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Triggers
Bomb escape.w3x
Variables
Initialization
invisiblity
invisiblity Copy
invisiblity Copy 2
invisiblity Copy 2 Copy
Teles
Tele Copy 2
Tele Copy 2 Copy
Tele
Tele Copy
Tele Copy Copy
Tele Copy Copy Copy
Tele Copy Copy Copy 2
Tele Copy Copy Copy 3
Tele Copy Copy Copy 4
Tele Copy Copy Copy 5
Tele Copy Copy Copy 5 Copy
Tele Copy Copy Copy 5 Copy 2
Spawn
Spawn 1
Tele crate (die)
tele crate 1
tele crate 2
creat diee
Crate die
Crate die Copy
Crate die Copy 2
Crate die Copy 3
Muusssiicc
S
Music
Turn off 1
Turn off 2
Turn off 2 Copy
Turn off 2 Copy 3
Turn off 2 Copy 2
Turn on
Turn on Copy 3
Turn on Copy
Turn on Copy 2
Revive
Untitled Trigger 001
Text
Text boss
Boss
Boss move 1
Boss move 2
Boss move 3
Spawn boss
Mine crate
Walk close
Walk close Copy
Walk close Copy 2
Walk close Copy 3
Walk close Copy 4
Walk close Copy 5
Walk close Copy 6
Walk close Copy 6 Copy
Walk close Copy 6 Copy 2
Walk close Copy 6 Copy 3
Walk close Copy 6 Copy 3 Copy
WIN
WIN
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
units
unitcode
No
h001
invisiblity
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
invisiblity Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_007 <gen>
invisiblity Copy 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_009 <gen>
invisiblity Copy 2 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_011 <gen>
Tele Copy 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_031 <gen>)
Tele Copy 2 Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Kirby) and do (Move (Picked unit) instantly to (Random point in Region_032 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Picked unit) instantly to (Random point in Region_032 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Picked unit) instantly to (Random point in Region_032 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Picked unit) instantly to (Random point in Region_032 <gen>))
Wait 4.00 seconds
Unit - Kill Bomb crate 0220 <gen>
Tele
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_004 <gen>)
Tele Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_010 <gen>)
Tele Copy Copy
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_018 <gen>)
Tele Copy Copy Copy
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_020 <gen>)
Tele Copy Copy Copy 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_014 <gen>)
Tele Copy Copy Copy 3
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_023 <gen>)
Tele Copy Copy Copy 4
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_016 <gen>)
Tele Copy Copy Copy 5
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_025 <gen>)
Tele Copy Copy Copy 5 Copy
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_027 <gen>)
Tele Copy Copy Copy 5 Copy 2
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_029 <gen>)
Spawn 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 80 . Bomb crate 2 for Player 12 (Brown) at (Random point in Region_011 <gen>) facing Default building facing degrees
tele crate 1
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bomb crate 2
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_011 <gen>)
Wait 4.00 seconds
Unit - Kill (Entering unit)
tele crate 2
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bomb crate 2
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_033 <gen>)
Wait 4.00 seconds
Unit - Kill (Entering unit)
Crate die
Events
Unit - Bomb crate 0028 <gen> Dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_002 <gen>) over 0 seconds
Unit - Remove Footman 0000 <gen> from the game
Unit - Remove Footman 0689 <gen> from the game
Unit - Remove Footman 0687 <gen> from the game
Unit - Remove Footman 0688 <gen> from the game
Unit - Move Kirby 0702 <gen> instantly to (Center of Region_002 <gen>)
Unit - Move Kirby 0703 <gen> instantly to (Center of Region_002 <gen>)
Unit - Move Kirby 0704 <gen> instantly to (Center of Region_002 <gen>)
Unit - Move Kirby 0705 <gen> instantly to (Center of Region_002 <gen>)
Unit - Kill Bomb crate 0069 <gen>
Crate die Copy
Events
Unit - Bomb crate 0131 <gen> Dies
Conditions
Actions
Unit - Kill Bomb crate 2 0216 <gen>
Unit - Kill Bomb crate 2 0135 <gen>
Crate die Copy 2
Events
Unit - Bomb crate 0475 <gen> Dies
Conditions
Actions
Unit - Kill Bomb crate 0566 <gen>
Crate die Copy 3
Events
Unit - Bomb crate 0608 <gen> Dies
Conditions
Actions
Unit - Create 80 . Bomb crate 2 for Player 12 (Brown) at (Center of Region_033 <gen>) facing Default building facing degrees
S
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Say -play music for music at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Music
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Sound - Play 123543_Do_A_Barrel_Roll <gen>
Turn off 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off Music <gen>
Turn off 2
Events
Player - Player 1 (Red) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Music <gen>
Turn off 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Music <gen>
Turn off 2 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Music <gen>
Turn off 2 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -stop music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Music <gen>
Turn on
Events
Player - Player 1 (Red) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Music <gen>
Turn on Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Music <gen>
Turn on Copy
Events
Player - Player 3 (Teal) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Music <gen>
Turn on Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -play music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Music <gen>
Untitled Trigger 001
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kirby
Actions
Unit Group - Pick every unit in (Units of type Kirby) and do (Move (Picked unit) instantly to (Random point in Region_029 <gen>))
Hero - Instantly revive Kirby 0702 <gen> at (Center of Region_029 <gen>) , Hide revival graphics
Hero - Instantly revive Kirby 0703 <gen> at (Center of Region_029 <gen>) , Hide revival graphics
Hero - Instantly revive Kirby 0704 <gen> at (Center of Region_029 <gen>) , Hide revival graphics
Hero - Instantly revive Kirby 0705 <gen> at (Center of Region_029 <gen>) , Hide revival graphics
Trigger - Turn off (This trigger)
Text boss
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads RUN!! or die at (Center of Region_029 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Boss move 1
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Mega crate
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_034 <gen>)
Boss move 2
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Mega crate
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_035 <gen>)
Boss move 3
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Mega crate
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_036 <gen>)
Spawn boss
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bomb crate 2
Actions
Trigger - Turn off (This trigger)
Wait 4.00 seconds
Unit - Create 1 . Mega crate for Player 12 (Brown) at (Center of Region_029 <gen>) facing Default building facing degrees
Walk close
Events
Unit - A unit comes within 100.00 of Mine crate 0700 <gen>
Conditions
Actions
Unit - Kill Mine crate 0700 <gen>
Walk close Copy
Events
Unit - A unit comes within 100.00 of Mine crate 0698 <gen>
Conditions
Actions
Unit - Kill Mine crate 0698 <gen>
Walk close Copy 2
Events
Unit - A unit comes within 100.00 of Mine crate 0696 <gen>
Conditions
Actions
Unit - Kill Mine crate 0696 <gen>
Walk close Copy 3
Events
Unit - A unit comes within 100.00 of Mine crate 0697 <gen>
Conditions
Actions
Unit - Kill Mine crate 0700 <gen>
Walk close Copy 4
Events
Unit - A unit comes within 100.00 of Mine crate 0691 <gen>
Conditions
Actions
Unit - Kill Mine crate 0691 <gen>
Walk close Copy 5
Events
Unit - A unit comes within 100.00 of Mine crate 0684 <gen>
Conditions
Actions
Unit - Kill Mine crate 0684 <gen>
Walk close Copy 6
Events
Unit - A unit comes within 100.00 of Mine crate 0679 <gen>
Conditions
Actions
Unit - Kill Mine crate 0679 <gen>
Walk close Copy 6 Copy
Events
Unit - A unit comes within 100.00 of Mine crate 0677 <gen>
Conditions
Actions
Unit - Kill Mine crate 0677 <gen>
Walk close Copy 6 Copy 2
Events
Unit - A unit comes within 100.00 of Mine crate 0675 <gen>
Conditions
Actions
Unit - Kill Mine crate 0675 <gen>
Walk close Copy 6 Copy 3
Events
Unit - A unit comes within 100.00 of Mine crate 0673 <gen>
Conditions
Actions
Unit - Kill Mine crate 0679 <gen>
Walk close Copy 6 Copy 3 Copy
Events
Unit - A unit comes within 100.00 of Mine crate 0650 <gen>
Conditions
Actions
Unit - Kill Mine crate 0650 <gen>
WIN
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kirby
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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