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Model validation: Bat Rider (No bat)
0
errors
2
severe
21
warnings
20
unused
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 132967); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 132967); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
8
Model
Expected 120 matrices, got 119
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Bone 0 - "weapon_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 12 - "bone_head"
There are no vertices attached to this bone
1
Bone 43 - "root"
There are no vertices attached to this bone
1
Bone 88 - "R_arm_cloth_01_bind_jnt"
There are no vertices attached to this bone
1
Sequence 7 - "Cinematic Walk one"
Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
GeosetAnimation 6
2
Alpha
Track 4 at frame 7263 has exactly the same value as tracks 3 and 5
Track 5 at frame 7700 has exactly the same value as tracks 4 and 6
1
Bone 9 - "L_ear_bind_jnt"
1
Rotation
Track 2 at frame 800 has roughly the same value as tracks 1 and 3
1
Bone 18 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
1
Bone 26 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 4 at frame 767 has roughly the same value as tracks 3 and 5
1
Bone 28 - "L_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
2
Bone 34 - "L_leg_01_bind_jnt"
2
Rotation
Track 5 at frame 1367 has roughly the same value as tracks 4 and 6
Track 146 at frame 85867 has roughly the same value as tracks 145 and 147
1
Bone 37 - "R_lwr_arm_bind_jnt"
1
Translation
Track 3 at frame 134800 has exactly the same value as tracks 2 and 4
1
Bone 39 - "R_shoulder_bind_jnt"
1
Translation
Track 51 at frame 134800 has exactly the same value as tracks 50 and 52
1
Bone 42 - "L_leg_02_bind_jnt"
1
Rotation
Track 132 at frame 129101 has roughly the same value as tracks 131 and 133
1
Bone 54 - "bottle"
1
Translation
Track 1 at frame 7541 has roughly the same value as tracks 0 and 2
1
Bone 57 - "bone_leg_left"
1
Rotation
Track 132 at frame 12133 has roughly the same value as tracks 131 and 133
1
Bone 63 - "weapon"
1
Translation
Track 5 at frame 9920 has exactly the same value as tracks 4 and 6
3
Bone 69 - "R_tmb_01_bind_jnt"
3
Translation
Track 3 at frame 7242 has exactly the same value as tracks 2 and 4
Track 4 at frame 7283 has exactly the same value as tracks 3 and 5
Track 5 at frame 7575 has exactly the same value as tracks 4 and 6
1
Bone 70 - "pelvis_bind_jnt"
1
Rotation
Track 126 at frame 12033 has roughly the same value as tracks 125 and 127
1
Bone 94 - "R_upr_arm_bind_jnt"
1
Translation
Track 2 at frame 134800 has exactly the same value as tracks 1 and 3