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How to import Baratheon Heavy Ship

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Baratheon Heavy Ship of the bundle Baratheon Heavy Ship. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Game of Thrones Ships.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Baratheon Heavy Ship
east_indian_man_diffuse.blp
Baratheon Ship.blp
Baratheon heavy.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Baratheon heavy.mdx

Now Click the "Import File" Button:

Next select 'Baratheon heavy.mdx' in the folder which you extracted from the zip archive:

Baratheon Heavy Ship
Baratheon heavy.mdx
Baratheon Ship.blp
east_indian_man_diffuse.blp

The file has been properly added to the map archive:

Baratheon heavy.mdx
Model
115
war3mapimported/Baratheon heavy.mdx

Done, you have imported the file Baratheon heavy.mdx.

Importing Baratheon Ship.blp

Now Click the "Import File" Button:

Next select 'Baratheon Ship.blp' in the folder which you extracted from the zip archive:

Baratheon Heavy Ship
Baratheon heavy.mdx
Baratheon Ship.blp
east_indian_man_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baratheon heavy.mdx
Model
115
war3mapimported/Baratheon heavy.mdx
Baratheon Ship.blp
Image / Texture
57
war3mapimported/Baratheon Ship.blp

Double-click the file Baratheon Ship.blp:

Baratheon Ship.blp
Image / Texture
57
war3mapimported/Baratheon Ship.blp

Tick the box "Use Custom Path" and type in the correct path:

Baratheon Ship.blp
Image / Texture
57
Baratheon Ship.blp

The file has been properly added to the map archive:

Baratheon heavy.mdx
Model
115
war3mapimported/Baratheon heavy.mdx
Baratheon Ship.blp
Image / Texture
57
Baratheon Ship.blp

Done, you have imported the file Baratheon Ship.blp.

Importing east_indian_man_diffuse.blp

Now Click the "Import File" Button:

Next select 'east_indian_man_diffuse.blp' in the folder which you extracted from the zip archive:

Baratheon Heavy Ship
Baratheon heavy.mdx
Baratheon Ship.blp
east_indian_man_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baratheon heavy.mdx
Model
115
war3mapimported/Baratheon heavy.mdx
Baratheon Ship.blp
Image / Texture
57
Baratheon Ship.blp
east_indian_man_diffuse.blp
Image / Texture
217
war3mapimported/east_indian_man_diffuse.blp

Double-click the file east_indian_man_diffuse.blp:

east_indian_man_diffuse.blp
Image / Texture
217
war3mapimported/east_indian_man_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

east_indian_man_diffuse.blp
Image / Texture
217
east_indian_man_diffuse.blp

The file has been properly added to the map archive:

Baratheon heavy.mdx
Model
115
war3mapimported/Baratheon heavy.mdx
Baratheon Ship.blp
Image / Texture
57
Baratheon Ship.blp
east_indian_man_diffuse.blp
Image / Texture
217
east_indian_man_diffuse.blp

Done, you have imported the file east_indian_man_diffuse.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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