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Model validation: Bathhouse Birth
BathhouseBirth.mdx
0errors11severe13warnings58unused
2
Geoset 0
Too many vertices in one geoset: 7840
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Too many vertices in one geoset: 8004
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 844200); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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