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//inttrig_DestructableDestroy
Name | Type | is_array | initial_value |
Arrow | unit | Yes | |
Arrow_Ability | abilcode | No | |
Arrow_Ability_Stun | abilcode | No | |
Arrow_Angle | real | Yes | |
Arrow_AoE | real | No | |
Arrow_CastingUnit | unit | Yes | |
Arrow_Damage | real | Yes | |
Arrow_Damage_Mechanicals | boolean | No | |
Arrow_Damage_Structures | boolean | No | |
Arrow_Default_Point | location | Yes | |
Arrow_Distance | real | Yes | |
Arrow_Dummy_Unit | unit | Yes | |
Arrow_Group | group | Yes | |
Arrow_Level | integer | Yes | |
Arrow_Maximum_Distance | real | No | |
Arrow_MUI | boolean | No | |
Arrow_MUI_2 | integer | No | |
Arrow_Offset | real | No | |
Arrow_Pass_Allies | boolean | No | |
Arrow_Pass_Mechanicals | boolean | No | |
Arrow_Pass_Structures | boolean | No | |
Arrow_Point | location | Yes | |
Arrow_Speed | real | No | |
Arrow_Target_Point | location | No | |
Arrow_Unit | unit | Yes | |
Arrow_Unit_Dummy | unitcode | No | |
Arrow_Unit_Projectile | unitcode | No | |
Caster | unit | No | |
CastLoc | location | No | |
creeps_spawn | timer | No | |
Creeps_Spawn | timerdialog | No | |
Hero_Death1 | integer | No | |
Hero_Death2 | integer | No | |
Hero_Death3 | integer | No | |
Hero_Death4 | integer | No | |
Hero_Death5 | integer | No | |
Hero_Death6 | integer | No | |
Hero_Death7 | integer | No | |
Hero_Death8 | integer | No | |
Leap_Ability | abilcode | No | |
Leap_Ability_Buff | abilcode | No | |
Leap_Angle | real | Yes | |
Leap_CastPoint | location | Yes | |
Leap_Distance | real | Yes | |
Leap_Dummy_Unit | unit | Yes | |
Leap_Factor | integer | Yes | |
Leap_Level | integer | Yes | |
Leap_Maximum_Distance | real | Yes | |
Leap_MUI | integer | No | |
Leap_MUI_2 | integer | No | |
Leap_Offset | real | Yes | |
Leap_Point | location | Yes | |
Leap_Unit | unit | Yes | |
Leap_Unit_Dummy | unitcode | No | |
LocOffset | location | Yes | |
MH_Angle | real | No | |
MH_Level | integer | No | |
MH_Link | unit | Yes | |
MH_Links | integer | No | |
MH_Unit | unit | Yes | |
MS_Ability | abilcode | No | |
MS_Ability_Buff | abilcode | No | |
MS_Casting_Group | group | No | |
MS_Duration | real | No | |
MS_Group | group | Yes | |
MS_Hashtable | hashtable | No | |
MS_MUI | integer | No | |
MS_MUI_2 | integer | No | |
MSEffectPath | modelfile | No | |
Real | real | No | |
Starfall_Ability | abilcode | No | |
Starfall_AoE | real | No | |
Starfall_AoE_Randomed | real | No | |
Starfall_CastingUnit | unit | Yes | |
Starfall_Damage | real | Yes | |
Starfall_Damage_Mechanicals | boolean | No | |
Starfall_Damage_Structures | boolean | No | |
Starfall_Damaging_Group | group | No | |
Starfall_Effect_Path | modelfile | No | |
Starfall_Group | group | Yes | |
Starfall_Hashtable | hashtable | No | |
Starfall_Level | integer | Yes | |
Starfall_MUI | integer | No | |
Starfall_MUI_2 | integer | No | |
Starfall_Point | location | Yes | |
Starfall_Randomed_Group | group | Yes | |
Starfall_Randomed_Unit | unit | Yes | |
Starfall_Unit_Effect | unitcode | No | |
Temp_Group | group | No | |
Temp_Point | location | No | |
TempGroup | group | No | |
TempLoc | location | No | |
TempLoc2 | location | No | |
VenomousGale_Angle | real | No | |
VenomousGale_Caster | unit | No | |
VenomousGale_Gale | unit | No | |
VenomousGale_Hit | group | No | |
VenomousGale_Level | integer | No | |
VenomousGale_Tick | integer | No |
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//THIS README TEMPLATE IS OPTIONAL.
//DELETE IF WILL NOT BE USED.
All spells were made for the spell forum at thehelper.net
___________________________________________________________
Spell Requirements:
_____________________
<<Add spell requirements here>>
<<For example, 'this' ability requires 'this' dummy unit to work>>
Implementation Instructions:
_____________________________
1. Go to the Object Editor, and copy + paste the following:
- What is said in the Spell Requirements, above ^
2. Copy the triggers <<paste your spell trigger names here>>,
then paste them into your map.
3. <<Include any other information that is important, here>>