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Triggers
Barrens War H.w3x
Variables
Unit spawns
unit spawns 1
unit spawns 2
unit spawns 3
unit spawns 4
unit spawns 5
unit spawns 6
Cenematic
Cenematic intro
Way Gates
Way Gate Hide 1
Way Gate Hide 2
Allies
Neutral Ally
Defeat
Defeat
Unit Attack Castle
Unit Attack
Hero Revive
Hero1
Hero2
Hero3
Hero4
Hero5
Hero6
Hero7
Hero8
Hero9
Hero10
Hero11
Units Move
Unit Move
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
unit spawns 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Thunder Lizard 2 for Player 12 (Brown) at (Center of Unit_Spawn <gen>) facing Default building facing degrees
unit spawns 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Enraged Wildkin for Player 12 (Brown) at (Center of Unit_Spawn <gen>) facing Default building facing degrees
unit spawns 3
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Storm Wyrm for Player 12 (Brown) at (Center of Unit_Spawn <gen>) facing Default building facing degrees
unit spawns 4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Berserk Wildkin for Player 12 (Brown) at (Center of Unit_Spawn <gen>) facing Default building facing degrees
unit spawns 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Centaur Khan for Player 12 (Brown) at (Center of Unit_Spawn <gen>) facing Default building facing degrees
unit spawns 6
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Razormane Chieftain for Player 12 (Brown) at (Center of Unit_Spawn <gen>) facing Default building facing degrees
Cenematic intro
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Game - Disable ally color button and Disable creep camp button
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Player 0005 <gen> named Defender : Play No sound and display This is the creeps portal they are spawn in there the barrens attackers the big war was in your camp. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Player 0005 <gen> named Defender : Play No sound and display The creeps attack in there you must portect the castle for your help new skill was help you. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Trigger - Turn on unit_spawns_1 <gen>
Trigger - Turn on unit_spawns_2 <gen>
Trigger - Turn on unit_spawns_3 <gen>
Trigger - Turn on unit_spawns_4 <gen>
Trigger - Turn on unit_spawns_5 <gen>
Trigger - Turn on unit_spawns_6 <gen>
Way Gate Hide 1
Events
Unit - A unit enters move_5 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Center of move_1 <gen>)
Way Gate Hide 2
Events
Unit - A unit enters move_3 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Center of move_1 <gen>)
Neutral Ally
Events
Map initialization
Conditions
Actions
Player - Make Neutral Passive treat Player 1 (Red) as an Ally
Player - Make Neutral Passive treat Player 2 (Blue) as an Ally
Player - Make Neutral Passive treat Player 3 (Teal) as an Ally
Player - Make Neutral Passive treat Player 4 (Purple) as an Ally
Player - Make Neutral Passive treat Player 5 (Yellow) as an Ally
Player - Make Neutral Passive treat Player 6 (Orange) as an Ally
Player - Make Neutral Passive treat Player 7 (Green) as an Ally
Player - Make Neutral Passive treat Player 8 (Pink) as an Ally
Player - Make Neutral Passive treat Player 9 (Gray) as an Ally
Player - Make Neutral Passive treat Player 10 (Light Blue) as an Ally
Player - Make Neutral Passive treat Player 11 (Dark Green) as an Ally
Defeat
Events
Unit - Castle 0022 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The Castle Was Destroyed
Game - Defeat Player 2 (Blue) with the message: The Castle Was Destroyed
Game - Defeat Player 3 (Teal) with the message: The Castle Was Destroyed
Game - Defeat Player 4 (Purple) with the message: The Castle Was Destroyed
Game - Defeat Player 5 (Yellow) with the message: The Castle Was Destroyed
Game - Defeat Player 6 (Orange) with the message: The Castle Was Destroyed
Game - Defeat Player 7 (Green) with the message: The Castle Was Destroyed
Game - Defeat Player 8 (Pink) with the message: The Castle Was Destroyed
Game - Defeat Player 9 (Gray) with the message: The Castle Was Destroyed
Game - Defeat Player 10 (Light Blue) with the message: The Castle Was Destroyed
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Unit Attack
Events
Unit - A unit enters Attackers_Ground <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack . Castle 0022 <gen>
Hero1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0005 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0002 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0001 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0003 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0004 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0006 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0007 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0008 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0009 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0010 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Hero11
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Player 0011 <gen> at (Center of Attackers_Ground <gen>) , Show revival graphics
Unit Move
Events
Unit - A unit enters Unit_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Attackers_Ground <gen>)
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