How to import Baron Rivendare

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Baron Rivendare of the bundle Baron Rivendare. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Baron Rivendare.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Baron Rivendare
BaronRivendare.mdx
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BaronRivendare.mdx

Now Click the "Import File" Button:

Next select 'BaronRivendare.mdx' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx

Done, you have imported the file BaronRivendare.mdx.

Importing Deathknight_Cape_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Deathknight_Cape_Diffuse.dds' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Diffuse.dds

Double-click the file Deathknight_Cape_Diffuse.dds:

Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS

Done, you have imported the file Deathknight_Cape_Diffuse.dds.

Importing Deathknight_Cape_Orm.dds

Now Click the "Import File" Button:

Next select 'Deathknight_Cape_Orm.dds' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Orm.dds

Double-click the file Deathknight_Cape_Orm.dds:

Deathknight_Cape_Orm.dds
Image / Texture
1,365
war3mapimported/Deathknight_Cape_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS

Done, you have imported the file Deathknight_Cape_Orm.dds.

Importing HarpyQueen_Main_Diffuse_V2.DDS

Now Click the "Import File" Button:

Next select 'HarpyQueen_Main_Diffuse_V2.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
war3mapimported/HarpyQueen_Main_Diffuse_V2.DDS

Double-click the file HarpyQueen_Main_Diffuse_V2.DDS:

HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
war3mapimported/HarpyQueen_Main_Diffuse_V2.DDS

Tick the box "Use Custom Path" and type in the correct path:

HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS

Done, you have imported the file HarpyQueen_Main_Diffuse_V2.DDS.

Importing HarpyQueen_Main_Emissive_v1.DDS

Now Click the "Import File" Button:

Next select 'HarpyQueen_Main_Emissive_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
war3mapimported/HarpyQueen_Main_Emissive_v1.DDS

Double-click the file HarpyQueen_Main_Emissive_v1.DDS:

HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
war3mapimported/HarpyQueen_Main_Emissive_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS

Done, you have imported the file HarpyQueen_Main_Emissive_v1.DDS.

Importing Human_Archmage_Pauldron_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_Archmage_Pauldron_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
war3mapimported/Human_Archmage_Pauldron_Diffuse_v1.DDS

Double-click the file Human_Archmage_Pauldron_Diffuse_v1.DDS:

Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
war3mapimported/Human_Archmage_Pauldron_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS

Done, you have imported the file Human_Archmage_Pauldron_Diffuse_v1.DDS.

Importing Human_Captain_Main_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_Captain_Main_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
war3mapimported/Human_Captain_Main_Diffuse_v1.DDS

Double-click the file Human_Captain_Main_Diffuse_v1.DDS:

Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
war3mapimported/Human_Captain_Main_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS

Done, you have imported the file Human_Captain_Main_Diffuse_v1.DDS.

Importing Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS

Double-click the file Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS:

Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS

Done, you have imported the file Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS.

Importing Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS

Now Click the "Import File" Button:

Next select 'Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
war3mapimported/Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS

Double-click the file Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS:

Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
war3mapimported/Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS

Done, you have imported the file Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS.

Importing Human_Knight_Horse_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_Knight_Horse_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_Knight_Horse_Diffuse_v1.DDS

Double-click the file Human_Knight_Horse_Diffuse_v1.DDS:

Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_Knight_Horse_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS

Done, you have imported the file Human_Knight_Horse_Diffuse_v1.DDS.

Importing Human_Knight_Main_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_Knight_Main_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_Knight_Main_Diffuse_v1.DDS

Double-click the file Human_Knight_Main_Diffuse_v1.DDS:

Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_Knight_Main_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS

Done, you have imported the file Human_Knight_Main_Diffuse_v1.DDS.

Importing Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
war3mapimported/Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS

Double-click the file Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS:

Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
war3mapimported/Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS

Done, you have imported the file Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS.

Importing Human_LordNicholasBuzan_Main_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_LordNicholasBuzan_Main_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_LordNicholasBuzan_Main_Diffuse_v1.DDS

Double-click the file Human_LordNicholasBuzan_Main_Diffuse_v1.DDS:

Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_LordNicholasBuzan_Main_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS

Done, you have imported the file Human_LordNicholasBuzan_Main_Diffuse_v1.DDS.

Importing Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds

Now Click the "Import File" Button:

Next select 'Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
war3mapimported/Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds

Double-click the file Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds:

Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
war3mapimported/Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds

Tick the box "Use Custom Path" and type in the correct path:

Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds

Done, you have imported the file Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds.

Importing Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS

Now Click the "Import File" Button:

Next select 'Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
war3mapimported/Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS

Double-click the file Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS:

Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
war3mapimported/Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS

Done, you have imported the file Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS.

Importing Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
war3mapimported/Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS

Double-click the file Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS:

Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
war3mapimported/Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS

Done, you have imported the file Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS.

Importing Human_Uther_Armor_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_Uther_Armor_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_Uther_Armor_Diffuse_v1.DDS

Double-click the file Human_Uther_Armor_Diffuse_v1.DDS:

Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Human_Uther_Armor_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS

Done, you have imported the file Human_Uther_Armor_Diffuse_v1.DDS.

Importing Orc_GarThok_Fur_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Orc_GarThok_Fur_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Orc_GarThok_Fur_Diffuse_v1.DDS

Double-click the file Orc_GarThok_Fur_Diffuse_v1.DDS:

Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Orc_GarThok_Fur_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS

Done, you have imported the file Orc_GarThok_Fur_Diffuse_v1.DDS.

Importing Undead_ArthasEvil_Main_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Undead_ArthasEvil_Main_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Undead_ArthasEvil_Main_Diffuse_v1.DDS

Double-click the file Undead_ArthasEvil_Main_Diffuse_v1.DDS:

Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
war3mapimported/Undead_ArthasEvil_Main_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS

Done, you have imported the file Undead_ArthasEvil_Main_Diffuse_v1.DDS.

Importing Undead_ArthasEvil_Main_ORM_v2.DDS

Now Click the "Import File" Button:

Next select 'Undead_ArthasEvil_Main_ORM_v2.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
war3mapimported/Undead_ArthasEvil_Main_ORM_v2.DDS

Double-click the file Undead_ArthasEvil_Main_ORM_v2.DDS:

Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
war3mapimported/Undead_ArthasEvil_Main_ORM_v2.DDS

Tick the box "Use Custom Path" and type in the correct path:

Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds

Done, you have imported the file Undead_ArthasEvil_Main_ORM_v2.DDS.

Importing Undead_DeathKnight_Horse_Diffuse_v6.DDS

Now Click the "Import File" Button:

Next select 'Undead_DeathKnight_Horse_Diffuse_v6.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Horse_Diffuse_v6.DDS

Double-click the file Undead_DeathKnight_Horse_Diffuse_v6.DDS:

Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Horse_Diffuse_v6.DDS

Tick the box "Use Custom Path" and type in the correct path:

Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS

Done, you have imported the file Undead_DeathKnight_Horse_Diffuse_v6.DDS.

Importing Undead_DeathKnight_Horse_Emissive_v1.DDS

Now Click the "Import File" Button:

Next select 'Undead_DeathKnight_Horse_Emissive_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Horse_Emissive_v1.DDS

Double-click the file Undead_DeathKnight_Horse_Emissive_v1.DDS:

Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Horse_Emissive_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS

Done, you have imported the file Undead_DeathKnight_Horse_Emissive_v1.DDS.

Importing Undead_Gargoyle_Main_Diffuse_V4.dds

Now Click the "Import File" Button:

Next select 'Undead_Gargoyle_Main_Diffuse_V4.dds' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
war3mapimported/Undead_Gargoyle_Main_Diffuse_V4.dds

Double-click the file Undead_Gargoyle_Main_Diffuse_V4.dds:

Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
war3mapimported/Undead_Gargoyle_Main_Diffuse_V4.dds

Tick the box "Use Custom Path" and type in the correct path:

Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
Undead_Gargoyle_Main_Diffuse_V4.dds

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
Undead_Gargoyle_Main_Diffuse_V4.dds

Done, you have imported the file Undead_Gargoyle_Main_Diffuse_V4.dds.

Importing Undead_Gargoyle_Main_ORM_V1.DDS

Now Click the "Import File" Button:

Next select 'Undead_Gargoyle_Main_ORM_V1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Image / Texture
2,731
war3mapimported/Undead_Gargoyle_Main_ORM_V1.DDS

Double-click the file Undead_Gargoyle_Main_ORM_V1.DDS:

Undead_Gargoyle_Main_ORM_V1.DDS
Image / Texture
2,731
war3mapimported/Undead_Gargoyle_Main_ORM_V1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Undead_Gargoyle_Main_ORM_V1.DDS
Image / Texture
2,731
Undead_Gargoyle_Main_ORM_V1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Image / Texture
2,731
Undead_Gargoyle_Main_ORM_V1.DDS

Done, you have imported the file Undead_Gargoyle_Main_ORM_V1.DDS.

Importing Unit_Ogre_Lord_main_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Unit_Ogre_Lord_main_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Baron Rivendare
BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Deathknight_Cape_Orm.dds
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Image / Texture
2,731
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS
Image / Texture
1,365
war3mapimported/Unit_Ogre_Lord_main_Diffuse_v1.DDS

Double-click the file Unit_Ogre_Lord_main_Diffuse_v1.DDS:

Unit_Ogre_Lord_main_Diffuse_v1.DDS
Image / Texture
1,365
war3mapimported/Unit_Ogre_Lord_main_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Unit_Ogre_Lord_main_Diffuse_v1.DDS
Image / Texture
1,365
Unit_Ogre_Lord_main_Diffuse_v1.DDS

The file has been properly added to the map archive:

BaronRivendare.mdx
Model
2,617
war3mapimported/BaronRivendare.mdx
Deathknight_Cape_Diffuse.dds
Image / Texture
1,365
Deathknight_Cape_Diffuse.DDS
Deathknight_Cape_Orm.dds
Image / Texture
1,365
Deathknight_Cape_ORM.DDS
HarpyQueen_Main_Diffuse_V2.DDS
Image / Texture
5,461
HarpyQueen_Main_Diffuse_V2.DDS
HarpyQueen_Main_Emissive_v1.DDS
Image / Texture
5,461
HarpyQueen_Main_Emissive_v1.DDS
Human_Archmage_Pauldron_Diffuse_v1.DDS
Image / Texture
341
Human_Archmage_Pauldron_Diffuse_v1.DDS
Human_Captain_Main_Diffuse_v1.DDS
Image / Texture
5,461
Human_Captain_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_HalahkTheLifebringer_Main_Diffuse_v1.DDS
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Image / Texture
171
Human_HalahkTheLifebringer_Weapon_Diffuse_v2.DDS
Human_Knight_Horse_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Horse_Diffuse_v1.DDS
Human_Knight_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_Knight_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Image / Texture
1,365
Human_LordNicholasBuzan_Hair_Diffuse_v1.DDS
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Image / Texture
2,731
Human_LordNicholasBuzan_Main_Diffuse_v1.DDS
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Image / Texture
171
Human_LordNicholasBuzan_Weapon_Diffuse_V1.dds
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Image / Texture
2,731
Human_SirGregoryEdmunson_Main_Diffuse_v5.DDS
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Image / Texture
683
Human_SirGregoryEdmunson_Weapon_Diffuse_v1.DDS
Human_Uther_Armor_Diffuse_v1.DDS
Image / Texture
2,731
Human_Uther_Armor_Diffuse_v1.DDS
Orc_GarThok_Fur_Diffuse_v1.DDS
Image / Texture
2,731
Orc_GarThok_Fur_Diffuse_v1.DDS
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_Diffuse_v1.DDS
Undead_ArthasEvil_Main_ORM_v2.DDS
Image / Texture
2,731
Undead_ArthasEvil_Main_ORM_v2.dds
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Diffuse_v6.DDS
Undead_DeathKnight_Horse_Emissive_v1.DDS
Image / Texture
5,461
Undead_DeathKnight_Horse_Emissive_v1.DDS
Undead_Gargoyle_Main_Diffuse_V4.dds
Image / Texture
2,731
Undead_Gargoyle_Main_Diffuse_V4.dds
Undead_Gargoyle_Main_ORM_V1.DDS
Image / Texture
2,731
Undead_Gargoyle_Main_ORM_V1.DDS
Unit_Ogre_Lord_main_Diffuse_v1.DDS
Image / Texture
1,365
Unit_Ogre_Lord_main_Diffuse_v1.DDS

Done, you have imported the file Unit_Ogre_Lord_main_Diffuse_v1.DDS.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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