• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Bastion Chief Furnace Master

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Bastion Chief Furnace Master of the bundle Bastion Chief Furnace Master. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Bastion Chief Furnace Master.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Bastion Chief Furnace Master
stewardHiSmith.mdx
steward_dark.blp
shoulder_plate_bastion_d_01_gold.blp
collections_plate_bastion_d_01_gold.blp
buckle_plate_bastion_d_gold.blp
axe_1h_bastion_d_01_3074832.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing stewardHiSmith.mdx

Now Click the "Import File" Button:

Next select 'stewardHiSmith.mdx' in the folder which you extracted from the zip archive:

Bastion Chief Furnace Master
stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp

The file has been properly added to the map archive:

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx

Done, you have imported the file stewardHiSmith.mdx.

Importing axe_1h_bastion_d_01_3074832.blp

Now Click the "Import File" Button:

Next select 'axe_1h_bastion_d_01_3074832.blp' in the folder which you extracted from the zip archive:

Bastion Chief Furnace Master
stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
war3mapimported/axe_1h_bastion_d_01_3074832.blp

Double-click the file axe_1h_bastion_d_01_3074832.blp:

axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
war3mapimported/axe_1h_bastion_d_01_3074832.blp

Tick the box "Use Custom Path" and type in the correct path:

axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp

The file has been properly added to the map archive:

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp

Done, you have imported the file axe_1h_bastion_d_01_3074832.blp.

Importing buckle_plate_bastion_d_gold.blp

Now Click the "Import File" Button:

Next select 'buckle_plate_bastion_d_gold.blp' in the folder which you extracted from the zip archive:

Bastion Chief Furnace Master
stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
war3mapimported/buckle_plate_bastion_d_gold.blp

Double-click the file buckle_plate_bastion_d_gold.blp:

buckle_plate_bastion_d_gold.blp
Image / Texture
215
war3mapimported/buckle_plate_bastion_d_gold.blp

Tick the box "Use Custom Path" and type in the correct path:

buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp

The file has been properly added to the map archive:

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp

Done, you have imported the file buckle_plate_bastion_d_gold.blp.

Importing collections_plate_bastion_d_01_gold.blp

Now Click the "Import File" Button:

Next select 'collections_plate_bastion_d_01_gold.blp' in the folder which you extracted from the zip archive:

Bastion Chief Furnace Master
stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
Image / Texture
443
war3mapimported/collections_plate_bastion_d_01_gold.blp

Double-click the file collections_plate_bastion_d_01_gold.blp:

collections_plate_bastion_d_01_gold.blp
Image / Texture
443
war3mapimported/collections_plate_bastion_d_01_gold.blp

Tick the box "Use Custom Path" and type in the correct path:

collections_plate_bastion_d_01_gold.blp
Image / Texture
443
collections_plate_bastion_d_01_gold.blp

The file has been properly added to the map archive:

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
Image / Texture
443
collections_plate_bastion_d_01_gold.blp

Done, you have imported the file collections_plate_bastion_d_01_gold.blp.

Importing shoulder_plate_bastion_d_01_gold.blp

Now Click the "Import File" Button:

Next select 'shoulder_plate_bastion_d_01_gold.blp' in the folder which you extracted from the zip archive:

Bastion Chief Furnace Master
stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
Image / Texture
443
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
Image / Texture
214
war3mapimported/shoulder_plate_bastion_d_01_gold.blp

Double-click the file shoulder_plate_bastion_d_01_gold.blp:

shoulder_plate_bastion_d_01_gold.blp
Image / Texture
214
war3mapimported/shoulder_plate_bastion_d_01_gold.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_plate_bastion_d_01_gold.blp
Image / Texture
214
shoulder_plate_bastion_d_01_gold.blp

The file has been properly added to the map archive:

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
Image / Texture
443
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
Image / Texture
214
shoulder_plate_bastion_d_01_gold.blp

Done, you have imported the file shoulder_plate_bastion_d_01_gold.blp.

Importing steward_dark.blp

Now Click the "Import File" Button:

Next select 'steward_dark.blp' in the folder which you extracted from the zip archive:

Bastion Chief Furnace Master
stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
Image / Texture
443
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
Image / Texture
214
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp
Image / Texture
1,521
war3mapimported/steward_dark.blp

Double-click the file steward_dark.blp:

steward_dark.blp
Image / Texture
1,521
war3mapimported/steward_dark.blp

Tick the box "Use Custom Path" and type in the correct path:

steward_dark.blp
Image / Texture
1,521
steward_dark.blp

The file has been properly added to the map archive:

stewardHiSmith.mdx
Model
1,220
war3mapimported/stewardHiSmith.mdx
axe_1h_bastion_d_01_3074832.blp
Image / Texture
224
axe_1h_bastion_d_01_3074832.blp
buckle_plate_bastion_d_gold.blp
Image / Texture
215
buckle_plate_bastion_d_gold.blp
collections_plate_bastion_d_01_gold.blp
Image / Texture
443
collections_plate_bastion_d_01_gold.blp
shoulder_plate_bastion_d_01_gold.blp
Image / Texture
214
shoulder_plate_bastion_d_01_gold.blp
steward_dark.blp
Image / Texture
1,521
steward_dark.blp

Done, you have imported the file steward_dark.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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