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Triggers
Base Defence Template.w3x
Variables
Enemy Move Or Hit
Enemy Spawn
Enemy Spawn2
Enemy Move
Enemy Move Copy
Enemy Move2
Enemy Move2 Copy
Attack1
Attack1 Copy
Attack2
Attack2 Copy
2nd Batch Of Enemys
Rifleman
Headhunters
RifleMove
RifleMove Copy
HeadMove
HeadMove Copy
Attack3
Attack3 Copy
Attack4
Attack4 Copy
3rd Batch Of Enemys
Attack4 Copy 2
Attack3 Copy 2
HeadMove Copy Copy
RifleMove Copy Copy
HeadMove Copy 2
RifleMove Copy 2
Headhunters Copy
Rifleman Copy
Beggining Of Game Stuff
Intro
The 1st Wave Begins
The 2nd Wave Begins
The 3rd Wave Begins
Here Comes The Boss
Boss Wave
Spawn
Move
Move2
ATTACK
Victory Or Defeat
Victory
Victory Copy
Victory Copy 2
Victory Copy 3
Defeat
Defeat Copy
Defeat Copy 2
Defeat Copy 3
Hero Picks
Fire Mage
Lightning Mage
Holy Paladin
Hero Respawn
P1
P2
P3
P4
Info
Creator And Stuff
Visibility
Vis1
Vis2
Vis3
Vis4
Black Mask On Rest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Enemy Spawn
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Unit - Create 10 . Footman for Player 11 (Dark Green) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Enemy Spawn2
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Unit - Create 10 . Ghoul for Player 11 (Dark Green) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Enemy Move
Events
Unit - A unit enters Enemy_Move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move2 <gen>)
Enemy Move Copy
Events
Unit - A unit enters Enemy_Move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move2 <gen>)
Enemy Move2
Events
Unit - A unit enters Enemy_Move2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move3 <gen>)
Enemy Move2 Copy
Events
Unit - A unit enters Enemy_Move2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move3 <gen>)
Attack1
Events
Unit - A unit enters AttackTower1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0000 <gen>
Attack1 Copy
Events
Unit - A unit enters AttackTower1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0000 <gen>
Attack2
Events
Unit - A unit enters Half2Enemy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0001 <gen>
Attack2 Copy
Events
Unit - A unit enters Half2Enemy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0001 <gen>
Rifleman
Events
Map initialization
Conditions
Actions
Wait 80.00 seconds
Unit - Create 10 . Rifleman for Player 11 (Dark Green) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Headhunters
Events
Map initialization
Conditions
Actions
Wait 80.00 seconds
Unit - Create 10 . Headhunter for Player 11 (Dark Green) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
RifleMove
Events
Unit - A unit enters Enemy_Move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move2 <gen>)
RifleMove Copy
Events
Unit - A unit enters Enemy_Move2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move3 <gen>)
HeadMove
Events
Unit - A unit enters Enemy_Move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Headhunter
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move2 <gen>)
HeadMove Copy
Events
Unit - A unit enters Enemy_Move2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Headhunter
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move3 <gen>)
Attack3
Events
Unit - A unit enters Half1Enemy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0003 <gen>
Attack3 Copy
Events
Unit - A unit enters Half2Enemy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0003 <gen>
Attack4
Events
Unit - A unit enters Half1Enemy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Headhunter
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0002 <gen>
Attack4 Copy
Events
Unit - A unit enters Half2Enemy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Headhunter
Actions
Unit - Order (Entering unit) to Attack . Guard Tower 0002 <gen>
Attack4 Copy 2
Events
Unit - A unit enters Enemy_Move3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Entering unit) to Attack . Base 0015 <gen>
Attack3 Copy 2
Events
Unit - A unit enters Enemy_Move3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Knight
Actions
Unit - Order (Entering unit) to Attack . Base 0015 <gen>
HeadMove Copy Copy
Events
Unit - A unit enters Enemy_Move2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move3 <gen>)
RifleMove Copy Copy
Events
Unit - A unit enters Enemy_Move2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Knight
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move3 <gen>)
HeadMove Copy 2
Events
Unit - A unit enters Enemy_Move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move2 <gen>)
RifleMove Copy 2
Events
Unit - A unit enters Enemy_Move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Knight
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move2 <gen>)
Headhunters Copy
Events
Map initialization
Conditions
Actions
Wait 160.00 seconds
Unit - Create 5 . Raider for Player 11 (Dark Green) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Rifleman Copy
Events
Map initialization
Conditions
Actions
Wait 160.00 seconds
Unit - Create 5 . Knight for Player 11 (Dark Green) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Intro
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Hello This Is A Base Defence Template(SIMPLE)You May Change Anything You Want With It!Hurry Pick A Hero In 10 Seconds Footmen And Ghouls Will Spawn.Then In A Minute Headhunters And Riflemen.Another Minute Knights And Raiders.To Win Survive Untill The End And Defeat The Boss.You Lose If Your Base Gets Destroyed.Please Wait For Game To Unpause.
The 1st Wave Begins
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) for 20.00 seconds the text: The First Wave Begins
The 2nd Wave Begins
Events
Map initialization
Conditions
Actions
Wait 60.00 seconds
Game - Display to (All players) for 20.00 seconds the text: The 2nd Wave Has Begun!
The 3rd Wave Begins
Events
Map initialization
Conditions
Actions
Wait 120.00 seconds
Game - Display to (All players) for 20.00 seconds the text: The 3rd Wave Starts Now!
Here Comes The Boss
Events
Map initialization
Conditions
Actions
Wait 180.00 seconds
Game - Display to (All players) for 20.00 seconds the text: The Boss Is Coming!!!
Spawn
Events
Map initialization
Conditions
Actions
Wait 240.00 seconds
Unit - Create 1 . Possessed Orc (Possessed) for Player 11 (Dark Green) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Move
Events
Unit - A unit enters Enemy_Move <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Possessed Orc (Possessed)
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move2 <gen>)
Move2
Events
Unit - A unit enters Enemy_Move2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Possessed Orc (Possessed)
Actions
Unit - Order (Entering unit) to Move To . (Center of Enemy_Move3 <gen>)
ATTACK
Events
Unit - A unit enters Enemy_Move3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Possessed Orc (Possessed)
Actions
Unit - Order (Entering unit) to Attack . Base 0015 <gen>
Victory
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Possessed Orc (Possessed)
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Victory Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Possessed Orc (Possessed)
Actions
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Victory Copy 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Possessed Orc (Possessed)
Actions
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Victory Copy 3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Possessed Orc (Possessed)
Actions
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Defeat
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Base
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Defeat Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Base
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Defeat Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Base
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Defeat Copy 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Base
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Fire Mage
Events
Unit - A unit enters Fire_Mage <gen>
Conditions
Actions
Unit - Create 1 . Fire Mage for (Owner of (Entering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Wait 0.30 seconds
Unit - Kill (Entering unit)
Lightning Mage
Events
Unit - A unit enters Lightning_Mage <gen>
Conditions
Actions
Unit - Create 1 . Lightning Mage for (Owner of (Entering unit)) at (Center of (Playable map area)) facing Default building facing degrees
Wait 0.30 seconds
Unit - Kill (Entering unit)
Holy Paladin
Events
Unit - A unit enters Holy_Paladin <gen>
Conditions
Actions
Unit - Create 1 . Holy Champion for (Owner of (Entering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Wait 0.30 seconds
Unit - Kill (Entering unit)
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Spawn <gen>) , Show revival graphics
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Spawn <gen>) , Show revival graphics
P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Spawn <gen>) , Show revival graphics
P4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Spawn <gen>) , Show revival graphics
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