Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Baron Rivendare <Optimized> of the bundle Baron Rivendare <Optimized>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Baron Rivendare Optimized.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Rivendare.mdx
Now Click the "Import File" Button:
Next select 'Rivendare.mdx' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
armorreflect3.blp
Flamelick.blp
Rivendare01.blp
Rivendare02.blp
Rivendare03.blp
Rivendare04.blp
smoke02.blp
smoke02a.blp
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
Done, you have imported the file Rivendare.mdx.
Importing armorreflect3.blp
Now Click the "Import File" Button:
Next select 'armorreflect3.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
Flamelick.blp
Rivendare01.blp
Rivendare02.blp
Rivendare03.blp
Rivendare04.blp
smoke02.blp
smoke02a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
war3mapimported/armorreflect3.blp
Double-click the file armorreflect3.blp:
armorreflect3.blp
Image / Texture
7
war3mapimported/armorreflect3.blp
Tick the box "Use Custom Path" and type in the correct path:
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Done, you have imported the file armorreflect3.blp.
Importing Flamelick.blp
Now Click the "Import File" Button:
Next select 'Flamelick.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
armorreflect3.blp
Rivendare01.blp
Rivendare02.blp
Rivendare03.blp
Rivendare04.blp
smoke02.blp
smoke02a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
war3mapimported/Flamelick.blp
Double-click the file Flamelick.blp:
Flamelick.blp
Image / Texture
93
war3mapimported/Flamelick.blp
Tick the box "Use Custom Path" and type in the correct path:
Flamelick.blp
Image / Texture
93
flamelick.blp
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Done, you have imported the file Flamelick.blp.
Importing Rivendare01.blp
Now Click the "Import File" Button:
Next select 'Rivendare01.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
armorreflect3.blp
Flamelick.blp
Rivendare02.blp
Rivendare03.blp
Rivendare04.blp
smoke02.blp
smoke02a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
war3mapimported/Rivendare01.blp
Double-click the file Rivendare01.blp:
Rivendare01.blp
Image / Texture
246
war3mapimported/Rivendare01.blp
Tick the box "Use Custom Path" and type in the correct path:
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Done, you have imported the file Rivendare01.blp.
Importing Rivendare02.blp
Now Click the "Import File" Button:
Next select 'Rivendare02.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
armorreflect3.blp
Flamelick.blp
Rivendare01.blp
Rivendare03.blp
Rivendare04.blp
smoke02.blp
smoke02a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
war3mapimported/Rivendare02.blp
Double-click the file Rivendare02.blp:
Rivendare02.blp
Image / Texture
54
war3mapimported/Rivendare02.blp
Tick the box "Use Custom Path" and type in the correct path:
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Done, you have imported the file Rivendare02.blp.
Importing Rivendare03.blp
Now Click the "Import File" Button:
Next select 'Rivendare03.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
armorreflect3.blp
Flamelick.blp
Rivendare01.blp
Rivendare02.blp
Rivendare04.blp
smoke02.blp
smoke02a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
war3mapimported/Rivendare03.blp
Double-click the file Rivendare03.blp:
Rivendare03.blp
Image / Texture
210
war3mapimported/Rivendare03.blp
Tick the box "Use Custom Path" and type in the correct path:
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
Done, you have imported the file Rivendare03.blp.
Importing Rivendare04.blp
Now Click the "Import File" Button:
Next select 'Rivendare04.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
armorreflect3.blp
Flamelick.blp
Rivendare01.blp
Rivendare02.blp
Rivendare03.blp
smoke02.blp
smoke02a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
Rivendare04.blp
Image / Texture
38
war3mapimported/Rivendare04.blp
Double-click the file Rivendare04.blp:
Rivendare04.blp
Image / Texture
38
war3mapimported/Rivendare04.blp
Tick the box "Use Custom Path" and type in the correct path:
Rivendare04.blp
Image / Texture
38
Rivendare04.blp
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
Rivendare04.blp
Image / Texture
38
Rivendare04.blp
Done, you have imported the file Rivendare04.blp.
Importing smoke02.blp
Now Click the "Import File" Button:
Next select 'smoke02.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
armorreflect3.blp
Flamelick.blp
Rivendare01.blp
Rivendare02.blp
Rivendare03.blp
Rivendare04.blp
smoke02a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
Rivendare04.blp
Image / Texture
38
Rivendare04.blp
smoke02.blp
Image / Texture
19
war3mapimported/smoke02.blp
Double-click the file smoke02.blp:
smoke02.blp
Image / Texture
19
war3mapimported/smoke02.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke02.blp
Image / Texture
19
SMOKE02.BLP
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
Rivendare04.blp
Image / Texture
38
Rivendare04.blp
smoke02.blp
Image / Texture
19
SMOKE02.BLP
Done, you have imported the file smoke02.blp.
Importing smoke02a.blp
Now Click the "Import File" Button:
Next select 'smoke02a.blp' in the folder which you extracted from the zip archive:
Baron Rivendare Optimized
Rivendare.mdx
armorreflect3.blp
Flamelick.blp
Rivendare01.blp
Rivendare02.blp
Rivendare03.blp
Rivendare04.blp
smoke02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
Rivendare04.blp
Image / Texture
38
Rivendare04.blp
smoke02.blp
Image / Texture
19
SMOKE02.BLP
smoke02a.blp
Image / Texture
16
war3mapimported/smoke02a.blp
Double-click the file smoke02a.blp:
smoke02a.blp
Image / Texture
16
war3mapimported/smoke02a.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke02a.blp
Image / Texture
16
SMOKE02A.BLP
The file has been properly added to the map archive:
Rivendare.mdx
Model
406
war3mapimported/Rivendare.mdx
armorreflect3.blp
Image / Texture
7
armorreflect3.blp
Flamelick.blp
Image / Texture
93
flamelick.blp
Rivendare01.blp
Image / Texture
246
Rivendare01.blp
Rivendare02.blp
Image / Texture
54
Rivendare02.blp
Rivendare03.blp
Image / Texture
210
Rivendare03.blp
Rivendare04.blp
Image / Texture
38
Rivendare04.blp
smoke02.blp
Image / Texture
19
SMOKE02.BLP
smoke02a.blp
Image / Texture
16
SMOKE02A.BLP
Done, you have imported the file smoke02a.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.