How to import Baron Sturgen

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Baron Sturgen of the bundle Baron Sturgen. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Baron Sturgen.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Baron Sturgen
Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Baron Sturgen.mdx

Now Click the "Import File" Button:

Next select 'Baron Sturgen.mdx' in the folder which you extracted from the zip archive:

Baron Sturgen
Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

The file has been properly added to the map archive:

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx

Done, you have imported the file Baron Sturgen.mdx.

Importing Human_BaronSturgen_Main_Diffuse_1.dds

Now Click the "Import File" Button:

Next select 'Human_BaronSturgen_Main_Diffuse_1.dds' in the folder which you extracted from the zip archive:

Baron Sturgen
Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
war3mapimported/Human_BaronSturgen_Main_Diffuse_1.dds

Double-click the file Human_BaronSturgen_Main_Diffuse_1.dds:

Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
war3mapimported/Human_BaronSturgen_Main_Diffuse_1.dds

Tick the box "Use Custom Path" and type in the correct path:

Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds

The file has been properly added to the map archive:

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds

Done, you have imported the file Human_BaronSturgen_Main_Diffuse_1.dds.

Importing Human_BaronSturgen_Shield_Diffuse_0.dds

Now Click the "Import File" Button:

Next select 'Human_BaronSturgen_Shield_Diffuse_0.dds' in the folder which you extracted from the zip archive:

Baron Sturgen
Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
war3mapimported/Human_BaronSturgen_Shield_Diffuse_0.dds

Double-click the file Human_BaronSturgen_Shield_Diffuse_0.dds:

Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
war3mapimported/Human_BaronSturgen_Shield_Diffuse_0.dds

Tick the box "Use Custom Path" and type in the correct path:

Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
Human_BaronSturgen_Shield_Diffuse_0.dds

The file has been properly added to the map archive:

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
Human_BaronSturgen_Shield_Diffuse_0.dds

Done, you have imported the file Human_BaronSturgen_Shield_Diffuse_0.dds.

Importing Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds

Now Click the "Import File" Button:

Next select 'Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds' in the folder which you extracted from the zip archive:

Baron Sturgen
Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Image / Texture
341
war3mapimported/Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds

Double-click the file Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds:

Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Image / Texture
341
war3mapimported/Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds

Tick the box "Use Custom Path" and type in the correct path:

Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Image / Texture
341
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds

The file has been properly added to the map archive:

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Image / Texture
341
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds

Done, you have imported the file Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds.

Importing Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

Now Click the "Import File" Button:

Next select 'Unit_Baron_Sturgen_rider_weapon2_diffuse.dds' in the folder which you extracted from the zip archive:

Baron Sturgen
Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Image / Texture
341
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds
Image / Texture
683
war3mapimported/Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

Double-click the file Unit_Baron_Sturgen_rider_weapon2_diffuse.dds:

Unit_Baron_Sturgen_rider_weapon2_diffuse.dds
Image / Texture
683
war3mapimported/Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Unit_Baron_Sturgen_rider_weapon2_diffuse.dds
Image / Texture
683
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

The file has been properly added to the map archive:

Baron Sturgen.mdx
Model
5,095
war3mapimported/Baron Sturgen.mdx
Human_BaronSturgen_Main_Diffuse_1.dds
Image / Texture
2,731
Human_BaronSturgen_Main_Diffuse_1.dds
Human_BaronSturgen_Shield_Diffuse_0.dds
Image / Texture
341
Human_BaronSturgen_Shield_Diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Image / Texture
341
Unit_Baron_Sturgen_rider_weapon1_diffuse_0.dds
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds
Image / Texture
683
Unit_Baron_Sturgen_rider_weapon2_diffuse.dds

Done, you have imported the file Unit_Baron_Sturgen_rider_weapon2_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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