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Model validation: barry button

barry 2.0.mdx

0 errors 21 severe 17 warnings 0 unused
  • 1 Sequence 1 - "Stand"
    • This sequence starts at the same frame as sequence 0 "animation"
  • 1 Sequence 2 - "Attack"
    • This sequence starts before sequence 0 "animation" ends
  • 1 Sequence 3 - "Walk"
    • This sequence starts before sequence 0 "animation" ends
  • 1 Sequence 4 - "Death"
    • This sequence starts before sequence 0 "animation" ends
  • 2 Sequence 5 - "Decay"
    • This sequence starts before sequence 0 "animation" ends
    • This sequence starts before sequence 4 "Death" ends
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 12070); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 0 - "animation"
    • "animation" is not a standard name
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