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Triggers
moving units.w3x
Variables
Initialization
Untitled Trigger 001
footy create
footy move
footy dissa
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_teacher for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_teacher for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_teacher for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_teacher for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_teacher for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_teacher for Player 6 (Orange) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Basic Trigger Teacher : Play No sound and display Hello and welcome to the second tutorial! Today I am going to teach you how to make units spawn at a region, move to another then dissapear when they enter a region. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Basic triggers teacher : Play No sound and display again anything in ( ) can be changed to your liking. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_footy_cam for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_footy_cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_footy_cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_footy_cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_footy_cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_footy_cam for Player 6 (Orange) over 0 seconds
Wait 4.00 seconds
Game - Display to (All players) for 5.00 seconds the text: CREATING UNITS AT A REGION
Wait 5.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Action: every (seconds) of game time
Wait 6.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Action: Create (1) (footman) at center of (region) facing (default)
Wait 8.00 seconds
Game - Display to (All players) for 5.00 seconds the text: MOVING UNITS FROM ONE REGION TO ANOTHER
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Action: unit enters (region)
Wait 5.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Action: unit> order (entering unit) to (move to) (region)
Wait 7.00 seconds
Camera - . Apply . gg_cam_footy_dissa_cam for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_footy_dissa_cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_footy_dissa_cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_footy_dissa_cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_footy_dissa_cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_footy_dissa_cam for Player 6 (Orange) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: REMOVING UNITS AFTER IT ENTERS REGION
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Action: unit enters (region)
Wait 5.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Action: unit> remove (event respone-entering unit) from the game
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named MOH123 : Play No sound and display And that is the end of my second basic triggers tutorial. I hope this helped some of you and if you need help on some triggers, whisper me at MOH123 in azeroth or MOH321 in lordaeron. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Missing string for 'EndGame'
footy create
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of create_footman <gen>) facing Default building facing degrees
footy move
Events
Unit - A unit enters create_footman <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of footman_dissa <gen>)
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