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Model validation: BansheeRanger
EvilSylvanasNoBow.mdx
0errors24severe24warnings117unused
24
1
Geoset 0
Vertex 395: Attached to vertex group 71 which does not exist
Vertex 396: Attached to vertex group 71 which does not exist
Vertex 397: Attached to vertex group 71 which does not exist
Vertex 398: Attached to vertex group 67 which does not exist
Vertex 399: Attached to vertex group 63 which does not exist
Vertex 400: Attached to vertex group 62 which does not exist
Vertex 401: Attached to vertex group 62 which does not exist
Vertex 402: Attached to vertex group 63 which does not exist
Vertex 403: Attached to vertex group 61 which does not exist
Vertex 404: Attached to vertex group 63 which does not exist
Vertex 405: Attached to vertex group 64 which does not exist
Vertex 406: Attached to vertex group 61 which does not exist
Vertex 407: Attached to vertex group 64 which does not exist
Vertex 408: Attached to vertex group 68 which does not exist
Vertex 409: Attached to vertex group 68 which does not exist
Vertex 410: Attached to vertex group 62 which does not exist
Vertex 411: Attached to vertex group 68 which does not exist
Vertex 412: Attached to vertex group 68 which does not exist
Vertex 413: Attached to vertex group 61 which does not exist
Vertex 414: Attached to vertex group 63 which does not exist
Vertex 415: Attached to vertex group 67 which does not exist
Vertex 416: Attached to vertex group 71 which does not exist
Vertex 417: Attached to vertex group 71 which does not exist
Vertex 418: Attached to vertex group 71 which does not exist
Number of sequence extents (11) does not match the number of sequences (10)
6
Model
Attachment 11 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Foot Right Ref " is duplicated by attachments 0, 2; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 1, 3; only one will be reachable in-game.
Attachment name "Hand Right Ref " is duplicated by attachments 4, 5; only one will be reachable in-game.
Attachment name "Hand Left Ref " is duplicated by attachments 8, 9; only one will be reachable in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 1
Number of sequence extents (11) does not match the number of sequences (10)
1
Geoset 2
Number of sequence extents (11) does not match the number of sequences (10)
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (10)
1
Geoset 4
Number of sequence extents (11) does not match the number of sequences (10)
10
Geoset 5
Number of sequence extents (11) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 6
Number of sequence extents (11) does not match the number of sequences (10)
1
Bone 27 - "Box12"
There are no vertices attached to this bone
1
5
Bone 41 - "Mesh01"
There are no vertices attached to this bone
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
3
Material 1
3
Layer 0
3
Alpha
Track 0 at frame 12500 is not in any sequence
Track 2 at frame 15733 is not in any sequence
Track 3 at frame 67667 is not in any sequence
3
Material 3
3
Layer 0
3
Alpha
Track 0 at frame 12500 is not in any sequence
Track 2 at frame 15733 is not in any sequence
Track 3 at frame 67667 is not in any sequence
2
Material 4
2
Layer 0
2
Alpha
Track 0 at frame 12500 is not in any sequence
Track 2 at frame 15733 is not in any sequence
1
GeosetAnimation 0
1
Alpha
Track 0 at frame 12500 is not in any sequence
6
GeosetAnimation 2
6
Alpha
Track 0 at frame 167 is not in any sequence
Track 5 at frame 12500 is not in any sequence
Track 8 at frame 17767 is not in any sequence
Track 12 at frame 19933 is not in any sequence
Track 13 at frame 48333 is not in any sequence
Track 14 at frame 67667 is not in any sequence
1
GeosetAnimation 3
1
Alpha
Track 0 at frame 12500 is not in any sequence
1
Bone 5 - "Bone_Pelvis"
1
Rotation
Track 21 at frame 25700 has roughly the same value as tracks 20 and 22
7
Bone 6 - "Bone_Leg1_R"
7
Translation
Track 1 at frame 13400 has exactly the same value as tracks 0 and 2
Track 2 at frame 13433 has exactly the same value as tracks 1 and 3
Track 3 at frame 13467 has exactly the same value as tracks 2 and 4
Track 4 at frame 13567 has exactly the same value as tracks 3 and 5
Track 10 at frame 24366 has exactly the same value as tracks 9 and 11
Track 14 at frame 24833 has exactly the same value as tracks 13 and 15
Track 15 at frame 27000 has exactly the same value as tracks 14 and 16
1
Bone 11 - "Bone_Foot_L"
1
Translation
Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
1
Bone 12 - "Box08"
1
Translation
Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
1
Bone 13 - "Mesh23"
1
Translation
Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
6
Bone 14 - "Bone_Chest"
6
Translation
Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
6
Bone 15 - "Mesh12"
6
Translation
Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
3
Bone 16 - "Bone_Arm2_R"
3
Rotation
Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
3
Bone 17 - "Object08"
3
Rotation
Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
3
Bone 18 - "Object07"
3
Rotation
Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
3
Bone 19 - "Object06"
3
Rotation
Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
3
Bone 20 - "Object01"
3
Rotation
Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
4
Bone 21 - "Bone_Arm1_L"
4
Translation
Track 3 at frame 1167 has exactly the same value as tracks 2 and 4
Track 28 at frame 18700 has exactly the same value as tracks 27 and 29
Track 29 at frame 18833 has exactly the same value as tracks 28 and 30
Track 30 at frame 19067 has exactly the same value as tracks 29 and 31
2
Bone 22 - "Bone_Arm2_L"
1
Translation
Track 6 at frame 1333 has exactly the same value as tracks 5 and 7
1
Rotation
Track 59 at frame 24667 has exactly the same value as tracks 58 and 60
5
Bone 23 - "Bone_Hand_L"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
5
Bone 24 - "Cylinder02"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
5
Bone 25 - "Box01"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
5
Bone 28 - "Mesh03"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
5
Bone 39 - "Mesh18"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
5
Bone 40 - "Mesh17"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
5
Bone 42 - "Object05"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
4
Bone 43 - "Bone_Head"
4
Translation
Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
Track 11 at frame 10400 has exactly the same value as tracks 10 and 12
4
Bone 46 - "Mesh42"
4
Translation
Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
Track 11 at frame 10400 has exactly the same value as tracks 10 and 12
1
Helper 0
1
Rotation
Track 39 at frame 24666 has roughly the same value as tracks 38 and 40
1
Helper 1
1
Rotation
Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
1
Helper 2
1
Rotation
Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
1
ParticleEmitter2 0 - "BlizParticle01healtail06"
1
Rotation
Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
1
ParticleEmitter2 1 - "BlizParticle01healtail07"
1
Rotation
Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
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