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Triggers
(3)Battalion.w3x
Variables
Initialization
INITIALIZATION
Defeat
Defeat Copy
Defeat Copy 2
Abandoned Copy 2
Abandoned Copy 2 Copy
Abandoned Copy 2 Copy 2
Spawn Copy
Spawn Copy Copy 2
Spawn Copy Copy
Move
Move Copy 2
Move Copy
Flasssssh
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Income
timer
Yes
WAAW
location
No
INITIALIZATION
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Set Player 1 (Red) . Current gold to 1500
Player - Set Player 2 (Blue) . Current gold to 1500
Player - Set Player 7 (Green) . Current gold to 1500
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 2 (Blue) . Current lumber to 500
Player - Set Player 7 (Green) . Current lumber to 500
Game - Set the time of day to 7.00
Unit - Create 5 . Engineer for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . N Federation Headquarters for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 5 . Engineer for Player 2 (Blue) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Akadian Headquarters for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 5 . Engineer for Player 7 (Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragoon Headquarters for Player 7 (Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 5 (Yellow)
Set Variable Set WAAW = (Position of (Casting unit))
Defeat
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is A town-hall-type unit) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The war has claimed another victim the Akadians.
Wait 15.00 seconds
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: You can leave now or keep watching the game.
Defeat Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A town-hall-type unit) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The war has claimed another victim the N Federation.
Wait 15.00 seconds
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: You can leave now or keep watching the game.
Defeat Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
((Triggering unit) is A town-hall-type unit) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: The war has claimed another victim the Dragoons.
Wait 15.00 seconds
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: You can leave now or keep watching the game.
Abandoned Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Sound - Play DarkVictory <gen>
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display No wait! Don't go in here please it's what we have! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display Yeah! please don't! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display We beg of you! don't! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Sound - Stop DarkVictory <gen> Immediately
Unit - Change ownership of Abandoned Headquarters 0027 <gen> to Player 7 (Green) and Retain color
Trigger - Turn off (This trigger)
Abandoned Copy 2 Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Sound - Play DarkVictory <gen>
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display No wait! Don't go in here please it's what we have! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display Yeah! please don't! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display We beg of you! don't! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Sound - Stop DarkVictory <gen> Immediately
Unit - Change ownership of Abandoned Headquarters 0027 <gen> to Player 1 (Red) and Retain color
Trigger - Turn off (This trigger)
Abandoned Copy 2 Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 2 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Sound - Play DarkVictory <gen>
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display No wait! Don't go in here please it's what we have! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display Yeah! please don't! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Angered Mayor 0030 <gen> named Angered Mayor : Play No sound and display We beg of you! don't! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Sound - Stop DarkVictory <gen> Immediately
Unit - Change ownership of Abandoned Headquarters 0027 <gen> to Player 2 (Blue) and Retain color
Trigger - Turn off (This trigger)
Spawn Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Create 1 . Angered Townsman (Machine-pistol) for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Spawn Copy Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Create 1 . Angered Townsman (Machine-pistol) for Player 6 (Orange) at (Center of Region_003 <gen>) facing Default building facing degrees
Spawn Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Create 1 . Angered Townsman (Machine-pistol) for Player 5 (Yellow) at (Center of Region_007 <gen>) facing Default building facing degrees
Move
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
Move Copy 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
Move Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
Flasssssh
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Flashbang
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 400.00 at (Target point of ability being cast) , dealing 100 damage of attack type Spells and damage type Force
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