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Model validation: Baron Rivendare <Optimized>

Rivendare.mdx

0 errors 0 severe 9 warnings 6 unused
  • 4 1 Model
    • Attachment name "Hand Right Ref" is duplicated by attachments 1, 8; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Geoset 11
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 Geoset 12
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 Geoset 13
    • Number of sequence extents (2) does not match the number of sequences (12)
  • 1 Geoset 15
    • Number of sequence extents (2) does not match the number of sequences (12)
  • 1 Bone 0 - "bone_b1"
    • 1 Rotation
      • Track 220 at frame 90200 has roughly the same value as tracks 219 and 221
  • 1 Bone 30 - "bone_b34"
    • 1 Rotation
      • Track 309 at frame 90833 has roughly the same value as tracks 308 and 310
  • 1 Bone 33 - "bone_b37"
    • 1 Rotation
      • Track 303 at frame 90867 has roughly the same value as tracks 302 and 304
  • 1 Bone 48 - "bone_b52"
    • 1 Rotation
      • Track 285 at frame 90867 has roughly the same value as tracks 284 and 286
  • 1 Helper 38
    • 1 Rotation
      • Track 203 at frame 94700 has roughly the same value as tracks 202 and 204
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