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Model validation: BarracksUndead

BarracksUndead.mdx

0 errors 11 severe 19 warnings 0 unused
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 10, 25
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 11, 20
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 12, 21, 26
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 13, 22, 27
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 14, 23, 28
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 16, 29
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 17, 30
  • 1 ParticleEmitter2 1 - "MushroomCap"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 83333 where it is needed
  • 2 ParticleEmitter2 5 - "BlizParticle01fire05"
    • 1 Speed
      • Missing opening track for sequence "Death" at frame 83333 where it is needed
    • 1 Emission Rate
      • Missing opening track for sequence "Death" at frame 83333 where it is needed
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Referenced by 3 geoset animations: 0, 19, 24
  • 1 Bone 0 - "Flag21"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "Flag24"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "FlagPole00"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "UnitColorRoofTop07"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "UnitColorRoofTop08"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Flag22"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Flag23"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Flag25"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Flag26"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Floor"
    • There are no vertices attached to this bone
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