Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Baron Rivendare WoW Rip of the bundle Baron Rivendare WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Baron Rivendare WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Baron_Osahendido.mdx
Now Click the "Import File" Button:
Next select 'Baron_Osahendido.mdx' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
dust1.blp
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
Done, you have imported the file Baron_Osahendido.mdx.
Importing dust1.blp
Now Click the "Import File" Button:
Next select 'dust1.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
war3mapimported/dust1.blp
Double-click the file dust1.blp:
dust1.blp
Image / Texture
3
war3mapimported/dust1.blp
Tick the box "Use Custom Path" and type in the correct path:
dust1.blp
Image / Texture
3
dust1.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
Done, you have imported the file dust1.blp.
Importing FlameLickSmall.blp
Now Click the "Import File" Button:
Next select 'FlameLickSmall.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
dust1.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
war3mapimported/FlameLickSmall.blp
Double-click the file FlameLickSmall.blp:
FlameLickSmall.blp
Image / Texture
11
war3mapimported/FlameLickSmall.blp
Tick the box "Use Custom Path" and type in the correct path:
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
Done, you have imported the file FlameLickSmall.blp.
Importing MountedDeathKnightBlack_01.blp
Now Click the "Import File" Button:
Next select 'MountedDeathKnightBlack_01.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
dust1.blp
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
war3mapimported/MountedDeathKnightBlack_01.blp
Double-click the file MountedDeathKnightBlack_01.blp:
MountedDeathKnightBlack_01.blp
Image / Texture
43
war3mapimported/MountedDeathKnightBlack_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
Done, you have imported the file MountedDeathKnightBlack_01.blp.
Importing MountedDeathKnightBlack_02.blp
Now Click the "Import File" Button:
Next select 'MountedDeathKnightBlack_02.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
dust1.blp
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
war3mapimported/MountedDeathKnightBlack_02.blp
Double-click the file MountedDeathKnightBlack_02.blp:
MountedDeathKnightBlack_02.blp
Image / Texture
11
war3mapimported/MountedDeathKnightBlack_02.blp
Tick the box "Use Custom Path" and type in the correct path:
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
Done, you have imported the file MountedDeathKnightBlack_02.blp.
Importing MountedDeathKnightBlack_03.blp
Now Click the "Import File" Button:
Next select 'MountedDeathKnightBlack_03.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
dust1.blp
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
war3mapimported/MountedDeathKnightBlack_03.blp
Double-click the file MountedDeathKnightBlack_03.blp:
MountedDeathKnightBlack_03.blp
Image / Texture
34
war3mapimported/MountedDeathKnightBlack_03.blp
Tick the box "Use Custom Path" and type in the correct path:
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
Done, you have imported the file MountedDeathKnightBlack_03.blp.
Importing SMOKE02_FLIP.blp
Now Click the "Import File" Button:
Next select 'SMOKE02_FLIP.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
dust1.blp
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
Image / Texture
5
war3mapimported/SMOKE02_FLIP.blp
Double-click the file SMOKE02_FLIP.blp:
SMOKE02_FLIP.blp
Image / Texture
5
war3mapimported/SMOKE02_FLIP.blp
Tick the box "Use Custom Path" and type in the correct path:
SMOKE02_FLIP.blp
Image / Texture
5
Smoke02_Flip.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
Image / Texture
5
Smoke02_Flip.blp
Done, you have imported the file SMOKE02_FLIP.blp.
Importing SMOKE02A.blp
Now Click the "Import File" Button:
Next select 'SMOKE02A.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
dust1.blp
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
Image / Texture
5
Smoke02_Flip.blp
SMOKE02A.blp
Image / Texture
5
war3mapimported/SMOKE02A.blp
Double-click the file SMOKE02A.blp:
SMOKE02A.blp
Image / Texture
5
war3mapimported/SMOKE02A.blp
Tick the box "Use Custom Path" and type in the correct path:
SMOKE02A.blp
Image / Texture
5
Smoke02A.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
Image / Texture
5
Smoke02_Flip.blp
SMOKE02A.blp
Image / Texture
5
Smoke02A.blp
Done, you have imported the file SMOKE02A.blp.
Importing Sword_2H_Bastard_D_01_V01.blp
Now Click the "Import File" Button:
Next select 'Sword_2H_Bastard_D_01_V01.blp' in the folder which you extracted from the zip archive:
Baron Rivendare WoW Rip
Baron_Osahendido.mdx
dust1.blp
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
SMOKE02A.blp
Sword_2H_Bastard_D_01_V01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
Image / Texture
5
Smoke02_Flip.blp
SMOKE02A.blp
Image / Texture
5
Smoke02A.blp
Sword_2H_Bastard_D_01_V01.blp
Image / Texture
10
war3mapimported/Sword_2H_Bastard_D_01_V01.blp
Double-click the file Sword_2H_Bastard_D_01_V01.blp:
Sword_2H_Bastard_D_01_V01.blp
Image / Texture
10
war3mapimported/Sword_2H_Bastard_D_01_V01.blp
Tick the box "Use Custom Path" and type in the correct path:
Sword_2H_Bastard_D_01_V01.blp
Image / Texture
10
Sword_2H_Bastard_D_01_V01.blp
The file has been properly added to the map archive:
Baron_Osahendido.mdx
Model
517
war3mapimported/Baron_Osahendido.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
MountedDeathKnightBlack_01.blp
Image / Texture
43
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
11
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
34
MountedDeathKnightBlack_03.blp
SMOKE02_FLIP.blp
Image / Texture
5
Smoke02_Flip.blp
SMOKE02A.blp
Image / Texture
5
Smoke02A.blp
Sword_2H_Bastard_D_01_V01.blp
Image / Texture
10
Sword_2H_Bastard_D_01_V01.blp
Done, you have imported the file Sword_2H_Bastard_D_01_V01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.