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Triggers
Barrens RPG 1.w3x
Variables
Hell
HellMassage
Tele to hell
Tele from hell
Wilderness
ToKreeArra
FromKreeArra
KreeMove1
KreeMove2
KreeMove3
KreeIssue
KreeLairMassage
Orc Base Merchant
FoodSellerMassage
PotionsSellerMassage
Lvl2 items Massage
Credits
Credits
ChooseAHero
druidness
paladin
archer
mager
assasin
Spells
KnockBack
KnockBackLoop
blinkStrikemain
Revivie Hero
Revivie
HeroChooseText
Paladin
Archer
Druidness
Mager
Assasin
Tele Chamber
TeleTOtauren
TeleFromTauren
TeleTOWild
TeleFROMWild
TeleToDeath
TeleFromDeath
TeleToHuman
TeleFromHuman
Enter MassageReg
TeleToSatyrs
TeleFromSatyrs
Visibility
Massages
WindRavenTo
WindRavenFrom
TeleToDjelk
TeleFromDjelk
Quest1
get quest
get reward
setquest
talk2me
aqurie item
LairMassage
PlayerLeftTheGame
Play1
Play2
Play3
Play4
Human Territory
Admiral Massage
OrcBase
GateMassage
Intro Cinematic
CINEMATIC
Boss hunt Quest giver
Dialog
Open Teleports
Open wild
Open human
Open deah
Open Tauren
OpenChamberTauren
TeleportTriggers
SatyrChamber
KreeChamber
AdmiralChamber
EvilChamber
TaurenChamber
Grand Quest done
done
bounty
Bounty
Gold Reward
Reward kree arra
Reward satyr
Reward Admiral
Reward Lucifer
Reward Taurnen
Start Cash
cash
Quest 4 kill bandits
GetQuest
Finish Quest
Trigger Finish
Quest 5 find Brother
GeetQuest
UlagTalk
Loop2
Loop3
Loop4
Loop5
FinalTalk
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Caster
unit
No
Knock_Location
location
No
Swap_caster_loc
location
No
Swap_target_loc
location
No
Target
unit
No
HellMassage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF000080Hell|r at (Center of Hell <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Tele to hell
Events
Unit - A unit enters tele_to_hell <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of tele_to_hell2 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Tele from hell
Events
Unit - A unit enters tele_from_hell2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of tele_from_hell <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
ToKreeArra
Events
Unit - A unit enters Tokreeara <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of FromKree2 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
FromKreeArra
Events
Unit - A unit enters FromKree <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of FromKree3 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
KreeMove1
Events
Unit - A unit enters InKree1 <gen>
Conditions
(Entering unit) Equal to Kree´Arra 0075 <gen>
Actions
Wait 2 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of InKree2 <gen>)
KreeMove2
Events
Unit - A unit enters InKree2 <gen>
Conditions
(Entering unit) Equal to Kree´Arra 0075 <gen>
Actions
Wait 2 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of InKree3 <gen>)
KreeMove3
Events
Unit - A unit enters InKree3 <gen>
Conditions
(Entering unit) Equal to Kree´Arra 0075 <gen>
Actions
Wait 2 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of InKree1 <gen>)
KreeIssue
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order Kree´Arra 0075 <gen> to Move To . (Center of InKree1 <gen>)
KreeLairMassage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF0000C0Kree Arra´s Lair|r at (Center of KreeLairMassage <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
FoodSellerMassage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Click on merchanter to buy Items. at (Center of Stall1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 15.00 % transparency
PotionsSellerMassage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Click on merchanter to buy Potions. at (Center of Stall2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 15.00 % transparency
Lvl2 items Massage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Click on Merchanter to buy lvl 2 items at (Center of Lvl_2_items <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Credits
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Credits. with the description Paladin: General FrankArcher: General FrankMager: DebodeGoblin tent: Forgoten WarlordAlso models used but i dont know author(s):Orc Lumber millOrc guardShaman´s staff ( game interface )Taurens in Tauren territorySome Credits for:-Color Template for warcraft 3 (colored words) , using icon path ReplaceableTextures\CommandButtons\BTNDalaranMutant.blp
Quest - Create a Required quest titled How to play with the description First of all you have to choose a hero. Then i prefer to do this spteps:1. Take quest from bear shaman2. Take quest from Troll Head hunter3. Complete Bear shamans quest4. Collect items5. Hunt boss heads. , using icon path ReplaceableTextures\CommandButtons\BTNLightningShield.blp
druidness
Events
Unit - A unit enters Druidness_Choose <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove Druidness lobby 0008 <gen> from the game
Unit - Create 1 . Druidness for (Owner of (Entering unit)) at (Random point in FromTaverns <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for Player 1 (Red) to (Center of FromTaverns <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
paladin
Events
Unit - A unit enters Paladin_Choose <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove Paladin lobby 0017 <gen> from the game
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at (Random point in FromTaverns <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of FromTaverns <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
archer
Events
Unit - A unit enters Choose_Archer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove Blood Elven Ranger lobby 0019 <gen> from the game
Unit - Create 1 . Blood Elven Ranger for (Owner of (Entering unit)) at (Random point in FromTaverns <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of FromTaverns <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
mager
Events
Unit - A unit enters ChooseMager <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove Blood Elf Mager lobby 0020 <gen> from the game
Unit - Create 1 . Blood Elf Mager for (Owner of (Entering unit)) at (Random point in FromTaverns <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of FromTaverns <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
assasin
Events
Unit - A unit enters Assasin_Choose <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghost
Actions
Unit - Remove Assasin lobby 0236 <gen> from the game
Unit - Create 1 . Assasin for (Owner of (Entering unit)) at (Random point in FromTaverns <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of FromTaverns <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
KnockBack
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Knock
Actions
Set Variable Set Caster = (Triggering unit)
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Knock_Location = (Position of Caster)
Trigger - Turn on KnockBackLoop <gen>
Unit - Make Caster Invulnerable
Wait 1.00 seconds
Unit - Make Caster Vulnerable
Trigger - Turn off KnockBackLoop <gen>
KnockBackLoop
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Cause Caster to damage Target , dealing 2.20 damage of attack type Hero and damage type Unknown
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Move Target instantly to (Knock_Location offset by ((Distance between Knock_Location and (Position of Target)) + 4.00) towards (Angle from Knock_Location to (Position of Target)) degrees.)
blinkStrikemain
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blink Strike
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Blink Strike for Caster) Equal to 1
Then - Actions
Unit - Cause Caster to damage Target , dealing 160.00 damage of attack type Hero and damage type Normal
Unit - Move Caster instantly to (Position of Target)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidBear.mdl
Wait 0.60 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidBear.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Blink Strike for Caster) Equal to 3
Then - Actions
Unit - Cause Caster to damage Target , dealing 345.00 damage of attack type Hero and damage type Normal
Unit - Move Caster instantly to (Position of Target)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidBear.mdl
Wait 0.60 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidBear.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Blink Strike for Caster) Equal to 2
Then - Actions
Unit - Cause Caster to damage Target , dealing 250.00 damage of attack type Hero and damage type Normal
Unit - Move Caster instantly to (Position of Target)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidBear.mdl
Wait 0.60 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidBear.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
Else - Actions
Revivie
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to Player 6 (Orange)
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Your hero will be revivied automatically after 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revivie <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revivie <gen>) over 0 seconds
Paladin
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF0080FFPaladin|r at (Center of Paladin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Archer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF808080Archer|r at (Center of Archer <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Druidness
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF008000Druidness|r at (Center of Priest <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Mager
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFFC00000Mager|r at (Center of Mager <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Assasin
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Assasin at (Center of asasin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
TeleTOtauren
Events
Unit - A unit enters Oblast_072 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in FromChamberToTaur <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
TeleFromTauren
Events
Unit - A unit enters Taurs1 <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Random point in Chamber <gen>)
TeleTOWild
Events
Unit - A unit enters TeleWild <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in wildTeleTo <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
TeleFROMWild
Events
Unit - A unit enters WildBackChamber <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
TeleToDeath
Events
Unit - A unit enters tele_death <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Death_TO <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
TeleFromDeath
Events
Unit - A unit enters Death_From <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
TeleToHuman
Events
Unit - A unit enters Tele_Human <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in ToHumanTerritory <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
TeleFromHuman
Events
Unit - A unit enters From_Human_Territory <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Enter MassageReg
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF00C000Enternig to the Teleportation Chamber|r at (Center of Chamber_Massage <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
TeleToSatyrs
Events
Unit - A unit enters Tele_to_XP_zone <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ToSatyr <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of ToSatyr <gen>) over 0 seconds
TeleFromSatyrs
Events
Unit - A unit enters Satyr1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Chamber <gen>) over 0 seconds
Visibility
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ChamberVis <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across ChamberVis <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across ChamberVis <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across ChamberVis <gen>
Massages
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cFFFF0000Satyrs|r at (Center of Satyr88 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF00C000Wild|r at (Center of Wild <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF0080FFHuman Territory|r at (Center of Human <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF404040Death Plains|r at (Center of Death <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF004040Tauren|r at (Center of Tauren <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFF00C0C0Djelk|r at (Center of Djekl <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cFFC00000Wind Raven|r at (Center of WindRavenMassage <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
WindRavenTo
Events
Unit - A unit enters TeleWind3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in TeleWind2 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
WindRavenFrom
Events
Unit - A unit enters TeleWind1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Random point in Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
TeleToDjelk
Events
Unit - A unit enters Tele_To_Djelk <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Random point in Djkel_2 <gen>)
TeleFromDjelk
Events
Unit - A unit enters Djkel <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Random point in Chamber <gen>)
get quest
Events
Unit - A unit enters Getquest1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on setquest <gen>
Game - Display to (All players) the text: |cFF0040C0Bear:|r Hello my friends. Can you help me with something?
Wait 2.50 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Of course. What do you need?
Wait 2.20 seconds
Game - Display to (All players) the text: |cFF0040C0Bear:|r Yesterday i want to get some herbs, but a group of wild animals attacked me. I have dropped my staff and ran away. Can you bring me that staff? It is somewhere on north
Wait 3.25 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Okay we are going for it.
get reward
Events
Unit - A unit enters Getquest1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Remove gg_item_I000_0018
Game - Display to (All players) the text: |cFF008000Hero:|r Hello again we got your staff !
Wait 2.50 seconds
Game - Display to (All players) the text: |cFF0040C0Bear:|r Great give it to me! hmmm... its not broken great! Did you have any troubles with getting it ?
Wait 3.50 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Well not really at all... Just some Wolfes...
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Bear:|r Here is your reward.
Player - Add 700 to Player 1 (Red) . Current gold
Player - Add 700 to Player 2 (Blue) . Current gold
Player - Add 700 to Player 3 (Teal) . Current gold
Player - Add 700 to Player 4 (Purple) . Current gold
Item - Remove gg_item_I000_0018
Game - Display to (All players) the text: Each of you got 700 gold. Quest Completed.
Quest - Mark (Last created quest) as Completed
setquest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Shaman´s staff. with the description Bear shaman told me to bring his staff. Its north of his house. He also told something about wild animals. , using icon path ReplaceableTextures\CommandButtons\BTNShaman.blp
talk2me
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Bear Shaman 0016 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
aqurie item
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0018
Actions
Game - Display to (All players) the text: Well done. Bring that staff to bear shaman and you will get a reward.
Unit - Create 2 . Wolf for Player 6 (Orange) at (Center of Spawn_Wild <gen>) facing Default building facing degrees
Trigger - Turn on get_reward <gen>
Trigger - Turn off (This trigger)
LairMassage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF0000C0Wolf Lair|r at (Center of Spawn_Wild <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Play1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cFF0000FFPlayer 1 red|r has left the game!
Play2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cFFFF0000Player 2 blue|r has left the game!
Play3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cFFFFFF00Player 3 teal|r has left the game!
Play4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: |cFF800080Player 4 purple|r has left the game!
Admiral Massage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF0000C0Admirals Hideout|r at (Center of AdmiralMassage <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Get to the waygate to kill admiral. at (Center of AdmiralTO <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
GateMassage
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF008000Orc Base|r at (Center of OrcBaseMassage <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
CINEMATIC
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ghost 0010 <gen> named Ghost : Play No sound and display Hello. Thanks for playing Barrens RPG version 1.00C, made by hases94. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ghost 0010 <gen> named Ghost : Play No sound and display Choose a hero by moving ghost into the circle, when is a hero you would love to choose. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ghost 0010 <gen> named Ghost : Play No sound and display After that try to get some quest, here is a little shown of bosses, what you will have to kill during the game. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ghost 0010 <gen> named Ghost : Play No sound and display That is kree arra now lets look, on the Satyr. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ghost 0010 <gen> named Ghost : Play No sound and display Here is Admiral . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ghost 0010 <gen> named Ghost : Play No sound and display This is Lucifer . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ghost 0010 <gen> named Ghost : Play No sound and display And this is final boss Tauren. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Unit - Unpause all units
Dialog
Events
Unit - A unit enters TrollHeadHunt <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r Achh, achhh.. troubles, troubles...
Wait 4.00 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r Hey old troll what happed?
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r Nothing, nothing you could help me with....
Wait 2.80 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r Well it was your choice...
Wait 4.25 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r No, no wait... Our king gave a hard quest. I have to kill 5 incredible strong generals, but as you said, im very old.
Wait 3.85 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r We will help you.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r Thank you!
Wait 2.50 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r Who is first general?
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r He is leader of satyrs. You can get to him by teleporting to the satyr´s teleport in teleport chamber.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r What about other 4 generals?
Wait 3.25 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r Another is called Kree´Arra, you can find her in wilderness, she live in cavers. Another is Admiral, in human territory.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r Another is Evil, you can find him in Death plains.
Wait 3.85 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r What about last one.
Wait 3.75 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r It is... It is... Tauren Chieftan. You can find him in tauren territory.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r We will bring you their heads...
Open wild
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Elder Satyr 0239 <gen>
Actions
Trigger - Turn on TeleTOWild <gen>
Trigger - Turn on SatyrChamber <gen>
Game - Display to (All players) the text: First Boss is dead !. You have been granteed ability to use Wilderness portal.
Open human
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Kree´Arra 0075 <gen>
Actions
Trigger - Turn on TeleToHuman <gen>
Trigger - Turn on KreeChamber <gen>
Game - Display to (All players) the text: Second Boss is dead !. You have been granteed ability to use Human territory portal.
Open deah
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Admiral 0222 <gen>
Actions
Trigger - Turn on TeleToDeath <gen>
Trigger - Turn on AdmiralChamber <gen>
Game - Display to (All players) the text: Third Boss is dead !. You have been granteed ability to use Death Plains portal.
Open Tauren
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Death Plains Boss 0058 <gen>
Actions
Trigger - Turn on TeleTOtauren <gen>
Trigger - Turn on EvilChamber <gen>
Game - Display to (All players) the text: Fourth Boss is dead !. You have been granteed ability to use Tauren territory portal.
OpenChamberTauren
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Tauren General 0238 <gen>
Actions
Trigger - Turn on TaurenChamber <gen>
Trigger - Turn on done <gen>
Game - Display to (All players) the text: Last Boss is dead ! Go and talk to head hunter to finish grand Quest !
SatyrChamber
Events
Unit - A unit enters Tele2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Chamber <gen>) over 0 seconds
KreeChamber
Events
Unit - A unit enters Tele5 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Chamber <gen>) over 0 seconds
AdmiralChamber
Events
Unit - A unit enters Tele1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Chamber <gen>) over 0 seconds
EvilChamber
Events
Unit - A unit enters Tele3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Chamber <gen>) over 0 seconds
TaurenChamber
Events
Unit - A unit enters Tele4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Chamber <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Chamber <gen>) over 0 seconds
done
Events
Unit - A unit enters TrollHeadHunt <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cFFFF0000Hero:|r We killed all five bosses !
Wait 3.20 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r Wow ! Can i see their heads?
Wait 2.85 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r Here are they.
Wait 3.20 seconds
Game - Display to (All players) the text: |cFF0040C0Troll Head Hunter:|r Well done ! I´ll never forget what you have done for me!
Wait 3.20 seconds
Game - Display to (All players) the text: |cFFFF0000Hero:|r Thanks troll, good bye.
Wait 7.00 seconds
Game - Display to (All players) the text: You will be Automatically sended to main menu. Thanks for playing Barrens RPG.-.hases94.-
Wait 12.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Bounty
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 6 (Orange)
Reward kree arra
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Kree´Arra 0075 <gen>
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Reward satyr
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Kree´Arra 0075 <gen>
Actions
Player - Add 750 to Player 1 (Red) . Current gold
Player - Add 750 to Player 2 (Blue) . Current gold
Player - Add 750 to Player 3 (Teal) . Current gold
Player - Add 750 to Player 4 (Purple) . Current gold
Reward Admiral
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Kree´Arra 0075 <gen>
Actions
Player - Add 1250 to Player 1 (Red) . Current gold
Player - Add 1250 to Player 2 (Blue) . Current gold
Player - Add 1250 to Player 3 (Teal) . Current gold
Player - Add 1250 to Player 4 (Purple) . Current gold
Reward Lucifer
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Kree´Arra 0075 <gen>
Actions
Player - Add 1450 to Player 1 (Red) . Current gold
Player - Add 1450 to Player 2 (Blue) . Current gold
Player - Add 1450 to Player 3 (Teal) . Current gold
Player - Add 1450 to Player 4 (Purple) . Current gold
Reward Taurnen
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Kree´Arra 0075 <gen>
Actions
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
cash
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
GetQuest
Events
Unit - A unit enters Barakn <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cFF0040C0Barakan:|r Achh that stupid bandits ! they did it again !
Wait 3.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r What bandits? What did they do ?
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Barakan:|r Attacked out camp and stole us supplies for king !
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r We will kill them for you ! And we will aslo bring your supplies !
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Barakan:|r Are you sure? It is very dangerous !
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Where we can find them?
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Barakan:|r You can Find them in Humman territory, if you still don´t have quest from head hunter, and try to get acess to Human Territory.
Finish Quest
Events
Unit - A unit enters Barakn <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cFF0040C0Barakan:|r Did you killed that bandits?
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Barakan:|r Can i have that supplies?
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Barakan:|r Here is your reward.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Yeah we did ! We also brought you that supplies.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Here is your reward.
Player - Add 850 to Player 1 (Red) . Current gold
Player - Add 850 to Player 2 (Blue) . Current gold
Player - Add 850 to Player 3 (Teal) . Current gold
Player - Add 850 to Player 4 (Purple) . Current gold
Trigger Finish
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Bandit Lord 0328 <gen>
Actions
Trigger - Turn on Finish_Quest <gen>
Game - Display to (All players) the text: Well done you picked up supplies, bring them back to Barakan.
GeetQuest
Events
Unit - A unit enters Far_Seer <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Entering unit) Not equal to Far Seer 0371 <gen>
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cFF0040C0Far Seer:|r Coveeer, Humans are attacking !
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r It looks like you need help.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Far Seer:|r Yeah We need ! We are out of warriors, food, water... Help us !
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r IWhat shall we do?
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF0040C0Far Seer:|r We need Warriors ! Find my Brother. he is in Wind Raven ! They call him Angry Ulag.
Wait 4.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r IWe will bring him there?
Trigger - Turn on UlagTalk <gen>
UlagTalk
Events
Unit - A unit enters Ulag <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cFF008000Hero:|r Hey Ulag we need your help !
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF0040C0Ulag:|r Why should i help YOU? You are not even a Orc!
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Your Brother send us !
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF0040C0Ulag:|r Hmm my brother you say?
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF008000Hero:|r Djlak is under attack !
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF0040C0Ulag:|r Ok lets go.
Wait 1.00 seconds
Unit - Order Blademaster 0373 <gen> to Move To . (Center of TeleWind1 <gen>)
Loop2
Events
Unit - A unit enters ChamberVis <gen>
Conditions
(Entering unit) Equal to Blademaster 0373 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Tele_To_Djelk <gen>)
Loop3
Events
Unit - A unit enters ChamberVis <gen>
Conditions
(Entering unit) Equal to Blademaster 0373 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Far_Seer <gen>)
Loop4
Events
Unit - A unit enters Djkel_2 <gen>
Conditions
(Entering unit) Equal to Blademaster 0373 <gen>
Actions
Trigger - Turn on FinalTalk <gen>
Loop5
Events
Unit - A unit enters Spawn_Ork <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Oblast_086 <gen>)
FinalTalk
Events
Unit - A unit enters Far_Seer <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Entering unit) Not equal to Far Seer 0371 <gen>
(Entering unit) Not equal to Blademaster 0373 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF0040C0Far Seer:|r Ulag is it you?
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF0040C0Ulag:|r Yes it is me my Old brother
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF0040C0Far Seer:|r Thank you Hero. Now we can attack the human base!
Wait 5.00 seconds
Game - Display to (All players) the text: |cFF0040C0Ulagr:|r Let´s go !
Player - Add 700 to Player 1 (Red) . Current gold
Player - Add 700 to Player 2 (Blue) . Current gold
Player - Add 700 to Player 3 (Teal) . Current gold
Player - Add 700 to Player 4 (Purple) . Current gold
Unit - Order Far Seer 0371 <gen> to Move To . (Center of Spawn_Ork <gen>)
Unit - Order Orc Camp Guard 0355 <gen> to Move To . (Center of Spawn_Ork <gen>)
Unit - Order Orc Camp Guard 0356 <gen> to Move To . (Center of Spawn_Ork <gen>)
Unit - Order Blademaster 0373 <gen> to Move To . (Center of Spawn_Ork <gen>)
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