Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Banshee's Champion of the bundle Banshee's Champion. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Banshees Champion.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Banshe'sChampion.mdx
Now Click the "Import File" Button:
Next select 'Banshe'sChampion.mdx' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Done, you have imported the file Banshe'sChampion.mdx.
Importing Banshe'sChampionBelt.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionBelt.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
war3mapimported/Banshe'sChampionBelt.blp
Double-click the file Banshe'sChampionBelt.blp:
Banshe'sChampionBelt.blp
Image / Texture
622
war3mapimported/Banshe'sChampionBelt.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Done, you have imported the file Banshe'sChampionBelt.blp.
Importing Banshe'sChampionBody.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionBody.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
war3mapimported/Banshe'sChampionBody.blp
Double-click the file Banshe'sChampionBody.blp:
Banshe'sChampionBody.blp
Image / Texture
767
war3mapimported/Banshe'sChampionBody.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Done, you have imported the file Banshe'sChampionBody.blp.
Importing Banshe'sChampionCape.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionCape.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
war3mapimported/Banshe'sChampionCape.blp
Double-click the file Banshe'sChampionCape.blp:
Banshe'sChampionCape.blp
Image / Texture
426
war3mapimported/Banshe'sChampionCape.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Done, you have imported the file Banshe'sChampionCape.blp.
Importing Banshe'sChampionCollection.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionCollection.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
war3mapimported/Banshe'sChampionCollection.blp
Double-click the file Banshe'sChampionCollection.blp:
Banshe'sChampionCollection.blp
Image / Texture
675
war3mapimported/Banshe'sChampionCollection.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Done, you have imported the file Banshe'sChampionCollection.blp.
Importing Banshe'sChampionHelm.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionHelm.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
war3mapimported/Banshe'sChampionHelm.blp
Double-click the file Banshe'sChampionHelm.blp:
Banshe'sChampionHelm.blp
Image / Texture
1,312
war3mapimported/Banshe'sChampionHelm.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Done, you have imported the file Banshe'sChampionHelm.blp.
Importing Banshe'sChampionHorseArmor.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionHorseArmor.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
war3mapimported/Banshe'sChampionHorseArmor.blp
Double-click the file Banshe'sChampionHorseArmor.blp:
Banshe'sChampionHorseArmor.blp
Image / Texture
818
war3mapimported/Banshe'sChampionHorseArmor.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Done, you have imported the file Banshe'sChampionHorseArmor.blp.
Importing Banshe'sChampionHorseBody.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionHorseBody.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
war3mapimported/Banshe'sChampionHorseBody.blp
Double-click the file Banshe'sChampionHorseBody.blp:
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
war3mapimported/Banshe'sChampionHorseBody.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Done, you have imported the file Banshe'sChampionHorseBody.blp.
Importing Banshe'sChampionHorseSkeleton.blp
Now Click the "Import File" Button:
Next select 'Banshe'sChampionHorseSkeleton.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
war3mapimported/Banshe'sChampionHorseSkeleton.blp
Double-click the file Banshe'sChampionHorseSkeleton.blp:
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
war3mapimported/Banshe'sChampionHorseSkeleton.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
Done, you have imported the file Banshe'sChampionHorseSkeleton.blp.
Importing Banshee'sChampionCouldron.blp
Now Click the "Import File" Button:
Next select 'Banshee'sChampionCouldron.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Image / Texture
789
war3mapimported/Banshee'sChampionCouldron.blp
Double-click the file Banshee'sChampionCouldron.blp:
Banshee'sChampionCouldron.blp
Image / Texture
789
war3mapimported/Banshee'sChampionCouldron.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshee'sChampionCouldron.blp
Image / Texture
789
Banshee'sChampionCouldron.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Image / Texture
789
Banshee'sChampionCouldron.blp
Done, you have imported the file Banshee'sChampionCouldron.blp.
Importing Banshee'sChampionShoulder.blp
Now Click the "Import File" Button:
Next select 'Banshee'sChampionShoulder.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Image / Texture
789
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Image / Texture
1,338
war3mapimported/Banshee'sChampionShoulder.blp
Double-click the file Banshee'sChampionShoulder.blp:
Banshee'sChampionShoulder.blp
Image / Texture
1,338
war3mapimported/Banshee'sChampionShoulder.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshee'sChampionShoulder.blp
Image / Texture
1,338
Banshee'sChampionShoulder.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Image / Texture
789
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Image / Texture
1,338
Banshee'sChampionShoulder.blp
Done, you have imported the file Banshee'sChampionShoulder.blp.
Importing Banshee'sChampionSword.blp
Now Click the "Import File" Button:
Next select 'Banshee'sChampionSword.blp' in the folder which you extracted from the zip archive:
Banshees Champion
Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Image / Texture
789
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Image / Texture
1,338
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
Image / Texture
768
war3mapimported/Banshee'sChampionSword.blp
Double-click the file Banshee'sChampionSword.blp:
Banshee'sChampionSword.blp
Image / Texture
768
war3mapimported/Banshee'sChampionSword.blp
Tick the box "Use Custom Path" and type in the correct path:
Banshee'sChampionSword.blp
Image / Texture
768
Banshee'sChampionSword.blp
The file has been properly added to the map archive:
Banshe'sChampion.mdx
Model
1,420
war3mapimported/Banshe'sChampion.mdx
Banshe'sChampionBelt.blp
Image / Texture
622
Banshe'sChampionBelt.blp
Banshe'sChampionBody.blp
Image / Texture
767
Banshe'sChampionBody.blp
Banshe'sChampionCape.blp
Image / Texture
426
Banshe'sChampionCape.blp
Banshe'sChampionCollection.blp
Image / Texture
675
Banshe'sChampionCollection.blp
Banshe'sChampionHelm.blp
Image / Texture
1,312
Banshe'sChampionHelm.blp
Banshe'sChampionHorseArmor.blp
Image / Texture
818
Banshe'sChampionHorseArmor.blp
Banshe'sChampionHorseBody.blp
Image / Texture
1,027
Banshe'sChampionHorseBody.blp
Banshe'sChampionHorseSkeleton.blp
Image / Texture
497
Banshe'sChampionHorseSkeleton.blp
Banshee'sChampionCouldron.blp
Image / Texture
789
Banshee'sChampionCouldron.blp
Banshee'sChampionShoulder.blp
Image / Texture
1,338
Banshee'sChampionShoulder.blp
Banshee'sChampionSword.blp
Image / Texture
768
Banshee'sChampionSword.blp
Done, you have imported the file Banshee'sChampionSword.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.