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Model validation: Barracks Birth

S8BarracksBirth.mdx

0 errors 7 severe 12 warnings 20 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 186100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Too many vertices in one geoset: 8109
  • 2 Geoset 2
    • Too many vertices in one geoset: 7490
    • Alpha is 1.000 at end of "Decay" (frame 186100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 186100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 4
    • Too many vertices in one geoset: 10557
    • Alpha is 1.000 at end of "Decay" (frame 186100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 1 - "Stand 1"
    • 1 Extent
      • Negative extents
  • 1 Sequence 2 - "Stand 2"
    • 1 Extent
      • Negative extents
  • 1 Sequence 3 - "Stand Work 1"
    • 1 Extent
      • Negative extents
  • 1 Sequence 4 - "Stand 3"
    • 1 Extent
      • Negative extents
  • 1 Bone 1 - "door_L_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "door_R_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "flag_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "flag_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "flag_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "flag_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • unused Texture 0 - "Human_Barracks_Diffuse.tif"
  • unused Texture 1 - "Human_Barracks_Normal.tif"
  • unused Texture 2 - "Human_Barracks_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 7 - "Human_BuildUp_Normal.tif"
  • unused Texture 8 - "Human_BuildUp_ORM.tif"
  • unused Texture 9 - "Human_Castle_Diffuse.tif"
  • unused Texture 10 - "Human_Castle_Normal.tif"
  • unused Texture 11 - "Human_Castle_ORM.tif"
  • unused Texture 12 - "Human_Castle_Emissive.tif"
  • unused Texture 13 - "Human_HighElvenFarm_Diffuse.tif"
  • unused Texture 14 - "Human_HighElvenFarm_Normal.tif"
  • unused Texture 15 - "Human_HighElvenFarm_ORM.tif"
  • unused Texture 16 - "Human_HighElvenFarm_Emissive.tif"
  • unused Texture 17 - "CityWallStraightLong_Diffuse.tif"
  • unused Texture 18 - "CityWallStraightLong_Normal.tif"
  • unused Texture 19 - "CityWallStraightLong_ORM.tif"
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