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Model validation: Baron Rivendare <Optimized>
Rivendare.mdx
0errors0severe9warnings6unused
4
1
Model
Attachment name "Hand Right Ref" is duplicated by attachments 1, 8; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Geoset 11
Number of sequence extents (0) does not match the number of sequences (12)
1
Geoset 12
Number of sequence extents (0) does not match the number of sequences (12)
1
Geoset 13
Number of sequence extents (2) does not match the number of sequences (12)
1
Geoset 15
Number of sequence extents (2) does not match the number of sequences (12)
1
Bone 0 - "bone_b1"
1
Rotation
Track 220 at frame 90200 has roughly the same value as tracks 219 and 221
1
Bone 30 - "bone_b34"
1
Rotation
Track 309 at frame 90833 has roughly the same value as tracks 308 and 310
1
Bone 33 - "bone_b37"
1
Rotation
Track 303 at frame 90867 has roughly the same value as tracks 302 and 304
1
Bone 48 - "bone_b52"
1
Rotation
Track 285 at frame 90867 has roughly the same value as tracks 284 and 286
1
Helper 38
1
Rotation
Track 203 at frame 94700 has roughly the same value as tracks 202 and 204
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