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Triggers
Barren Hero Defense.w3x
Variables
Select unit
Hero
Hero Copy
Hero Copy 2
Hero Copy 3
Hero Copy 4
Hero Copy 5
Hero Copy 6
Hero Copy 7
Hero Copy 8 Copy
Hero Copy 8
Hero Copy 8 Copy 2
Hero Copy 8 Copy 2 Copy
Intilizaztion
Map intil
Spawn
Spawn
Spawn Copy
Spawn Copy 2
Spawn Copy 3
Spawn Copy 4
Spawn Copy 5
Spawn Copy 6
Spawn Copy 7
Spawn Copy 8
Spawn Copy 9
Spawn Copy 10
Spawn Copy 11
Spawn Copy 12
Spawn Copy 13
Spawn Copy 14
Spawn Copy 15
Spawn Copy 16
Spawn Copy 17
Spawn Copy 18
Spawn Copy 19
Spawn Copy 20
Spawn Copy 20 Copy
Spawn Copy 21
Spawn Copy 22
Spawn Copy 23
Spawn Copy 24
Spawn Copy 25
Spawn Copy 26
Spawn Copy 27
Spawn Copy 28
Spawn Copy 28 Copy
Reviving
Revive
Wisp
Wisps
Wisps Copy
Wisps Copy 2
Wisps Copy 3
Wisps Copy 4
Wisps Copy 5
Wisps Copy 6
Wisps Copy 7
Wisps Copy 8
Wisps Copy 9
Income
Intilization
Income
Experience
Intilization exp
Experience
Region
Region
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spawn1
unitcode
No
hfoo
Hero
Events
Unit - A unit enters malfurion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Malfurion has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Keeper of the Grove 0012 <gen>
Trigger - Turn off Hero <gen>
Hero Copy
Events
Unit - A unit enters Priestess <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Demon hunter has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Demon Hunter (Evil) for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Demon Hunter 0002 <gen>
Trigger - Turn off Hero_Copy <gen>
Hero Copy 2
Events
Unit - A unit enters warden <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Warden has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Warden 0015 <gen>
Trigger - Turn off Hero_Copy_2 <gen>
Hero Copy 3
Events
Unit - A unit enters dreadlord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Dreadlord has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Dreadlord 0010 <gen>
Trigger - Turn off Hero_Copy_3 <gen>
Hero Copy 4
Events
Unit - A unit enters Lich <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Lich king has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Lich 0009 <gen>
Trigger - Turn off Hero_Copy_4 <gen>
Hero Copy 5
Events
Unit - A unit enters death_knight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Death knight has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Death Knight 0008 <gen>
Trigger - Turn off Hero_Copy_5 <gen>
Hero Copy 6
Events
Unit - A unit enters shadow_hunter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Shadow hunter has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Shadow Hunter 0007 <gen>
Trigger - Turn off Hero_Copy_6 <gen>
Hero Copy 7
Events
Unit - A unit enters far_seer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Far seer has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Far Seer 0005 <gen>
Trigger - Turn off Hero_Copy_7 <gen>
Hero Copy 8 Copy
Events
Unit - A unit enters mk <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Mountain king of blackrock clan has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Mountain King 0000 <gen>
Trigger - Turn off Hero_Copy_8_Copy <gen>
Hero Copy 8
Events
Unit - A unit enters blademaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Blademaster of blackrock clan has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Blademaster 0004 <gen>
Trigger - Turn off Hero_Copy_8 <gen>
Hero Copy 8 Copy 2
Events
Unit - A unit enters blood_mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Blood mage has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Blood Mage 0001 <gen>
Trigger - Turn off Hero_Copy_8_Copy_2 <gen>
Hero Copy 8 Copy 2 Copy
Events
Unit - A unit enters demon_hunter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 0.50 seconds
Game - Display to (All players) the text: Paladin has awakened.
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (300.00, 90000000.00))) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.40 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_pick <gen>) over 0 seconds
Special Effect - Create a special effect at (Center of Hero_pick <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.20 seconds
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_pick <gen>) facing Default building facing degrees
Unit - Hide Paladin 0003 <gen>
Trigger - Turn off Hero_Copy_8_Copy_2_Copy <gen>
Intilizaztion
Events
Time - Elapsed game time is 45.00 seconds
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Remove all units from (Units in 2_things_visibility_n_delete <gen>) .
Map intil
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Pick your unit in 45 our else you loose.... Map made by Hopkins_beater
Spawn
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Unit - Create 12 . Ghoul for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Unit - Create 12 . Footman for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 2
Events
Time - Elapsed game time is 135.00 seconds
Conditions
Actions
Unit - Create 12 . Grunt for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 3
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 12 . Knight for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 4
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Unit - Create 12 . Druid of the Claw (Bear Form) for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 5
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 12 . Abomination for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 6
Events
Time - Elapsed game time is 315.00 seconds
Conditions
Actions
Unit - Create 12 . Tauren for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 7
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 12 . Paladin for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 8
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 12 . Archmage for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 9
Events
Time - Elapsed game time is 495.00 seconds
Conditions
Actions
Unit - Create 12 . Mountain King for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 10
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 12 . Blood Mage for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 11
Events
Time - Elapsed game time is 585.00 seconds
Conditions
Actions
Unit - Create 12 . Blademaster for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 12
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Unit - Create 12 . Far Seer for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 13
Events
Time - Elapsed game time is 675.00 seconds
Conditions
Actions
Unit - Create 12 . Tauren Chieftain for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 14
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 12 . Shadow Hunter for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 15
Events
Time - Elapsed game time is 765.00 seconds
Conditions
Actions
Unit - Create 12 . Death Knight for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 16
Events
Time - Elapsed game time is 810.00 seconds
Conditions
Actions
Unit - Create 12 . Lich for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 17
Events
Time - Elapsed game time is 855.00 seconds
Conditions
Actions
Unit - Create 12 . Dreadlord for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 18
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 12 . Crypt Lord for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 19
Events
Time - Elapsed game time is 945.00 seconds
Conditions
Actions
Unit - Create 12 . Keeper of the Grove for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 20
Events
Time - Elapsed game time is 990.00 seconds
Conditions
Actions
Unit - Create 12 . Demon Hunter for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 20 Copy
Events
Time - Elapsed game time is 1035.00 seconds
Conditions
Actions
Unit - Create 12 . Warden for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 21
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Unit - Create 12 . Paladin for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 22
Events
Time - Elapsed game time is 1125.00 seconds
Conditions
Actions
Unit - Create 12 . Mountain King for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 23
Events
Time - Elapsed game time is 1170.00 seconds
Conditions
Actions
Unit - Create 12 . Blademaster for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 24
Events
Time - Elapsed game time is 1215.00 seconds
Conditions
Actions
Unit - Create 12 . Tauren Chieftain for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 25
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Unit - Create 12 . Dreadlord for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 26
Events
Time - Elapsed game time is 1305.00 seconds
Conditions
Actions
Unit - Create 12 . Crypt Lord for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 27
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Unit - Create 12 . Demon Hunter for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 28
Events
Time - Elapsed game time is 1395.00 seconds
Conditions
Actions
Unit - Create 12 . Warden for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Spawn Copy 28 Copy
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Unit - Create 12 . Warden for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Special Effect - Create a special effect at (Center of Spawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Revive
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or (((Owner of (Triggering unit)) Equal to Player 3 (Teal)) or (((Owner of (Triggering unit)) Equal to Player 4 (Purple)) or (((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) or (((Owner of (Triggering unit)) Equal to Player 6 (Orange)) or (((Owner of (Triggering unit)) Equal to Player 7 (Green)) or (((Owner of (Triggering unit)) Equal to Player 8 (Pink)) or (((Owner of (Triggering unit)) Equal to Player 9 (Gray)) or (((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green))))))))))
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: AH HAHAHAHAHAHAHAHAHAHAHA YOU DIED You will revive in 1 minute for your failure.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive <gen>) , Hide revival graphics
Wisps
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0006 <gen>
Wisps Copy
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0011 <gen>
Wisps Copy 2
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0013 <gen>
Wisps Copy 3
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0278 <gen>
Wisps Copy 4
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0014 <gen>
Wisps Copy 5
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0279 <gen>
Wisps Copy 6
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0280 <gen>
Wisps Copy 7
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0281 <gen>
Wisps Copy 8
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0282 <gen>
Wisps Copy 9
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Hide Wisp 0283 <gen>
Intilization
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Each kill you get you obtain 50 gold.
Income
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Intilization exp
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: As a special reward the person who kills a unit gets 15 extra exp points.
Experience
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Hero - Add 15 experience to (Triggering unit) , Show level-up graphics
Region
Events
Unit - A unit enters Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit Group - Order (Units in Spawn <gen>) to Attack-Move To . (Center of Spawn_move <gen>)
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