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Model validation: Bathhouse Birth

BathhouseBirth.mdx

0 errors 11 severe 13 warnings 58 unused
  • 2 Geoset 0
    • Too many vertices in one geoset: 7840
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Too many vertices in one geoset: 8004
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 2 - "chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "chain_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "chain_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "clock_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "clock_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "door_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "flag_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "flag_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "flag_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "flag_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "flag_C_03_bind_jnt"
    • There are no vertices attached to this bone
  • unused GlobalSequence
  • unused Texture 0 - "Human_Townhall_Diffuse.tif"
  • unused Texture 1 - "Human_Townhall_Normal.tif"
  • unused Texture 2 - "Human_Townhall_ORM.tif"
  • unused Texture 3 - "Human_Townhall_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 7 - "Human_BuildUp_Normal.tif"
  • unused Texture 8 - "Human_BuildUp_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Neutral_TidalGuardian_Diffuse.tif"
  • unused Texture 11 - "Neutral_TidalGuardian_Normal.tif"
  • unused Texture 12 - "Neutral_TidalGuardian_ORM.tif"
  • unused Texture 13 - "Neutral_TidalGuardian_Emissive.tif"
  • unused Texture 14 - "War3_FountainWater_Diff_0000.tif"
  • unused Texture 15 - "War3_FountainWater_Diff_0001.tif"
  • unused Texture 16 - "War3_FountainWater_Diff_0002.tif"
  • unused Texture 17 - "War3_FountainWater_Diff_0003.tif"
  • unused Texture 18 - "War3_FountainWater_Diff_0008.tif"
  • unused Texture 19 - "War3_FountainWater_Diff_0009.tif"
  • unused Texture 20 - "War3_FountainWater_Diff_0010.tif"
  • unused Texture 21 - "War3_FountainWater_Diff_0011.tif"
  • unused Texture 22 - "War3_FountainWater_Diff_0032.tif"
  • unused Texture 23 - "War3_FountainWater_Diff_0033.tif"
  • unused Texture 24 - "War3_FountainWater_Diff_0034.tif"
  • unused Texture 25 - "War3_FountainWater_Diff_0035.tif"
  • unused Texture 26 - "War3_FountainWater_Diff_0040.tif"
  • unused Texture 27 - "War3_FountainWater_Diff_0041.tif"
  • unused Texture 28 - "War3_FountainWater_Diff_0042.tif"
  • unused Texture 29 - "War3_FountainWater_Diff_0043.tif"
  • unused Texture 30 - "War3_FountainWater_0000_Normal.tif"
  • unused Texture 31 - "War3_FountainWater_0001_Normal.tif"
  • unused Texture 32 - "War3_FountainWater_0002_Normal.tif"
  • unused Texture 33 - "War3_FountainWater_0003_Normal.tif"
  • unused Texture 34 - "War3_FountainWater_0008_Normal.tif"
  • unused Texture 35 - "War3_FountainWater_0009_Normal.tif"
  • unused Texture 36 - "War3_FountainWater_0010_Normal.tif"
  • unused Texture 37 - "War3_FountainWater_0011_Normal.tif"
  • unused Texture 38 - "War3_FountainWater_0032_Normal.tif"
  • unused Texture 39 - "War3_FountainWater_0033_Normal.tif"
  • unused Texture 40 - "War3_FountainWater_0034_Normal.tif"
  • unused Texture 41 - "War3_FountainWater_0035_Normal.tif"
  • unused Texture 42 - "War3_FountainWater_0040_Normal.tif"
  • unused Texture 43 - "War3_FountainWater_0041_Normal.tif"
  • unused Texture 44 - "War3_FountainWater_0042_Normal.tif"
  • unused Texture 45 - "War3_FountainWater_0043_Normal.tif"
  • unused Texture 46 - "War3_FountainWater_orm.tif"
  • unused Texture 47 - "War3_WaterFallUnderColor_blue_Diff.tif"
  • unused Texture 48 - "normal.blp"
  • unused Texture 49 - "BathhouseMD1.dds"
  • unused Texture 50 - "FishVillageTwoStory_Normal.tif"
  • unused Texture 51 - "BathhouseMO1.dds"
  • unused Texture 52 - "BathhouseME1.dds"
  • unused Texture 53 - "BathhouseMD2.dds"
  • unused Texture 54 - "FishVillageOneStory_Normal.tif"
  • unused Texture 55 - "BathhouseMO2.dds"
  • unused Texture 56 - "BathhouseME2.dds"
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