Timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Time as a One-shot timer that will expire in 3600.00 seconds
Countdown Timer - Show (Last created timer window)
Countdown Timer - Create a timer window for (Last started timer) with title Survive
Victory
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Map Info
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled Thanks: with the description To God for giving me Patience, Blizzard for making Warcraft, Hiveworkshop.com for the guides,Creator of the Lich King Model for the model, Myself for working on the map and you for Playing! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled Storyline: with the description After the fall of Archimonde and the unification of the Lich King with Arthas, Our Heroes are united in Mount Hyjal once more to stop another threat of the world but this time they came well prepare with new skills , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled Instructions: with the description You need to keep the Lich King's Forces from reaching the World Tree(the glowing square) for 60 minsNote: Any unit that touches the square means instant defeat to all , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled Commands: with the description -DualHeroMode = You could choose to heros , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Completed
Spawn
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Archer for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Sentry for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Spawn Copy
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Grunt for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Warlock for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Spawn Copy 2
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Spawn Copy 3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Undead Movement
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit Group - Order (Units in Region_004 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Undead Spawn
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Fel Stalker for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeletal Mage for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Undead Movement Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit Group - Order (Units in Region_005 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Turn Off Trigger
Events
Unit - Castle 0165 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Copy_2 <gen>
Turn Off Trigger Copy
Events
Unit - Fortress 0059 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Copy <gen>
Turn Off Trigger Copy 2
Events
Unit - Ancient of War 0012 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn <gen>
Undead Spawn Copy
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Abomination for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Undead Spawn Copy Copy
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Doom Guard (Standard) for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Infernal for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Undead Spawn special
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lich for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Dreadlord for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination (cinematic) for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Movement
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
MOvement 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
Movement 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of Region_004 <gen>)
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