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Triggers
Campo di Battaglia.w3x
Variables
Inizializzazione
Visibilita
Nomi
Ora
Colori
Pioggia
Sole
Modalità
Creazione Bottoni
Lento
Normale
Veloce
Unita
Unita
Unita 2
Unita 3
Unita 4
Altari
Altari Senza Corpo
Altare Umani
Altare Orchi
Altare Elfi della Notte
Cadaveri
Cadaveri Orchi
Cadaveri Orchi 2
Cadaveri Orchi 3
Cadaveri Orchi 5
Cadaveri Orchi 4
Cadaveri Elfi della Notte
Cadaveri Guardie
Cadaveri Alti Elfi
Cadaveri Umani
Cadaveri Umani 2
Cadaveri Umani 3
Cadaveri Umani 4
Cadaveri Umani 5
Cadavere Arthas
Cadavere Sylvanas
Cadavere Antonidas
Cadavere Maiev
Cadaveri Unita Alate
Cadaveri Unita Alate 2
Cadaveri Unita Alate 3
Arthas Sylvanas Vashj Antonidas
Mietitore
Suggerimenti
Togliere Mietitore
Mietitore
Seleziona Mietitore
Non Possibile
Crea Naga
Crea Naga Disattivato
Crea Naga Disattivato 2
Crea Naga Attivato
Trucchi
No Elfi
No Orchi
No Umani
Morte e Distruzione
Un Solo Colpo
Uccidere la Morte
Scheletri Ovunque
Kaboom
Lotta tra Creature
Vita Infinita
Vita Infinita Attivata
Vita Infinita Disattivata
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Dialogo
dialog
No
Lento
button
No
Normale
button
No
Veloce
button
No
Visibilita
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Nomi
Events
Map initialization
Conditions
Actions
Player - Set name of Player 3 (Teal) to Orda
Player - Set name of Player 2 (Blue) to Alleanza
Player - Set name of Player 4 (Purple) to Flagello
Player - Set name of Player 5 (Yellow) to Elfi della Notte
Player - Set name of Player 1 (Red) to Il Mietitore
Player - Set name of Player 6 (Orange) to Elfi della Notte
Player - Set name of Player 7 (Green) to Naga
Ora
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Colori
Events
Map initialization
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Light Blue , Changing color of existing units
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Blue , Changing color of existing units
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Player - Change color of Player 6 (Orange) to Blue , Changing color of existing units
Player - Change color of Player 7 (Green) to Blue , Changing color of existing units
Pioggia
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Sole
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Environment - Remove (Last created weather effect)
Creazione Bottoni
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Pause the game
Dialog - Clear Dialogo
Dialog - Change the title of Dialogo to Modalità
Dialog - Create a dialog button for Dialogo labelled Lento
Set Variable Set Lento = (Last created dialog Button)
Dialog - Create a dialog button for Dialogo labelled Normale
Set Variable Set Normale = (Last created dialog Button)
Dialog - Create a dialog button for Dialogo labelled Veloce
Set Variable Set Veloce = (Last created dialog Button)
Dialog - Show Dialogo for Player 1 (Red)
Lento
Events
Dialog - A dialog button is clicked for Dialogo
Conditions
(Clicked dialog button) Equal to Lento
Actions
Game - Unpause the game
Game - Set game speed to Slowest
Dialog - Hide Dialogo for Player 1 (Red)
Normale
Events
Dialog - A dialog button is clicked for Dialogo
Conditions
(Clicked dialog button) Equal to Normale
Actions
Game - Unpause the game
Dialog - Hide Dialogo for Player 1 (Red)
Veloce
Events
Dialog - A dialog button is clicked for Dialogo
Conditions
(Clicked dialog button) Equal to Veloce
Actions
Game - Unpause the game
Game - Set game speed to Fastest
Dialog - Hide Dialogo for Player 1 (Red)
Unita
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Random point in Umani <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Orchi <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unita 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Random point in Umani <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in Orchi <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unita 3
Events
Time - Every 125.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Unita 4
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Order (Picked unit) to Attack-Move To.(Random point in (Playable map area)))
Altari Senza Corpo
Events
Map initialization
Conditions
Actions
Animation - Play the Stand Alternate animation for all doodads of type D001 (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the Stand Alternate animation for all doodads of type D002 (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play the Stand Alternate animation for all doodads of type D000 (Unexpected type: 'doodadcode') within (Playable map area) .
Altare Umani
Events
Unit - Paladin 0637 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Animation - Play the stand animation for all doodads of type D001 (Unexpected type: 'doodadcode') within (Playable map area) .
Altare Orchi
Events
Unit - Blademaster 0641 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Animation - Play the stand animation for all doodads of type D002 (Unexpected type: 'doodadcode') within (Playable map area) .
Altare Elfi della Notte
Events
Unit - Demon Hunter 0796 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Animation - Play the stand animation for all doodads of type D000 (Unexpected type: 'doodadcode') within (Playable map area) .
Cadaveri Orchi
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Grunt
Actions
Unit - Create 1 . Skeletal Orc for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Witch Doctor
Actions
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fel Orc Grunt
Actions
Unit - Create 1 . Skeletal Orc for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Red Dragon
Actions
Unit - Create 1 . Frost Wyrm for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Orchi 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gar'thok
Actions
Unit - Create 1 . Skeletal Orc Champion for Player 4 (Purple) at (Center of Cadaveri_Orchi <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Umani <gen>)
Cadaveri Elfi della Notte
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Archer
Actions
Unit - Create 1 . Skeleton Archer for Player 4 (Purple) at (Center of Arcieri_Scheletri <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Guardie
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sentry
Actions
Wait 1.75 seconds
Unit - Create 1 . Spirit of Vengeance (Vulnerabile) for Player 5 (Yellow) at (Position of (Dying unit)) facing Default building facing degrees
Cadaveri Alti Elfi
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Archer
Actions
Unit - Create 1 . Skeleton Archer for Player 4 (Purple) at (Center of Arcieri_Scheletri <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Umani
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Priest
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Swordsman
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Captain
Actions
Unit - Create 1 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadaveri Umani 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Knight
Actions
Unit - Create 1 . Cavaliere Scheletro for Player 4 (Purple) at (Center of Cadaveri_Umani <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadavere Arthas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Paladin 0414 <gen>)
Actions
Wait 2 seconds
Unit - Unhide Death Knight 0248 <gen>
Unit - Unpause Death Knight 0248 <gen>
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadavere Sylvanas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Ranger 0079 <gen>)
Actions
Wait 2 seconds
Unit - Unhide Dark Ranger 0532 <gen>
Unit - Unpause Dark Ranger 0532 <gen>
Special Effect - Create a special effect at (Center of Cadaveri_Umani <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadavere Antonidas
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Archmage 0635 <gen>)
Actions
Wait 2 seconds
Unit - Unhide Ghostly Archmage 0632 <gen>
Unit - Unpause Ghostly Archmage 0632 <gen>
Unit - Move Ghostly Archmage 0632 <gen> instantly to (Position of Archmage 0635 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Orchi <gen>)
Cadavere Maiev
Events
Unit - Warden 0795 <gen> Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . Avatar of Vengeance for Player 5 (Yellow) at (Position of Warden 0795 <gen>) facing Default building facing degrees
Cadaveri Unita Alate
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dragonhawk Rider
Actions
Unit - Create 1 . Scheletro Volante for Player 4 (Purple) at (Center of Scheletri_Volanti <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Unita Alate 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wind Rider
Actions
Unit - Create 1 . Scheletro Volante for Player 4 (Purple) at (Center of Scheletri_Volanti <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Cadaveri Unita Alate 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hippogryph Rider
Actions
Unit - Create 1 . Scheletro Volante for Player 4 (Purple) at (Center of Scheletri_Volanti <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Cadaveri_Orchi <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Arthas Sylvanas Vashj Antonidas
Events
Map initialization
Conditions
Actions
Unit - Hide Dark Ranger 0532 <gen>
Unit - Hide Death Knight 0248 <gen>
Unit - Pause Death Knight 0248 <gen>
Unit - Pause Dark Ranger 0532 <gen>
Unit - Hide Sea Witch 0596 <gen>
Unit - Pause Sea Witch 0596 <gen>
Unit - Pause Ghostly Archmage 0632 <gen>
Unit - Hide Ghostly Archmage 0632 <gen>
Suggerimenti
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Digita:"-mietitore" per eliminare il Mietitore dal gioco
Togliere Mietitore
Events
Player - Player 1 (Red) types a chat message containing -Mietitore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Mietitore 0940 <gen> from the game
Mietitore
Events
Time - Every 3.25 seconds of game time
Conditions
Actions
Unit - Add Blight Growth Small to Mietitore 0940 <gen>
Wait 2.00 seconds
Unit - Remove Blight Growth Small from Mietitore 0940 <gen>
Seleziona Mietitore
Events
Map initialization
Conditions
Actions
Selection - Select Mietitore 0940 <gen> for Player 1 (Red)
Crea Naga
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Couatl for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 4 . Snap Dragon for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 6 . Mur'gul Reaver for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Myrmidon for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Royal Guard for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 4 . Dragon Turtle for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Unit - Create 7 . Mur'gul Slave for Player 7 (Green) at (Center of Crea_Naga <gen>) facing Default building facing degrees
Crea Naga Disattivato
Events
Map initialization
Conditions
Actions
Trigger - Turn off Crea_Naga <gen>
Crea Naga Disattivato 2
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Trigger - Turn off Crea_Naga <gen>
Crea Naga Attivato
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Turn on Crea_Naga <gen>
Wait 3.00 seconds
Unit - Unhide Sea Witch 0596 <gen>
Unit - Unpause Sea Witch 0596 <gen>
No Elfi
Events
Player - Player 1 (Red) types a chat message containing No Elfi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
No Orchi
Events
Player - Player 1 (Red) types a chat message containing No Orchi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
No Umani
Events
Player - Player 1 (Red) types a chat message containing No Umani (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Morte e Distruzione
Events
Player - Player 1 (Red) types a chat message containing Morte e Distruzione (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Un Solo Colpo
Events
Player - Player 1 (Red) types a chat message containing Un Solo Colpo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set life of (Picked unit) to 1.00)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set mana of (Picked unit) to 0)
Uccidere la Morte
Events
Player - Player 1 (Red) types a chat message containing Uccidere la Morte (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Scheletri Ovunque
Events
Player - Player 1 (Red) types a chat message containing Scheletri Ovunque! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Kaboom
Events
Player - Player 1 (Red) types a chat message containing Kaboom! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Explode (Picked unit).)
Lotta tra Creature
Events
Player - Player 1 (Red) types a chat message containing Lotta tra Creature (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Replace (Picked unit) with a (Random level -1 creep unit-type) using The old unit's relative life and mana)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Replace (Picked unit) with a (Random level -1 creep unit-type) using The old unit's relative life and mana)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Replace (Picked unit) with a (Random level -1 creep unit-type) using The old unit's relative life and mana)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Replace (Picked unit) with a (Random level -1 creep unit-type) using The old unit's relative life and mana)
Vita Infinita
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set life of (Picked unit) to 100%)
Vita Infinita Attivata
Events
Player - Player 1 (Red) types a chat message containing Vita Infinita (Unexpected type: 'stringnoformat') as An exact match
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