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Model validation: Bat Rider (No bat)

batrider_nobat.mdx

0 errors 2 severe 21 warnings 20 unused
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 132967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 132967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Expected 120 matrices, got 119
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "root"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_arm_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 7 - "Cinematic Walk one"
    • Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 GeosetAnimation 6
    • 2 Alpha
      • Track 4 at frame 7263 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7700 has exactly the same value as tracks 4 and 6
  • 1 Bone 9 - "L_ear_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 800 has roughly the same value as tracks 1 and 3
  • 1 Bone 18 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
  • 1 Bone 26 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 767 has roughly the same value as tracks 3 and 5
  • 1 Bone 28 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
  • 2 Bone 34 - "L_leg_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1367 has roughly the same value as tracks 4 and 6
      • Track 146 at frame 85867 has roughly the same value as tracks 145 and 147
  • 1 Bone 37 - "R_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 3 at frame 134800 has exactly the same value as tracks 2 and 4
  • 1 Bone 39 - "R_shoulder_bind_jnt"
    • 1 Translation
      • Track 51 at frame 134800 has exactly the same value as tracks 50 and 52
  • 1 Bone 42 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 132 at frame 129101 has roughly the same value as tracks 131 and 133
  • 1 Bone 54 - "bottle"
    • 1 Translation
      • Track 1 at frame 7541 has roughly the same value as tracks 0 and 2
  • 1 Bone 57 - "bone_leg_left"
    • 1 Rotation
      • Track 132 at frame 12133 has roughly the same value as tracks 131 and 133
  • 1 Bone 63 - "weapon"
    • 1 Translation
      • Track 5 at frame 9920 has exactly the same value as tracks 4 and 6
  • 3 Bone 69 - "R_tmb_01_bind_jnt"
    • 3 Translation
      • Track 3 at frame 7242 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 7283 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7575 has exactly the same value as tracks 4 and 6
  • 1 Bone 70 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 126 at frame 12033 has roughly the same value as tracks 125 and 127
  • 1 Bone 94 - "R_upr_arm_bind_jnt"
    • 1 Translation
      • Track 2 at frame 134800 has exactly the same value as tracks 1 and 3
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