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Model validation: BansheeRanger

EvilSylvanasNoBow.mdx

0 errors 24 severe 24 warnings 117 unused
  • 24 1 Geoset 0
    • Vertex 395: Attached to vertex group 71 which does not exist
    • Vertex 396: Attached to vertex group 71 which does not exist
    • Vertex 397: Attached to vertex group 71 which does not exist
    • Vertex 398: Attached to vertex group 67 which does not exist
    • Vertex 399: Attached to vertex group 63 which does not exist
    • Vertex 400: Attached to vertex group 62 which does not exist
    • Vertex 401: Attached to vertex group 62 which does not exist
    • Vertex 402: Attached to vertex group 63 which does not exist
    • Vertex 403: Attached to vertex group 61 which does not exist
    • Vertex 404: Attached to vertex group 63 which does not exist
    • Vertex 405: Attached to vertex group 64 which does not exist
    • Vertex 406: Attached to vertex group 61 which does not exist
    • Vertex 407: Attached to vertex group 64 which does not exist
    • Vertex 408: Attached to vertex group 68 which does not exist
    • Vertex 409: Attached to vertex group 68 which does not exist
    • Vertex 410: Attached to vertex group 62 which does not exist
    • Vertex 411: Attached to vertex group 68 which does not exist
    • Vertex 412: Attached to vertex group 68 which does not exist
    • Vertex 413: Attached to vertex group 61 which does not exist
    • Vertex 414: Attached to vertex group 63 which does not exist
    • Vertex 415: Attached to vertex group 67 which does not exist
    • Vertex 416: Attached to vertex group 71 which does not exist
    • Vertex 417: Attached to vertex group 71 which does not exist
    • Vertex 418: Attached to vertex group 71 which does not exist
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 6 Model
    • Attachment 11 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Foot Right Ref " is duplicated by attachments 0, 2; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 1, 3; only one will be reachable in-game.
    • Attachment name "Hand Right Ref " is duplicated by attachments 4, 5; only one will be reachable in-game.
    • Attachment name "Hand Left Ref " is duplicated by attachments 8, 9; only one will be reachable in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 1
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Geoset 2
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 Geoset 4
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 10 Geoset 5
    • Number of sequence extents (11) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 6
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Bone 27 - "Box12"
    • There are no vertices attached to this bone
  • 1 5 Bone 41 - "Mesh01"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 3 Material 1
    • 3 Layer 0
      • 3 Alpha
        • Track 0 at frame 12500 is not in any sequence
        • Track 2 at frame 15733 is not in any sequence
        • Track 3 at frame 67667 is not in any sequence
  • 3 Material 3
    • 3 Layer 0
      • 3 Alpha
        • Track 0 at frame 12500 is not in any sequence
        • Track 2 at frame 15733 is not in any sequence
        • Track 3 at frame 67667 is not in any sequence
  • 2 Material 4
    • 2 Layer 0
      • 2 Alpha
        • Track 0 at frame 12500 is not in any sequence
        • Track 2 at frame 15733 is not in any sequence
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 0 at frame 12500 is not in any sequence
  • 6 GeosetAnimation 2
    • 6 Alpha
      • Track 0 at frame 167 is not in any sequence
      • Track 5 at frame 12500 is not in any sequence
      • Track 8 at frame 17767 is not in any sequence
      • Track 12 at frame 19933 is not in any sequence
      • Track 13 at frame 48333 is not in any sequence
      • Track 14 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 0 at frame 12500 is not in any sequence
  • 1 Bone 5 - "Bone_Pelvis"
    • 1 Rotation
      • Track 21 at frame 25700 has roughly the same value as tracks 20 and 22
  • 7 Bone 6 - "Bone_Leg1_R"
    • 7 Translation
      • Track 1 at frame 13400 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13433 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 13467 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 13567 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 24366 has exactly the same value as tracks 9 and 11
      • Track 14 at frame 24833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27000 has exactly the same value as tracks 14 and 16
  • 1 Bone 11 - "Bone_Foot_L"
    • 1 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
  • 1 Bone 12 - "Box08"
    • 1 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
  • 1 Bone 13 - "Mesh23"
    • 1 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
  • 6 Bone 14 - "Bone_Chest"
    • 6 Translation
      • Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
  • 6 Bone 15 - "Mesh12"
    • 6 Translation
      • Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
  • 3 Bone 16 - "Bone_Arm2_R"
    • 3 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
  • 3 Bone 17 - "Object08"
    • 3 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
  • 3 Bone 18 - "Object07"
    • 3 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
  • 3 Bone 19 - "Object06"
    • 3 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
  • 3 Bone 20 - "Object01"
    • 3 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
  • 4 Bone 21 - "Bone_Arm1_L"
    • 4 Translation
      • Track 3 at frame 1167 has exactly the same value as tracks 2 and 4
      • Track 28 at frame 18700 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 18833 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 19067 has exactly the same value as tracks 29 and 31
  • 2 Bone 22 - "Bone_Arm2_L"
    • 1 Translation
      • Track 6 at frame 1333 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 59 at frame 24667 has exactly the same value as tracks 58 and 60
  • 5 Bone 23 - "Bone_Hand_L"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 5 Bone 24 - "Cylinder02"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 5 Bone 25 - "Box01"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 5 Bone 28 - "Mesh03"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 5 Bone 39 - "Mesh18"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 5 Bone 40 - "Mesh17"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 5 Bone 42 - "Object05"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 4 Bone 43 - "Bone_Head"
    • 4 Translation
      • Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10400 has exactly the same value as tracks 10 and 12
  • 4 Bone 46 - "Mesh42"
    • 4 Translation
      • Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10400 has exactly the same value as tracks 10 and 12
  • 1 Helper 0
    • 1 Rotation
      • Track 39 at frame 24666 has roughly the same value as tracks 38 and 40
  • 1 Helper 1
    • 1 Rotation
      • Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
  • 1 Helper 2
    • 1 Rotation
      • Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
  • 1 ParticleEmitter2 0 - "BlizParticle01healtail06"
    • 1 Rotation
      • Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
  • 1 ParticleEmitter2 1 - "BlizParticle01healtail07"
    • 1 Rotation
      • Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
  • 3 ParticleEmitter2 2 - "BlizParticle01mist"
    • 3 Visibility
      • Track 1 at frame 12278 is not in any sequence
      • Track 2 at frame 12500 is not in any sequence
      • Track 3 at frame 67667 is not in any sequence
  • unused GlobalSequence
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