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Triggers
Batrider vs Tower.w3x
Variables
Initialization
Melee Initialization
Untitled Category
ArchimondeRescue
Quest
Batrider
Tower
Archimonde
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ArchiTalk
effect
No
DesTower
questitem
No
FindArchi
questitem
No
Sound
sound
No
Tower
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
ArchimondeRescue
Events
Map initialization
Conditions
Actions
Unit - Pause Warlock 0004 <gen>
Unit - Make Warlock 0004 <gen> Invulnerable
Unit - Make Warlock 0004 <gen> Rescuable by Player Group - Player 1 (Red)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warlock 0004 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set ArchiTalk = (Last created special effect)
Quest
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Quest - Create a Required quest titled Tower with the description Find a way to kill the tower. , using icon path ReplaceableTextures\CommandButtons\BTNGuardTower.blp
Set Variable Set Tower = (Last created quest)
Quest - Create a quest requirement for Tower with the description Find a way to Destroy the Tower.
Set Variable Set FindArchi = (Last created quest requirement)
Quest - Create a quest requirement for Tower with the description Destroy the Tower.
Set Variable Set DesTower = (Last created quest requirement)
Quest - Create a quest requirement for Tower with the description The Batrider must survive.
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: |cffffcc00MAIN QUEST|rThe Tower- Find a way to Destroy the Tower.- Destroy the Tower.- The Batrider must survive.
Batrider
Events
Unit - Batrider 0005 <gen> 's life becomes Less than or equal to 0.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Tower
Events
Unit - Guard Tower 0001 <gen> Dies
Conditions
Actions
Quest - Mark DesTower as Completed
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: |cffffcc00QUEST UPDATE|r- |cff808080Find a way to Destroy the Tower. (Completed)|r- |cff808080Destroy the Tower. (Completed)|r- The Batrider must survive.
Wait 2 seconds
Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|rThe Tower
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Archimonde
Events
Unit - A unit enters Archimonde <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Destroy ArchiTalk
Sound - Play MapPing <gen> at 100 % volume, attached to Warlock 0004 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0004 <gen> named Archimonde : Play No sound and display AAHHHH!!! I'm so Pissed! I'm so Horny! There are no Trees here! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Batrider 0005 <gen> named Batrider : Play No sound and display Uh...I know where to find some Trees. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0004 <gen> named Archimonde : Play No sound and display WHAT! WHERE?!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Batrider 0005 <gen> named Batrider : Play No sound and display I'll tell you if you help me Destroy that Tower over there. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Guard Tower 0001 <gen> named Batrider : Play No sound and display Where are you, you Stupid Troll! Come back here and get some! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0004 <gen> named Batrider : Play No sound and display Uh...okay. But just tell me where the Trees are as soon as I'm done with it. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Batrider 0005 <gen> named Batrider : Play No sound and display Uh, yeah. Okay. . Modify duration: Add 3.00 seconds and Wait
Unit - Make Warlock 0004 <gen> Vulnerable
Unit - Unpause Warlock 0004 <gen>
Unit - Rescue Warlock 0004 <gen> for Player 1 (Red) and Change color
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: |cffffcc00QUEST UPDATE|r- |cff808080Find a way to Destroy the Tower. (Completed)|r- Destroy the Tower.- The Batrider must survive.
Quest - Mark FindArchi as Completed
Wait 2 seconds
Quest - Display to Player Group - Player 1 (Red) the New Unit Acquired message: |cff87ceebNEW HERO ACQUIRED|rArchimonde - The Tree Humper
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